@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Americans
16 Infantrys moved from Magadan to Yakutsk
16 Infantrys moved from Palana to Magadan
3 B.Transports and 2 Transports moved from sz4 to sz5
16 Infantrys moved from N.Canada to sz5
3 B.Transports, 16 Infantrys and 2 Transports moved from sz5 to sz4
16 Infantrys moved from sz4 to Palana
14 Infantrys moved from Canada to N.Canada
1 Mech.Inf moved from Seattle to N.Canada
14 Infantrys moved from Rocky Mt to Canada
1 Destroyer moved from sz23 to sz25
1 Destroyer moved from sz4 to sz3
2 EarlyFighters moved from Hilo to sz9
2 EarlyFighters moved from Pearl Harbor to sz9
1 Artillery and 1 Infantry moved from Wake to sz20
1 Artillery, 1 Infantry and 1 Transport moved from sz20 to sz9
3 Carriers, 2 EarlyFighters and 1 Submarine moved from sz20 to sz9
1 Destroyer moved from sz4 to sz9
Purchase Units - Americans
Americans buy 1 B.Transport, 2 Destroyers, 3 Fighters and 15 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Americans
Place Units - Americans
14 Infantrys placed in Rocky Mt
2 Destroyers placed in sz4
1 B.Transport placed in sz25
2 Fighters placed in Hilo
1 Fighter placed in Pearl Harbor
1 Infantry placed in San Francisco
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Masaharu
5 Infantrys moved from Hsingan to Jinan
2 Destroyers moved from sz15 to sz7
Purchase Units - Masaharu
Masaharu buy 14 Infantrys and 1 Submarine; Remaining resources: 1 PUs;
Combat - Masaharu
Battle in Jinan
Masaharu attack with 5 Infantrys
Russians defend with 1 Marine
Masaharu roll dice for 5 Infantrys in Jinan, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 Marine in Jinan, round 2 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 5 Infantrys in Jinan, round 3 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 Marine in Jinan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Masaharu roll dice for 4 Infantrys in Jinan, round 4 : 2/4 hits, 0.67 expected hits
Russians roll dice for 1 Marine in Jinan, round 4 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Russians lost in Jinan
Masaharu win, taking Jinan from Russians with 4 Infantrys remaining. Battle score for attacker is 1
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Marine
Non Combat Move - Masaharu
3 Infantrys moved from Belogorsk to Quingdao
12 Infantrys moved from Vostok to Quingdao
2 Infantrys and 1 Marine moved from Amursk to Belogorsk
4 Infantrys moved from Manchuria to Hsingan
1 T.Boat moved from sz1 to sz15
3 Infantrys moved from Akina to sz15
3 Infantrys moved from sz15 to Vladivostok
1 T.Boat moved from sz1 to sz15
1 Infantry moved from Akina to sz15
1 Infantry moved from sz15 to Vladivostok
Place Units - Masaharu
1 Submarine placed in sz15
4 Infantrys placed in Manchuria
3 Infantrys placed in Amursk
7 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Masaharu : -0.33
Russians : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Russians
1 Infantry moved from Angarsk to Vostok
1 Infantry moved from Irkutsk to Vostok
1 Infantry moved from Ustkut to Irkutsk
3 Infantrys and 1 Marine moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 1 Elite, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 1 EarlyFighter, 3 Infantrys and 1 Marine
Masaharu defend with 4 Infantrys
Russians roll dice for 1 EarlyFighter, 3 Infantrys and 1 Marine in Jinan, round 2 : 2/5 hits, 1.17 expected hits
Masaharu roll dice for 4 Infantrys in Jinan, round 2 : 3/4 hits, 1.33 expected hits
3 Infantrys owned by the Russians and 2 Infantrys owned by the Masaharu lost in Jinan
Russians roll dice for 1 EarlyFighter and 1 Marine in Jinan, round 3 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 2 Infantrys in Jinan, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu and 1 Marine owned by the Russians lost in Jinan
retreated to Jinan
Masaharu win with 1 Infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 Infantrys and 1 Marine
Casualties for Masaharu: 3 Infantrys
Battle in Vostok
Russians attack with 2 Infantrys
Masaharu defend with 1 Infantry
Russians roll dice for 2 Infantrys in Vostok, round 2 : 1/2 hits, 0.33 expected hits
Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Vostok
Russians win, taking Vostok from Masaharu with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Jinan to Ulaan Ude
1 Elite and 4 Infantrys moved from Kyzal to Ulaan Ude
3 Infantrys and 1 Marine moved from Ustkut to Ulaan Ude
4 Infantrys moved from Bratsk to Ustkut
2 Tanks moved from Kaask to Ulaan Ude
1 Elite and 3 Infantrys moved from Kaask to Tulun
4 Infantrys moved from Krasnoyarsk to Bratsk
4 Infantrys moved from Achinsk to Krasnoyarsk
Place Units - Russians
1 Elite, 2 Infantrys and 3 Tanks placed in Kaask
4 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Masaharu : 1.67
Russians : 1.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Mech.Infs moved from Sian to W.Sian
3 Mech.Infs moved from Kwangsi to W.Sian
4 Infantrys moved from Nanking to Sian
1 Destroyer moved from sz81 to sz50
1 T.Boat moved from sz81 to sz50
1 Infantry moved from New Guinea to E.G
Yamamoto take E.G from British
1 Fighter moved from sz7 to sz3
3 Submarines moved from sz7 to sz3
2 Destroyers moved from sz7 to sz3
2 Fighters moved from Tokyo to sz3
3 Artillerys, 1 Elite and 2 Infantrys moved from Thailand to Burma
3 Transports moved from sz73 to sz74
2 Infantrys moved from Nayumo to sz81
1 Artillery, 1 Infantry and 2 Tanks moved from Flores to sz81
2 Artillerys and 1 Infantry moved from S.G to sz81
3 Artillerys, 4 B.Transports, 1 Carrier, 4 Infantrys, 1 Submarine, 2 Tanks and 3 Transports moved from sz81 to sz49
1 EarlyFighter moved from sz57 to sz49
