UK 1 purchase: 2SS fgt tnk ATG 3inf sea mine 2 land mine 5 supply = 48RP
No combat // deploy SS Gib, fgt in Malta convey // UK 1 complete
8fec287e-109e-4d52-9bba-95f3aada3427-image.png
@Enno I don’t remember - who declared war? Japan or England? England, right?
@Makalakalane That is correct, I was surprised about that as it allows me to delay getting the Americans in the battle while still expanding.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to Guam
1 submarine moved from 23 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
2 carriers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to Guam
1 submarine moved from 23 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
2 carriers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 destroyer and 2 factory_minors; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry and 1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 infantry moved from Ethiopia to Kenya
1 bomber moved from French Equatorial Africa to Kenya
2 artilleries moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from United Kingdom to 91 Sea Zone
2 infantry moved from Yunnan to Shan State
Combat - British
Battle in 91 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iraq
British attack with 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 5/10 hits, 3,50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Kenya, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
3 armour moved from India to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
3 aaGuns, 1 artillery and 5 infantry moved from Burma to India
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from Kenya to Egypt
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 armour moved from Tobruk to Egypt
2 artilleries moved from Tobruk to Alexandria
2 fighters moved from French West Africa to Egypt
2 fighters moved from Iraq to 81 Sea Zone
1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 armour moved from British Guiana to Brazil
1 fighter moved from 91 Sea Zone to British Guiana
Place Units - British
1 factory_minor placed in Persia
1 factory_minor placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 39 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,4,5,2,3,6,5,4
UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
British : 0,50
Italians : 0,67
Chinese : 0,17
Neutral_Axis : -1,00
Japanese : 0,33
@Enno well surprises in war are rarely a positive thing :D Anyway, I saw my chance of holding on to Yunnan early on while getting 5 extra IPC with England for 1 round. That’s massive for UK Pacific haha. Anyway, let’s see how it goes. So far I’m confident of holding both Yunnan and India a little while yet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
4 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 battleship moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Southern Italy to Greece
2 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 7 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 7 infantry in Greece, round 2 : 7/13 hits, 4.33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 fighter moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 armour moved from Southern France to Yugoslavia
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 2.00
Neutral_Allies : -0.33
@Enno hey man… I don’t know if it has had any affect on your Italian turn, but I meant to move my 3 AA Guns into Yunnan from Burma, not into India… Can I change that? Usually that doesn’t really affect Italy… Let me know, before I proceed with ANZAC.
@Makalakalane Not saying it was wrong; holding Yunnan a little longer quickly pays off indeed. Still, there is also a cost of waiting with getting the US involved, so curious to see if it works out well!
Regarding the move: that’s OK
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 aaGuns
EDIT: Adding units owned by British to Yunnan: 3 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from Queensland to New South Wales
3 fighters moved from Java to Yunnan
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 aaGuns
EDIT: Adding units owned by British to Yunnan: 3 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from Queensland to New South Wales
3 fighters moved from Java to Yunnan
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 infantry moved from Romania to Bessarabia
1 fighter moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Bessarabia, round 2 : 7/10 hits, 4.67 expected hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 aaGun and 8 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Western Germany to Germany
1 artillery moved from Normandy Bordeaux to France
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
3 fighters moved from Bessarabia to Eastern Poland
3 tactical_bombers moved from Bessarabia to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
3 aaGuns, 3 armour, 3 artilleries and 14 infantry moved from Baltic States to Novgorod
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
1 fighter moved from Morocco to Southern Italy
1 tactical_bomber moved from Morocco to Southern Italy
1 bomber moved from Morocco to Romania
1 infantry moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Romania
8 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : -1.00
@Makalakalane I like the move with getting those ANZAC fighters in Yunnan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 infantry moved from Belarus to Archangel
4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Russia to Vologda
8 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 submarine moved from 123 Sea Zone to 106 Sea Zone
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
@Enno cool :) I like it too. In my oppinion they are often most effective in the battle for Yunnan or India, rather than keeping them near Australia or joining up with US fleet. US can always buy their own fighters :p
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Kwangsi to 45 Sea Zone
1 fighter moved from 36 Sea Zone to Dutch New Guinea
1 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 55 Sea Zone
3 destroyers moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
3 fighters moved from Kwangsi to Kweichow
3 tactical_bombers moved from Kwangsi to Kweichow
2 fighters moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Celebes from Dutch with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 4 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
1 fighter owned by the Japanese retreated
Battle in 55 Sea Zone
Japanese attack with 3 destroyers and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/8 hits, 4.17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 artilleries and 10 infantry moved from Manchuria to Korea
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 armour moved from Siberia to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 mech_infantry moved from Jehol to Hopei
1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
3 fighters moved from Shan State to Kwangsi
2 tactical_bombers moved from Shan State to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from 43 Sea Zone to Kwangsi
3 tactical_bombers moved from Kweichow to Kwangsi
3 fighters moved from Kweichow to Kwangsi
1 bomber moved from 45 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Hopei
Place Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in Kwangtung
2 submarines placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Chinese : 1.33
UK_Pacific : 0.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber and 1 carrier; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 16 Sea Zone
2 carriers moved from 10 Sea Zone to 15 Sea Zone
1 fighter moved from Western United States to 15 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 fighter moved from 16 Sea Zone to 15 Sea Zone
1 fighter moved from Guam to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 15 Sea Zone
1 cruiser moved from 16 Sea Zone to 15 Sea Zone
1 battleship moved from 16 Sea Zone to 15 Sea Zone
4 mech_infantrys moved from Central United States to Western United States
1 bomber moved from Central America to Western United States
Place Units - Americans
1 bomber placed in Western United States
1 battleship and 1 carrier placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
6 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber and 1 carrier; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 16 Sea Zone
2 carriers moved from 10 Sea Zone to 15 Sea Zone
1 fighter moved from Western United States to 15 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 fighter moved from 16 Sea Zone to 15 Sea Zone
1 fighter moved from Guam to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 15 Sea Zone
1 cruiser moved from 16 Sea Zone to 15 Sea Zone
1 battleship moved from 16 Sea Zone to 15 Sea Zone
4 mech_infantrys moved from Central United States to Western United States
1 bomber moved from Central America to Western United States
Place Units - Americans
1 bomber placed in Western United States
1 battleship and 1 carrier placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
6 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 1 carrier, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
Combat - British
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Germans defend with 1 harbour and 1 infantry
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Egypt to French West Africa
1 fighter moved from British Guiana to French Central Africa
2 artilleries, 3 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 artilleries moved from Alexandria to Egypt
1 fighter moved from United Kingdom to French West Africa
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 transports moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 transports moved from 76 Sea Zone to 81 Sea Zone
2 fighters moved from 81 Sea Zone to Egypt
Place Units - British
1 carrier and 2 submarines placed in 81 Sea Zone
1 infantry and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33
British : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 fighter moved from Southern Italy to 91 Sea Zone
2 artilleries moved from Greece to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 battleship moved from 97 Sea Zone to 92 Sea Zone
2 cruisers moved from 97 Sea Zone to 93 Sea Zone
2 destroyers moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Yugoslavia to Eastern Poland
1 armour moved from Greece to Romania
4 infantry moved from Greece to Bulgaria
1 infantry moved from Romania to Bulgaria
1 aaGun moved from Romania to Bulgaria
2 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Southern Italy to Eastern Poland
1 fighter moved from Southern Italy to Slovakia Hungary
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 submarines placed in 93 Sea Zone
2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : 0.00