@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
dawgoneit v. entek moar trs
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - British 4 Artillerys, 1 EarlyFighter, 1 Fighter, 22 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks moved from Bengal to Burma Purchase Units - British British buy 3 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 22 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks Hisaichi defend with 4 Artillerys and 6 Infantrys; Yamamoto defend with 5 Artillerys, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank; Thai defend with 1 EarlyFighter, 30 Infantrys, 2 Marines, 1 Mech.Inf and 2 Tankettes British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter, 22 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks in Burma, round 2 : 26/61 hits, 22.83 expected hits Yamamoto roll dice for 9 Artillerys, 1 EarlyFighter, 1 Elite, 38 Infantrys, 2 Marines, 4 Mech.Infs, 1 Tank and 2 Tankettes in Burma, round 2 : 20/58 hits, 19.33 expected hits 22 Infantrys owned by the Thai, 2 Tankettes owned by the Thai, 2 Infantrys owned by the Yamamoto and 20 Infantrys owned by the British lost in Burma British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter, 2 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks in Burma, round 3 : 14/41 hits, 17.33 expected hits Yamamoto roll dice for 9 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines, 4 Mech.Infs and 1 Tank in Burma, round 3 : 14/32 hits, 11.00 expected hits 8 Infantrys owned by the Thai, 4 Artillerys owned by the British, 2 Infantrys owned by the British, 6 Infantrys owned by the Hisaichi and 8 Mech.Infs owned by the British lost in Burma British roll dice for 1 EarlyFighter, 1 Fighter, 1 Marine, 4 Mech.Infs and 20 Tanks in Burma, round 4 : 14/27 hits, 12.67 expected hits Yamamoto roll dice for 9 Artillerys, 1 EarlyFighter, 1 Elite, 2 Marines, 4 Mech.Infs and 1 Tank in Burma, round 4 : 4/18 hits, 6.33 expected hits 1 Elite owned by the Yamamoto, 5 Artillerys owned by the Yamamoto, 1 EarlyFighter owned by the British, 2 Mech.Infs owned by the Yamamoto, 3 Mech.Infs owned by the British, 2 Marines owned by the Thai and 4 Artillerys owned by the Hisaichi lost in Burma British roll dice for 1 Fighter, 1 Marine, 1 Mech.Inf and 20 Tanks in Burma, round 5 : 11/23 hits, 11.33 expected hits Yamamoto roll dice for 1 EarlyFighter, 2 Mech.Infs and 1 Tank in Burma, round 5 : 2/4 hits, 1.67 expected hits 1 Mech.Inf owned by the Thai, 1 EarlyFighter owned by the Thai, 1 Tank owned by the Yamamoto, 1 Mech.Inf owned by the Yamamoto, 1 Mech.Inf owned by the British and 1 Marine owned by the British lost in Burma British win, taking Burma from Yamamoto with 1 Fighter and 20 Tanks remaining. Battle score for attacker is 32 Casualties for British: 4 Artillerys, 1 EarlyFighter, 22 Infantrys, 1 Marine and 12 Mech.Infs Casualties for Thai: 1 EarlyFighter, 30 Infantrys, 2 Marines, 1 Mech.Inf and 2 Tankettes Casualties for Yamamoto: 5 Artillerys, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank Casualties for Hisaichi: 4 Artillerys and 6 Infantrys Non Combat Move - British 1 Fighter moved from Burma to Bengal 2 Tanks moved from W.Tibet to Bengal 5 Infantrys and 1 Marine moved from E.India to Bengal 1 AAGun moved from C.India to Calcutta 3 Mech.Infs moved from Dheli to Bengal 4 Infantrys moved from C.India to E.India Place Units - British 2 Tanks placed in Bengal 2 Tanks placed in W.Tibet 3 Mech.Infs placed in Dheli 3 Infantrys and 1 Marine placed in Calcutta Turn Complete - British British collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
British : 0.83 Yamamoto : 1.67 -
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Purchase Units - Anzac Anzac buy 13 Infantrys; Remaining resources: 0 PUs; Place Units - Anzac 3 Infantrys placed in W.Australia 3 Infantrys placed in Darwin 6 Infantrys placed in Melbourne 1 Infantry placed in Wellington Turn Complete - Anzac Anzac collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Americans 16 Infantrys moved from Yakutsk to Vostok 16 Infantrys moved from Magadan to Yakutsk 1 Artillery, 16 Infantrys and 1 Mech.Inf moved from Palana to Magadan 1 Mech.Inf moved from Magadan to Vostok 2 EarlyFighters moved from sz3 to Vostok 1 Carrier moved from sz3 to sz4 2 Destroyers moved from sz3 to sz4 2 Fighters moved from Pearl Harbor to sz4 2 Fighters moved from Hilo to Johnston 3 Fighters moved from Samoa to W.Australia 3 B.Transports moved from sz4 to sz5 1 Artillery, 1 B.Transport and 1 Marine moved from sz6 to sz5 1 Destroyer moved from sz6 to sz4 13 Infantrys moved from N.Canada to sz5 1 Transport moved from sz4 to sz5 1 Infantry moved from N.Canada to sz5 1 Artillery, 4 B.Transports, 14 Infantrys, 1 Marine and 1 Transport moved from sz5 to sz4 14 Infantrys moved from Canada to N.Canada 14 Infantrys moved from Rocky Mt to Canada 1 Infantry moved from Nor Cal to Portland Purchase Units - Americans Americans buy 2 Destroyers, 4 Fighters and 14 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in Vostok Americans attack with 2 EarlyFighters, 16 Infantrys and 1 Mech.Inf Masaharu defend with 5 Artillerys, 3 Marines and 5 Tanks Americans roll dice for 2 EarlyFighters, 16 Infantrys and 1 Mech.Inf in Vostok, round 2 : 4/19 hits, 3.83 expected hits Masaharu roll dice for 5 Artillerys, 3 Marines and 5 Tanks in Vostok, round 2 : 3/13 hits, 5.17 expected hits 3 Marines owned by the Masaharu, 1 Artillery owned by the Masaharu and 3 Infantrys owned by the Americans lost in Vostok Americans roll dice for 2 EarlyFighters, 13 Infantrys and 1 Mech.Inf in Vostok, round 3 : 3/16 hits, 3.33 expected hits Masaharu roll dice for 4 Artillerys and 5 Tanks in Vostok, round 