2 Bombers and 1 EarlyFighter moved from New Guinea to sz49
4 Infantrys moved from sz49 to Derby
2 Tanks moved from sz49 to Derby
3 Artillerys moved from sz49 to Derby
2 Bombers moved from sz49 to Derby
1 Destroyer moved from sz57 to sz51
1 Transport moved from sz74 to sz78
1 Tank moved from Tokyo to sz78
1 Tank and 1 Transport moved from sz78 to sz74
1 Tank moved from sz74 to Kichedung
3 Infantrys moved from Kichedung to Nanking
Purchase Units - Yamamoto
Yamamoto buy 6 Destroyers, 5 Infantrys, 6 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz50
Yamamoto attack with 1 Destroyer and 1 T.Boat
Anzac defend with 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter, 3 Submarines and 1 T.Boat
Anzac roll dice for 3 Submarines in sz50, round 2 : 1/3 hits, 0.50 expected hits
Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz50, round 2 : 0/2 hits, 0.67 expected hits
Anzac roll dice for 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter and 1 T.Boat in sz50, round 2 : 5/12 hits, 6.00 expected hits
1 Destroyer owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz50
Anzac win with 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter, 3 Submarines and 1 T.Boat remaining. Battle score for attacker is -13
Casualties for Yamamoto: 1 Destroyer and 1 T.Boat
Battle in sz49
Yamamoto attack with 4 B.Transports, 1 Carrier, 2 EarlyFighters, 1 Submarine and 3 Transports
Anzac defend with 1 T.Boat
Yamamoto roll dice for 1 Submarine in sz49, round 2 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Anzac lost in sz49
Yamamoto win with 4 B.Transports, 1 Carrier, 2 EarlyFighters, 1 Submarine and 3 Transports remaining. Battle score for attacker is 5
Casualties for Anzac: 1 T.Boat
Battle in sz3
Yamamoto attack with 2 Destroyers, 3 Fighters and 3 Submarines
Americans defend with 1 Destroyer
Yamamoto roll dice for 3 Submarines in sz3, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 Destroyer in sz3, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz3
Yamamoto win with 2 Destroyers, 3 Fighters and 3 Submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in W.Sian
Yamamoto attack with 5 Mech.Infs
Chinese defend with 4 Artillerys and 1 Infantry
Yamamoto roll dice for 5 Mech.Infs in W.Sian, round 2 : 3/5 hits, 1.67 expected hits
Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 2 : 0/5 hits, 1.67 expected hits
1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in W.Sian
Yamamoto roll dice for 5 Mech.Infs in W.Sian, round 3 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 2 Artillerys in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Yamamoto and 2 Artillerys owned by the Chinese lost in W.Sian
Yamamoto win, taking W.Sian from Chinese with 4 Mech.Infs remaining. Battle score for attacker is 13
Casualties for Chinese: 4 Artillerys and 1 Infantry
Casualties for Yamamoto: 1 Mech.Inf
Battle in Derby
Yamamoto attack with 3 Artillerys, 2 Bombers, 4 Infantrys and 2 Tanks
Anzac defend with 3 Infantrys
Yamamoto roll dice for 3 Artillerys, 2 Bombers, 4 Infantrys and 2 Tanks in Derby, round 2 : 4/11 hits, 4.50 expected hits
Anzac roll dice for 3 Infantrys in Derby, round 2 : 1/3 hits, 1.00 expected hits
3 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Derby
Yamamoto win, taking Derby from Anzac with 3 Artillerys, 2 Bombers, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 3 Infantrys
Non Combat Move - Yamamoto
2 Bombers moved from Derby to Moresby
2 Artillerys and 2 Infantrys moved from Davao to sz70
2 Artillerys, 2 B.Transports and 2 Infantrys moved from sz70 to sz47
2 Artillerys and 2 Infantrys moved from sz47 to E.G
1 Infantry moved from Buru to sz58
1 Infantry and 1 T.Boat moved from sz58 to sz81
1 Infantry moved from sz81 to Nayumo
3 Destroyers and 2 Submarines moved from sz78 to sz8
1 B.Carrier moved from sz7 to sz3
Place Units - Yamamoto
3 Mech.Infs placed in Kwangsi
3 Destroyers placed in sz49
3 Destroyers placed in sz78
1 Infantry, 3 Mech.Infs and 1 Tank placed in Tokyo
4 Infantrys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Yamamoto : 1.17
Americans : -0.50
Anzac : -0.50
Chinese : -1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Mech.Infs moved from Sian to W.Sian
3 Mech.Infs moved from Kwangsi to W.Sian
4 Infantrys moved from Nanking to Sian
1 Destroyer moved from sz81 to sz50
1 T.Boat moved from sz81 to sz50
1 Infantry moved from New Guinea to E.G
Yamamoto take E.G from British
1 Fighter moved from sz7 to sz3
3 Submarines moved from sz7 to sz3
2 Destroyers moved from sz7 to sz3
2 Fighters moved from Tokyo to sz3
3 Artillerys, 1 Elite and 2 Infantrys moved from Thailand to Burma
3 Transports moved from sz73 to sz74
2 Infantrys moved from Nayumo to sz81
1 Artillery, 1 Infantry and 2 Tanks moved from Flores to sz81
2 Artillerys and 1 Infantry moved from S.G to sz81
3 Artillerys, 4 B.Transports, 1 Carrier, 4 Infantrys, 1 Submarine, 2 Tanks and 3 Transports moved from sz81 to sz49
1 EarlyFighter moved from sz57 to sz49
2 Bombers and 1 EarlyFighter moved from New Guinea to sz49
4 Infantrys moved from sz49 to Derby
2 Tanks moved from sz49 to Derby
3 Artillerys moved from sz49 to Derby
2 Bombers moved from sz49 to Derby
1 Destroyer moved from sz57 to sz51
1 Transport moved from sz74 to sz78
1 Tank moved from Tokyo to sz78
1 Tank and 1 Transport moved from sz78 to sz74
1 Tank moved from sz74 to Kichedung
3 Infantrys moved from Kichedung to Nanking
Purchase Units - Yamamoto
Yamamoto buy 6 Destroyers, 5 Infantrys, 6 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz50
Yamamoto attack with 1 Destroyer and 1 T.Boat
Anzac defend with 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter, 3 Submarines and 1 T.Boat
