TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Central United States to 10 Sea Zone
2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in Central United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Non Combat Move - British
Place Units - British
1 cruiser, 1 destroyer and 1 submarine placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5
British collect 19 PUs (3 lost to blockades); end with 20 PUs
Place Units - UK_Pacific
1 cruiser, 1 destroyer and 1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 1 cruiser, 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
1 armour and 1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Algeria
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 armour moved from Libya to Tunisia
1 fighter moved from Tobruk to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 battleship moved from 96 Sea Zone to 94 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Belgian Congo to Rhodesia
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 fighter moved from Tobruk to Trans-Jordan
Combat - Italians
Battle in Morocco
Battle in Algeria
Battle in Tunisia
Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Tunisia, round 2 : 3/5 hits, 2.00 expected hits
French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Morocco from French, taking Algeria from French, taking Tunisia from French with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Tunisia to Tobruk
1 bomber moved from Tunisia to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 2.
2 artilleries placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -0.33
French : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
3 fighters moved from New Guinea to Dutch New Guinea
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 46 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
3 fighters moved from New Guinea to Dutch New Guinea
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 46 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from French Central Africa to Nigeria
Combat - French
Battle in Nigeria
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Nigeria
French win, taking Nigeria from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
French : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to Karelia
1 tactical_bomber moved from 115 Sea Zone to Karelia
1 fighter moved from 115 Sea Zone to Karelia
1 fighter moved from Poland to Karelia
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 1 infantry moved from Poland to 114 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
8 infantry moved from Finland to Karelia
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
4 artilleries and 5 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Novgorod
Germans attack with 3 armour, 2 artilleries and 2 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Novgorod, round 2 : 1/7 hits, 2.83 expected hits
Russians roll dice for 2 aaGuns and 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Novgorod, round 3 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 3 armour and 2 artilleries in Novgorod, round 4 : 3/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in Belarus
Germans attack with 4 artilleries and 5 infantry
Russians defend with 2 artilleries, 2 fighters and 1 infantry
Germans roll dice for 4 artilleries and 5 infantry in Belarus, round 2 : 3/9 hits, 2.83 expected hits
Russians roll dice for 2 artilleries, 2 fighters and 1 infantry in Belarus, round 2 : 2/5 hits, 2.33 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 artilleries and 3 infantry in Belarus, round 3 : 2/7 hits, 2.33 expected hits
Russians roll dice for 2 fighters in Belarus, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries, 2 fighters and 1 infantry
Battle in Karelia
Germans attack with 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber
Russians defend with 3 artilleries and 6 infantry
Germans roll dice for 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber in Karelia, round 2 : 7/14 hits, 5.00 expected hits
Russians roll dice for 3 artilleries and 6 infantry in Karelia, round 2 : 4/9 hits, 3.00 expected hits
6 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Germans roll dice for 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 3 : 2/10 hits, 4.33 expected hits
Russians roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Russians: 3 artilleries and 6 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Karelia to 115 Sea Zone
1 fighter moved from Karelia to Finland
3 bombers moved from Karelia to Poland
3 armour moved from Germany to Baltic States
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Germany to Poland
4 armour moved from Western Germany to Poland
1 artillery and 2 infantry moved from Western Germany to Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 armour moved from Romania to Belarus
3 infantry moved from Bulgaria to Romania
1 infantry moved from Greece to Bulgaria
1 fighter moved from Western Germany to Poland
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 bomber and 9 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -3.17
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
4 artilleries and 4 infantry moved from Ukraine to Bryansk
3 artilleries moved from Bryansk to Smolensk
6 infantry moved from Russia to Smolensk
1 artillery and 6 infantry moved from Vyborg to Novgorod
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Battle in Novgorod
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 1/7 hits, 1.67 expected hits
Germans roll dice for 3 armour and 2 artilleries in Novgorod, round 2 : 2/5 hits, 2.17 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 3/5 hits, 1.33 expected hits
Germans roll dice for 3 armour and 1 artillery in Novgorod, round 3 : 1/4 hits, 1.83 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 4 : 1/4 hits, 1.17 expected hits
Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Novgorod
Russians winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 3 infantry
Casualties for Germans: 3 armour and 2 artilleries
Non Combat Move - Russians
Place Units - Russians
2 artilleries placed in Russia
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Kwangsi to Philippines
3 fighters moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to 44 Sea Zone
1 bomber moved from Kwangsi to Szechwan
5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Chahar to Hopei
1 infantry moved from Suiyuyan to Hopei
1 tactical_bomber moved from Chahar to Hopei
1 fighter moved from Chahar to Hopei
5 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Amur to Sakha
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Kwangsi to Philippines
3 fighters moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to 44 Sea Zone
1 bomber moved from Kwangsi to Szechwan
5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Chahar to Hopei
1 infantry moved from Suiyuyan to Hopei
1 tactical_bomber moved from Chahar to Hopei
1 fighter moved from Chahar to Hopei
5 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Amur to Sakha
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in Sakha
Japanese attack with 1 artillery
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 4 submarines and 3 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 5 destroyers and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 4.50 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 4/10 hits, 4.83 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits
2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 2 infantry
Battle in Kweichow
Japanese attack with 1 armour and 5 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 5 infantry in Kweichow, round 2 : 2/6 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 5 fighters and 4 tactical_bombers
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber, 5 fighters and 4 tactical_bombers in Szechwan, round 2 : 6/10 hits, 5.83 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 fighter
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Szechwan to Kweichow
1 bomber moved from Szechwan to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Manchuria to Jehol
3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Borneo
1 fighter moved from Hopei to Kweichow
1 tactical_bomber moved from Hopei to Kweichow
5 fighters and 5 tactical_bombers moved from Kweichow to Anhwe
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 armour placed in Kiangsu
1 armour, 1 fighter and 1 tactical_bomber placed in Manchuria
Japanese undo move 3.
Japanese undo move 2.
2 armour and 1 fighter placed in Kiangsu
2 armour and 1 tactical_bomber placed in Manchuria
Japanese undo move 3.
Japanese undo move 2.
3 armour placed in Kiangsu
1 armour, 1 fighter and 1 tactical_bomber placed in Manchuria
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -1.83
Chinese : -0.33
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from Central United States to 10 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 23 Sea Zone to 17 Sea Zone
2 fighters moved from 17 Sea Zone to 18 Sea Zone
2 fighters moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 artillery, 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 17 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 cruiser
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser in 106 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 18 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
1 bomber moved from 17 Sea Zone to Wake Island
Place Units - Americans
1 battleship and 1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
Americans undo move 3.
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Yunnan to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from Central United States to 10 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 23 Sea Zone to 17 Sea Zone
2 fighters moved from 17 Sea Zone to 18 Sea Zone
2 fighters moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 artillery, 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 17 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 cruiser
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser in 106 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 18 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
1 bomber moved from 17 Sea Zone to Wake Island
Place Units - Americans
1 battleship and 1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
Americans undo move 3.
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Yunnan to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 3 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Siam to Shan State
2 fighters moved from Burma to 41 Sea Zone
Non Combat Move - British
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
Place Units - British
3 transports placed in 109 Sea Zone
Turn Complete - British
British collect 20 PUs; end with 22 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.17
Americans : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from Trans-Jordan to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to French Madagascar
1 cruiser and 1 destroyer moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 artillery moved from Trans-Jordan to Syria
Italians take Syria from French
Combat - Italians
Battle in French Madagascar
Non Combat Move - Italians
1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Albania to Greece
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Algeria to 94 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Northern Italy
1 fighter moved from Tobruk to Southern Italy
1 bomber and 1 fighter moved from Egypt to Southern Italy
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 bomber and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
1 destroyer moved from 78 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 infantry moved from Nigeria to French Central Africa
Combat - French
Battle in French Central Africa
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in French Central Africa, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in French Central Africa, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in French Central Africa, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in French Central Africa, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in French Central Africa
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
French : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Karelia to Novgorod
3 artilleries moved from Belarus to Novgorod
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 infantry moved from Romania to Eastern Poland
2 bombers moved from Poland to Novgorod
1 bomber moved from Poland to Ukraine
1 fighter moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
2 armour moved from Belarus to Novgorod
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Poland to Eastern Poland
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 1/13 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 3 artilleries, 2 bombers and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 armour, 3 artilleries, 2 bombers and 3 infantry in Novgorod, round 2 : 5/10 hits, 4.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 3 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Poland to Western Germany
1 bomber moved from Germany to Western Germany
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 carriers moved from 115 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 115 Sea Zone to Western Germany
2 bombers moved from Novgorod to Western Germany
1 fighter moved from Finland to Western Germany
1 aaGun moved from Belarus to Novgorod
1 bomber moved from Ukraine to Baltic States
2 mech_infantrys moved from Baltic States to Eastern Poland
2 aaGuns and 3 armour moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Bulgaria to Greece
1 aaGun moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 armour moved from Baltic States to Eastern Poland
Place Units - Germans
2 armour and 3 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in Western Germany
1 fighter and 1 transport placed in 113 Sea Zone
1 fighter placed in Western Germany
Germans undo move 3.
1 transport placed in 113 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -1.50
AA fire in Ukraine : : -0.17
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Smolensk to Belarus
3 artilleries moved from Smolensk to Belarus
2 artilleries and 7 infantry moved from Russia to Smolensk
3 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
4 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bessarabia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 3 artilleries and 6 infantry
Germans defend with 2 aaGuns, 6 armour, 1 artillery, 2 infantry and 11 mech_infantrys
Russians roll dice for 3 artilleries and 6 infantry in Eastern Poland, round 2 : 2/9 hits, 3.00 expected hits
Germans roll dice for 2 aaGuns, 6 armour, 1 artillery, 2 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 4/20 hits, 7.67 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 artilleries and 2 infantry in Eastern Poland, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 aaGuns, 6 armour, 1 artillery and 11 mech_infantrys in Eastern Poland, round 3 : 7/18 hits, 7.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 3 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win with 2 aaGuns, 6 armour and 10 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Russians: 3 artilleries and 6 infantry
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 3 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 6 infantry in Belarus, round 2 : 5/9 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -3.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from 23 Sea Zone to 18 Sea Zone
1 fighter moved from 23 Sea Zone to 18 Sea Zone
1 fighter moved from 23 Sea Zone to 17 Sea Zone
1 fighter moved from 23 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone
1 fighter moved from 23 Sea Zone to 16 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 23 Sea Zone to 16 Sea Zone
2 carriers and 4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 18 Sea Zone
2 fighters moved from Central United States to 10 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 16 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 18 Sea Zone to Wake Island
2 fighters moved from 18 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :