Guess yjay would be ok.
L20 #1 trulpen (X) vs Misterblue (A) BM3
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Zooma ut till 24% så ser du 2/3 av kartan. :)
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TripleA Move Summary: Russians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 7 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Smolensk to Archangel Russians take Archangel from Italians 2 infantry moved from Smolensk to Belarus 2 infantry moved from Eastern Poland to Poland 1 bomber moved from Russia to Poland 1 infantry moved from Eastern Poland to Baltic States 2 fighters and 1 tactical_bomber moved from Russia to Baltic States 1 infantry and 1 mech_infantry moved from Bryansk to Belarus 3 mech_infantrys moved from Russia to Belarus 8 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary 3 artilleries moved from Bessarabia to Romania 2 armour moved from Western Ukraine to Romania 1 armour moved from Western Ukraine to Belarus 1 mech_infantry moved from Western Ukraine to Slovakia Hungary
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 7 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Smolensk to Archangel Russians take Archangel from Italians 2 infantry moved from Smolensk to Belarus 2 infantry moved from Eastern Poland to Poland 1 bomber moved from Russia to Poland 1 infantry moved from Eastern Poland to Baltic States 2 fighters and 1 tactical_bomber moved from Russia to Baltic States 1 infantry and 1 mech_infantry moved from Bryansk to Belarus 3 mech_infantrys moved from Russia to Belarus 8 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary 3 artilleries moved from Bessarabia to Romania 2 armour moved from Western Ukraine to Romania 1 armour moved from Western Ukraine to Belarus 1 mech_infantry moved from Western Ukraine to Slovakia Hungary Combat - Russians Battle in Romania Russians attack with 2 armour and 3 artilleries Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 3 artilleries in Romania, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 armour and 3 artilleries remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tsinghai Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Poland Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 armour, 3 infantry and 4 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Belarus, round 2 : 5/8 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 4/18 hits, 6,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 artilleries and 1 infantry moved from Ukraine to Bessarabia 1 bomber moved from Poland to Bessarabia 2 fighters and 1 tactical_bomber moved from Baltic States to Bessarabia 2 aaGuns moved from Novosibirsk to Tsinghai 2 infantry moved from Russia to Samara Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 1 fighter placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 Russians : 2,33 Japanese : -0,33
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One ncm edit unless you’ve started Japan.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 7 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Smolensk to Archangel Russians take Archangel from Italians 2 infantry moved from Smolensk to Belarus 2 infantry moved from Eastern Poland to Poland 1 bomber moved from Russia to Poland 1 infantry moved from Eastern Poland to Baltic States 2 fighters and 1 tactical_bomber moved from Russia to Baltic States 1 infantry and 1 mech_infantry moved from Bryansk to Belarus 3 mech_infantrys moved from Russia to Belarus 8 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary 3 artilleries moved from Bessarabia to Romania 2 armour moved from Western Ukraine to Romania 1 armour moved from Western Ukraine to Belarus 1 mech_infantry moved from Western Ukraine to Slovakia Hungary Combat - Russians Battle in Romania Russians attack with 2 armour and 3 artilleries Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 3 artilleries in Romania, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 armour and 3 artilleries remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tsinghai Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Poland Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 armour, 3 infantry and 4 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Belarus, round 2 : 5/8 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 4/18 hits, 6,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 artilleries and 1 infantry moved from Ukraine to Bessarabia 1 bomber moved from Poland to Bessarabia 2 fighters and 1 tactical_bomber moved from Baltic States to Bessarabia 2 aaGuns moved from Novosibirsk to Tsinghai 2 infantry moved from Russia to Samara Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 1 fighter placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 2 infantry EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 Russians : 2,33 Japanese : -0,33
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@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
Zooma ut till 24% så ser du 2/3 av kartan. :)
Ska testa.
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@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
One ncm edit unless you’ve started Japan.