Anzac roll dice for 3 Submarines in sz50, round 2 : 1/3 hits, 0.50 expected hits
Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz50, round 2 : 0/2 hits, 0.67 expected hits
Anzac roll dice for 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter and 1 T.Boat in sz50, round 2 : 5/12 hits, 6.00 expected hits
1 Destroyer owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz50
Anzac win with 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter, 3 Submarines and 1 T.Boat remaining. Battle score for attacker is -13
Casualties for Yamamoto: 1 Destroyer and 1 T.Boat
Battle in sz49
Yamamoto attack with 4 B.Transports, 1 Carrier, 2 EarlyFighters, 1 Submarine and 3 Transports
Anzac defend with 1 T.Boat
Yamamoto roll dice for 1 Submarine in sz49, round 2 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Anzac lost in sz49
Yamamoto win with 4 B.Transports, 1 Carrier, 2 EarlyFighters, 1 Submarine and 3 Transports remaining. Battle score for attacker is 5
Casualties for Anzac: 1 T.Boat
Battle in sz3
Yamamoto attack with 2 Destroyers, 3 Fighters and 3 Submarines
Americans defend with 1 Destroyer
Yamamoto roll dice for 3 Submarines in sz3, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 Destroyer in sz3, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz3
Yamamoto win with 2 Destroyers, 3 Fighters and 3 Submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in W.Sian
Yamamoto attack with 5 Mech.Infs
Chinese defend with 4 Artillerys and 1 Infantry
Yamamoto roll dice for 5 Mech.Infs in W.Sian, round 2 : 3/5 hits, 1.67 expected hits
Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 2 : 0/5 hits, 1.67 expected hits
1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in W.Sian
Yamamoto roll dice for 5 Mech.Infs in W.Sian, round 3 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 2 Artillerys in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Yamamoto and 2 Artillerys owned by the Chinese lost in W.Sian
Yamamoto win, taking W.Sian from Chinese with 4 Mech.Infs remaining. Battle score for attacker is 13
Casualties for Chinese: 4 Artillerys and 1 Infantry
Casualties for Yamamoto: 1 Mech.Inf
Battle in Derby
Yamamoto attack with 3 Artillerys, 2 Bombers, 4 Infantrys and 2 Tanks
Anzac defend with 3 Infantrys
Yamamoto roll dice for 3 Artillerys, 2 Bombers, 4 Infantrys and 2 Tanks in Derby, round 2 : 4/11 hits, 4.50 expected hits
Anzac roll dice for 3 Infantrys in Derby, round 2 : 1/3 hits, 1.00 expected hits
3 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Derby
Yamamoto win, taking Derby from Anzac with 3 Artillerys, 2 Bombers, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 3 Infantrys
Non Combat Move - Yamamoto
2 Bombers moved from Derby to Moresby
2 Artillerys and 2 Infantrys moved from Davao to sz70
2 Artillerys, 2 B.Transports and 2 Infantrys moved from sz70 to sz47
2 Artillerys and 2 Infantrys moved from sz47 to E.G
1 Infantry moved from Buru to sz58
1 Infantry and 1 T.Boat moved from sz58 to sz81
1 Infantry moved from sz81 to Nayumo
3 Destroyers and 2 Submarines moved from sz78 to sz8
1 B.Carrier moved from sz7 to sz3
Place Units - Yamamoto
3 Mech.Infs placed in Kwangsi
3 Destroyers placed in sz49
3 Destroyers placed in sz78
1 Infantry, 3 Mech.Infs and 1 Tank placed in Tokyo
4 Infantrys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 95 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Adding units owned by Yamamoto to sz49: 1 Destroyer and 1 T.Boat
EDIT: Removing units owned by Yamamoto from sz74: 2 B.Transports
EDIT: Adding units owned by Yamamoto to sz70: 2 B.Transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto : 1.17
Americans : -0.50
Anzac : -0.50
Chinese : -1.33
Sorry about the edits. I didn’t mean to do the battle in Sz 50.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Chinese
3 Mech.Infs moved from S.Mongolia to Gansu
3 Mech.Infs moved from Gansu to E.Shansi
1 Elite, 2 Fighters and 3 Infantrys moved from N.Shangsi to E.Shansi
1 Mech.Inf moved from Xining to W.Sian
1 Elite and 2 Infantrys moved from Sikang to W.Sian
1 Infantry moved from Szechwan to W.Sian
Purchase Units - Chinese
Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Sian
Chinese attack with 1 Elite, 3 Infantrys and 1 Mech.Inf
Yamamoto defend with 4 Mech.Infs
Chinese roll dice for 1 Elite, 3 Infantrys and 1 Mech.Inf in W.Sian, round 2 : 2/5 hits, 1.50 expected hits
Yamamoto roll dice for 4 Mech.Infs in W.Sian, round 2 : 2/4 hits, 1.33 expected hits
2 Mech.Infs owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in W.Sian
Chinese roll dice for 1 Elite, 1 Infantry and 1 Mech.Inf in W.Sian, round 3 : 1/3 hits, 1.17 expected hits
Yamamoto roll dice for 2 Mech.Infs in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Yamamoto and 1 Infantry owned by the Chinese lost in W.Sian
Chinese roll dice for 1 Elite and 1 Mech.Inf in W.Sian, round 4 : 1/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Mech.Inf in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Yamamoto lost in W.Sian
Chinese win, taking W.Sian from Yamamoto with 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is 14
Casualties for Chinese: 3 Infantrys
Casualties for Yamamoto: 4 Mech.Infs
Battle in E.Shansi
Chinese attack with 1 Elite, 2 Fighters, 3 Infantrys and 3 Mech.Infs
Hisaichi defend with 3 Infantrys and 6 Mech.Infs
Chinese roll dice for 1 Elite, 2 Fighters, 3 Infantrys and 3 Mech.Infs in E.Shansi, round 2 : 4/9 hits, 3.50 expected hits
Hisaichi roll dice for 3 Infantrys and 6 Mech.Infs in E.Shansi, round 2 : 4/9 hits, 3.00 expected hits
1 Mech.Inf owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in E.Shansi
Chinese roll dice for 1 Elite, 2 Fighters and 2 Mech.Infs in E.Shansi, round 3 : 0/5 hits, 2.33 expected hits
Hisaichi roll dice for 5 Mech.Infs in E.Shansi, round 3 : 2/5 hits, 1.67 expected hits
2 Mech.Infs owned by the Chinese lost in E.Shansi
1 Elite retreated to N.Shangsi
Hisaichi win with 5 Mech.Infs remaining. Battle score for attacker is -10
Casualties for Chinese: 3 Infantrys and 3 Mech.Infs
Casualties for Hisaichi: 3 Infantrys and 1 Mech.Inf
Non Combat Move - Chinese
2 Fighters moved from E.Shansi to N.Shangsi
3 Infantrys moved from Gansu to N.Shangsi
2 Infantrys moved from S.Mongolia to Gansu
1 Elite and 5 Infantrys moved from Tsingnan to Gansu
5 Infantrys moved from Xining to Tsingnan
2 Infantrys moved from Gobi to Tsingnan
1 Infantry moved from Quyan to Gobi
4 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
6 Infantrys placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33
Yamamoto : 0.67
Chinese : -1.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Hisaichi
1 Infantry moved from Burma to W.Chunking
2 Bombers moved from Burma to W.Chunking
1 Marine moved from Burma to W.Chunking
1 Infantry moved from N.G to sz48
1 Infantry and 1 T.Boat moved from sz48 to sz47
1 Infantry moved from sz47 to New Britain
Hisaichi take New Britain from British
1 S.Sub moved from sz57 to sz50
1 Battleship, 1 Carrier, 6 Destroyers, 1 EarlyFighter, 1 S.Sub and 8 Transports moved from sz57 to sz50
Purchase Units - Hisaichi
Hisaichi buy 2 Destroyers, 7 Infantrys, 2 Submarines, 1 Tank and 4 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in W.Chunking
Hisaichi attack with 2 Bombers, 1 Infantry and 1 Marine
British defend with 1 Mech.Inf
Hisaichi roll dice for 2 Bombers, 1 Infantry and 1 Marine in W.Chunking, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 Mech.Inf in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British lost in W.Chunking
Hisaichi win, taking W.Chunking from Chinese with 2 Bombers, 1 Infantry and 1 Marine remaining. Battle score for attacker is 5
Casualties for British: 1 Mech.Inf
Battle in sz50
Hisaichi attack with 1 Battleship, 1 Carrier, 6 Destroyers, 2 S.Subs and 8 Transports; Thai loiter and taunt
Anzac defend with 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter, 3 Submarines and 1 T.Boat
Hisaichi roll dice for 2 S.Subs in sz50, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 Battleship owned by the Anzac
Anzac roll dice for 3 Submarines in sz50, round 2 : 0/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 Battleship, 1 Carrier, 6 Destroyers and 8 Transports in sz50, round 2 : 2/8 hits, 2.83 expected hits
Anzac roll dice for 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter and 1 T.Boat in sz50, round 2 : 5/12 hits, 6.00 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
4 Transports owned by the Hisaichi, 1 Submarine owned by the Anzac and 1 T.Boat owned by the Anzac lost in sz50
Hisaichi roll dice for 2 S.Subs in sz50, round 3 : 0/2 hits, 1.00 expected hits
Anzac roll dice for 2 Submarines in sz50, round 3 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Battleship, 1 Carrier, 6 Destroyers and 4 Transports in sz50, round 3 : 2/8 hits, 2.83 expected hits
Anzac roll dice for 1 Battleship, 2 Carriers, 7 Destroyers and 1 Fighter in sz50, round 3 : 8/11 hits, 5.83 expected hits
4 Transports owned by the Hisaichi, 4 Destroyers owned by the Hisaichi and 2 Submarines owned by the Anzac lost in sz50
1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 2 S.Subs retreated to sz57
Anzac win with 1 Battleship, 2 Carriers, 7 Destroyers and 1 Fighter remaining. Battle score for attacker is -57
Casualties for Hisaichi: 4 Destroyers and 8 Transports
Casualties for Anzac: 3 Submarines and 1 T.Boat
Non Combat Move - Hisaichi
6 Infantrys moved from Malaya to Thailand
6 Infantrys moved from Hongkong to Kwangtung
12 Infantrys moved from Peking to E.Shansi
3 Infantrys moved from Tientsin to Peking
1 Artillery moved from Hanan to N.Chunking
1 Artillery moved from Nanking to Hanan
2 Bombers moved from W.Chunking to S.Borneo
Place Units - Hisaichi
2 Destroyers and 2 Submarines placed in sz60
6 Infantrys placed in Malaya
1 Infantry placed in Hongkong
1 Tank and 2 Tankettes placed in Peking
2 Tankettes placed in Tientsin
Turning on Edit Mode
EDIT: Adding units owned by Hisaichi to Tientsin: 2 Tanks and 4 Tankettes
EDIT: Removing units owned by Hisaichi from Seoul: 2 Tanks and 4 Tankettes
EDIT: Turning off Edit Mode
Turn Complete - Hisaichi
Hisaichi collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Hisaichi : -2.50
Anzac : 0.33
Chinese : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Thai
6 Infantrys moved from Phuket to Thailand
6 Infantrys moved from Thailand to Burma
1 EarlyFighter moved from sz57 to Thailand
2 Transports moved from sz60 to sz73
1 T.Boat moved from sz60 to sz73
Purchase Units - Thai
Thai buy 1 Mech.Inf and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
1 Mech.Inf and 2 Tankettes placed in Phuket
Turn Complete - Thai
Thai collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Purchase Units - British
British buy 6 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Non Combat Move - British
2 Tanks moved from W.Tibet to Bengal
4 Artillerys, 22 Infantrys and 1 Marine moved from E.India to Bengal
5 Infantrys and 1 Marine moved from C.India to E.India
1 AAGun and 8 Infantrys moved from Calcutta to C.India
3 Mech.Infs moved from Dheli to Bengal
Place Units - British
2 Tanks placed in Bengal
2 Tanks placed in W.Tibet
3 Mech.Infs placed in Dheli
6 Infantrys placed in Calcutta
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Anzac
1 unit repaired.