3 : 4/9 hits, 3.83 expected hits 3 Artillerys owned by the Masaharu and 4 Infantrys owned by the Americans lost in Vostok Americans roll dice for 2 EarlyFighters, 9 Infantrys and 1 Mech.Inf in Vostok, round 4 : 2/12 hits, 2.67 expected hits Masaharu roll dice for 1 Artillery and 5 Tanks in Vostok, round 4 : 0/6 hits, 2.83 expected hits 1 Artillery owned by the Masaharu and 1 Tank owned by the Masaharu lost in Vostok Americans roll dice for 2 EarlyFighters, 9 Infantrys and 1 Mech.Inf in Vostok, round 5 : 3/12 hits, 2.67 expected hits Masaharu roll dice for 4 Tanks in Vostok, round 5 : 2/4 hits, 2.00 expected hits 2 Infantrys owned by the Americans and 3 Tanks owned by the Masaharu lost in Vostok Americans roll dice for 2 EarlyFighters, 7 Infantrys and 1 Mech.Inf in Vostok, round 6 : 5/10 hits, 2.33 expected hits Masaharu roll dice for 1 Tank in Vostok, round 6 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Masaharu lost in Vostok Americans win, taking Vostok from Masaharu with 2 EarlyFighters, 6 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 34 Casualties for Americans: 10 Infantrys Casualties for Masaharu: 5 Artillerys, 3 Marines and 5 Tanks Non Combat Move - Americans 2 EarlyFighters moved from Vostok to Yakutsk 1 Artillery, 14 Infantrys and 1 Marine moved from sz4 to Palana Place Units - Americans 14 Infantrys placed in Rocky Mt 2 Destroyers placed in sz4 2 Fighters placed in Pearl Harbor 2 Fighters placed in Hilo Turn Complete - Americans Americans collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
Masaharu : -4.33 Americans : 2.17 -
TripleA Turn Summary: Masaharu round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Masaharu 2 Destroyers moved from sz7 to sz3 1 Bomber moved from Amursk to sz3 4 Infantrys moved from Manchuria to Hsingan 7 Infantrys moved from Amursk to Belogorsk 1 Transport moved from sz1 to sz15 1 Submarine moved from sz1 to sz3 2 T.Boats moved from sz1 to sz15 4 Infantrys moved from Akina to sz15 4 Infantrys moved from sz15 to Vladivostok Purchase Units - Masaharu Masaharu buy 2 Bunkers, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz3 Masaharu attack with 1 Bomber, 2 Destroyers and 1 Submarine Americans defend with 1 Destroyer Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Bomber and 2 Destroyers in sz3, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Masaharu lost in sz3 Masaharu win with 1 Bomber and 2 Destroyers remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Submarine Casualties for Americans: 1 Destroyer Non Combat Move - Masaharu 1 Bomber moved from sz3 to Akina Place Units - Masaharu 1 Bunker placed in Hsingan 1 Bunker placed in Belogorsk 1 Marine placed in Manchuria 3 Infantrys placed in Manchuria 3 Infantrys placed in Amursk 4 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Masaharu : 0.33 Americans : 0.50 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Russians 2 Artillerys, 12 Infantrys, 1 Marine, 1 Mech.Inf and 6 Tanks moved from Jinan to Hsingan 1 EarlyFighter and 3 Tanks moved from Ulaan Ude to Hsingan 3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks moved from Quingdao to Belogorsk Purchase Units - Russians Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Hsingan Russians attack with 2 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks Hisaichi defend with 3 Tanks and 8 Tankettes; Masaharu defend with 1 Bunker and 4 Infantrys Russians roll dice for 2 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks in Hsingan, round 2 : 12/26 hits, 8.67 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 1 Bunker, 4 Infantrys, 3 Tanks and 8 Tankettes in Hsingan, round 2 : 4/16 hits, 4.67 expected hits 4 Infantrys owned by the Russians, 3 Infantrys owned by the Masaharu and 8 Tankettes owned by the Hisaichi lost in Hsingan Russians roll dice for 2 Artillerys, 1 EarlyFighter, 8 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks in Hsingan, round 3 : 6/22 hits, 8.00 expected hits Masaharu roll dice for 1 Bunker, 1 Infantry and 3 Tanks in Hsingan, round 3 : 1/5 hits, 2.33 expected hits 1 Infantry owned by the Russians, 3 Tanks owned by the Hisaichi, 1 Infantry owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Hsingan Russians win, taking Hsingan from Masaharu with 2 Artillerys, 1 EarlyFighter, 7 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks remaining. Battle score for attacker is 51 Casualties for Russians: 5 Infantrys Casualties for Hisaichi: 3 Tanks and 8 Tankettes Casualties for Masaharu: 1 Bunker and 4 Infantrys Battle in Belogorsk Russians attack with 3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks Masaharu defend with 1 Bunker and 14 Infantrys Russians roll dice for 3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks in Belogorsk, round 2 : 6/23 hits, 7.83 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 1 Bunker and 14 Infantrys in Belogorsk, round 2 : 5/15 hits, 5.17 expected hits 5 Infantrys owned by the Russians and 5 Infantrys owned by the Masaharu lost in Belogorsk Russians roll dice for 3 Artillerys, 1 Elite, 6 Infantrys, 1 Mech.Inf and 7 Tanks in Belogorsk, round 3 : 4/18 hits, 7.00 expected hits Masaharu roll dice for 1 Bunker and 9 Infantrys in Belogorsk, round 3 : 2/10 hits, 3.50 expected hits 2 Infantrys owned by the Russians and 4 Infantrys owned by the Masaharu lost in Belogorsk Russians roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 1 Mech.Inf and 7 Tanks in Belogorsk, round 4 : 7/16 hits, 6.67 expected hits Masaharu roll dice for 1 Bunker and 5 Infantrys in Belogorsk, round 4 : 1/6 hits, 2.17 expected hits 1 Infantry owned by the Russians, 5 Infantrys owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Belogorsk Russians win, taking Belogorsk from Masaharu with 3 Artillerys, 1 Elite, 3 Infantrys, 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is 18 Casualties for Russians: 8 Infantrys Casualties for Masaharu: 1 Bunker and 14 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Hsingan to Vostok 1 Elite and 6 Infantrys moved from Ulaan Ude to Quingdao 1 Infantry moved from Angarsk to Vostok 1 Infantry moved from Yakutsk to Vostok 1 Infantry moved from Irkutsk to Vostok 4 Infantrys moved from Ustkut to Ulaan Ude 1 Elite and 2 Infantrys moved from Kyzal to N.Mongolia 4 Infantrys moved from Bratsk to Tulun 4 Infantrys moved from Krasnoyarsk to Kaask 2 Infantrys, 1 Marine and 3 Tanks moved from Kaask to Kyzal 3 Tanks moved from Kyzal to Ulaan Ude 4 Infantrys moved from Achinsk to Kyzyl Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Masaharu : -4.83 Russians : -3.17 -
TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery moved from Moresby to sz49 2 Infantrys moved from Moresby to sz49 4 Infantrys moved from E.G to sz49 1 Artillery, 4 B.Transports, 1 Carrier, 3 Destroyers and 6 Infantrys moved from sz49 to sz51 2 Bombers moved from Moresby to W.Australia 1 Artillery and 6 Infantrys moved from sz51 to W.Australia 1 Infantry moved from N.Australia to C.Australia Yamamoto take C.Australia from Anzac 4 Artillerys and 1 Infantry moved from Derby to W.Australia 1 Artillery and 3 Infantrys moved from Davao to sz70 1 Artillery, 2 B.Transports and 3 Infantrys moved from sz70 to sz47 1 Artillery and 2 Infantrys moved from sz47 to E.G 1 Infantry moved from sz47 to E.G 2 B.Transports moved from sz47 to sz70 3 Mech.Infs moved from Kwangsi to Szechwan 3 Infantrys moved from Sian to Szechwan 2 Mech.Infs moved from W.Sian to Szechwan 1 Mech.Inf moved from Kichedung to Chunking 1 Mech.Inf moved from Kichedung to Kwangsi 1 Mech.Inf moved from Kichedung to Szechwan 1 Carrier, 4 Destroyers and 2 EarlyFighters moved from sz78 to sz8 3 Destroyers moved from sz7 to sz3 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Carrier, 3 Destroyers, 1 EarlyFighter, 1 Fighter, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Szechwan Yamamoto attack with 3 Infantrys and 6 Mech.Infs Chinese defend with 1 Elite and 7 Infantrys Yamamoto roll dice for 3 Infantrys and 6 Mech.Infs in Szechwan, round 2 : 3/9 hits, 3.00 expected hits Chinese roll dice for 1 Elite and 7 Infantrys in Szechwan, round 2 : 5/8 hits, 2.67 expected hits 3 Infantrys owned by the Yamamoto, 2 Mech.Infs owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Szechwan Yamamoto roll dice for 4 Mech.Infs in Szechwan, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 Elite and 4 Infantrys in Szechwan, round 3 : 2/5 hits, 1.67 expected hits 2 Mech.Infs owned by the Yamamoto lost in Szechwan 2 Mech.Infs retreated to Sian Chinese win with 1 Elite and 4 Infantrys remaining. Battle score for attacker is -20 Casualties for Yamamoto: 3 Infantrys and 4 Mech.Infs Casualties for Chinese: 3 Infantrys Battle in W.Australia Yamamoto attack with 5 Artillerys, 2 Bombers and 7 Infantrys Americans defend with 3 Fighters; Anzac defend with 1 Bunker, 1 Factory, 1 Fighter and 6 Infantrys Yamamoto roll dice for 5 Artillerys, 2 Bombers and 7 Infantrys in W.Australia, round 2 : 4/14 hits, 5.00 expected hits Units damaged: 1 Bunker owned by the Anzac Anzac roll dice for 1 Bunker, 4 Fighters and 6 Infantrys in W.Australia, round 2 : 4/11 hits, 5.17 expected hits 3 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in W.Australia Yamamoto roll dice for 5 Artillerys, 2 Bombers and 3 Infantrys in W.Australia, round 3 : 4/10 hits, 4.00 expected hits Anzac roll dice for 1 Bunker, 4 Fighters and 3 Infantrys in W.Australia, round 3 : 7/8 hits, 4.17 expected hits 3 Infantrys owned by the Anzac, 4 Artillerys owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 1 Bunker owned by the Anzac lost in W.Australia 2 Bombers owned by the Yamamoto retreated Yamamoto roll dice for 1 Artillery in W.Australia, round 4 : 1/1 hits, 0.33 expected hits Anzac roll dice for 4 Fighters in W.Australia, round 4 : 2/4 hits, 2.67 expected hits 1 Artillery owned by the Yamamoto and 1 Fighter owned by the Anzac lost in W.Australia Anzac win with 3 Fighters remaining. Battle score for attacker is -6 Casualties for Yamamoto: 5 Artillerys and 7 Infantrys Casualties for Anzac: 1 Bunker, 1 Fighter and 6 Infantrys Non Combat Move - Yamamoto 2 Bombers moved from W.Australia to Moresby Place Units - Yamamoto 2 Artillerys and 1 Infantry placed in Moresby 4 Infantrys placed in Davao 3 Mech.Infs placed in Kwangsi 1 B.Transport, 1 Carrier and 3 Destroyers placed in sz78 1 EarlyFighter and 1 Fighter placed in sz78 1 Infantry placed in Tokyo Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Kichedung: 3 Infantrys EDIT: Removing units owned by Yamamoto from Kichedung: 2 Tanks EDIT: Removing units owned by Yamamoto from sz74: 4 Transports EDIT: Adding units owned by Yamamoto to sz67: 4 Transports EDIT: Adding units owned by Yamamoto to N.French I.: 3 Infantrys and 2 Tanks EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 96 PUs; end with 96 PUsCombat Hit Differential Summary :
