@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
dawgoneit v. entek moar trs
-
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys and 2 Infantrys moved from Hainan to sz67 2 EarlyFighters moved from sz60 to N.S 2 EarlyFighters moved from S.Borneo to N.S 1 Infantry moved from E.Borneo to sz69 1 Infantry moved from sz69 to N.B Yamamoto take N.B from British 2 Artillerys and 2 Infantrys moved from Davao to sz70 2 Artillerys and 2 Infantrys moved from sz70 to Halma 1 Tank moved from W.Borneo to sz60 1 Tank moved from sz60 to N.S 2 Bombers moved from S.Borneo to N.S 6 Transports moved from sz60 to sz74 1 Infantry moved from Hainan to sz67 2 Artillerys, 2 B.Transports and 3 Infantrys moved from sz67 to sz60 3 Infantrys moved from sz60 to N.S 2 Artillerys moved from sz60 to N.S 8 Infantrys moved from S.Japan to sz78 2 B.Transports and 8 Infantrys moved from sz78 to sz71 4 Infantrys moved from sz71 to Samar 4 Infantrys moved from sz71 to Mindor 1 EarlyFighter moved from sz72 to Samar 1 EarlyFighter moved from sz72 to Mindor 3 Destroyers moved from sz78 to sz16 3 Destroyers moved from sz16 to sz7 1 Submarine moved from sz76 to sz7 1 Artillery, 3 Infantrys and 1 Tank moved from Quingdao to Irkutsk 2 Infantrys moved from Shangsi to N.Shangsi 1 Infantry moved from N.French I. to Chunking Yamamoto take Chunking from Chinese Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank Anzac defend with 2 Infantrys and 2 Tanks; Dutch defend with 1 Artillery and 3 Infantrys Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank in N.S, round 2 : 5/12 hits, 4.67 expected hits Dutch roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in N.S, round 2 : 4/8 hits, 3.00 expected hits 2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in N.S Yamamoto roll dice for 1 Artillery, 2 Bombers, 4 EarlyFighters and 1 Tank in N.S, round 3 : 4/8 hits, 3.50 expected hits Dutch roll dice for 1 Artillery and 2 Tanks in N.S, round 3 : 1/3 hits, 1.33 expected hits 2 Tanks owned by the Anzac, 1 Artillery owned by the Dutch and 1 Artillery owned by the Yamamoto lost in N.S Yamamoto win, taking N.S from Dutch with 2 Bombers, 4 EarlyFighters and 1 Tank remaining. Battle score for attacker is 10 Casualties for Yamamoto: 2 Artillerys and 3 Infantrys Casualties for Anzac: 2 Infantrys and 2 Tanks Casualties for Dutch: 1 Artillery and 3 Infantrys Battle in Halma Yamamoto attack with 2 Artillerys and 2 Infantrys Dutch defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Halma, round 2 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Halma Yamamoto win, taking Halma from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Irkutsk Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Irkutsk, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Yamamoto win, taking Irkutsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Mindor Yamamoto attack with 1 EarlyFighter and 4 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Mindor, round 2 : 2/5 hits, 1.00 expected hits Americans roll dice for 2 Infantrys in Mindor, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Americans lost in Mindor Yamamoto win, taking Mindor from Americans with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Battle in Samar Yamamoto attack with 1 EarlyFighter and 4 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Samar, round 2 : 1/5 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Samar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar Yamamoto win, taking Samar from Americans with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 1 EarlyFighter moved from Samar to sz72 1 EarlyFighter moved from Mindor to sz72 3 Infantrys moved from Tokyo to S.Japan 1 Artillery, 1 Elite and 5 Infantrys moved from S.Japan to sz74 1 Artillery moved from Naha to sz74 2 Infantrys moved from Nagasaki to sz74 2 Artillerys, 1 Elite and 7 Infantrys moved from sz74 to Kichedung 2 Bombers moved from N.S to S.Borneo 3 EarlyFighters moved from N.S to sz60 1 EarlyFighter moved from N.S to Malaya Place Units - Yamamoto 2 Artillerys and 2 Infantrys placed in Davao 1 Factory placed in Kwangsi 2 B.Transports and 2 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Yamamoto : 1.00 Americans : 0.00 Russians : -0.33 Dutch : 0.33 -
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys and 2 Infantrys moved from Hainan to sz67 2 EarlyFighters moved from sz60 to N.S 2 EarlyFighters moved from S.Borneo to N.S 1 Infantry moved from E.Borneo to sz69 1 Infantry moved from sz69 to N.B Yamamoto take N.B from British 2 Artillerys and 2 Infantrys moved from Davao to sz70 2 Artillerys and 2 Infantrys moved from sz70 to Halma 1 Tank moved from W.Borneo to sz60 1 Tank moved from sz60 to N.S 2 Bombers moved from S.Borneo to N.S 6 Transports moved from sz60 to sz74 1 Infantry moved from Hainan to sz67 2 Artillerys, 2 B.Transports and 3 Infantrys moved from sz67 to sz60 3 Infantrys moved from sz60 to N.S 2 Artillerys moved from sz60 to N.S 8 Infantrys moved from S.Japan to sz78 2 B.Transports and 8 Infantrys moved from sz78 to sz71 4 Infantrys moved from sz71 to Samar 4 Infantrys moved from sz71 to Mindor 1 EarlyFighter moved from sz72 to Samar 1 EarlyFighter moved from sz72 to Mindor 3 Destroyers moved from sz78 to sz16 3 Destroyers moved from sz16 to sz7 1 Submarine moved from sz76 to sz7 1 Artillery, 3 Infantrys and 1 Tank moved from Quingdao to Irkutsk 2 Infantrys moved from Shangsi to N.Shangsi 1 Infantry moved from N.French I. to Chunking Yamamoto take Chunking from Chinese Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank Anzac defend with 2 Infantrys and 2 Tanks; Dutch defend with 1 Artillery and 3 Infantrys Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank in N.S, round 2 : 5/12 hits, 4.67 expected hits Dutch roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in N.S, round 2 : 4/8 hits, 3.00 expected hits 2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in N.S Yamamoto roll dice for 1 Artillery, 2 Bombers, 4 EarlyFighters and 1 Tank in N.S, round 3 : 4/8 hits, 3.50 expected hits Dutch roll dice for 1 Artillery and 2 Tanks in N.S, round 