1 Fighter moved from sz50 to Derby
2 Artillerys, 1 Elite, 4 Infantrys and 2 Tankettes moved from W.Australia to Derby
1 Infantry moved from Darwin to Derby
1 Battleship, 2 Carriers and 7 Destroyers moved from sz50 to sz49
Purchase Units - Anzac
Anzac buy 2 Bunkers and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz49
Anzac attack with 1 Battleship, 2 Carriers and 7 Destroyers
Yamamoto defend with 4 B.Transports, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 1 Submarine, 1 T.Boat and 3 Transports
Yamamoto roll dice for 1 Submarine in sz49, round 2 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Battleship, 2 Carriers and 7 Destroyers in sz49, round 2 : 2/10 hits, 3.33 expected hits
Yamamoto roll dice for 4 B.Transports, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 1 T.Boat and 3 Transports in sz49, round 2 : 5/15 hits, 4.83 expected hits
Units damaged: 1 Battleship owned by the Anzac
1 Submarine owned by the Yamamoto, 2 Destroyers owned by the Anzac, 2 Carriers owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in sz49
Anzac roll dice for 1 Battleship and 5 Destroyers in sz49, round 3 : 3/6 hits, 2.33 expected hits
Yamamoto roll dice for 4 B.Transports, 1 Carrier, 4 Destroyers, 2 EarlyFighters and 3 Transports in sz49, round 3 : 4/14 hits, 4.67 expected hits
4 Destroyers owned by the Anzac and 3 Transports owned by the Yamamoto lost in sz49
1 Battleship and 1 Destroyer retreated to sz50
Yamamoto win with 4 B.Transports, 1 Carrier, 4 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is -47
Casualties for Anzac: 2 Carriers and 6 Destroyers
Casualties for Yamamoto: 1 Submarine, 1 T.Boat and 3 Transports
Battle in Derby
Anzac attack with 2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 2 Tankettes
Yamamoto defend with 3 Artillerys, 3 Infantrys and 2 Tanks
Anzac roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 2 Tankettes in Derby, round 2 : 5/11 hits, 3.50 expected hits
Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in Derby, round 2 : 4/8 hits, 3.00 expected hits
4 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Derby
Anzac roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 2 Tankettes in Derby, round 3 : 4/7 hits, 2.83 expected hits
Yamamoto roll dice for 1 Artillery and 2 Tanks in Derby, round 3 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Derby
Anzac win, taking Derby from Yamamoto with 2 Artillerys, 1 Elite, 1 Fighter and 2 Tankettes remaining. Battle score for attacker is 18
Casualties for Anzac: 5 Infantrys
Casualties for Yamamoto: 3 Artillerys, 3 Infantrys and 2 Tanks
Non Combat Move - Anzac
1 Fighter moved from Derby to W.Australia
Place Units - Anzac
1 Bunker and 3 Infantrys placed in W.Australia
1 Bunker and 3 Infantrys placed in Darwin
1 Infantry placed in Melbourne
Turning on Edit Mode
EDIT: Removing units owned by Anzac from sz37: 6 Transports
EDIT: Adding units owned by Anzac to sz35: 6 Transports
EDIT: Turning off Edit Mode
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Yamamoto : 0.00
Anzac : 2.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Americans
3 Carriers, 1 Destroyer, 6 EarlyFighters and 1 Submarine moved from sz9 to sz3
2 Destroyers moved from sz4 to sz3
4 Artillerys, 31 Infantrys and 5 Tanks moved from Yakutsk to Vostok
16 Infantrys moved from Magadan to Yakutsk
16 Infantrys moved from Palana to Magadan
1 Artillery, 1 Infantry and 1 Transport moved from sz9 to sz4
2 Transports moved from sz4 to sz5
1 Mech.Inf moved from N.Canada to sz5
3 Infantrys moved from N.Canada to sz5
3 Infantrys, 1 Mech.Inf and 2 Transports moved from sz5 to sz4
3 B.Transports moved from sz4 to sz5
11 Infantrys moved from N.Canada to sz5
3 B.Transports and 11 Infantrys moved from sz5 to sz4
1 Infantry moved from Attla to sz4
14 Infantrys moved from Canada to N.Canada
14 Infantrys moved from Rocky Mt to Canada
1 Infantry moved from San Francisco to Nor Cal
Purchase Units - Americans
Americans buy 2 Destroyers, 4 Fighters and 14 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz3
Americans attack with 3 Carriers, 3 Destroyers, 6 EarlyFighters and 1 Submarine
Yamamoto defend with 1 B.Carrier, 2 Destroyers, 3 Fighters and 3 Submarines
Americans roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 3 Submarines in sz3, round 2 : 1/3 hits, 0.50 expected hits
Americans roll dice for 3 Carriers, 3 Destroyers and 6 EarlyFighters in sz3, round 2 : 5/12 hits, 3.50 expected hits
Units damaged: 1 B.Carrier owned by the Yamamoto
Yamamoto roll dice for 1 B.Carrier, 2 Destroyers and 3 Fighters in sz3, round 2 : 3/6 hits, 3.50 expected hits
1 Submarine owned by the Americans, 1 Carrier owned by the Americans, 3 Submarines owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz3
Americans roll dice for 2 Carriers, 3 Destroyers and 4 EarlyFighters in sz3, round 3 : 4/9 hits, 2.67 expected hits
Yamamoto roll dice for 1 B.Carrier, 1 Destroyer and 3 Fighters in sz3, round 3 : 2/5 hits, 3.00 expected hits
1 Destroyer owned by the Yamamoto, 1 B.Carrier owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 2 Fighters owned by the Yamamoto lost in sz3
Americans roll dice for 2 Carriers, 3 Destroyers and 2 EarlyFighters in sz3, round 4 : 3/7 hits, 2.00 expected hits
Yamamoto roll dice for 1 Fighter in sz3, round 4 : 1/1 hits, 0.67 expected hits
1 Carrier owned by the Americans and 1 Fighter owned by the Yamamoto lost in sz3
Americans win with 1 Carrier, 3 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is 18
Casualties for Americans: 2 Carriers, 4 EarlyFighters and 1 Submarine
Casualties for Yamamoto: 1 B.Carrier, 2 Destroyers, 3 Fighters and 3 Submarines
Non Combat Move - Americans
2 Fighters moved from Hilo to Samoa
1 Fighter moved from Pearl Harbor to Samoa
1 Marine moved from Pearl Harbor to sz25
1 Artillery moved from Hilo to sz25
1 Artillery, 1 B.Transport, 1 Destroyer and 1 Marine moved from sz25 to sz6
1 Artillery, 16 Infantrys and 1 Mech.Inf moved from sz4 to Palana
Place Units - Americans
2 Destroyers placed in sz4
14 Infantrys placed in Rocky Mt
2 Fighters placed in Pearl Harbor
2 Fighters placed in Hilo
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Yamamoto : -0.67
Americans : 3.50
@dawgoneit sorry for the delay. I’m on a mini vacation for my girlfriends bday.
@Entek all good my friend
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Masaharu
2 Infantrys and 1 Marine moved from Belogorsk to Vostok
7 Artillerys, 37 Infantrys, 2 Marines and 5 Tanks moved from Quingdao to Vostok
2 Infantrys moved from Akina to sz15
2 Infantrys moved from Akina to sz15
4 Infantrys, 1 Submarine, 2 T.Boats and 1 Transport moved from sz15 to sz1
4 Infantrys moved from sz1 to Vostok
1 Bomber moved from Akina to Vostok
Purchase Units - Masaharu
Masaharu buy 1 Bunker and 15 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Vostok
Masaharu attack with 7 Artillerys, 1 Bomber, 43 Infantrys, 3 Marines and 5 Tanks
Americans defend with 4 Artillerys, 31 Infantrys and 5 Tanks; Russians defend with 2 Infantrys
Masaharu roll dice for 7 Artillerys, 1 Bomber, 43 Infantrys, 3 Marines and 5 Tanks in Vostok, round 2 : 13/59 hits, 14.83 expected hits
Russians roll dice for 4 Artillerys, 33 Infantrys and 5 Tanks in Vostok, round 2 : 18/42 hits, 14.83 expected hits
2 Infantrys owned by the Russians, 18 Infantrys owned by the Masaharu and 11 Infantrys owned by the Americans lost in Vostok
Masaharu roll dice for 7 Artillerys, 1 Bomber, 25 Infantrys, 3 Marines and 5 Tanks in Vostok, round 3 : 5/41 hits, 11.83 expected hits
Russians roll dice for 4 Artillerys, 20 Infantrys and 5 Tanks in Vostok, round 3 : 7/29 hits, 10.50 expected hits
7 Infantrys owned by the Masaharu and 5 Infantrys owned by the Americans lost in Vostok
Masaharu roll dice for 7 Artillerys, 1 Bomber, 18 Infantrys, 3 Marines and 5 Tanks in Vostok, round 4 : 8/34 hits, 10.67 expected hits
Russians roll dice for 4 Artillerys, 15 Infantrys and 5 Tanks in Vostok, round 4 : 10/24 hits, 8.83 expected hits
10 Infantrys owned by the Masaharu and 8 Infantrys owned by the Americans lost in Vostok
Masaharu roll dice for 7 Artillerys, 1 Bomber, 8 Infantrys, 3 Marines and 5 Tanks in Vostok, round 5 : 10/24 hits, 9.00 expected hits
Russians roll dice for 4 Artillerys, 7 Infantrys and 5 Tanks in Vostok, round 5 : 6/16 hits, 6.17 expected hits
6 Infantrys owned by the Masaharu, 3 Artillerys owned by the Americans and 7 Infantrys owned by the Americans lost in Vostok
Masaharu roll dice for 7 Artillerys, 1 Bomber, 2 Infantrys, 3 Marines and 5 Tanks in Vostok, round 6 : 5/18 hits, 7.67 expected hits
Russians roll dice for 1 Artillery and 5 Tanks in Vostok, round 6 : 3/6 hits, 2.83 expected hits
2 Infantrys owned by the Masaharu, 1 Artillery owned by the Masaharu, 1 Artillery owned by the Americans and 4 Tanks owned by the Americans lost in Vostok
Masaharu roll dice for 6 Artillerys, 1 Bomber, 3 Marines and 5 Tanks in Vostok, round 7 : 7/15 hits, 6.67 expected hits
Russians roll dice for 1 Tank in Vostok, round 7 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Masaharu and 1 Tank owned by the Americans lost in Vostok
Masaharu win, taking Vostok from Russians with 5 Artillerys, 1 Bomber, 3 Marines and 5 Tanks remaining. Battle score for attacker is 13
Casualties for Masaharu: 2 Artillerys and 43 Infantrys
Casualties for Americans: 4 Artillerys, 31 Infantrys and 5 Tanks
Casualties for Russians: 2 Infantrys
Non Combat Move - Masaharu
1 Bomber moved from Vostok to Amursk
3 Infantrys moved from Amursk to Belogorsk
4 Infantrys moved from Manchuria to Belogorsk
4 Infantrys moved from Hsingan to Quingdao
4 Infantrys moved from Vladivostok to Amursk
Place Units - Masaharu
4 Infantrys placed in Manchuria
3 Infantrys placed in Amursk
1 Bunker placed in Quingdao
8 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Masaharu : -12.67
Russians : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Russians
12 Infantrys moved from Ulaan Ude to Quingdao
1 Infantry moved from Irkutsk to Angarsk
1 Infantry moved from Ustkut to Irkutsk
12 Infantrys moved from Ulaan Ude to Jinan
3 Artillerys moved from Ulaan Ude to Quingdao
2 Artillerys moved from Ulaan Ude to Jinan
7 Tanks moved from Ulaan Ude to Quingdao
6 Tanks moved from Ulaan Ude to Jinan
1 Elite moved from Ulaan Ude to Quingdao
1 Marine moved from Ulaan Ude to Jinan
1 Infantry moved from Magadan to Yakutsk
1 EarlyFighter and 1 Mech.Inf moved from Ulaan Ude to Quingdao
1 Mech.Inf moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 6 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 2 Artillerys, 12 Infantrys, 1 Marine, 1 Mech.Inf and 6 Tanks
Masaharu defend with 1 Infantry
Russians roll dice for 2 Artillerys, 12 Infantrys, 1 Marine, 1 Mech.Inf and 6 Tanks in Jinan, round 2 : 5/22 hits, 6.83 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 2 Artillerys, 12 Infantrys, 1 Marine, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Battle in Quingdao
Russians attack with 3 Artillerys, 1 EarlyFighter, 1 Elite, 12 Infantrys, 1 Mech.Inf and 7 Tanks
Hisaichi defend with 2 Tanks; Masaharu defend with 1 Bunker and 4 Infantrys
Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Elite, 12 Infantrys, 1 Mech.Inf and 7 Tanks in Quingdao, round 2 : 9/25 hits, 8.33 expected hits
Masaharu roll dice for 1 Bunker, 4 Infantrys and 2 Tanks in Quingdao, round 2 : 1/7 hits, 2.83 expected hits
1 Infantry owned by the Russians, 2 Tanks owned by the Hisaichi, 4 Infantrys owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 3 Artillerys, 1 EarlyFighter, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is 22
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Bunker and 4 Infantrys
Casualties for Hisaichi: 2 Tanks
Non Combat Move - Russians
1 EarlyFighter moved from Quingdao to Ulaan Ude
3 Infantrys moved from Ustkut to Ulaan Ude
1 Elite and 3 Infantrys moved from Tulun to Ulaan Ude
4 Infantrys moved from Bratsk to Ustkut
3 Tanks moved from Kaask to Ulaan Ude
1 Elite and 2 Infantrys moved from Kaask to Kyzal
4 Infantrys moved from Krasnoyarsk to Bratsk
4 Infantrys moved from Achinsk to Krasnoyarsk
Place Units - Russians
2 Infantrys, 1 Marine and 3 Tanks placed in Kaask
4 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu : -2.17
Russians : -1.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Research Technology - Yamamoto
Combat Move - Yamamoto
3 Mech.Infs moved from Kwangsi to W.Sian
1 Infantry moved from Sian to Szechwan
Yamamoto take Szechwan from Chinese
3 Infantrys moved from Sian to W.Sian
1 Infantry moved from Nanking to Sian
2 Infantrys moved from Nanking to Sian
4 Transports moved from sz74 to sz78
1 Infantry moved from Tokyo to sz78
1 Tank moved from Tokyo to sz78
3 Mech.Infs moved from Tokyo to sz78
1 Infantry moved from Ani Jima to sz78
1 Infantry moved from Ototo Jima to sz78
3 Infantrys, 3 Mech.Infs, 1 Tank and 4 Transports moved from sz78 to sz74
3 Infantrys, 3 Mech.Infs and 1 Tank moved from sz74 to Kichedung
2 Artillerys moved from Moresby to sz49
2 Artillerys moved from E.G to sz49
3 Infantrys moved from E.G to sz49
1 Destroyer moved from sz51 to sz50
2 EarlyFighters moved from sz49 to sz50
1 Destroyer moved from sz49 to sz50
4 Artillerys and 3 Infantrys moved from sz49 to Derby
2 Bombers moved from Moresby to Derby
1 Infantry moved from Nayumo to sz81
1 Infantry and 1 T.Boat moved from sz81 to sz49
1 Infantry moved from sz49 to N.Australia
Yamamoto take N.Australia from Anzac
4 Infantrys moved from Davao to sz70
2 B.Transports and 4 Infantrys moved from sz70 to sz47
4 Infantrys moved from sz47 to E.G
2 B.Transports moved from sz47 to sz70
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 5 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in sz50
Yamamoto attack with 2 Destroyers and 2 EarlyFighters
Anzac defend with 1 Battleship and 1 Destroyer
Yamamoto roll dice for 2 Destroyers and 2 EarlyFighters in sz50, round 2 : 1/4 hits, 1.33 expected hits
Anzac roll dice for 1 Battleship and 1 Destroyer in sz50, round 2 : 2/2 hits, 1.17 expected hits
1 Destroyer owned by the Anzac and 2 EarlyFighters owned by the Yamamoto lost in sz50
Yamamoto roll dice for 2 Destroyers in sz50, round 3 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 1 Battleship in sz50, round 3 : 1/1 hits, 0.67 expected hits
1 Battleship owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz50
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Destroyer and 2 EarlyFighters
Casualties for Anzac: 1 Battleship and 1 Destroyer
Battle in Derby
Yamamoto attack with 4 Artillerys, 2 Bombers and 3 Infantrys
Anzac defend with 2 Artillerys, 1 Elite and 2 Tankettes
Yamamoto roll dice for 4 Artillerys, 2 Bombers and 3 Infantrys in Derby, round 2 : 3/9 hits, 3.67 expected hits
Anzac roll dice for 2 Artillerys, 1 Elite and 2 Tankettes in Derby, round 2 : 1/5 hits, 1.33 expected hits
1 Artillery owned by the Anzac, 1 Infantry owned by the Yamamoto and 2 Tankettes owned by the Anzac lost in Derby
Yamamoto roll dice for 4 Artillerys, 2 Bombers and 2 Infantrys in Derby, round 3 : 5/8 hits, 3.33 expected hits
Anzac roll dice for 1 Artillery and 1 Elite in Derby, round 3 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Derby
Yamamoto win, taking Derby from Anzac with 4 Artillerys, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 16
Casualties for Yamamoto: 2 Infantrys
Casualties for Anzac: 2 Artillerys, 1 Elite and 2 Tankettes
Battle in W.Sian
Yamamoto attack with 3 Infantrys and 3 Mech.Infs
Chinese defend with 1 Elite and 1 Mech.Inf
Yamamoto roll dice for 3 Infantrys and 3 Mech.Infs in W.Sian, round 2 : 5/6 hits, 2.00 expected hits
Chinese roll dice for 1 Elite and 1 Mech.Inf in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Yamamoto and 1 Elite owned by the Chinese lost in W.Sian
Yamamoto win, taking W.Sian from Chinese with 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Elite and 1 Mech.Inf
Non Combat Move - Yamamoto
2 Bombers moved from Derby to Moresby
3 Destroyers moved from sz78 to sz7
Place Units - Yamamoto
1 Carrier and 4 Destroyers placed in sz78
