Game set-Up:
Bid Spending.jpg
I’m a chess player. Prefer that it’s up to your decision, but I understand you’re a gambler. :grin:
Ok, I want to avoid 2 and 4.
[dice 1d6]
1d6: 3
Feel free to edit then; poor poor allies :)
You can include italy
The point of the harbor was to put pressure on W:ger, N.Ita and Berlin in hopes of you giving one up… :)
I haven’t looked at it, obviously, but if I’d seen that harbour I’d repaired Berlin for 12 IPC and built there. I suppose I have to abandon WG. Or N italy, preferably, but that would take also edit for Italy. You define what I’m allowed to do here.
@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
The point of the harbor was to put pressure on W:ger, N.Ita and Berlin in hopes of you giving one up… :)
Probably have to give two up. Berlin is definitely the priority here.
@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
The point of the harbor was to put pressure on W:ger, N.Ita and Berlin in hopes of you giving one up… :)
It was a killer buy. :)
If you think you can do it with ncm edits; please do, if you need to change Germany’s buy I need to think about it…
Ok, I’ll look. Spontaneously it looks hard since I only can get some mech, 2 aa and 4 figs into Berlin.
Italy is kind of screwed over though with not repairing the mIC in Rome and building 1 marine and 1 sb in N Italy. :blush:
Maybe Berlin can hold actually with 8 mech, 2 aa, 4 fig, 3 sb.
As far as I can recall I don’t allow myself to edit buys but I suppose we can make an exception for italy since they can’t build elsewhere. feel free to repair S.ita
You put the two Italian infantry in Berlin as well if you wish.
Forgot a can there. But I recon you got more than needed to defend Berlin.
@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
You put the two Italian infantry in Berlin as well if you wish.
Can’t, they came from N Italy.
May I change the walk-on into S France? It makes no sense when evacuating N Italy.
Will adjust incomes, of course.
@trulpen said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
Can’t, they came from N Italy.
Ah yes but you can put 10 mech and 2 aa in Berlin; add a couple of fighters and it’s safe.
Feel free to undo the walk-in into S.France.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 19 PUs;
Italians buy 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
Combat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries moved from Northern Italy to Southern Italy
5 infantry moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine, 1 tactical_bomber and 3 transports moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :