Good game.
Can start another in a week or two maybe.
While I was curious about the turn I don’t got it in me to do it tonight. I have time for a question however: Did you intend for your ss in sz74 as a sacrifice or did you forget to move it? :)
Thanks for asking. Forgot to move it. Do that a lot. Look at it before doing CM and then forget about it. Little bugger.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 armour, 1 carrier, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Malaya to Shan State
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 armour, 12 artilleries, 22 infantry and 1 mech_infantry moved from Yunnan to Shan State
2 bombers moved from Yunnan to India
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Shan State
Japanese attack with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry in Shan State, round 2 : 10/42 hits, 12,00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 14 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from Midway to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 49 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 battleship, 8 carriers, 1 cruiser, 2 destroyers, 7 fighters, 7 tactical_bombers and 1 transport moved from 62 Sea Zone to 49 Sea Zone
6 submarines moved from 54 Sea Zone to 49 Sea Zone
2 aaGuns moved from Yunnan to Shan State
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
1 bomber moved from India to Anhwe
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier, 3 fighters and 1 tactical_bomber placed in 6 Sea Zone
3 armour placed in French Indo China
3 armour placed in Malaya
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 74 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : 0,67
AA fire in India : : 0,67
Japanese : -2,00
Japan is insane.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 81 PUs;
Americans buy 1 bomber, 9 infantry and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Germany
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 6 destroyers and 3 submarines moved from 26 Sea Zone to 14 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 infantry moved from Southern France to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Madagascar from British
French take French Guiana from British
French take Southern France from Americans
French take Syria from British
French take French West Africa from British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 81 PUs;
Americans buy 1 bomber, 9 infantry and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Germany
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 6 destroyers and 3 submarines moved from 26 Sea Zone to 14 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 infantry moved from Southern France to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Madagascar from British
French take French Guiana from British
French take Southern France from Americans
French take Syria from British
French take French West Africa from British
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Midway
Battle in 16 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 16 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win, taking Midway from Japanese with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 8 fighters and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 8 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/11 hits, 5,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
4 fighters moved from 16 Sea Zone to 14 Sea Zone
1 bomber, 8 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 14 Sea Zone
2 submarines moved from 64 Sea Zone to 10 Sea Zone
1 submarine moved from 28 Sea Zone to 10 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
1 fighter moved from Normandy Bordeaux to Norway
4 infantry moved from Finland to Norway
1 bomber moved from Germany to Norway
2 fighters moved from Normandy Bordeaux to United Kingdom
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from Normandy Bordeaux to France
1 mech_infantry moved from Southern France to Normandy Bordeaux
4 artilleries and 8 infantry moved from Southern France to France
1 mech_infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - Americans
3 infantry placed in Norway
4 infantry placed in Eastern United States
1 bomber and 2 infantry placed in Western United States
7 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 0,83
Japanese : 0,50
AA fire in Germany : : -0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Southern France to 98 Sea Zone
1 bomber moved from Burma to Malaya
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from Southern France to Holland Belgium
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 81 PUs;
Americans buy 1 bomber, 9 infantry and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Germany
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 6 destroyers and 3 submarines moved from 26 Sea Zone to 14 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 infantry moved from Southern France to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Madagascar from British
French take French Guiana from British
French take Southern France from Americans
French take Syria from British
French take French West Africa from British
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Midway
Battle in 16 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 16 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win, taking Midway from Japanese with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 8 fighters and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 8 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/11 hits, 5,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
4 fighters moved from 16 Sea Zone to 14 Sea Zone
1 bomber, 8 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 14 Sea Zone
2 submarines moved from 64 Sea Zone to 10 Sea Zone
1 submarine moved from 28 Sea Zone to 10 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
1 fighter moved from Normandy Bordeaux to Norway
4 infantry moved from Finland to Norway
1 bomber moved from Germany to Norway
2 fighters moved from Normandy Bordeaux to United Kingdom
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from Normandy Bordeaux to France
1 mech_infantry moved from Southern France to Normandy Bordeaux
4 artilleries and 8 infantry moved from Southern France to France
1 mech_infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - Americans
3 infantry placed in Norway
4 infantry placed in Eastern United States
1 bomber and 2 infantry placed in Western United States
7 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 harbour, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Southern France to 98 Sea Zone
1 bomber moved from Burma to Malaya
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from Southern France to Holland Belgium
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat - British
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits, 0,17 expected hits
Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Malaya causes 5 damage total.
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 artilleries and 1 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 artilleries and 1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
2 armour and 5 mech_infantrys moved from Persia to West India
3 aaGuns, 5 artilleries, 2 fighters, 26 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Burma to India
1 bomber moved from Malaya to India
1 armour moved from Iraq to Eastern Persia
1 bomber moved from 98 Sea Zone to Egypt
1 fighter moved from Bryansk to Eastern Persia
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Normandy Bordeaux to France
1 aaGun moved from Southern France to France
2 fighters moved from Southern France to Norway
2 destroyers moved from 77 Sea Zone to 79 Sea Zone
4 fighters moved from Holland Belgium to France
4 infantry moved from Normandy Bordeaux to France
1 aaGun and 1 infantry moved from Finland to Norway
Place Units - British
1 harbour placed in Iceland
2 mech_infantrys placed in Persia
3 infantry placed in Egypt
4 infantry placed in United Kingdom
British undo move 4.
3 infantry placed in United Kingdom
1 infantry placed in Persia
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -0,67
British : 2,00
Italians : -0,33
Americans : 0,83
AA fire in Malaya : : -0,17
Japanese : 0,50
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
Combat - Italians
Non Combat Move - Italians
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine, 1 tactical_bomber and 3 transports moved from 97 Sea Zone to 95 Sea Zone
3 infantry and 1 marine moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 95 Sea Zone
1 bomber and 1 marine placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Wait, will do a little NCM-change.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
Combat - Italians
Non Combat Move - Italians
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine, 1 tactical_bomber and 3 transports moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 bomber and 1 marine placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hmm, not finished yet. Sorry.
Ok, it’s finished. No more changes what I can see.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries, 3 fighters and 10 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Finland to Norway
1 fighter moved from Norway to United Kingdom
Turn Complete - French
French collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Novgorod to Rostov
1 bomber moved from Western Germany to Rostov
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 3 fighters moved from Western Germany to Norway
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
Combat - Germans
Air Battle in Norway
Combat Hit Differential Summary :
Disregard this. Think I have to tweak the CM a little.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Novgorod to Rostov
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 bombers moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Norway
3 fighters moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 bomber moved from Western Germany to Rostov
1 mech_infantry moved from Western Germany to Holland Belgium
Combat - Germans
Air Battle in Norway
Germans attacks with 5 units heading to Norway
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0,17 expected hits
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Norway causes 5 damage total.
Battle in Holland Belgium
Germans attack with 2 bombers, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 4/4 hits, 1,67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Rostov, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
retreated to Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Rostov to Ukraine
3 mech_infantrys moved from Germany to Romania
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Ukraine to Bessarabia
EDIT: 2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
EDIT: Germans undo move 2.
EDIT: 1 bomber moved from Rostov to Bessarabia
EDIT: 1 fighter moved from Rostov to Novgorod
EDIT: 1 fighter moved from Ukraine to Bessarabia
EDIT: 1 bomber moved from Norway to Western Germany
EDIT: 4 fighters moved from Norway to Western Germany
EDIT: Germans undo move 14.
EDIT: 1 armour moved from Tsinghai to Szechwan
1 armour moved from Tsinghai to Hopei
2 mech_infantrys moved from Romania to Bessarabia
1 mech_infantry moved from Western Germany to Northern Italy
2 infantry moved from Vyborg to Novgorod
2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western Germany
3 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
Place Units - Germans
1 carrier placed in 115 Sea Zone
1 artillery and 1 infantry placed in Novgorod
1 artillery, 7 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
1 infantry placed in Novgorod
Germans undo move 2.
1 infantry placed in Novgorod
2 artilleries, 6 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0,50
British : 1,00
AA fire in Norway : : -0,17
Russians : 1,33
I should’ve seen with half my brain that I couldn’t make a stand in Ukraine. Did an edit with Italy there. If you find it not ok I’ll try and adjust.
@trulpen No need to worry about Ukraine… :)
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Russia to Vologda
1 fighter moved from Bryansk to Vologda
1 infantry moved from Nenetsia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 armour and 2 infantry moved from Russia to Smolensk
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
Russians take Ukraine from Germans