3 : 1/3 hits, 1.33 expected hits 2 Tanks owned by the Anzac, 1 Artillery owned by the Dutch and 1 Artillery owned by the Yamamoto lost in N.S Yamamoto win, taking N.S from Dutch with 2 Bombers, 4 EarlyFighters and 1 Tank remaining. Battle score for attacker is 10 Casualties for Yamamoto: 2 Artillerys and 3 Infantrys Casualties for Anzac: 2 Infantrys and 2 Tanks Casualties for Dutch: 1 Artillery and 3 Infantrys Battle in Halma Yamamoto attack with 2 Artillerys and 2 Infantrys Dutch defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Halma, round 2 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Halma Yamamoto win, taking Halma from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Irkutsk Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Irkutsk, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Yamamoto win, taking Irkutsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Mindor Yamamoto attack with 1 EarlyFighter and 4 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Mindor, round 2 : 2/5 hits, 1.00 expected hits Americans roll dice for 2 Infantrys in Mindor, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Americans lost in Mindor Yamamoto win, taking Mindor from Americans with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Battle in Samar Yamamoto attack with 1 EarlyFighter and 4 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Samar, round 2 : 1/5 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Samar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar Yamamoto win, taking Samar from Americans with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 1 EarlyFighter moved from Samar to sz72 1 EarlyFighter moved from Mindor to sz72 3 Infantrys moved from Tokyo to S.Japan 1 Artillery, 1 Elite and 5 Infantrys moved from S.Japan to sz74 1 Artillery moved from Naha to sz74 2 Infantrys moved from Nagasaki to sz74 2 Artillerys, 1 Elite and 7 Infantrys moved from sz74 to Kichedung 2 Bombers moved from N.S to S.Borneo 3 EarlyFighters moved from N.S to sz60 1 EarlyFighter moved from N.S to Malaya Place Units - Yamamoto 2 Artillerys and 2 Infantrys placed in Davao 1 Factory placed in Kwangsi 2 B.Transports and 2 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 66 PUs; end with 66 PUs Turning on Edit Mode EDIT: Adding units owned by Yamamoto to sz72: 1 Battleship and 6 Destroyers EDIT: Removing units owned by Yamamoto from sz76: 1 Battleship and 6 Destroyers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Yamamoto : 1.00 Americans : 0.00 Russians : -0.33 Dutch : 0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 2 Artillerys, 1 Infantry and 4 Tanks moved from Gansu to Szechwan 2 EarlyFighters, 1 Fighter and 2 Mech.Infs moved from Tsingnan to Szechwan 2 Mech.Infs moved from Xining to Gansu 2 Mech.Infs moved from Gansu to Szechwan 1 Fighter moved from Xining to Szechwan 2 Tanks moved from Xining to Sikang 1 Tank moved from Ming Jong to Sikang Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 1 Elite, 3 Infantrys, 1 Marine, 2 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in Sikang Chinese attack with 3 Tanks Hisaichi defend with 1 Tank Chinese roll dice for 3 Tanks in Sikang, round 2 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 3 Tanks remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Szechwan Chinese attack with 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks Hisaichi defend with 10 Tanks Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks in Szechwan, round 2 : 2/15 hits, 6.00 expected hits Hisaichi roll dice for 10 Tanks in Szechwan, round 2 : 4/10 hits, 5.00 expected hits 1 Mech.Inf owned by the Chinese, 2 Tanks owned by the Hisaichi, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Szechwan Chinese roll dice for 2 EarlyFighters, 2 Fighters, 3 Mech.Infs and 4 Tanks in Szechwan, round 3 : 4/11 hits, 4.67 expected hits Hisaichi roll dice for 8 Tanks in Szechwan, round 3 : 3/8 hits, 4.00 expected hits 3 Mech.Infs owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan Chinese roll dice for 2 EarlyFighters, 2 Fighters and 4 Tanks in Szechwan, round 4 : 6/8 hits, 3.67 expected hits Hisaichi roll dice for 4 Tanks in Szechwan, round 4 : 1/4 hits, 2.00 expected hits 1 EarlyFighter owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 12 Casualties for Chinese: 2 Artillerys, 1 EarlyFighter, 1 Infantry and 4 Mech.Infs Casualties for Hisaichi: 10 Tanks Non Combat Move - Chinese 1 EarlyFighter and 2 Fighters moved from Szechwan to Gansu 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 2 Artillerys and 1 Infantry moved from Yecheng to Quyan 2 Artillerys and 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Elite, 3 Infantrys, 1 Marine and 1 Tank placed in Xining 2 Mech.Infs and 2 Tankettes placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Hisaichi : -3.50 Chinese : -2.83 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 2 Artillerys, 1 Infantry and 4 Tanks moved from Gansu to Szechwan 2 EarlyFighters, 1 Fighter and 2 Mech.Infs moved from Tsingnan to Szechwan 2 Mech.Infs moved from Xining to Gansu 2 Mech.Infs moved from Gansu to Szechwan 1 Fighter moved from Xining to Szechwan 2 Tanks moved from Xining to Sikang 1 Tank moved from Ming Jong to Sikang Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 1 Elite, 3 Infantrys, 1 Marine, 2 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in Sikang Chinese attack with 3 Tanks Hisaichi defend with 1 Tank Chinese roll dice for 3 Tanks in Sikang, round 2 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 3 Tanks remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Szechwan Chinese attack with 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks Hisaichi defend with 10 Tanks Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks in Szechwan, round 2 : 2/15 hits, 6.00 expected hits Hisaichi roll dice for 10 Tanks in Szechwan, round 2 : 4/10 hits, 5.00 expected hits 1 Mech.Inf owned by the Chinese, 2 Tanks owned by the Hisaichi, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Szechwan Chinese roll dice for 2 EarlyFighters, 2 Fighters, 3 Mech.Infs and 4 Tanks in Szechwan, round 3 : 4/11 hits, 4.67 expected hits Hisaichi roll dice for 8 Tanks in Szechwan, round 3 : 3/8 hits, 4.00 expected hits 3 Mech.Infs owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan Chinese roll dice for 2 EarlyFighters, 2 Fighters and 4 Tanks in Szechwan, round 4 : 6/8 hits, 3.67 expected hits Hisaichi roll dice for 4 Tanks in Szechwan, round 4 : 1/4 hits, 2.00 expected hits 1 EarlyFighter owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 12 Casualties for Chinese: 2 Artillerys, 1 EarlyFighter, 1 Infantry and 4 Mech.Infs Casualties for Hisaichi: 10 Tanks Non Combat Move - Chinese 1 EarlyFighter and 2 Fighters moved from Szechwan to Gansu 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 2 Artillerys and 1 Infantry moved from Yecheng to Quyan 2 Artillerys and 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Elite, 3 Infantrys, 1 Marine and 1 Tank placed in Xining 2 Mech.Infs and 2 Tankettes placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Dutch from sz56: 2 T.Boats EDIT: Adding units owned by Dutch to sz61: 2 T.Boats EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Hisaichi : -3.50 Chinese : -2.83 -
@Entek skip the dutch
-
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 2 Bombers moved from Phuket to sz64 3 Artillerys moved from Hongkong to sz67 2 Artillerys moved from Macau to sz67 3 Infantrys moved from Hongkong to sz67 2 Infantrys moved from Macau to sz67 5 Artillerys, 5 Infantrys and 5 Transports moved from sz67 to sz73 5 Artillerys and 5 Infantrys moved from sz73 to Thailand 2 Artillerys and 2 Infantrys moved from S.Borneo to sz60 2 Artillerys and 2 Infantrys moved from sz60 to Sumatra Hisaichi take Sumatra from British 1 Infantry moved from Malaya to sz60 1 Battleship, 2 Carriers, 3 Destroyers, 4 EarlyFighters, 1 Infantry, 4 Submarines and 1 Transport moved from sz60 to sz64 1 Infantry moved from sz64 to E.India 2 Tanks moved from Hsingan to Quingdao 1 Tank moved from N.Chunking to W.Chunking Hisaichi take W.Chunking from Chinese 1 Tank moved from W.Chunking to N.Chunking 1 Artillery moved from Hanan to Sian 1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi 1 Tank moved from Peking to Shangsi 2 Tankettes moved from Peking to Shangsi 3 Infantrys moved from Peking to E.Shansi 1 Tank moved from Tientsin to E.Shansi 1 Tankette moved from Tientsin to E.Shansi 1 Artillery and 1 Infantry moved from Tientsin to Hopeh 1 Infantry moved from Korea to sz74 1 Infantry and 1 T.Boat moved from sz74 to sz68 1 Infantry moved from sz68 to Punay Hisaichi take Punay from Americans Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 6 Artillerys, 1 Destroyer, 7 Infantrys, 1 Marine, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - Hisaichi Battle in sz64 Hisaichi attack with 1 Battleship, 2 Bombers, 2 Carriers, 3 Destroyers, 3 EarlyFighters, 4 Submarines and 1 Transport; Yamamoto loiter and taunt British defend with 1 B.Transport, 1 Cruiser, 3 Destroyers, 2 Submarines, 2 T.Boats and 4 Transports Hisaichi roll dice for 4 Submarines in sz64, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 2 Submarines in sz64, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship, 2 Bombers, 2 Carriers, 3 Destroyers, 3 EarlyFighters and 1 Transport in sz64, round 2 : 5/11 hits, 4.33 expected hits British roll dice for 1 B.Transport, 1 Cruiser, 3 Destroyers, 2 T.Boats and 4 Transports in sz64, round 2 : 3/11 hits, 3.17 expected hits Units damaged: 1 Battleship owned by the Hisaichi 1 Carrier owned by the Hisaichi, 3 Transports owned by the British, 2 T.Boats owned by the British and 1 Submarine owned by the Hisaichi lost in sz64 Hisaichi roll dice for 3 Submarines in sz64, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 2 Submarines in sz64, round 3 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship, 2 Bombers, 1 Carrier, 3 Destroyers, 3 EarlyFighters and 1 Transport in sz64, round 3 : 6/10 hits, 4.17 expected hits British roll dice for 1 B.Transport, 1 Cruiser, 3 Destroyers and 1 Transport in sz64, round 3 : 2/6 hits, 2.33 expected hits 2 Submarines owned by the British, 1 B.Transport owned by the British, 1 Transport owned by the British, 1 Destroyer owned by the British, 1 Cruiser owned by the British and 3 Submarines owned by the Hisaichi lost in sz64 Hisaichi roll dice for 1 Battleship, 2 Bombers, 1 Carrier, 3 Destroyers, 3 EarlyFighters and 1 Transport in sz64, round 4 : 6/10 hits, 4.17 expected hits British roll dice for 2 Destroyers in sz64, round 4 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Hisaichi and 2 Destroyers owned by the British lost in sz64 Hisaichi win with 1 Battleship, 2 Bombers, 1 Carrier, 2 Destroyers, 3 EarlyFighters and 1 Transport remaining. Battle score for attacker is 42 Casualties for Hisaichi: 1 Carrier, 1 Destroyer and 4 Submarines Casualties for British: 1 B.Transport, 1 Cruiser, 3 Destroyers, 2 Submarines, 2 T.Boats and 4 Transports Battle in E.India Battle in Thailand Hisaichi attack with 5 Artillerys and 5 Infantrys British defend with 4 Artillerys and 3 Infantrys Hisaichi roll dice for 5 Artillerys and 5 Infantrys in Thailand, round 2 : 5/10 hits, 3.33 expected hits British roll dice for 4 Artillerys and 3 Infantrys in Thailand, round 2 : 1/7 hits, 2.33 expected hits 2 Artillerys owned by the British, 3 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Thailand Hisaichi roll dice for 5 Artillerys and 4 Infantrys in Thailand, round 3 : 0/9 hits, 3.00 expected hits British roll dice for 2 Artillerys in Thailand, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Thailand Hisaichi roll dice for 5 Artillerys and 3 Infantrys in Thailand, round 4 : 1/8 hits, 2.67 expected hits British roll dice for 2 Artillerys in Thailand, round 4 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the British lost in Thailand Hisaichi roll dice for 5 Artillerys and 3 Infantrys in Thailand, round 5 : 3/8 hits, 2.67 expected hits British roll dice for 1 Artillery in Thailand, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Thailand Hisaichi win, taking E.India from British, taking Thailand from British with 5 Artillerys and 3 Infantrys remaining. Battle score for attacker is 18 Casualties for Hisaichi: 2 Infantrys Casualties for British: 4 Artillerys and 3 Infantrys Non Combat Move - Hisaichi 2 Bombers moved from sz64 to Phuket 1 Artillery and 2 Infantrys moved from Kwangsi to Chunking 3 Infantrys moved from Korea to Tientsin 1 Infantry and 1 Tank moved from Seoul to Korea 1 Tank moved from Korea to Tientsin 1 Tankette moved from Seoul to Tientsin 1 Infantry moved from Seoul to Korea 2 EarlyFighters moved from sz64 to Malaya Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in S.Borneo 3 Artillerys and 3 Infantrys placed in Hongkong 1 Artillery and 2 Infantrys placed in Peking 1 Marine and 2 Mech.Infs placed in Tientsin 1 Mech.Inf placed in Seoul 1 Destroyer and 1 Transport placed in sz79 Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Hisaichi : -0.67 British : -2.17 -
TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 1 EarlyFighter moved from Phuket to sz59 5 Infantrys and 1 Marine moved from Phuket to Thailand 1 Destroyer moved from sz73 to sz59 Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in sz59 Thai attack with 1 Destroyer and 1 EarlyFighter British defend with 1 Submarine British roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Submarine in sz59, round 3 : 1/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 3 : 0/2 hits, 0.67 expected hits 1 Destroyer owned by the Thai lost in sz59 1 Submarine owned by the British Submerged Thai win with 1 EarlyFighter remaining. Battle score for attacker is -8 Casualties for Thai: 1 Destroyer Non Combat Move - Thai 1 EarlyFighter moved from sz59 to Celebs Place Units - Thai 1 Elite and 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
British : 0.67 Thai : -1.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 1 Destroyer moved from sz61 to sz66 1 Tankette moved from Calcutta to E.India 1 Mech.Inf moved from Dheli to E.India 1 Tankette moved from Bengal to N.Chunking Chinese take W.Chunking from Hisaichi 1 Tank moved from Bengal to N.Chunking 2 Artillerys moved from S.Tibet to Bengal 1 Infantry moved from N.Tibet to S.Tibet Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 2 Bunkers, 2 Elites, 8 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in N.Chunking British attack with 1 Tank and 1 Tankette Hisaichi defend with 1 Tank British roll dice for 1 Tank and 1 Tankette in N.Chunking, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in N.Chunking, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Tank and 1 Tankette in N.Chunking, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in N.Chunking, round 3 : 1/1 hits, 0.50 expected hits 1 Tankette owned by the British lost in N.Chunking British roll dice for 1 Tank in N.Chunking, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in N.Chunking, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British lost in N.Chunking Hisaichi win with 1 Tank remaining. Battle score for attacker is -9 Casualties for British: 1 Tank and 1 Tankette Battle in E.India British attack with 1 Mech.Inf and 1 Tankette Hisaichi defend with 1 Infantry British roll dice for 1 Mech.Inf and 1 Tankette in E.India, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in E.India, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the British and 1 Infantry owned by the Hisaichi lost in E.India British win, taking E.India from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2 Casualties for British: 1 Tankette Casualties for Hisaichi: 1 Infantry Non Combat Move - British 2 Mech.Infs moved from Dheli to Bengal Place Units - British 1 Bunker and 2 Elites placed in Bengal 2 Tanks placed in W.Tibet 1 Bunker and 8 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli Turn Complete - British British collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
British : -1.83 Hisaichi : 1.17 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 1 Artillery moved from Lambok to sz57 1 Infantry moved from Lambok to sz57 1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz61 1 Artillery and 1 Infantry moved from sz61 to N.S 1 Battleship, 1 Carrier, 1 Submarine and 2 Transports moved from sz61 to sz56 1 Marine moved from Derby to sz50 1 Marine and 1 Transport moved from sz50 to sz57 1 Artillery moved from Lambok to sz57 1 Artillery, 1 Marine and 1 Transport moved from sz57 to sz56 1 Artillery and 1 Marine moved from sz56 to Sumatra 2 Transports moved from sz56 to sz57 1 Submarine moved from sz53 to sz56 1 Infantry and 1 Tank moved from Java to Sumatra 1 Infantry moved from W.Australia to sz50 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery moved from Lambok to sz57 1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56 1 Artillery and 1 Infantry moved from sz56 to Sumatra 1 Artillery moved from Soem to sz50 5 Infantrys moved from W.Australia to sz50 1 Artillery, 5 Infantrys and 3 Transports moved from sz50 to sz56 1 Artillery and 5 Infantrys moved from sz56 to Sumatra 3 Infantrys moved from Soem to sz57 1 Infantry moved from Lambok to sz57 4 Infantrys moved from sz57 to Java 3 Infantrys moved from Lambok to Bali 2 Infantrys moved from Derby to sz49 2 Infantrys and 2 T.Boats moved from sz49 to sz50 2 Infantrys moved from sz50 to Soem 3 Infantrys moved from W.Australia to Derby 3 Infantrys moved from Darwin to Derby 2 Infantrys moved from S.W.Australia to W.Australia 1 Infantry moved from Melbourne to S.W.Australia Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 2 Destroyers, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 3 Artillerys, 7 Infantrys, 1 Marine and 1 Tank Hisaichi defend with 2 Artillerys and 2 Infantrys Anzac roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Sumatra Anzac roll dice for 3 Artillerys, 7 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 2/12 hits, 3.50 expected hits Hisaichi roll dice for 2 Artillerys and 1 Infantry in Sumatra, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sumatra Anzac roll dice for 3 Artillerys, 7 Infantrys, 1 Marine and 1 Tank in Sumatra, round 3 : 5/12 hits, 3.50 expected hits Hisaichi roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sumatra Anzac win, taking Sumatra from Hisaichi with 3 Artillerys, 7 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Artillerys and 2 Infantrys Battle in N.S Anzac attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Tank Anzac roll dice for 1 Artillery and 1 Infantry in N.S, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in N.S, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Artillery and 1 Infantry in N.S, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in N.S, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in N.S Anzac win, taking N.S from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Non Combat Move - Anzac Place Units - Anzac 2 Destroyers and 1 Submarine placed in sz50 1 Transport placed in sz37 Turn Complete - Anzac Anzac collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : -1.33 Yamamoto : -1.00 Anzac : 0.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 3 Infantrys moved from British Columbia to sz6 14 Infantrys moved from Rocky Mt to Canada 1 Infantry moved from N.Canada to sz6 2 B.Transports and 4 Infantrys moved from sz6 to sz5 2 Tanks moved from Anchorage to sz5 1 Infantry moved from Anchorage to sz5 1 B.Transport moved from sz4 to sz5 2 Artillerys moved from Anchorage to sz5 1 Infantry moved from Anchorage to sz5 2 Artillerys moved from Alaska to sz4 2 Infantrys moved from Alaska to sz4 2 Artillerys, 3 B.Transports, 6 Infantrys and 2 Tanks moved from sz5 to sz4 1 Infantry moved from Anchorage to Alaska 3 Destroyers moved from sz4 to sz7 1 Bomber and 2 EarlyFighters moved from Palana to sz7 4 Artillerys, 8 Infantrys and 2 Tanks moved from sz4 to Palana 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz25 to sz20 1 Destroyer moved from sz23 to sz25 Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 Carrier, 2 Destroyers, 4 EarlyFighters and 14 Infantrys; Remaining resources: 1 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Bomber, 3 Destroyers and 2 EarlyFighters Yamamoto defend with 3 Destroyers and 1 Submarine Yamamoto roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Bomber, 3 Destroyers and 2 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 3/3 hits, 1.50 expected hits 1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto, 3 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz7 Americans win with 1 Bomber and 2 Destroyers remaining. Battle score for attacker is 6 Casualties for Americans: 1 Destroyer and 2 EarlyFighters Casualties for Yamamoto: 3 Destroyers and 1 Submarine Non Combat Move - Americans 1 Bomber moved from sz7 to Palana Place Units - Americans 2 Destroyers placed in sz4 14 Infantrys placed in Rocky Mt 1 Carrier placed in sz25 2 EarlyFighters placed in sz25 1 EarlyFighter placed in Hilo 1 EarlyFighter placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 89 PUsCombat Hit Differential Summary :
Yamamoto : 1.33 Americans : 1.67 -
TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 1 Infantry moved from Yakutsk to Angarsk 1 Artillery moved from Yakutsk to Angarsk 1 Infantry moved from Vostok to Angarsk 3 Tanks moved from Jinan to Quingdao 3 Infantrys moved from Belogorsk to Quingdao 1 Infantry moved from Hsingan to Jinan 2 Infantrys and 1 Marine moved from Hsingan to Quingdao 4 Infantrys moved from Manchuria to Hsingan 2 Infantrys and 1 Marine moved from Amursk to Belogorsk 1 Bomber and 1 EarlyFighter moved from Quingdao to Angarsk Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 2 Artillerys, 2 Destroyers and 6 Infantrys; Remaining resources: 1 PUs; Combat - Masaharu Battle in Angarsk Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Angarsk, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Angarsk Masaharu win, taking Angarsk from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 Bomber moved from Angarsk to Quingdao 1 EarlyFighter moved from Angarsk to Quingdao Place Units - Masaharu 2 Destroyers placed in sz16 4 Infantrys placed in Manchuria Masaharu undo move 2. 1 Artillery and 3 Infantrys placed in Manchuria 1 Artillery and 2 Infantrys placed in Amursk 1 Infantry placed in Akina Turn Complete - Masaharu Masaharu collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Masaharu : -0.83 Russians : 0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 1 Infantry moved from Ulaan Ude to Ustkut 1 Artillery and 4 Infantrys moved from Kyzal to Ulaan Ude 2 Tanks moved from Kaask to Ulaan Ude 4 Infantrys moved from Krasnoyarsk to Bratsk 2 Artillerys, 1 Infantry and 1 Marine moved from Kaask to Bratsk 4 Infantrys moved from Achinsk to Krasnoyarsk 1 Tank moved from W.Mongolia to Kaask 1 Infantry moved from Cheng to Quyan Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 6 Infantrys, 2 Marines and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Russians Place Units - Russians 2 Infantrys, 2 Marines and 2 Tanks placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys and 2 Infantrys moved from Davao to sz70 2 Artillerys, 2 B.Transports and 2 Infantrys moved from sz70 to sz59 2 Artillerys and 2 Infantrys moved from sz59 to Java 2 EarlyFighters moved from sz60 to sz59 1 Destroyer moved from sz60 to sz59 1 Infantry moved from N.B to sz69 1 Infantry and 1 T.Boat moved from sz69 to sz59 1 Infantry moved from sz59 to Lambok 3 Infantrys moved from Samar to S 1 B.Transport moved from sz71 to sz70 2 Artillerys and 1 Infantry moved from Halma to sz70 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz70 to sz58 2 Artillerys and 1 Infantry moved from sz58 to Flores Yamamoto take Flores from Dutch 1 Destroyer moved from sz70 to sz58 4 Infantrys moved from Mindor to sz71 1 B.Transport and 3 Infantrys moved from sz71 to sz70 1 Infantry moved from Halma to sz70 4 Infantrys moved from sz70 to Mindanao Yamamoto take Mindanao from Americans 2 Artillerys moved from Kichedung to sz74 2 Infantrys moved from S.Japan to sz74 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz60 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz60 2 Artillerys and 2 Infantrys moved from sz60 to N.S 1 EarlyFighter moved from Malaya to N.S 1 EarlyFighter moved from sz64 to sz66 2 Bombers moved from S.Borneo to sz66 1 Infantry moved from Chunking to W.Chunking Yamamoto take W.Chunking from Chinese 3 Artillerys and 1 Tank moved from N.French I. to Burma 1 Elite moved from Kichedung to sz74 7 Infantrys moved from Kichedung to sz74 1 Elite, 7 Infantrys and 4 Transports moved from sz74 to sz60 1 Elite and 7 Infantrys moved from sz60 to N.S 1 Infantry and 1 T.Boat moved from sz71 to sz70 1 Infantry moved from sz70 to Boho Yamamoto take Boho from Americans 2 Destroyers moved from sz78 to sz7 2 EarlyFighters moved from sz72 to sz7 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Destroyer, 1 EarlyFighter, 1 Fighter, 6 Infantrys, 3 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz66 Yamamoto attack with 2 Bombers and 1 EarlyFighter British defend with 1 Destroyer Yamamoto roll dice for 2 Bombers and 1 EarlyFighter in sz66, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 Destroyer in sz66, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz66 Yamamoto win with 2 Bombers remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 EarlyFighter Casualties for British: 1 Destroyer Battle in sz7 Yamamoto attack with 2 Destroyers and 2 EarlyFighters Americans defend with 2 Destroyers Yamamoto roll dice for 2 Destroyers and 2 EarlyFighters in sz7, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz7 Yamamoto roll dice for 2 Destroyers and 1 EarlyFighter in sz7, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Destroyers and 1 EarlyFighter in sz7, round 4 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz7, round 4 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz7 Yamamoto win with 2 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 EarlyFighter Casualties for Americans: 2 Destroyers Battle in S Yamamoto attack with 3 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 3 Infantrys in S, round 2 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 Infantry in S, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in S Yamamoto win, taking S from Americans with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in sz59 Yamamoto attack with 2 B.Transports, 1 Destroyer, 2 EarlyFighters and 1 T.Boat British defend with 1 Submarine British roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 2 B.Transports, 1 Destroyer, 2 EarlyFighters and 1 T.Boat in sz59, round 2 : 3/4 hits, 1.33 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Yamamoto lost in sz59 Yamamoto win with 2 B.Transports, 2 EarlyFighters and 1 T.Boat remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Destroyer Casualties for British: 1 Submarine Battle in Java Yamamoto attack with 2 Artillerys and 2 Infantrys Anzac defend with 4 Infantrys Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits Anzac roll dice for 4 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto roll dice for 2 Artillerys and 1 Infantry in Java, round 3 : 3/3 hits, 1.00 expected hits Anzac roll dice for 2 Infantrys in Java, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto win, taking Java from Anzac with 2 Artillerys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Casualties for Anzac: 4 Infantrys Battle in N.S Yamamoto attack with 2 Artillerys, 1 EarlyFighter, 1 Elite and 9 Infantrys Anzac defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 1 Elite and 9 Infantrys in N.S, round 2 : 2/13 hits, 3.33 expected hits Anzac roll dice for 1 Artillery and 1 Infantry in N.S, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in N.S Yamamoto win, taking N.S from Anzac with 2 Artillerys, 1 EarlyFighter, 1 Elite and 8 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Artillery and 1 Infantry Battle in Burma Yamamoto attack with 3 Artillerys and 1 Tank British defend with 1 Infantry Yamamoto roll dice for 3 Artillerys and 1 Tank in Burma, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in Burma Yamamoto win, taking Burma from British with 2 Artillerys and 1 Tank remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Artillery Casualties for British: 1 Infantry Battle in Lambok Non Combat Move - Yamamoto 2 EarlyFighters moved from sz59 to sz60 1 Battleship, 1 Carrier and 6 Destroyers moved from sz72 to sz16 1 EarlyFighter moved from sz7 to sz16 1 Artillery and 1 Infantry moved from Bonin to sz78 1 Infantry moved from S.Japan to sz78 1 Artillery, 2 B.Transports and 2 Infantrys moved from sz78 to sz75 2 Tanks moved from Iwo Jima to sz75 1 Artillery, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz75 to sz71 1 Artillery, 2 Infantrys and 2 Tanks moved from sz71 to S 1 EarlyFighter moved from N.S to sz64 2 Bombers moved from sz66 to Phuket Place Units - Yamamoto 3 Mech.Infs placed in Kwangsi 2 Artillerys and 2 Infantrys placed in Davao 1 EarlyFighter, 1 Fighter and 4 Infantrys placed in Tokyo 1 Destroyer and 1 Submarine placed in sz78 Turn Complete - Yamamoto Yamamoto collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
British : 2.00 Yamamoto : 2.00 Americans : -1.33 Anzac : 0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 3 Tanks moved from Sikang to Shangsi 4 Tanks moved from Szechwan to Shangsi 2 Artillerys and 1 Infantry moved from Gansu to Shangsi 1 Elite, 1 Infantry and 1 Marine moved from Gansu to Shangsi 1 EarlyFighter and 2 Fighters moved from Gansu to Shangsi 1 Tank moved from Xining to Gansu 1 Marine moved from Tsingnan to Gansu 1 Elite, 3 Infantrys and 1 Marine moved from Xining to Tsingnan 4 Artillerys and 3 Infantrys moved from Quyan to Ming Jong 2 Mech.Infs moved from Urumal to Tsingnan 2 Tankettes moved from Urumal to Ming Jong Purchase Units - Chinese Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 7 Tanks Hisaichi defend with 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Tank and 2 Tankettes Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 7 Tanks in Shangsi, round 2 : 10/16 hits, 7.00 expected hits Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Tank and 2 Tankettes in Shangsi, round 2 : 2/9 hits, 3.00 expected hits 1 Tank owned by the Hisaichi, 2 Tankettes owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi, 4 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Fighters, 1 Marine and 7 Tanks remaining. Battle score for attacker is 29 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Tank and 2 Tankettes Non Combat Move - Chinese 1 EarlyFighter and 2 Fighters moved from Shangsi to Gansu Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Hisaichi : -1.00 Chinese : 3.00 -
@Entek skip the dutch
-
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 1 unit repaired. 1 Infantry moved from W.Sian to Sikang Hisaichi take Sikang from Chinese 1 Infantry moved from W.Sian to Szechwan Hisaichi take Szechwan from Chinese 1 Infantry moved from Punay to sz68 1 Infantry and 1 T.Boat moved from sz68 to sz69 1 Infantry moved from sz69 to Celebs 1 Artillery and 2 Infantrys moved from Chunking to Burma 5 Artillerys and 3 Infantrys moved from Thailand to Burma 1 Tank moved from N.Chunking to Burma 2 Destroyers moved from sz64 to sz61 1 EarlyFighter moved from sz64 to sz61 1 Battleship moved from sz64 to sz61 2 Bombers moved from Phuket to sz61 2 EarlyFighters moved from Malaya to sz61 2 Artillerys and 2 Infantrys moved from S.Borneo to sz60 5 Transports moved from sz73 to sz60 2 Tanks moved from Malaya to sz60 3 Artillerys moved from Malaya to sz60 3 Artillerys and 2 Tanks moved from sz60 to N.S 2 Artillerys and 2 Infantrys moved from sz60 to N.S 1 Destroyer and 1 Transport moved from sz79 to sz67 1 Artillery and 1 Infantry moved from Hongkong to sz67 1 Artillery and 1 Infantry moved from sz67 to N.French I. 2 Artillerys and 2 Infantrys moved from Hongkong to Kwangtung 1 Artillery and 1 Infantry moved from Hopeh to E.Shansi 1 Artillery and 2 Infantrys moved from Peking to E.Shansi 2 Mech.Infs, 1 Tank and 1 Tankette moved from Tientsin to E.Shansi 3 Infantrys and 1 Marine moved from Tientsin to Hopeh 2 Infantrys moved from Korea to Tientsin 1 Mech.Inf moved from Seoul to Hopeh 1 Infantry moved from Sian to Shansi 1 Artillery moved from Sian to Nanking Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 12 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in sz61 Hisaichi attack with 1 Battleship, 2 Bombers, 2 Destroyers and 3 EarlyFighters Anzac defend with 1 Transport; Dutch defend with 2 T.Boats and 2 Transports Hisaichi roll dice for 1 Battleship, 2 Bombers, 2 Destroyers and 3 EarlyFighters in sz61, round 2 : 6/8 hits, 3.67 expected hits Dutch roll dice for 2 T.Boats and 3 Transports in sz61, round 2 : 0/5 hits, 0.83 expected hits 1 Transport owned by the Anzac, 2 Transports owned by the Dutch and 2 T.Boats owned by the Dutch lost in sz61 Hisaichi win with 1 Battleship, 2 Bombers, 2 Destroyers and 3 EarlyFighters remaining. Battle score for attacker is 28 Casualties for Dutch: 2 T.Boats and 2 Transports Casualties for Anzac: 1 Transport Non Combat Move - Hisaichi 2 Bombers moved from sz61 to Phuket 1 EarlyFighter moved from sz61 to N.S 1 Transport moved from sz64 to sz60 1 Carrier and 1 EarlyFighter moved from sz64 to sz61 1 EarlyFighter moved from sz61 to Malaya Place Units - Hisaichi 3 Infantrys placed in Peking 2 Artillerys and 2 Infantrys placed in S.Borneo 6 Mech.Infs placed in Hongkong Hisaichi undo move 1. 1 Artillery and 2 Infantrys placed in Peking 1 Artillery and 2 Infantrys placed in Tientsin 6 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Hisaichi : 2.33 Dutch : -0.83 -
TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Thai 5 Infantrys and 1 Marine moved from Thailand to Burma 4 Infantrys moved from Phuket to Thailand 1 Elite moved from Phuket to sz73 1 Infantry moved from Phuket to sz73 1 Elite, 1 Infantry and 1 Transport moved from sz73 to sz59 1 Elite and 1 Infantry moved from sz59 to Soem 1 EarlyFighter moved from Celebs to Soem 1 Transport moved from sz60 to sz73 Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Soem Thai attack with 1 EarlyFighter, 1 Elite and 1 Infantry Anzac defend with 2 Infantrys Thai roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Soem, round 2 : 0/3 hits, 1.00 expected hits Dutch roll dice for 2 Infantrys in Soem, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Soem Thai roll dice for 1 EarlyFighter and 1 Elite in Soem, round 3 : 1/2 hits, 0.83 expected hits Dutch roll dice for 2 Infantrys in Soem, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Soem Thai roll dice for 1 EarlyFighter and 1 Elite in Soem, round 4 : 2/2 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Soem, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Soem Thai win, taking Soem from Dutch with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Casualties for Anzac: 2 Infantrys Non Combat Move - Thai 1 EarlyFighter moved from Soem to Celebs Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Thai : 0.33 Dutch : -0.67 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British 1 Mech.Inf moved from E.India to Bengal 1 Infantry moved from S.Tibet to Bengal 2 Tanks moved from W.Tibet to Bengal 3 Mech.Infs moved from Dheli to Bengal 1 Submarine moved from sz6 to sz4 Purchase Units - British British buy 1 Elite, 1 Fighter, 8 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - British Place Units - British 3 Mech.Infs placed in Dheli 2 Tanks placed in W.Tibet 1 Elite and 1 Fighter placed in Bengal 8 Infantrys placed in Calcutta Turn Complete - British British collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 1 Transport moved from sz37 to sz50 4 Infantrys moved from Derby to sz50 3 Infantrys moved from Bali to Java 1 Artillery moved from Sumatra to Java 2 Artillerys, 7 Infantrys, 1 Marine and 1 Tank moved from Sumatra to Java 4 Infantrys moved from sz50 to Flores 2 Transports moved from sz57 to sz50 2 Infantrys moved from W.Australia to sz50 2 Infantrys moved from Derby to sz50 4 Infantrys moved from sz50 to Flores 1 Transport moved from sz56 to sz50 2 Infantrys moved from Derby to sz50 2 Infantrys moved from sz50 to Soem 1 Submarine moved from sz50 to sz57 1 Battleship, 1 Carrier, 2 Submarines and 4 Transports moved from sz56 to sz61 Purchase Units - Anzac Anzac buy 1 Carrier, 1 EarlyFighter and 1 Fighter; Remaining resources: 0 PUs; Combat - Anzac Battle in Flores Anzac attack with 8 Infantrys Yamamoto defend with 2 Artillerys and 1 Infantry Anzac roll dice for 8 Infantrys in Flores, round 2 : 0/8 hits, 1.33 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in Flores, round 2 : 0/3 hits, 1.00 expected hits Anzac roll dice for 8 Infantrys in Flores, round 3 : 0/8 hits, 1.33 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in Flores, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac lost in Flores Anzac roll dice for 7 Infantrys in Flores, round 4 : 1/7 hits, 1.17 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in Flores, round 4 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores Anzac roll dice for 6 Infantrys in Flores, round 5 : 1/6 hits, 1.00 expected hits Yamamoto roll dice for 2 Artillerys in Flores, round 5 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Flores Anzac roll dice for 5 Infantrys in Flores, round 6 : 0/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Flores, round 6 : 0/1 hits, 0.33 expected hits Anzac roll dice for 5 Infantrys in Flores, round 7 : 0/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Flores, round 7 : 0/1 hits, 0.33 expected hits Anzac roll dice for 5 Infantrys in Flores, round 8 : 0/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Flores, round 8 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Flores Anzac roll dice for 4 Infantrys in Flores, round 9 : 1/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Flores, round 9 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Flores Anzac win, taking Flores from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Anzac: 5 Infantrys Casualties for Yamamoto: 2 Artillerys and 1 Infantry Battle in sz61 Anzac attack with 1 Battleship, 1 Carrier, 2 Submarines and 4 Transports Hisaichi defend with 1 Battleship, 1 Carrier, 2 Destroyers and 1 EarlyFighter; Yamamoto defend with 1 EarlyFighter Anzac roll dice for 2 Submarines in sz61, round 2 : 0/2 hits, 0.67 expected hits Anzac roll dice for 1 Battleship, 1 Carrier and 4 Transports in sz61, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz61, round 2 : 3/6 hits, 3.17 expected hits Units damaged: 1 Battleship owned by the Anzac 2 Transports owned by the Anzac lost in sz61 1 Battleship, 1 Carrier, 2 Submarines and 2 Transports retreated to sz56 Hisaichi win with 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is -12 Casualties for Anzac: 2 Transports Battle in Soem Anzac attack with 2 Infantrys Thai defend with 1 Elite Anzac roll dice for 2 Infantrys in Soem, round 2 : 0/2 hits, 0.33 expected hits Thai roll dice for 1 Elite in Soem, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Soem Anzac roll dice for 1 Infantry in Soem, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Elite in Soem, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Soem, round 4 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Elite in Soem, round 4 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Soem, round 5 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Elite in Soem, round 5 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Soem, round 6 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Elite in Soem, round 6 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Soem, round 7 : 1/1 hits, 0.17 expected hits Thai roll dice for 1 Elite in Soem, round 7 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Thai lost in Soem Anzac win, taking Soem from Thai with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Elite Battle in Java Anzac attack with 3 Artillerys, 10 Infantrys, 1 Marine and 1 Tank Yamamoto defend with 2 Artillerys Anzac roll dice for 3 Artillerys, 10 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 5/15 hits, 4.00 expected hits Yamamoto roll dice for 2 Artillerys in Java, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 4 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 2 Artillerys Non Combat Move - Anzac 2 Destroyers moved from sz50 to sz56 1 Infantry moved from S.W.Australia to W.Australia Place Units - Anzac 1 Carrier placed in sz50 1 EarlyFighter and 1 Fighter placed in sz50 Turn Complete - Anzac Anzac collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : -0.17 Yamamoto : 1.33 Anzac : -5.67 Thai : -1.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 4 Artillerys, 11 Infantrys and 5 Tanks moved from Palana to Magadan 1 Destroyer moved from sz4 to sz7 1 Bomber moved from Palana to sz7 1 Destroyer moved from sz4 to sz7 4 Infantrys moved from Alaska to sz4 4 Infantrys moved from sz4 to Palana 1 EarlyFighter and 1 Fighter moved from sz20 to sz7 2 EarlyFighters moved from sz25 to sz20 1 Destroyer moved from sz25 to sz20 1 EarlyFighter moved from San Francisco to sz25 1 EarlyFighter moved from Hilo to sz20 1 EarlyFighter moved from sz20 to sz7 14 Infantrys moved from Canada to N.Canada 14 Infantrys moved from Rocky Mt to Canada 2 Infantrys moved from Portland to Seattle Purchase Units - Americans Americans buy 1 Carrier, 2 Destroyers, 3 EarlyFighters, 14 Infantrys and 1 Submarine; Remaining resources: 1 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Bomber, 2 Destroyers, 2 EarlyFighters and 1 Fighter Yamamoto defend with 2 Destroyers Americans roll dice for 1 Bomber, 2 Destroyers, 2 EarlyFighters and 1 Fighter in sz7, round 2 : 2/6 hits, 2.50 expected hits Yamamoto roll dice for 2 Destroyers in sz7, round 2 : 2/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz7 Americans win with 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 Destroyer and 1 EarlyFighter Casualties for Yamamoto: 2 Destroyers Non Combat Move - Americans 1 Bomber moved from sz7 to Magadan 1 EarlyFighter and 1 Fighter moved from sz7 to Kamchatka 1 Destroyer moved from sz20 to sz8 Place Units - Americans 1 Carrier and 1 EarlyFighter placed in sz25 2 EarlyFighters placed in sz25 2 Destroyers placed in sz4 14 Infantrys placed in Rocky Mt 1 Submarine placed in sz23 Turn Complete - Americans Americans collect 84 PUs; end with 85 PUsCombat Hit Differential Summary :
Yamamoto : 1.00 Americans : -0.50