Inga problem.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 5 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone Combat - Japanese Japanese creates battle in territory 41 Sea Zone Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 8 submarines moved from 6 Sea Zone to 33 Sea Zone 2 submarines moved from 33 Sea Zone to 62 Sea Zone 2 submarines moved from 33 Sea Zone to 54 Sea Zone 3 infantry moved from Yunnan to Burma 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 3 artilleries moved from French Indo China to Yunnan 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 1 fighter moved from Caroline Islands to 6 Sea Zone 1 bomber moved from Caroline Islands to Burma 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to Shan State 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 destroyer and 2 submarines moved from 37 Sea Zone to 74 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 74 Sea Zone 1 fighter moved from 41 Sea Zone to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 74 Sea Zone 1 fighter moved from 37 Sea Zone to 74 Sea Zone 2 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Anhwe Place Units - Japanese 2 carriers, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery placed in Japan 2 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Malaya 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0,17 Japanese : -1,50
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 5 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone Combat - Japanese Japanese creates battle in territory 41 Sea Zone Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 8 submarines moved from 6 Sea Zone to 33 Sea Zone 2 submarines moved from 33 Sea Zone to 62 Sea Zone 2 submarines moved from 33 Sea Zone to 54 Sea Zone 3 infantry moved from Yunnan to Burma 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 3 artilleries moved from French Indo China to Yunnan 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 1 fighter moved from Caroline Islands to 6 Sea Zone 1 bomber moved from Caroline Islands to Burma 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to Shan State 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 destroyer and 2 submarines moved from 37 Sea Zone to 74 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 74 Sea Zone 1 fighter moved from 41 Sea Zone to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 74 Sea Zone 1 fighter moved from 37 Sea Zone to 74 Sea Zone 2 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Anhwe Place Units - Japanese 2 carriers, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery placed in Japan 2 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Malaya 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 bomber EDIT: Adding units owned by Japanese to Kweichow: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,17 Japanese : -1,50
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 5 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone Combat - Japanese Japanese creates battle in territory 41 Sea Zone Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 8 submarines moved from 6 Sea Zone to 33 Sea Zone 2 submarines moved from 33 Sea Zone to 62 Sea Zone 2 submarines moved from 33 Sea Zone to 54 Sea Zone 3 infantry moved from Yunnan to Burma 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 3 artilleries moved from French Indo China to Yunnan 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 1 fighter moved from Caroline Islands to 6 Sea Zone 1 bomber moved from Caroline Islands to Burma 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to Shan State 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 destroyer and 2 submarines moved from 37 Sea Zone to 74 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 74 Sea Zone 1 fighter moved from 41 Sea Zone to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 74 Sea Zone 1 fighter moved from 37 Sea Zone to 74 Sea Zone 2 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Anhwe Place Units - Japanese 2 carriers, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery placed in Japan 2 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Malaya 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 bomber EDIT: Adding units owned by Japanese to Kweichow: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 bomber EDIT: Adding units owned by Japanese to Anhwe: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,17 Japanese : -1,50
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Hade lite knepigt att hitta ett safe haven för sb:n. Tänker att det får bli Anwhe.
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 13 Sea Zone to 16 Sea Zone 1 fighter moved from 13 Sea Zone to 16 Sea Zone 6 fighters moved from Hawaiian Islands to 16 Sea Zone 5 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone 5 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 bomber and 2 fighters moved from France to Gibraltar 1 bomber moved from Alaska to Amur
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 13 Sea Zone to 16 Sea Zone 1 fighter moved from 13 Sea Zone to 16 Sea Zone 6 fighters moved from Hawaiian Islands to 16 Sea Zone 5 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone 5 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 bomber and 2 fighters moved from France to Gibraltar 1 bomber moved from Alaska to Amur Combat - Americans Battle in Amur Americans attack with 1 bomber Germans defend with 1 armour Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 bomber in Amur, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Amur Germans win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 1 armour Battle in Gibraltar Americans attack with 5 artilleries, 1 bomber, 2 fighters and 4 infantry Italians defend with 3 artilleries, 1 harbour and 2 marines Americans roll dice for 5 artilleries, 1 bomber, 2 fighters and 4 infantry in Gibraltar, round 2 : 3/12 hits, 4,67 expected hits Italians roll dice for 3 artilleries and 2 marines in Gibraltar, round 2 : 2/5 hits, 1,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 artilleries owned by the Italians lost in Gibraltar Americans roll dice for 4 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 3/10 hits, 4,00 expected hits Italians roll dice for 2 marines in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits 2 marines owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 4 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 3 artilleries and 2 marines Battle in 16 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters moved from 16 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 13 Sea Zone to Hawaiian Islands 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 10 submarines moved from 13 Sea Zone to 26 Sea Zone 6 carriers, 2 cruisers, 3 destroyers and 17 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 11 fighters moved from Queensland to 26 Sea Zone 1 bomber moved from Queensland to India 2 fighters and 1 mech_infantry moved from Queensland to South Australia 1 bomber and 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from 91 Sea Zone to British Guiana 1 carrier, 2 destroyers and 3 transports moved from 112 Sea Zone to 91 Sea Zone 3 fighters moved from 112 Sea Zone to Slovakia Hungary 1 carrier moved from 112 Sea Zone to 127 Sea Zone Place Units - Americans 2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0,00 Italians : -0,33 Americans : -2,83 Japanese : -0,33
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 2 infantry moved from Denmark to 112 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone 2 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod 2 fighters moved from Western Germany to Novgorod 2 bombers moved from Iraq to Southern Italy
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 13 Sea Zone to 16 Sea Zone 1 fighter moved from 13 Sea Zone to 16 Sea Zone 6 fighters moved from Hawaiian Islands to 16 Sea Zone 5 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone 5 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 bomber and 2 fighters moved from France to Gibraltar 1 bomber moved from Alaska to Amur Combat - Americans Battle in Amur Americans attack with 1 bomber Germans defend with 1 armour Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 bomber in Amur, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Amur Germans win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 1 armour Battle in Gibraltar Americans attack with 5 artilleries, 1 bomber, 2 fighters and 4 infantry Italians defend with 3 artilleries, 1 harbour and 2 marines Americans roll dice for 5 artilleries, 1 bomber, 2 fighters and 4 infantry in Gibraltar, round 2 : 3/12 hits, 4,67 expected hits Italians roll dice for 3 artilleries and 2 marines in Gibraltar, round 2 : 2/5 hits, 1,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 artilleries owned by the Italians lost in Gibraltar Americans roll dice for 4 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 3/10 hits, 4,00 expected hits Italians roll dice for 2 marines in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits 2 marines owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 4 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 3 artilleries and 2 marines Battle in 16 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters moved from 16 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 13 Sea Zone to Hawaiian Islands 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 10 submarines moved from 13 Sea Zone to 26 Sea Zone 6 carriers, 2 cruisers, 3 destroyers and 17 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 11 fighters moved from Queensland to 26 Sea Zone 1 bomber moved from Queensland to India 2 fighters and 1 mech_infantry moved from Queensland to South Australia 1 bomber and 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from 91 Sea Zone to British Guiana 1 carrier, 2 destroyers and 3 transports moved from 112 Sea Zone to 91 Sea Zone 3 fighters moved from 112 Sea Zone to Slovakia Hungary 1 carrier moved from 112 Sea Zone to 127 Sea Zone Place Units - Americans 2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Denmark to 112 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone 2 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod 2 fighters moved from Western Germany to Novgorod 2 bombers moved from Iraq to Southern Italy Combat - British Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/2 hits, 0,33 expected hits Bombing raid in Southern Italy rolls: 4,6 and causes: 10 damage to unit: factory_upgrade Bombing raid in Southern Italy causes 10 damage total. Battle in Novgorod British attack with 2 artilleries, 2 fighters and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry; Italians defend with 2 armour and 1 mech_infantry British roll dice for 2 artilleries, 2 fighters and 4 infantry in Novgorod, round 2 : 2/8 hits, 2,67 expected hits Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 3/4 hits, 1,67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Novgorod British roll dice for 2 artilleries, 2 fighters and 1 infantry in Novgorod, round 3 : 1/5 hits, 2,00 expected hits Germans roll dice for 2 armour in Novgorod, round 3 : 1/2 hits, 1,00 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Novgorod British roll dice for 1 artillery, 2 fighters and 1 infantry in Novgorod, round 4 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Novgorod British win, taking Novgorod from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 1 infantry Casualties for Italians: 2 armour and 1 mech_infantry Non Combat Move - British 2 fighters moved from Novgorod to 127 Sea Zone 4 aaGuns, 1 artillery and 9 infantry moved from Western Germany to France 1 armour and 1 infantry moved from Holland Belgium to France 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 2 bombers moved from Southern Italy to France 1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 2 transports moved from 76 Sea Zone to 81 Sea Zone 2 artilleries and 1 infantry moved from West India to India 3 infantry moved from Eastern Persia to West India 3 armour moved from Persia to Eastern Persia 1 armour, 3 fighters and 5 mech_infantrys moved from Iraq to Eastern Persia 3 fighters moved from Eastern Persia to India 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Alexandria to Egypt Place Units - British 3 armour placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1 British collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,83 Italians : -0,33 British : -2,33 Americans : -2,83 AA fire in Southern Italy : : -0,33 Japanese : -0,33
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ncm edit incoming…
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Nevermind, det franska flyget får klara sig självt. :(
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Jo, det är nog inte värt att offra sig för det.
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Men får korrigera: Det franska flyget får inte klara sig självt.
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Är Italien snäll och inte anfaller? :)