Yamamoto : -1.67 Anzac : 1.00 Chinese : 2.67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Chinese 1 Elite and 1 Infantry moved from Szechwan to Sian 1 Fighter moved from Sikang to Sian 1 Infantry moved from Szechwan to Sian 7 Infantrys moved from Sikang to W.Sian 2 Infantrys moved from Szechwan to Shangsi 1 Elite and 2 Infantrys moved from Gansu to Shangsi 4 Mech.Infs moved from Tsingnan to Shangsi 3 Mech.Infs moved from Urumal to Tsingnan Purchase Units - Chinese Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 7 Infantrys Hisaichi defend with 2 Artillerys Chinese roll dice for 7 Infantrys in W.Sian, round 2 : 2/7 hits, 1.17 expected hits Yamamoto roll dice for 2 Artillerys in W.Sian, round 2 : 1/2 hits, 0.67 expected hits 2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese win, taking W.Sian from Yamamoto with 6 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Artillerys Battle in Shangsi Chinese attack with 1 Elite, 4 Infantrys and 4 Mech.Infs Hisaichi defend with 3 Infantrys and 1 Mech.Inf Chinese roll dice for 1 Elite, 4 Infantrys and 4 Mech.Infs in Shangsi, round 2 : 0/9 hits, 3.17 expected hits Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Chinese lost in Shangsi Chinese roll dice for 1 Elite, 2 Infantrys and 4 Mech.Infs in Shangsi, round 3 : 3/7 hits, 2.67 expected hits Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 2/4 hits, 1.33 expected hits 3 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi Chinese roll dice for 1 Elite and 4 Mech.Infs in Shangsi, round 4 : 1/5 hits, 2.00 expected hits Hisaichi roll dice for 1 Mech.Inf in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Elite and 4 Mech.Infs remaining. Battle score for attacker is 3 Casualties for Chinese: 4 Infantrys Casualties for Hisaichi: 3 Infantrys and 1 Mech.Inf Battle in Sian Chinese attack with 1 Elite, 1 Fighter and 2 Infantrys Yamamoto defend with 2 Mech.Infs Chinese roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Sian, round 2 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 2 Mech.Infs in Sian, round 2 : 0/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Yamamoto lost in Sian Chinese win, taking Sian from Yamamoto with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Yamamoto: 2 Mech.Infs Non Combat Move - Chinese 1 Fighter moved from Sian to Gansu 7 Infantrys moved from Tsingnan to Gansu 1 Elite and 5 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Urumal to Quyan 1 AAGun moved from Tsingnan to Xining Place Units - Chinese 6 Infantrys placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : 1.00 Yamamoto : -0.33 Chinese : -2.33 -
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Hisaichi 1 Infantry and 1 Marine moved from W.Chunking to N.Chunking 4 Infantrys moved from S.Borneo to sz60 1 B.Transport and 4 Infantrys moved from sz60 to sz50 1 Battleship moved from sz49 to sz50 4 Infantrys moved from sz50 to W.Australia 1 Infantry moved from Townsville to sz46 1 Infantry and 1 T.Boat moved from sz46 to sz41 1 Infantry moved from sz41 to E.Australia Hisaichi take E.Australia from Anzac 2 Bombers moved from Moresby to W.Australia 2 S.Subs moved from sz60 to sz67 1 Infantry moved from Kwangtung to Hankou 6 Infantrys moved from Kiangsi to Hanan 9 Infantrys and 4 Mech.Infs moved from N.Shangsi to Gansu 1 Marine moved from Seoul to Manchuria 2 Destroyers and 2 Submarines moved from sz74 to sz15 Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 10 Infantrys, 3 Mech.Infs, 1 Tank and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Gansu Hisaichi attack with 9 Infantrys and 4 Mech.Infs Chinese defend with 1 Fighter and 7 Infantrys Hisaichi roll dice for 9 Infantrys and 4 Mech.Infs in Gansu, round 2 : 3/13 hits, 3.50 expected hits Chinese roll dice for 1 Fighter and 7 Infantrys in Gansu, round 2 : 1/8 hits, 3.00 expected hits 1 Infantry owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Gansu Hisaichi roll dice for 8 Infantrys and 4 Mech.Infs in Gansu, round 3 : 3/12 hits, 3.33 expected hits Chinese roll dice for 1 Fighter and 4 Infantrys in Gansu, round 3 : 1/5 hits, 2.00 expected hits 1 Infantry owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Gansu Hisaichi roll dice for 7 Infantrys and 4 Mech.Infs in Gansu, round 4 : 3/11 hits, 3.17 expected hits Chinese roll dice for 1 Fighter and 1 Infantry in Gansu, round 4 : 1/2 hits, 1.00 expected hits 1 Fighter owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu Hisaichi win, taking Gansu from Chinese with 6 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 18 Casualties for Hisaichi: 3 Infantrys Casualties for Chinese: 1 Fighter and 7 Infantrys Battle in W.Australia Hisaichi attack with 2 Bombers and 4 Infantrys Americans defend with 3 Fighters; Anzac defend with 1 Factory Hisaichi roll dice for 1 Battleship in W.Australia, round 2 : 1/1 hits, 0.67 expected hits 1 Fighter owned by the Americans lost in W.Australia Hisaichi roll dice for 2 Bombers and 4 Infantrys in W.Australia, round 2 : 2/6 hits, 2.00 expected hits Anzac roll dice for 2 Fighters in W.Australia, round 2 : 2/2 hits, 1.33 expected hits 2 Fighters owned by the Americans and 2 Infantrys owned by the Hisaichi lost in W.Australia Hisaichi win, taking W.Australia from Anzac with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 26 Casualties for Americans: 3 Fighters Casualties for Hisaichi: 2 Infantrys Non Combat Move - Hisaichi 2 Bombers moved from W.Australia to Moresby 5 Infantrys moved from Thailand to N.French I. 3 Infantrys moved from E.Shansi to Shansi 3 Infantrys moved from Peking to E.Shansi Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Tientsin 3 Infantrys placed in Peking 1 Bunker placed in Nanking 4 Infantrys placed in S.Borneo 4 Tankettes placed in Malaya 3 Mech.Infs and 1 Tank placed in Seoul Turn Complete - Hisaichi Hisaichi collect 70 PUs; end with 70 PUsCombat Hit Differential Summary :
Hisaichi : -0.67 Anzac : 0.67 Chinese : -3.00 -
TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Thai Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Hongkong: 2 EarlyFighters EDIT: Adding units owned by Hisaichi to Hongkong: 2 EarlyFighters EDIT: Turning off Edit Mode 6 Infantrys moved from Phuket to Thailand 1 Infantry moved from S.A to sz66 1 Infantry moved from Amdanam to sz66 2 Infantrys moved from sz66 to Thailand Purchase Units - Thai Thai buy 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 1 Bunker placed in Thailand 4 Infantrys placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Hongkong: 2 EarlyFighters EDIT: Adding units owned by Hisaichi to Thailand: 2 EarlyFighters EDIT: Removing units owned by Hisaichi from Malaya: 4 Infantrys EDIT: Adding units owned by Hisaichi to Thailand: 4 Infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - British 20 Tanks moved from Burma to Thailand 1 Fighter, 3 Mech.Infs and 4 Tanks moved from Bengal to Thailand 1 Infantry moved from Bengal to W.Chunking Chinese take W.Chunking from Hisaichi 4 Infantrys moved from E.India to Bengal 2 Tanks moved from W.Tibet to Bengal 3 Mech.Infs moved from Dheli to Bengal Purchase Units - British British buy 1 Elite, 7 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Thailand British attack with 1 Fighter, 3 Mech.Infs and 24 Tanks Hisaichi defend with 2 EarlyFighters and 5 Infantrys; Thai defend with 1 Bunker and 8 Infantrys British roll dice for 1 Fighter, 3 Mech.Infs and 24 Tanks in Thailand, round 2 : 11/28 hits, 13.50 expected hits Units damaged: 1 Bunker owned by the Thai Thai roll dice for 1 Bunker, 2 EarlyFighters and 13 Infantrys in Thailand, round 2 : 6/16 hits, 5.83 expected hits 8 Infantrys owned by the Thai, 3 Tanks owned by the British, 2 Infantrys owned by the Hisaichi and 3 Mech.Infs owned by the British lost in Thailand British roll dice for 1 Fighter and 21 Tanks in Thailand, round 3 : 13/22 hits, 11.00 expected hits Thai roll dice for 1 Bunker, 2 EarlyFighters and 3 Infantrys in Thailand, round 3 : 4/6 hits, 2.50 expected hits 4 Tanks owned by the British, 2 EarlyFighters owned by the Hisaichi, 1 Bunker owned by the Thai and 3 Infantrys owned by the Hisaichi lost in Thailand British win, taking Thailand from Thai with 1 Fighter and 17 Tanks remaining. Battle score for attacker is -2 Casualties for British: 3 Mech.Infs and 7 Tanks Casualties for Hisaichi: 2 EarlyFighters and 5 Infantrys Casualties for Thai: 1 Bunker and 8 Infantrys Non Combat Move - British 1 Fighter moved from Thailand to Burma 4 Infantrys and 1 Marine moved from Bengal to Burma 4 Infantrys moved from C.India to E.India 7 Infantrys and 1 Marine moved from Calcutta to C.India Place Units - British 1 Elite and 1 Infantry placed in Bengal 2 Tanks placed in W.Tibet 3 Mech.Infs placed in Dheli 6 Infantrys placed in Calcutta Turn Complete - British British collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
British : -0.50 Thai : 1.67 -
TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Anzac 1 Infantry moved from Wellington to sz35 1 Infantry and 1 Transport moved from sz35 to sz37 3 Transports moved from sz35 to sz37 7 Infantrys moved from Melbourne to sz37 8 Infantrys moved from sz37 to W.Australia 1 Infantry moved from Darwin to N.Australia Anzac take N.Australia from Yamamoto 1 Infantry moved from Darwin to Derby Anzac take Derby from Yamamoto 4 Infantrys moved from Darwin to C.Australia Purchase Units - Anzac Anzac buy 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in W.Australia Anzac attack with 8 Infantrys Hisaichi defend with 1 Factory and 2 Infantrys Anzac roll dice for 8 Infantrys in W.Australia, round 2 : 2/8 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys in W.Australia, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in W.Australia Anzac win, taking W.Australia from Hisaichi with 8 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in C.Australia Anzac attack with 4 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 4 Infantrys in C.Australia, round 2 : 1/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in C.Australia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in C.Australia Anzac win, taking C.Australia from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 2 Infantrys and 1 Marine placed in Darwin 6 Infantrys placed in Melbourne 2 Infantrys placed in Wellington Turn Complete - Anzac Anzac collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Hisaichi : -0.67 Yamamoto : -0.33 Anzac : 1.00 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Americans 2 Fighters moved from Johnston to sz41 1 Mech.Inf moved from Vostok to Amursk 2 EarlyFighters moved from Yakutsk to Amursk 6 Infantrys moved from Vostok to Belogorsk 16 Infantrys moved from Yakutsk to Vostok 1 Artillery and 16 Infantrys moved from Magadan to Yakutsk 1 Artillery, 14 Infantrys and 1 Marine moved from Palana to Magadan 4 B.Transports moved from sz4 to sz5 14 Infantrys moved from N.Canada to sz5 4 B.Transports and 14 Infantrys moved from sz5 to sz4 14 Infantrys moved from Canada to N.Canada 14 Infantrys moved from Rocky Mt to Canada 1 Infantry moved from Portland to Rocky Mt Purchase Units - Americans Americans buy 1 Carrier, 1 Destroyer, 4 EarlyFighters and 14 Infantrys; Remaining resources: 2 PUs; Combat - Americans Battle in sz41 Americans attack with 2 Fighters Hisaichi defend with 1 T.Boat Americans roll dice for 2 Fighters in sz41, round 2 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 T.Boat in sz41, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 Fighters in sz41, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 T.Boat in sz41, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Hisaichi lost in sz41 Americans win with 2 Fighters remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 T.Boat Battle in Amursk Americans attack with 2 EarlyFighters and 1 Mech.Inf Masaharu defend with 1 AAGun, 1 Factory and 3 Infantrys AA fire in Amursk : 0/2 hits, 0.33 expected hits Americans roll dice for 2 EarlyFighters and 1 Mech.Inf in Amursk, round 2 : 1/3 hits, 1.00 expected hits Masaharu roll dice for 3 Infantrys in Amursk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Masaharu and 1 Mech.Inf owned by the Americans lost in Amursk Americans roll dice for 2 EarlyFighters in Amursk, round 3 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 2 Infantrys in Amursk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Amursk Americans roll dice for 1 EarlyFighter in Amursk, round 4 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Amursk, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 EarlyFighter in Amursk, round 5 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Amursk, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 EarlyFighter in Amursk, round 6 : 1/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Amursk, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Amursk Masaharu win with no units remaining. Battle score for attacker is -15 Casualties for Americans: 2 EarlyFighters and 1 Mech.Inf Casualties for Masaharu: 3 Infantrys Non Combat Move - Americans 2 Fighters moved from sz41 to W.Australia 2 Fighters moved from Pearl Harbor to sz4 2 Fighters moved from Hilo to Johnston 14 Infantrys moved from sz4 to Palana Place Units - Americans 1 Carrier and 1 Destroyer placed in sz4 2 EarlyFighters placed in Hilo 2 EarlyFighters placed in Pearl Harbor 14 Infantrys placed in Rocky Mt Turn Complete - Americans Americans collect 84 PUs; end with 86 PUsCombat Hit Differential Summary :
Hisaichi : -0.33 Masaharu : 0.33 Americans : -0.67 AA fire in Amursk : : -0.33 -
TripleA Turn Summary: Masaharu round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Masaharu 4 Infantrys moved from Vladivostok to Amursk 4 Infantrys moved from Akina to sz15 4 Infantrys, 2 T.Boats and 1 Transport moved from sz15 to sz1 4 Infantrys moved from sz1 to Amursk Purchase Units - Masaharu Masaharu buy 2 Bunkers and 8 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Masaharu Place Units - Masaharu 1 Bunker and 3 Infantrys placed in Amursk 1 Bunker and 4 Infantrys placed in Manchuria 1 Infantry placed in Akina Turn Complete - Masaharu Masaharu collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Russians 2 Artillerys, 7 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks moved from Hsingan to Manchuria 3 Artillerys, 1 Elite, 3 Infantrys, 1 Mech.Inf and 7 Tanks moved from Belogorsk to Manchuria 3 Infantrys moved from Vostok to Belogorsk 1 EarlyFighter moved from Vostok to Manchuria 1 Elite and 6 Infantrys moved from Quingdao to Hsingan 3 Tanks moved from Ulaan Ude to Hsingan 1 Elite and 2 Infantrys moved from N.Mongolia to Khan 2 Infantrys and 1 Marine moved from Kyzal to Khan Purchase Units - Russians Russians buy 1 Bunker, 1 Factory and 10 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Khan Russians attack with 1 Elite, 4 Infantrys and 1 Marine Neutral defend with 1 Bunker Russians roll dice for 1 Elite, 4 Infantrys and 1 Marine in Khan, round 2 : 2/6 hits, 1.50 expected hits Neutral roll dice for 1 Bunker in Khan, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Khan Russians loses 0 PUs for violating Khans neutrality. Russians win, taking Khan from Neutral with 1 Elite, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in Manchuria Russians attack with 5 Artillerys, 1 EarlyFighter, 1 Elite, 10 Infantrys, 1 Marine, 2 Mech.Infs and 16 Tanks Hisaichi defend with 1 Marine; Masaharu defend with 1 Bunker, 1 Factory, 7 Infantrys and 1 Marine Russians roll dice for 5 Artillerys, 1 EarlyFighter, 1 Elite, 10 Infantrys, 1 Marine, 2 Mech.Infs and 16 Tanks in Manchuria, round 2 : 18/36 hits, 14.33 expected hits Masaharu roll dice for 1 Bunker, 7 Infantrys and 2 Marines in Manchuria, round 2 : 4/10 hits, 3.50 expected hits 4 Infantrys owned by the Russians, 1 Marine owned by the Masaharu, 7 Infantrys owned by the Masaharu, 1 Bunker owned by the Masaharu and 1 Marine owned by the Hisaichi lost in Manchuria Russians win, taking Manchuria from Masaharu with 5 Artillerys, 1 EarlyFighter, 1 Elite, 6 Infantrys, 1 Marine, 2 Mech.Infs and 16 Tanks remaining. Battle score for attacker is 18 Casualties for Russians: 4 Infantrys Casualties for Masaharu: 1 Bunker, 7 Infantrys and 1 Marine Casualties for Hisaichi: 1 Marine Non Combat Move - Russians 4 Infantrys moved from Ulaan Ude to Jinan 4 Infantrys moved from Tulun to Ulaan Ude 1 Elite and 9 Infantrys moved from Kaask to Kyzal 4 Infantrys moved from Kyzyl to Kaask 4 Mech.Infs moved from Achinsk to Kyzal 1 EarlyFighter moved from Manchuria to Belogorsk Place Units - Russians 1 Bunker and 1 Factory placed in Hsingan 6 Infantrys placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Neutral : -0.50 Masaharu : 0.50 Russians : 4.17 -
TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Research Technology - Yamamoto Combat Move - Yamamoto 4 B.Transports moved from sz51 to sz49 3 Destroyers moved from sz51 to sz37 2 Bombers moved from Moresby to sz37 4 Infantrys moved from Davao to sz70 1 B.Transport and 4 Infantrys moved from sz70 to sz81 4 Infantrys moved from sz81 to New Guinea 2 B.Transports moved from sz47 to sz49 1 Destroyer moved from sz50 to sz37 1 Carrier moved from sz51 to sz49 1 EarlyFighter and 1 Fighter moved from sz78 to sz4 1 Carrier, 7 Destroyers, 2 EarlyFighters and 2 Submarines moved from sz8 to sz4 3 Destroyers moved from sz3 to sz4 2 Tanks moved from N.French I. to Kwangsi 1 Mech.Inf moved from Chunking to Sian 4 Mech.Infs moved from Kwangsi to Sian 1 Infantry moved from N.French I. to Chunking 1 Infantry moved from N.French I. to Kwangsi 4 Transports moved from sz67 to sz78 