2 EarlyFighters placed in sz78
3 Mech.Infs placed in Kwangsi
1 Artillery and 2 Infantrys placed in Moresby
1 Artillery and 3 Infantrys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 97 PUs; end with 98 PUs
Combat Hit Differential Summary :
Yamamoto : 4.00
Anzac : 1.17
Chinese : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Chinese
1 Elite and 7 Infantrys moved from Gansu to Szechwan
1 Fighter moved from N.Shangsi to W.Sian
1 Fighter moved from N.Shangsi to W.Sian
4 Mech.Infs moved from Tsingnan to W.Sian
1 Infantry moved from Gobi to Tsingnan
Purchase Units - Chinese
Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Sian
Chinese attack with 2 Fighters and 4 Mech.Infs
Yamamoto defend with 2 Infantrys and 3 Mech.Infs
Chinese roll dice for 2 Fighters and 4 Mech.Infs in W.Sian, round 2 : 1/6 hits, 2.33 expected hits
Yamamoto roll dice for 2 Infantrys and 3 Mech.Infs in W.Sian, round 2 : 3/5 hits, 1.67 expected hits
3 Mech.Infs owned by the Chinese and 1 Infantry owned by the Yamamoto lost in W.Sian
Chinese roll dice for 2 Fighters and 1 Mech.Inf in W.Sian, round 3 : 2/3 hits, 1.33 expected hits
Yamamoto roll dice for 1 Infantry and 3 Mech.Infs in W.Sian, round 3 : 2/4 hits, 1.33 expected hits
1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Yamamoto, 1 Fighter owned by the Chinese and 1 Mech.Inf owned by the Yamamoto lost in W.Sian
retreated to W.Sian
Yamamoto win with 2 Mech.Infs remaining. Battle score for attacker is -21
Casualties for Chinese: 1 Fighter and 4 Mech.Infs
Casualties for Yamamoto: 2 Infantrys and 1 Mech.Inf
Battle in Szechwan
Chinese attack with 1 Elite and 7 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Elite and 7 Infantrys in Szechwan, round 2 : 2/8 hits, 1.67 expected hits
Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Szechwan
Chinese win, taking Szechwan from Yamamoto with 1 Elite and 7 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from W.Sian to Sikang
7 Infantrys moved from Tsingnan to Sikang
1 AAGun and 6 Infantrys moved from Xining to Tsingnan
1 Elite and 2 Infantrys moved from N.Shangsi to Gansu
4 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
1 Elite and 5 Infantrys placed in Xining
1 Infantry and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto : 1.67
Chinese : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Hisaichi
1 unit repaired.
2 Infantrys moved from E.Shansi to N.Shangsi
2 Infantrys moved from E.Shansi to Shangsi
1 Mech.Inf moved from E.Shansi to Shangsi
1 Mech.Inf moved from E.Shansi to N.Shangsi
2 Tanks and 6 Tankettes moved from Tientsin to Hsingan
1 Tank and 2 Tankettes moved from Peking to Hsingan
1 T.Boat moved from sz47 to sz46
1 Infantry moved from New Britain to sz46
1 Infantry moved from sz46 to Townsville
Hisaichi take Townsville from Anzac
7 Infantrys and 3 Mech.Infs moved from E.Shansi to N.Shangsi
1 Infantry moved from E.Shansi to N.Shangsi
1 Infantry moved from Shansi to Shangsi
3 Infantrys moved from Peking to E.Shansi
1 Artillery moved from Hanan to W.Sian
1 Artillery moved from N.Chunking to W.Sian
6 Infantrys moved from Kwangtung to Kiangsi
1 Infantry moved from Hongkong to Kwangtung
6 Infantrys moved from Thailand to Burma
6 Infantrys moved from Malaya to Thailand
2 Destroyers and 2 Submarines moved from sz60 to sz74
2 Bombers moved from S.Borneo to Moresby
2 S.Subs moved from sz57 to sz60
1 Battleship moved from sz57 to sz49
1 Carrier and 2 Destroyers moved from sz57 to sz69
Purchase Units - Hisaichi
Hisaichi buy 2 B.Transports, 2 EarlyFighters, 14 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in N.Shangsi
Hisaichi attack with 10 Infantrys and 4 Mech.Infs
Chinese defend with 1 Infantry
Hisaichi roll dice for 10 Infantrys and 4 Mech.Infs in N.Shangsi, round 2 : 1/14 hits, 3.67 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 9 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shangsi
Hisaichi attack with 3 Infantrys and 1 Mech.Inf
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
Place Units - Hisaichi
2 B.Transports placed in sz60
4 Infantrys placed in S.Borneo
2 EarlyFighters placed in Hongkong
4 Infantrys placed in Malaya
3 Infantrys placed in Tientsin
3 Infantrys placed in Peking
1 Marine placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Hisaichi : -2.67
Chinese : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Thai
1 Mech.Inf moved from Phuket to Burma
2 Tankettes moved from Phuket to Burma
2 Transports moved from sz73 to sz66
2 Infantrys moved from Thailand to sz66
1 Infantry moved from sz66 to Amdanam
Thai take Amdanam from British
1 Infantry moved from sz66 to S.A
Thai take S.A from British
1 T.Boat moved from sz73 to sz60
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
1 EarlyFighter and 4 Infantrys moved from Thailand to Burma
Place Units - Thai
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :