@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Libya 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Alexandria to 98 Sea Zone 1 armour and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Gibraltar 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 bomber and 2 fighters moved from Tobruk to Malta 1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone Combat - Italians Battle in Gibraltar Battle in Libya Italians attack with 1 armour and 1 infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Libya Italians win, taking Gibraltar from British, taking Libya from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Malta Italians attack with 1 armour, 1 bomber, 2 fighters and 1 infantry British defend with 1 aaGun, 1 fighter and 1 infantry AA fire in Malta : 0/3 hits, 0.50 expected hits Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Malta, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 aaGun, 1 fighter and 1 infantry in Malta, round 2 : 0/2 hits, 1.00 expected hits 1 aaGun owned by the British, 1 fighter owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 18 Casualties for British: 1 aaGun, 1 fighter and 1 infantry Non Combat Move - Italians 1 bomber moved from Malta to Southern Italy 2 fighters moved from Malta to Tobruk 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 95 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -1.00 French : -0.33 AA fire in Malta : : -0.50
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 submarines moved from 62 Sea Zone to 46 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to New Guinea Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 submarines moved from 62 Sea Zone to 46 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to New Guinea Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 91 Sea Zone to 89 Sea Zone 1 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 artilleries and 7 infantry moved from Poland to Eastern Poland 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Poland to Baltic States 1 armour moved from Western Germany to 112 Sea Zone 1 armour and 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from Germany to 113 Sea Zone 1 battleship moved from 112 Sea Zone to 115 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 115 Sea Zone to Baltic States 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone 2 carriers and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Baltic States 1 armour moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to Eastern Poland Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Baltic States Germans attack with 1 armour, 2 artilleries, 2 bombers and 4 infantry Russians defend with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry Germans roll dice for 1 armour, 2 artilleries, 2 bombers and 4 infantry in Baltic States, round 2 : 4/9 hits, 3.50 expected hits Russians roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Baltic States, round 2 : 6/7 hits, 2.83 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour and 2 bombers in Baltic States, round 3 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Baltic States, round 3 : 1/3 hits, 1.50 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Germans lost in Baltic States Russians win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 armour, 2 artilleries and 4 infantry Casualties for Russians: 1 armour, 4 infantry and 1 mech_infantry 2 bombers owned by the Germans retreated Battle in Eastern Poland Germans attack with 2 armour, 4 artilleries, 1 fighter and 15 infantry Russians defend with 1 armour, 1 artillery, 8 infantry, 1 mech_infantry and 1 tactical_bomber Germans roll dice for 2 armour, 4 artilleries, 1 fighter and 15 infantry in Eastern Poland, round 2 : 4/22 hits, 6.00 expected hits Russians roll dice for 1 armour, 1 artillery, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 5/12 hits, 4.33 expected hits 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 2 armour, 4 artilleries, 1 fighter and 10 infantry in Eastern Poland, round 3 : 3/17 hits, 5.17 expected hits Russians roll dice for 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/8 hits, 3.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 2 armour, 4 artilleries, 1 fighter and 8 infantry in Eastern Poland, round 4 : 2/15 hits, 4.83 expected hits Russians roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 4 : 2/5 hits, 2.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 2 armour, 4 artilleries, 1 fighter and 6 infantry in Eastern Poland, round 5 : 7/13 hits, 4.50 expected hits Russians roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Eastern Poland, round 5 : 1/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 4 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 19 Casualties for Germans: 10 infantry Casualties for Russians: 1 armour, 1 artillery, 8 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Germans 2 aaGuns moved from Poland to Eastern Poland 1 fighter moved from Eastern Poland to Poland 2 bombers moved from Baltic States to Western Germany 1 aaGun, 2 artilleries and 1 infantry moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 armour moved from Holland Belgium to Germany 1 aaGun moved from Western Germany to Germany 1 artillery and 2 infantry moved from Holland Belgium to Western Germany 2 armour moved from Normandy Bordeaux to Western Germany 2 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 armour moved from Greece to Romania 1 armour moved from Greece to Romania 1 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria Place Units - Germans 1 submarine placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany 2 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.50 Russians : 1.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 7 infantry moved from Bryansk to Western Ukraine 3 artilleries moved from Novgorod to Karelia 3 artilleries moved from Russia to Bryansk 1 artillery moved from Smolensk to Belarus 1 fighter moved from Baltic States to Belarus 1 fighter moved from Karelia to Belarus 2 infantry moved from Kansu to Shensi 1 infantry moved from Tsagaan Olom to Suiyuyan 1 submarine moved from 127 Sea Zone to 112 Sea Zone Combat - Russians Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians retreated to 125 Sea Zone Non Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 fighter moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangtung 2 artilleries and 2 infantry moved from Kweichow to Yunnan 1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan 2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur 1 artillery moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Jehol to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan 1 infantry moved from Buyant-Uhaa to Chahar 1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Java Battle in Borneo Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers British defend with 7 infantry Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers in Yunnan, round 2 : 14/19 hits, 10.17 expected hits Chinese roll dice for 7 infantry in Yunnan, round 2 : 0/7 hits, 2.33 expected hits 7 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 21 Casualties for British: 7 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to Kwangsi 7 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar Place Units - Japanese 2 infantry and 1 mech_infantry placed in Manchuria 1 armour and 2 infantry placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese : -2.00 UK_Pacific : 0.33 Japanese : 6.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 bomber moved from Hawaiian Islands to Wake Island 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from Central United States to 10 Sea Zone 2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone Americans undo move 1. 1 carrier placed in 101 Sea Zone 2 transports placed in 10 Sea Zone Americans undo move 2. Americans undo move 1. 1 carrier and 2 transports placed in 10 Sea Zone 2 fighters placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 bomber moved from Hawaiian Islands to Wake Island 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from Central United States to 10 Sea Zone 2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone Americans undo move 1. 1 carrier placed in 101 Sea Zone 2 transports placed in 10 Sea Zone Americans undo move 2. Americans undo move 1. 1 carrier and 2 transports placed in 10 Sea Zone 2 fighters placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Shan State to Yunnan 1 artillery and 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Non Combat Move - British Place Units - British 1 cruiser, 1 destroyer and 1 submarine placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5 British collect 19 PUs (3 lost to blockades); end with 20 PUs Place Units - UK_Pacific 1 cruiser, 1 destroyer and 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Some Units in 39 Sea Zone change ownership: 1 cruiser, 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : -1.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 95 Sea Zone 1 armour and 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Gibraltar to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from 94 Sea Zone to Algeria 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 cruiser moved from 92 Sea Zone to 94 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 armour moved from Libya to Tunisia 1 fighter moved from Tobruk to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 battleship moved from 96 Sea Zone to 94 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British 1 artillery moved from Belgian Congo to Rhodesia 1 infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 fighter moved from Tobruk to Trans-Jordan Combat - Italians Battle in Morocco Battle in Algeria Battle in Tunisia Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry French defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Tunisia, round 2 : 3/5 hits, 2.00 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Morocco from French, taking Algeria from French, taking Tunisia from French with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry French defend with 1 infantry Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 2 infantry moved from Yugoslavia to Albania 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Tunisia to Tobruk 1 bomber moved from Tunisia to Egypt Place Units - Italians 1 factory_minor placed in Egypt 2 artilleries and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Italians undo move 2. 2 artilleries placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 21 PUs (2 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : -0.33 French : 0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 3 fighters moved from New Guinea to Dutch New Guinea 2 submarines moved from 62 Sea Zone to 45 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 46 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 infantry placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 3 fighters moved from New Guinea to Dutch New Guinea 2 submarines moved from 62 Sea Zone to 45 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 46 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 infantry placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 78 Sea Zone 1 cruiser and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from French Central Africa to Nigeria Combat - French Battle in Nigeria French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Nigeria French win, taking Nigeria from Italians with 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 French : 0.83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Western Germany to Karelia 1 tactical_bomber moved from 115 Sea Zone to Karelia 1 fighter moved from 115 Sea Zone to Karelia 1 fighter moved from Poland to Karelia 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 1 infantry moved from Poland to 114 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 8 infantry moved from Finland to Karelia 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Novgorod 4 artilleries and 5 infantry moved from Eastern Poland to Belarus Combat - Germans Battle in Novgorod Germans attack with 3 armour, 2 artilleries and 2 infantry Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Novgorod, round 2 : 1/7 hits, 2.83 expected hits Russians roll dice for 2 aaGuns and 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Novgorod, round 3 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 3 armour and 2 artilleries in Novgorod, round 4 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 13 Casualties for Germans: 2 infantry Casualties for Russians: 2 aaGuns and 3 infantry Battle in Belarus Germans attack with 4 artilleries and 5 infantry Russians defend with 2 artilleries, 2 fighters and 1 infantry Germans roll dice for 4 artilleries and 5 infantry in Belarus, round 2 : 3/9 hits, 2.83 expected hits Russians roll dice for 2 artilleries, 2 fighters and 1 infantry in Belarus, round 2 : 2/5 hits, 2.33 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans roll dice for 4 artilleries and 3 infantry in Belarus, round 3 : 2/7 hits, 2.33 expected hits Russians roll dice for 2 fighters in Belarus, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 19 Casualties for Germans: 4 infantry Casualties for Russians: 2 artilleries, 2 fighters and 1 infantry Battle in Karelia Germans attack with 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber Russians defend with 3 artilleries and 6 infantry Germans roll dice for 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber in Karelia, round 2 : 7/14 hits, 5.00 expected hits Russians roll dice for 3 artilleries and 6 infantry in Karelia, round 2 : 4/9 hits, 3.00 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Karelia Germans roll dice for 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 3 : 2/10 hits, 4.33 expected hits Russians roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Germans: 4 infantry Casualties for Russians: 3 artilleries and 6 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Karelia to 115 Sea Zone 1 fighter moved from Karelia to Finland 3 bombers moved from Karelia to Poland 3 armour moved from Germany to Baltic States 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Baltic States 4 mech_infantrys moved from Germany to Baltic States 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Germany to Poland 4 armour moved from Western Germany to Poland 1 artillery and 2 infantry moved from Western Germany to Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone 3 armour moved from Romania to Belarus 3 infantry moved from Bulgaria to Romania 1 infantry moved from Greece to Bulgaria 1 fighter moved from Western Germany to Poland 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 bomber and 9 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -3.17 Russians : 0.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 4 artilleries and 4 infantry moved from Ukraine to Bryansk 3 artilleries moved from Bryansk to Smolensk 6 infantry moved from Russia to Smolensk 1 artillery and 6 infantry moved from Vyborg to Novgorod 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Battle in Novgorod Russians attack with 1 artillery and 6 infantry Germans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 1/7 hits, 1.67 expected hits Germans roll dice for 3 armour and 2 artilleries in Novgorod, round 2 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 3/5 hits, 1.33 expected hits Germans roll dice for 3 armour and 1 artillery in Novgorod, round 3 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Novgorod Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 4 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod Russians winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 17 Casualties for Russians: 3 infantry Casualties for Germans: 3 armour and 2 artilleries Non Combat Move - Russians Place Units - Russians 2 artilleries placed in Russia 1 artillery and 2 infantry placed in Ukraine 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : 1.17
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 armour moved from Kwangsi to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from Kwangsi to Philippines 3 fighters moved from Kwangsi to Philippines 1 bomber moved from Kwangsi to 44 Sea Zone 1 bomber moved from Kwangsi to Szechwan 5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan 1 infantry moved from Chahar to Hopei 1 infantry moved from Suiyuyan to Hopei 1 tactical_bomber moved from Chahar to Hopei 1 fighter moved from Chahar to Hopei 5 infantry moved from Anhwe to Kweichow 1 armour moved from Kiangsu to Kweichow 1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery moved from Amur to Sakha 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians Combat - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 armour moved from Kwangsi to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from Kwangsi to Philippines 3 fighters moved from Kwangsi to Philippines 1 bomber moved from Kwangsi to 44 Sea Zone 1 bomber moved from Kwangsi to Szechwan 5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan 1 infantry moved from Chahar to Hopei 1 infantry moved from Suiyuyan to Hopei 1 tactical_bomber moved from Chahar to Hopei 1 fighter moved from Chahar to Hopei 5 infantry moved from Anhwe to Kweichow 1 armour moved from Kiangsu to Kweichow 1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery moved from Amur to Sakha 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians Combat - Japanese Battle in Sakha Japanese attack with 1 artillery Russians defend with 2 aaGuns 2 aaGuns owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 artillery remaining. Battle score for attacker is 10 Casualties for Russians: 2 aaGuns Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 4 submarines and 3 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 5 destroyers and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 4.50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 4/10 hits, 4.83 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 1 fighter and 2 infantry Battle in Kweichow Japanese attack with 1 armour and 5 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 5 infantry in Kweichow, round 2 : 2/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Szechwan Japanese attack with 1 bomber, 5 fighters and 4 tactical_bombers Chinese defend with 1 fighter Japanese roll dice for 1 bomber, 5 fighters and 4 tactical_bombers in Szechwan, round 2 : 6/10 hits, 5.83 expected hits Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 fighter Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Szechwan to Kweichow 1 bomber moved from Szechwan to Kwangtung 2 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Manchuria to Jehol 3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 1 bomber moved from 44 Sea Zone to Borneo 1 fighter moved from Hopei to Kweichow 1 tactical_bomber moved from Hopei to Kweichow 5 fighters and 5 tactical_bombers moved from Kweichow to Anhwe Place Units - Japanese 1 factory_minor placed in Kwangtung 3 armour placed in Kiangsu 1 armour, 1 fighter and 1 tactical_bomber placed in Manchuria Japanese undo move 3. Japanese undo move 2. 2 armour and 1 fighter placed in Kiangsu 2 armour and 1 tactical_bomber placed in Manchuria Japanese undo move 3. Japanese undo move 2. 3 armour placed in Kiangsu 1 armour, 1 fighter and 1 tactical_bomber placed in Manchuria Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -1.83 Chinese : -0.33 Japanese : -2.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from Central United States to 10 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 23 Sea Zone to 17 Sea Zone 2 fighters moved from 17 Sea Zone to 18 Sea Zone 2 fighters moved from 17 Sea Zone to 16 Sea Zone 1 fighter moved from 17 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone 1 bomber moved from Wake Island to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 artillery, 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 17 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 cruiser Germans defend with 1 submarine Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in 106 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 18 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 1 bomber moved from 17 Sea Zone to Wake Island Place Units - Americans 1 battleship and 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 transports placed in 10 Sea Zone Americans undo move 3. 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : -1.00 Japanese : -1.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Szechwan Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from Central United States to 10 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 23 Sea Zone to 17 Sea Zone 2 fighters moved from 17 Sea Zone to 18 Sea Zone 2 fighters moved from 17 Sea Zone to 16 Sea Zone 1 fighter moved from 17 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone 1 bomber moved from Wake Island to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 artillery, 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 17 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 cruiser Germans defend with 1 submarine Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in 106 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 18 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 1 bomber moved from 17 Sea Zone to Wake Island Place Units - Americans 1 battleship and 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 transports placed in 10 Sea Zone Americans undo move 3. 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Szechwan Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 3 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry and 1 mech_infantry moved from India to 39 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Siam to Shan State 2 fighters moved from Burma to 41 Sea Zone Non Combat Move - British 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch Place Units - British 3 transports placed in 109 Sea Zone Turn Complete - British British collect 20 PUs; end with 22 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.17 Americans : -1.00 Japanese : -1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Rhodesia to South West Africa Italians take South West Africa from British 1 armour moved from Trans-Jordan to 98 Sea Zone 1 armour and 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 armour moved from 72 Sea Zone to French Madagascar 1 cruiser and 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from French 1 artillery moved from Trans-Jordan to Syria Italians take Syria from French Combat - Italians Battle in French Madagascar Non Combat Move - Italians 1 armour and 1 infantry moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy 1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Albania to Greece 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 armour moved from Algeria to 94 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 battleship and 1 cruiser moved from 94 Sea Zone to 95 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Northern Italy 1 fighter moved from Tobruk to Southern Italy 1 bomber and 1 fighter moved from Egypt to Southern Italy 1 aaGun moved from Southern France to Northern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Egypt 1 bomber and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :