@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
Ok, fixar lite och postar igen.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Novgorod to Archangel
1 armour moved from Jehol to Amur
Germans take Amur from Russians
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Archangel
1 bomber moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 fighter moved from Germany to Holland Belgium
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 bombers and 2 infantry in Archangel, round 2 : 0/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 bombers and 2 infantry in Archangel, round 3 : 2/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 tactical_bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 tactical_bomber
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Tobruk: 1 artillery
EDIT: Adding units owned by Italians to Tobruk: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from Bessarabia to Novgorod
1 artillery and 2 infantry moved from Novgorod to Karelia
1 fighter moved from Holland Belgium to Germany
1 bomber moved from Archangel to Novgorod
1 bomber moved from Archangel to Novgorod
1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 bomber moved from Archangel to Western Germany
3 fighters moved from Alexandria to Northern Italy
2 artilleries and 4 infantry moved from Western Germany to Northern Italy
3 fighters moved from Holland Belgium to Western Germany
1 mech_infantry moved from Germany to Western Germany
2 mech_infantrys moved from Eastern Poland to Novgorod
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -3,33
Americans : -0,33
Russians : 1,33
Det där borde funka.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vologda to Smolensk
1 fighter moved from Ukraine to Smolensk
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
3 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
5 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vologda to Smolensk
1 fighter moved from Ukraine to Smolensk
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
3 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
5 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 3 artilleries and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 3 artilleries and 1 infantry in Bessarabia, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 3 artilleries in Bessarabia, round 3 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 artilleries in Bessarabia, round 4 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Eastern Poland
Russians attack with 8 armour, 1 artillery, 8 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 8 armour, 1 artillery, 8 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 8/20 hits, 6,33 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 8 armour, 1 artillery, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Buryatia
2 aaGuns and 7 infantry moved from Timguska to Novosibirsk
3 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 bomber, 2 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
15 artilleries, 29 infantry and 4 mech_infantrys moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
3 infantry moved from Yunnan to Burma
1 mech_infantry moved from Malaya to Burma
7 armour moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
10 fighters and 4 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 13 fighters and 7 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 13 fighters and 7 tactical_bombers in 25 Sea Zone, round 2 : 9/20 hits, 11,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 13 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 7 armour, 15 artilleries, 32 infantry and 8 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 armour, 15 artilleries, 32 infantry and 8 mech_infantrys in Burma, round 2 : 16/62 hits, 17,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 15 artilleries, 32 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 4 infantry, 1 marine, 8 submarines and 2 transports moved from 31 Sea Zone to 33 Sea Zone
7 submarines moved from 6 Sea Zone to 33 Sea Zone
2 aaGuns moved from Shan State to Burma
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 bomber moved from Shan State to Caroline Islands
1 fighter moved from 25 Sea Zone to Japan
12 fighters and 7 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
Place Units - Japanese
8 submarines placed in 6 Sea Zone
3 artilleries placed in Malaya
3 artilleries placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -0,33
UK_Pacific : -0,33
Japanese : -3,83
Will change placement a little.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
15 artilleries, 29 infantry and 4 mech_infantrys moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
3 infantry moved from Yunnan to Burma
1 mech_infantry moved from Malaya to Burma
7 armour moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
10 fighters and 4 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 13 fighters and 7 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 13 fighters and 7 tactical_bombers in 25 Sea Zone, round 2 : 9/20 hits, 11,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 13 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 7 armour, 15 artilleries, 32 infantry and 8 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 armour, 15 artilleries, 32 infantry and 8 mech_infantrys in Burma, round 2 : 16/62 hits, 17,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 15 artilleries, 32 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 4 infantry, 1 marine, 8 submarines and 2 transports moved from 31 Sea Zone to 33 Sea Zone
7 submarines moved from 6 Sea Zone to 33 Sea Zone
2 aaGuns moved from Shan State to Burma
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 bomber moved from Shan State to Caroline Islands
1 fighter moved from 25 Sea Zone to Japan
12 fighters and 7 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
Place Units - Japanese
8 submarines placed in 6 Sea Zone
3 artilleries placed in Malaya
3 artilleries placed in French Indo China
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Caroline Islands: 2 infantry
EDIT: Turning off Edit Mode
Japanese undo move 3.
Japanese undo move 3.
Japanese undo move 2.
3 artilleries placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -0,33
UK_Pacific : -0,33
Japanese : -3,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 carriers, 3 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
8 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 9 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
15 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
11 artilleries, 1 bomber, 10 infantry and 1 mech_infantry moved from France to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
@trulpen Scramble sz112? OOL W.Germany eller vill du ta det pö om pö?
Höll precis på att försöka sova, men ska försöka kika. Sannolikt max d.
Tolkar det som inget scramble?
Vet ej. Måste kolla.
Vore fint att lyckas, men nej, ingen scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 carriers, 3 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
8 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 9 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
15 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
11 artilleries, 1 bomber, 10 infantry and 1 mech_infantry moved from France to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
Combat - Americans
Battle in Western Germany
Americans attack with 11 artilleries, 1 bomber, 4 fighters, 25 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 7 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 1 mech_infantry; Italians defend with 1 fighter and 3 infantry
AA fire in Western Germany : 0/3 hits, 0,50 expected hits
Americans roll dice for 11 artilleries, 1 bomber, 4 fighters, 25 infantry and 2 mech_infantrys in Western Germany, round 2 : 13/43 hits, 12,67 expected hits
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,50
Americans : 0,33
aa missade, 13 träff
1 aa, 3 I inf, 9 G inf
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 carriers, 3 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
8 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 9 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
15 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
11 artilleries, 1 bomber, 10 infantry and 1 mech_infantry moved from France to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
Combat - Americans
Battle in Western Germany
Americans attack with 11 artilleries, 1 bomber, 4 fighters, 25 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 7 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 1 mech_infantry; Italians defend with 1 fighter and 3 infantry
AA fire in Western Germany : 0/3 hits, 0,50 expected hits
Americans roll dice for 11 artilleries, 1 bomber, 4 fighters, 25 infantry and 2 mech_infantrys in Western Germany, round 2 : 13/43 hits, 12,67 expected hits
Germans roll dice for 1 aaGun, 7 artilleries, 1 bomber, 4 fighters, 21 infantry and 1 mech_infantry in Western Germany, round 2 : 10/34 hits, 12,50 expected hits
1 aaGun owned by the Germans, 9 infantry owned by the Germans, 10 infantry owned by the Americans and 3 infantry owned by the Italians lost in Western Germany
Americans roll dice for 11 artilleries, 1 bomber, 4 fighters, 15 infantry and 2 mech_infantrys in Western Germany, round 3 : 9/33 hits, 11,00 expected hits
Combat Hit Differential Summary :
Germans : -2,50
AA fire in Western Germany : : -0,50
Americans : -1,67
10 träff för tysken, 9 till för jänkarn
Då blir’e 1 sb, 8 inf