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 2 Bunkers, 2 Destroyers, 2 Fighters and 10 Infantrys; Remaining resources: 21 PUs; Combat - Yamamoto Battle in sz37 Yamamoto attack with 2 Bombers and 4 Destroyers Anzac defend with 4 Transports Yamamoto roll dice for 2 Bombers and 4 Destroyers in sz37, round 2 : 2/6 hits, 2.67 expected hits Anzac roll dice for 4 Transports in sz37, round 2 : 0/4 hits, 0.67 expected hits 2 Transports owned by the Anzac lost in sz37 Yamamoto roll dice for 2 Bombers and 4 Destroyers in sz37, round 3 : 2/6 hits, 2.67 expected hits Anzac roll dice for 2 Transports in sz37, round 3 : 1/2 hits, 0.33 expected hits 2 Transports owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz37 Yamamoto win with 2 Bombers and 3 Destroyers remaining. Battle score for attacker is 16 Casualties for Anzac: 4 Transports Casualties for Yamamoto: 1 Destroyer Battle in Sian Yamamoto attack with 5 Mech.Infs Chinese defend with 1 Elite and 2 Infantrys Yamamoto roll dice for 5 Mech.Infs in Sian, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Elite and 2 Infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian Yamamoto roll dice for 4 Mech.Infs in Sian, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Sian, round 3 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Yamamoto lost in Sian Yamamoto roll dice for 3 Mech.Infs in Sian, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Sian, round 4 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Yamamoto lost in Sian 2 Mech.Infs retreated to Hanan Chinese win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -13 Casualties for Yamamoto: 3 Mech.Infs Casualties for Chinese: 1 Infantry Battle in sz4 Yamamoto attack with 1 Carrier, 10 Destroyers, 3 EarlyFighters, 1 Fighter and 2 Submarines Americans defend with 4 B.Transports, 2 Carriers, 8 Destroyers, 4 Fighters and 3 Transports Yamamoto roll dice for 2 Submarines in sz4, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Carrier, 10 Destroyers, 3 EarlyFighters and 1 Fighter in sz4, round 2 : 8/15 hits, 5.00 expected hits Americans roll dice for 4 B.Transports, 2 Carriers, 8 Destroyers, 4 Fighters and 3 Transports in sz4, round 2 : 9/21 hits, 8.83 expected hits 1 Destroyer owned by the Americans, 4 B.Transports owned by the Americans, 2 Submarines owned by the Yamamoto, 3 Transports owned by the Americans, 4 Destroyers owned by the Yamamoto and 3 EarlyFighters owned by the Yamamoto lost in sz4 Yamamoto roll dice for 1 Carrier, 6 Destroyers and 1 Fighter in sz4, round 3 : 5/8 hits, 2.67 expected hits Americans roll dice for 2 Carriers, 7 Destroyers and 4 Fighters in sz4, round 3 : 7/13 hits, 7.17 expected hits 5 Destroyers owned by the Americans, 1 Carrier owned by the Yamamoto, 5 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz4 1 Destroyer retreated to sz3 Americans win with 2 Carriers, 2 Destroyers and 4 Fighters remaining. Battle score for attacker is -34 Casualties for Yamamoto: 1 Carrier, 9 Destroyers, 3 EarlyFighters, 1 Fighter and 2 Submarines Casualties for Americans: 4 B.Transports, 6 Destroyers and 3 Transports Non Combat Move - Yamamoto 2 Bombers moved from sz37 to E.Australia Place Units - Yamamoto 2 Artillerys and 1 Infantry placed in Moresby 1 Bunker and 3 Infantrys placed in Kwangsi 4 Infantrys placed in Davao 1 Bunker, 2 Fighters and 2 Infantrys placed in Tokyo 2 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 89 PUs; end with 110 PUsCombat Hit Differential Summary :
Yamamoto : 0.33 Americans : -0.00 Anzac : 0.00 Chinese : 0.67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Chinese 1 Elite and 1 Infantry moved from Sian to Nanking 1 Elite moved from Shangsi to N.Shangsi Chinese take N.Shangsi from Hisaichi 1 Elite, 5 Infantrys and 3 Mech.Infs moved from Tsingnan to Gansu 4 Mech.Infs moved from Shangsi to Gansu 1 Infantry moved from W.Sian to Sian 4 Infantrys moved from W.Sian to Szechwan 6 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Quyan to Gobi 3 Mech.Infs moved from Urumal to Tsingnan 1 Infantry moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Nanking Chinese attack with 1 Elite and 1 Infantry Hisaichi defend with 1 Bunker Chinese roll dice for 1 Elite and 1 Infantry in Nanking, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Bunker in Nanking, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Nanking Chinese roll dice for 1 Elite in Nanking, round 3 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Bunker in Nanking, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Hisaichi lost in Nanking Chinese win, taking Nanking from Hisaichi with 1 Elite remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Bunker Battle in Gansu Chinese attack with 1 Elite, 5 Infantrys and 7 Mech.Infs Hisaichi defend with 6 Infantrys and 4 Mech.Infs Chinese roll dice for 1 Elite, 5 Infantrys and 7 Mech.Infs in Gansu, round 2 : 3/13 hits, 4.67 expected hits Hisaichi roll dice for 6 Infantrys and 4 Mech.Infs in Gansu, round 2 : 1/10 hits, 3.33 expected hits 3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu Chinese roll dice for 1 Elite, 4 Infantrys and 7 Mech.Infs in Gansu, round 3 : 4/12 hits, 4.33 expected hits Hisaichi roll dice for 3 Infantrys and 4 Mech.Infs in Gansu, round 3 : 4/7 hits, 2.33 expected hits 1 Mech.Inf owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Gansu Chinese roll dice for 1 Elite and 7 Mech.Infs in Gansu, round 4 : 4/8 hits, 3.00 expected hits Hisaichi roll dice for 3 Mech.Infs in Gansu, round 4 : 2/3 hits, 1.00 expected hits 2 Mech.Infs owned by the Chinese and 3 Mech.Infs owned by the Hisaichi lost in Gansu Chinese win, taking Gansu from Hisaichi with 1 Elite and 5 Mech.Infs remaining. Battle score for attacker is 12 Casualties for Chinese: 5 Infantrys and 2 Mech.Infs Casualties for Hisaichi: 6 Infantrys and 4 Mech.Infs Non Combat Move - Chinese Place Units - Chinese 6 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Hisaichi : 0.33 Chinese : -0.17 -
TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Hisaichi 1 Battleship moved from sz50 to sz49 1 B.Transport moved from sz50 to sz60 4 Infantrys moved from S.Borneo to sz60 4 Infantrys moved from sz60 to Malaya 2 Destroyers and 2 Submarines moved from sz15 to sz7 1 Infantry moved from Shansi to Shangsi Hisaichi take Shangsi from Chinese 2 Infantrys moved from Shansi to Nanking 1 Infantry moved from Hankou to Nanking 5 Infantrys moved from Hanan to Sian 5 Infantrys moved from N.French I. to Kwangsi 1 Marine moved from N.Chunking to Hanan Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 19 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sian Hisaichi attack with 5 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 5 Infantrys in Sian, round 2 : 1/5 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Nanking Hisaichi attack with 3 Infantrys Chinese defend with 1 Elite Hisaichi roll dice for 3 Infantrys in Nanking, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 Elite in Nanking, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys in Nanking, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 Elite in Nanking, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Hisaichi roll dice for 2 Infantrys in Nanking, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Elite in Nanking, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nanking 1 Infantry retreated to Hankou Chinese win with 1 Elite remaining. Battle score for attacker is -4 Casualties for Hisaichi: 2 Infantrys Non Combat Move - Hisaichi 1 Infantry moved from E.Shansi to Shansi 1 Infantry moved from E.Shansi to Hopeh 3 Infantrys moved from Peking to Tientsin 2 S.Subs moved from sz67 to sz58 1 Carrier and 2 Destroyers moved from sz69 to sz60 Place Units - Hisaichi 1 Bunker, 4 Infantrys and 4 Tanks placed in Seoul 1 Bunker and 3 Infantrys placed in Tientsin 3 Infantrys placed in Peking 6 Infantrys placed in Hongkong 3 Infantrys placed in S.Borneo Hisaichi undo move 5. 3 Infantrys placed in Malaya Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Hisaichi : -1.17 Chinese : 0.67 -
TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Thai 2 Transports moved from sz66 to sz60 Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 1 Elite and 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - British 1 Tank moved from Thailand to Frenchindochina British take Frenchindochina from Hisaichi 1 Tank moved from Frenchindochina to N.French I. 16 Tanks moved from Thailand to Phuket 1 Fighter moved from Burma to Phuket 1 Infantry moved from Burma to N.French I. 1 Infantry moved from Burma to Chunking 1 Marine moved from Burma to Chunking 1 Infantry moved from Burma to N.French I. 1 Infantry moved from Burma to Thailand 1 Infantry moved from W.Chunking to N.Chunking 3 Mech.Infs moved from Bengal to Phuket 1 Tank moved from Bengal to N.Chunking 1 Tank moved from Bengal to Chunking 1 Elite and 5 Infantrys moved from Bengal to Burma 2 Tanks moved from W.Tibet to Bengal 4 Infantrys moved from E.India to Bengal 7 Infantrys and 1 Marine moved from C.India to E.India 3 Mech.Infs moved from Dheli to Bengal Purchase Units - British British buy 8 Infantrys, 2 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - British Battle in N.Chunking British attack with 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Chunking British win, taking N.Chunking from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Chunking British attack with 1 Infantry, 1 Marine and 1 Tank Yamamoto defend with 1 Infantry British roll dice for 1 Infantry, 1 Marine and 1 Tank in Chunking, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Chunking British win, taking Chunking from Yamamoto with 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Phuket British attack with 1 Fighter, 3 Mech.Infs and 16 Tanks Thai defend with 1 AAGun, 1 Elite, 1 Factory and 9 Infantrys AA fire in Phuket : 0/1 hits, 0.17 expected hits British roll dice for 1 Fighter, 3 Mech.Infs and 16 Tanks in Phuket, round 2 : 11/20 hits, 9.50 expected hits Thai roll dice for 1 Elite and 9 Infantrys in Phuket, round 2 : 3/10 hits, 3.33 expected hits 9 Infantrys owned by the Thai, 1 Elite owned by the Thai and 3 Mech.Infs owned by the British lost in Phuket British captures 11PUs while taking Thai capital British win, taking Phuket from Thai with 1 Fighter and 16 Tanks remaining. Battle score for attacker is 7 Casualties for British: 3 Mech.Infs Casualties for Thai: 1 Elite and 9 Infantrys Battle in N.French I. British attack with 2 Infantrys and 1 Tank Yamamoto defend with 1 Infantry British roll dice for 2 Infantrys and 1 Tank in N.French I., round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in N.French I., round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys and 1 Tank in N.French I., round 3 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in N.French I., round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in N.French I. British win, taking N.French I. from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - British 1 Fighter moved from Phuket to Burma Place Units - British 2 Tanks placed in Bengal 2 Tanks placed in W.Tibet 2 Mech.Infs placed in Dheli 8 Infantrys placed in Calcutta Turn Complete - British British collect 57 PUs; end with 68 PUsCombat Hit Differential Summary :
British : 1.17 Hisaichi : -0.33 AA fire in Phuket : : -0.17 Yamamoto : -1.00 Thai : -0.33





