TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Anzac
1 unit repaired.
1 Battleship, 1 Carrier, 2 Destroyers, 2 Submarines and 2 Transports moved from sz56 to sz50
1 Submarine moved from sz57 to sz50
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Elite, 7 Infantrys and 2 Tankettes; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
2 Artillerys and 1 Elite placed in W.Australia
3 Infantrys placed in Darwin
4 Infantrys and 2 Tankettes placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Americans
2 Destroyers moved from sz4 to sz8
6 EarlyFighters moved from sz20 to sz8
1 Fighter moved from Kamchatka to sz8
1 EarlyFighter moved from Kamchatka to sz8
1 Bomber moved from Magadan to sz8
3 B.Transports moved from sz4 to sz5
12 Infantrys moved from N.Canada to sz5
1 Transport moved from sz4 to sz5
2 Infantrys moved from N.Canada to sz5
1 Infantry moved from Umnak to sz4
1 Infantry moved from Adak to sz4
3 B.Transports, 14 Infantrys and 1 Transport moved from sz5 to sz4
16 Infantrys moved from sz4 to Palana
14 Infantrys moved from Canada to N.Canada
2 Infantrys moved from Seattle to Canada
14 Infantrys moved from Rocky Mt to Canada
1 Battleship, 3 Carriers, 5 Destroyers and 1 Submarine moved from sz20 to sz8
4 Infantrys moved from Palana to Magadan
Purchase Units - Americans
Americans buy 1 Carrier, 2 Destroyers, 2 EarlyFighters, 14 Infantrys, 1 Mech.Inf and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz8
Americans attack with 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 7 EarlyFighters, 1 Fighter and 1 Submarine
Masaharu defend with 3 Destroyers and 3 Submarines; Yamamoto defend with 2 Destroyers
Americans roll dice for 1 Submarine in sz8, round 2 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 3 Submarines in sz8, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 7 EarlyFighters and 1 Fighter in sz8, round 2 : 5/20 hits, 7.00 expected hits
Masaharu roll dice for 5 Destroyers in sz8, round 2 : 5/5 hits, 2.50 expected hits
1 Submarine owned by the Americans, 3 Submarines owned by the Masaharu, 2 Destroyers owned by the Masaharu and 4 EarlyFighters owned by the Americans lost in sz8
Americans roll dice for 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 3 EarlyFighters and 1 Fighter in sz8, round 3 : 1/16 hits, 5.67 expected hits
Masaharu roll dice for 3 Destroyers in sz8, round 3 : 2/3 hits, 1.50 expected hits
1 Carrier owned by the Americans, 1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz8
Americans roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 7 Destroyers, 2 EarlyFighters and 1 Fighter in sz8, round 4 : 5/14 hits, 5.17 expected hits
Masaharu roll dice for 2 Destroyers in sz8, round 4 : 1/2 hits, 1.00 expected hits
1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz8
Americans win with 1 Battleship, 1 Bomber, 2 Carriers, 6 Destroyers, 2 EarlyFighters and 1 Fighter remaining. Battle score for attacker is -10
Casualties for Americans: 1 Carrier, 1 Destroyer, 5 EarlyFighters and 1 Submarine
Casualties for Masaharu: 3 Destroyers and 3 Submarines
Casualties for Yamamoto: 2 Destroyers
Non Combat Move - Americans
1 Bomber moved from sz8 to Palana
4 EarlyFighters moved from sz25 to sz8
2 EarlyFighters moved from sz8 to Palana
1 Fighter moved from sz8 to Palana
1 Submarine moved from sz23 to sz25
Place Units - Americans
2 Destroyers placed in sz4
1 Carrier and 1 Transport placed in sz25
2 EarlyFighters placed in sz25
14 Infantrys placed in Rocky Mt
1 Mech.Inf placed in San Francisco
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Masaharu : 3.50
Americans : -7.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Masaharu
1 Bomber moved from Quingdao to sz3
1 Destroyer moved from sz16 to sz3
1 Artillery and 3 Infantrys moved from Hsingan to Jinan
1 EarlyFighter moved from Quingdao to Jinan
Purchase Units - Masaharu
Masaharu buy 1 Fighter and 14 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Jinan
Masaharu attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
Russians defend with 2 Infantrys
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.33 expected hits
Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Jinan
Masaharu win, taking Jinan from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 2 Infantrys
Battle in sz3
Masaharu attack with 1 Bomber and 1 Destroyer
British defend with 1 Submarine
British roll dice for 1 Submarine in sz3, round 2 : 1/1 hits, 0.17 expected hits
Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 2 : 1/2 hits, 1.00 expected hits
1 Submarine owned by the British and 1 Destroyer owned by the Masaharu lost in sz3
Masaharu win with 1 Bomber remaining. Battle score for attacker is -2
Casualties for Masaharu: 1 Destroyer
Casualties for British: 1 Submarine
Non Combat Move - Masaharu
1 Bomber moved from sz3 to N.Japan
1 Destroyer, 2 T.Boats and 4 Transports moved from sz1 to sz15
8 Infantrys moved from Akina to sz15
1 Destroyer, 8 Infantrys and 4 Transports moved from sz15 to sz1
8 Infantrys moved from sz1 to Vostok
1 Artillery, 8 Infantrys and 2 Tanks moved from Yakutsk to Vostok
1 Artillery and 2 Infantrys moved from Amursk to Belogorsk
1 Artillery and 2 Infantrys moved from Manchuria to Hsingan
1 EarlyFighter moved from Jinan to Quingdao
Place Units - Masaharu
4 Infantrys placed in Manchuria
3 Infantrys placed in Amursk
1 Fighter and 7 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : 0.83
Masaharu : 0.50
Russians : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Russians
1 Infantry and 1 Marine moved from Ustkut to Angarsk
2 Artillerys and 5 Infantrys moved from Ustkut to Irkutsk
1 EarlyFighter moved from Ulaan Ude to Irkutsk
Purchase Units - Russians
Russians buy 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Irkutsk
Russians attack with 2 Artillerys, 1 EarlyFighter and 5 Infantrys
Yamamoto defend with 1 Artillery, 3 Infantrys and 1 Tank
Russians roll dice for 2 Artillerys, 1 EarlyFighter and 5 Infantrys in Irkutsk, round 2 : 3/8 hits, 2.17 expected hits
Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Irkutsk, round 2 : 1/5 hits, 1.83 expected hits
1 Infantry owned by the Russians and 3 Infantrys owned by the Yamamoto lost in Irkutsk
Russians roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Irkutsk, round 3 : 2/7 hits, 2.00 expected hits
Yamamoto roll dice for 1 Artillery and 1 Tank in Irkutsk, round 3 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Russians, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Irkutsk
Russians win, taking Irkutsk from Yamamoto with 2 Artillerys, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 Infantrys
Casualties for Yamamoto: 1 Artillery, 3 Infantrys and 1 Tank
Battle in Angarsk
Russians attack with 1 Infantry and 1 Marine
Masaharu defend with 1 Infantry
Russians roll dice for 1 Infantry and 1 Marine in Angarsk, round 2 : 0/2 hits, 0.50 expected hits
Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry and 1 Marine in Angarsk, round 3 : 1/2 hits, 0.50 expected hits
Masaharu roll dice for 1 Infantry in Angarsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Angarsk
Russians win, taking Angarsk from Masaharu with 1 Marine remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Irkutsk to Ulaan Ude
2 Infantrys and 2 Marines moved from Tulun to Ulaan Ude
4 Infantrys moved from Bratsk to Ustkut
2 Tanks moved from Kaask to Ulaan Ude
4 Infantrys moved from Kaask to Tulun
4 Infantrys moved from Krasnoyarsk to Bratsk
4 Infantrys moved from Achinsk to Krasnoyarsk
1 Infantry moved from W.Mongolia to Jinquan
Place Units - Russians
1 Elite, 3 Infantrys and 2 Tanks placed in Kaask
4 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Masaharu : 0.33
Yamamoto : 0.33
Russians : 0.83
Test summary from TripleA, engine version: 1.9, time: 10:23:02 PM
Savegame
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Artillerys and 2 Infantrys moved from Davao to sz70
4 Infantrys moved from Mindanao to sz70
1 Infantry moved from Boho to sz70
1 Infantry moved from S to sz70
2 Artillerys, 3 B.Transports and 8 Infantrys moved from sz70 to sz81
2 Artillerys and 8 Infantrys moved from sz81 to New Guinea
1 Infantry moved from Ceram to sz48
1 Infantry moved from sz48 to Sarong
Yamamoto take Sarong from Dutch
1 Infantry moved from Bali to sz59
1 Infantry and 1 T.Boat moved from sz59 to sz58
1 Infantry moved from sz58 to Buru
Yamamoto take Buru from Dutch
3 Mech.Infs moved from Kwangsi to Shangsi
Yamamoto take Shangsi from Chinese
4 Infantrys moved from S.Japan to sz74
4 Infantrys moved from sz74 to Kichedung
2 Destroyers and 2 Submarines moved from sz78 to sz7
3 Infantrys moved from Tokyo to S.Japan
1 Destroyer and 1 Submarine moved from sz68 to sz59
1 Infantry moved from Sumatra to Java
1 Destroyer moved from sz58 to sz57
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 B.Carrier, 2 Destroyers, 2 Infantrys, 3 Mech.Infs and 3 Submarines; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in New Guinea
Yamamoto attack with 2 Artillerys and 8 Infantrys
British defend with 4 Infantrys; Dutch defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 2 Artillerys and 8 Infantrys in New Guinea, round 2 : 2/10 hits, 2.33 expected hits
British roll dice for 1 Artillery and 5 Infantrys in New Guinea, round 2 : 3/6 hits, 2.00 expected hits
3 Infantrys owned by the Yamamoto, 1 Infantry owned by the British and 1 Infantry owned by the Dutch lost in New Guinea
Yamamoto roll dice for 2 Artillerys and 5 Infantrys in New Guinea, round 3 : 3/7 hits, 1.83 expected hits
British roll dice for 1 Artillery and 3 Infantrys in New Guinea, round 3 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Yamamoto and 3 Infantrys owned by the British lost in New Guinea
Yamamoto roll dice for 2 Artillerys and 4 Infantrys in New Guinea, round 4 : 3/6 hits, 1.67 expected hits
British roll dice for 1 Artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Dutch lost in New Guinea
Yamamoto win, taking New Guinea from British with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Yamamoto: 4 Infantrys
Casualties for British: 4 Infantrys
Casualties for Dutch: 1 Artillery and 1 Infantry
Non Combat Move - Yamamoto
2 B.Transports moved from sz58 to sz70
5 Transports moved from sz60 to sz59
1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 1 Fighter moved from sz16 to sz7
Place Units - Yamamoto
1 B.Carrier, 2 Destroyers and 3 Submarines placed in sz78
2 Artillerys and 2 Infantrys placed in Davao
3 Mech.Infs placed in Kwangsi
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Tokyo: 1 Fighter
EDIT: Adding units owned by Yamamoto to sz78: 1 Fighter
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 86 PUs; end with 87 PUs
Combat Hit Differential Summary :
British : 0.33
Yamamoto : 2.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Chinese
2 Mech.Infs moved from S.Mongolia to Shangsi
1 Elite moved from E.Shansi to Shangsi
8 Tanks moved from E.Shansi to Shangsi
1 Marine moved from Szechwan to Sian
1 Tankette moved from Sikang to Sian
1 Elite, 2 Infantrys, 1 Marine and 1 Tankette moved from Sikang to W.Sian
1 EarlyFighter and 2 Fighters moved from Gansu to W.Sian
1 Elite and 5 Infantrys moved from Tsingnan to Gansu
4 Artillerys and 3 Infantrys moved from Nancheng to Sikang
1 Elite and 5 Infantrys moved from Xining to Tsingnan
2 Infantrys moved from Quyan to Gobi
2 Mech.Infs moved from Urumal to Tsingnan
2 Infantrys moved from Urumal to Quyan
Purchase Units - Chinese
Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Sian
Chinese attack with 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 1 Tankette
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 1 Tankette in W.Sian, round 2 : 3/8 hits, 2.83 expected hits
Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter, 1 Elite, 2 Fighters, 1 Infantry, 1 Marine and 1 Tankette remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Shangsi
Chinese attack with 1 Elite, 2 Mech.Infs and 8 Tanks
Yamamoto defend with 3 Mech.Infs
Chinese roll dice for 1 Elite, 2 Mech.Infs and 8 Tanks in Shangsi, round 2 : 8/11 hits, 5.33 expected hits
Yamamoto roll dice for 3 Mech.Infs in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
1 Mech.Inf owned by the Chinese and 3 Mech.Infs owned by the Yamamoto lost in Shangsi
Chinese win, taking Shangsi from Yamamoto with 1 Elite, 1 Mech.Inf and 8 Tanks remaining. Battle score for attacker is 10
Casualties for Chinese: 1 Mech.Inf
Casualties for Yamamoto: 3 Mech.Infs
Battle in Sian
Chinese attack with 1 Marine and 1 Tankette
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Marine and 1 Tankette in Sian, round 2 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Marine and 1 Tankette remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter and 2 Fighters moved from W.Sian to Sikang
Place Units - Chinese
1 Elite and 5 Infantrys placed in Xining
1 Infantry and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33
Yamamoto : 0.00
Chinese : 4.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Hisaichi
6 Mech.Infs moved from Nanking to W.Sian
5 Infantrys moved from Peking to E.Shansi
Hisaichi take E.Shansi from Chinese
1 Artillery moved from Peking to E.Shansi
1 Artillery, 6 Infantrys, 1 Marine and 1 Mech.Inf moved from Hopeh to E.Shansi
1 Tank moved from Tientsin to E.Shansi
2 Tankettes moved from Tientsin to E.Shansi
6 Infantrys moved from Korea to Tientsin
2 Artillerys and 2 Infantrys moved from Kiangsi to Hanan
2 Artillerys moved from Thailand to Burma
1 Infantry moved from Bava to sz59
1 Infantry and 1 T.Boat moved from sz59 to sz58
1 Infantry moved from sz58 to Flores
1 Artillery and 1 Marine moved from S.Borneo to sz60
1 Artillery, 1 Marine and 1 Transport moved from sz60 to sz64
1 Artillery and 1 Marine moved from sz64 to Burma
1 Destroyer and 8 Transports moved from sz64 to sz60
Purchase Units - Hisaichi
Hisaichi buy 2 Destroyers, 1 Factory, 6 Infantrys and 2 S.Subs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in W.Sian
Hisaichi attack with 6 Mech.Infs
Chinese defend with 1 Elite, 1 Infantry, 1 Marine and 1 Tankette
Hisaichi roll dice for 6 Mech.Infs in W.Sian, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 1 Elite, 1 Infantry, 1 Marine and 1 Tankette in W.Sian, round 2 : 1/4 hits, 1.17 expected hits
1 Tankette owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in W.Sian
Hisaichi roll dice for 5 Mech.Infs in W.Sian, round 3 : 0/5 hits, 1.67 expected hits
Chinese roll dice for 1 Elite in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 5 Mech.Infs in W.Sian, round 4 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 Elite in W.Sian, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi and 1 Elite owned by the Chinese lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 4 Mech.Infs remaining. Battle score for attacker is 3
Casualties for Hisaichi: 2 Mech.Infs
Casualties for Chinese: 1 Elite, 1 Infantry, 1 Marine and 1 Tankette
Non Combat Move - Hisaichi
6 Mech.Infs moved from Hongkong to Hanan
Place Units - Hisaichi
3 Infantrys placed in Peking
3 Infantrys placed in Tientsin
1 Factory placed in Malaya
2 Destroyers and 2 S.Subs placed in sz60
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33
Chinese : 0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Thai
6 Infantrys moved from Thailand to Burma
1 Marine moved from Phuket to Thailand
5 Infantrys moved from Phuket to Thailand
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Thai
1 T.Boat and 1 Transport moved from sz73 to sz60
Place Units - Thai
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - British
2 Tanks moved from W.Tibet to Bengal
3 Mech.Infs moved from Dheli to Bengal
1 EarlyFighter and 1 Fighter moved from Bengal to sz64
12 Infantrys moved from Calcutta to C.India
1 Marine moved from Calcutta to C.India
4 Artillerys moved from Calcutta to C.India
1 Tank moved from Calcutta to E.India
Purchase Units - British
British buy 1 Bunker, 5 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in sz64
British attack with 1 EarlyFighter and 1 Fighter
Hisaichi defend with 1 Transport
British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 2 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Transport in sz64, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 3 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Transport in sz64, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 4 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Transport in sz64, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 5 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Transport in sz64, round 5 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Hisaichi lost in sz64
British win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Transport
Non Combat Move - British
1 EarlyFighter and 1 Fighter moved from sz64 to Bengal
10 Infantrys moved from Calcutta to C.India
Place Units - British
1 Bunker and 2 Tanks placed in Bengal
2 Tanks placed in W.Tibet
3 Mech.Infs placed in Dheli
5 Infantrys and 1 Marine placed in Calcutta
Turn Complete - British
British collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : -2.33
Hisaichi : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Anzac
3 Infantrys moved from Darwin to Derby
6 Transports moved from sz50 to sz37
2 Tankettes moved from Melbourne to W.Australia
4 Infantrys moved from Melbourne to sz37
4 Infantrys moved from sz37 to W.Australia
Purchase Units - Anzac
Anzac buy 2 Destroyers and 1 Fighter; Remaining resources: 0 PUs;
Non Combat Move - Anzac
1 Infantry moved from W.Australia to sz50
1 Infantry and 1 T.Boat moved from sz50 to sz49
1 Infantry moved from sz49 to Moresby
1 EarlyFighter and 1 Fighter moved from sz50 to Moresby
Place Units - Anzac
2 Destroyers and 1 Fighter placed in sz50
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Americans
1 unit repaired.
1 Battleship, 2 Carriers, 6 Destroyers and 4 EarlyFighters moved from sz8 to sz7
2 Destroyers moved from sz4 to sz7
1 Bomber moved from Palana to sz7
1 Fighter moved from Palana to sz7
2 EarlyFighters moved from Palana to sz7
1 Artillery and 1 Infantry moved from Hilo to sz25
1 Artillery, 3 Carriers, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport moved from sz25 to sz20
1 Artillery and 1 Infantry moved from sz20 to Wake
1 Mech.Inf moved from San Francisco to Seattle
14 Infantrys moved from Rocky Mt to Canada
16 Infantrys moved from Canada to N.Canada
3 B.Transports moved from sz4 to sz5
1 Transport moved from sz4 to sz5
1 Infantry moved from Amchitka to sz4
1 Infantry moved from Kiska to sz4
14 Infantrys moved from N.Canada to sz5
3 B.Transports, 14 Infantrys and 1 Transport moved from sz5 to sz4
16 Infantrys moved from sz4 to Palana
16 Infantrys moved from Palana to Magadan
4 Artillerys, 15 Infantrys and 5 Tanks moved from Magadan to Yakutsk
Purchase Units - Americans
Americans buy 3 Destroyers, 4 EarlyFighters and 14 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz7
Americans attack with 1 Battleship, 1 Bomber, 2 Carriers, 8 Destroyers, 6 EarlyFighters and 1 Fighter
Yamamoto defend with 1 Battleship, 1 Carrier, 5 Destroyers, 1 EarlyFighter, 1 Fighter and 2 Submarines
Yamamoto roll dice for 2 Submarines in sz7, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 8 Destroyers, 6 EarlyFighters and 1 Fighter in sz7, round 2 : 5/19 hits, 6.83 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 1 EarlyFighter and 1 Fighter in sz7, round 2 : 5/9 hits, 4.83 expected hits
2 Carriers owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Destroyer owned by the Yamamoto, 3 EarlyFighters owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz7
Americans roll dice for 1 Battleship, 1 Bomber, 8 Destroyers, 3 EarlyFighters and 1 Fighter in sz7, round 3 : 4/14 hits, 5.50 expected hits
Yamamoto roll dice for 1 Battleship, 1 Carrier, 4 Destroyers and 1 Fighter in sz7, round 3 : 5/7 hits, 3.83 expected hits
2 Destroyers owned by the Americans, 4 Destroyers owned by the Yamamoto and 3 EarlyFighters owned by the Americans lost in sz7
Americans roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 1 Fighter in sz7, round 4 : 1/9 hits, 3.83 expected hits
Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Fighter in sz7, round 4 : 2/3 hits, 1.83 expected hits
1 Fighter owned by the Americans, 1 Bomber owned by the Americans and 1 Carrier owned by the Yamamoto lost in sz7
Americans roll dice for 1 Battleship and 6 Destroyers in sz7, round 5 : 3/7 hits, 2.67 expected hits
Yamamoto roll dice for 1 Battleship and 1 Fighter in sz7, round 5 : 2/2 hits, 1.33 expected hits
2 Destroyers owned by the Americans, 1 Battleship owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz7
Americans win with 1 Battleship and 4 Destroyers remaining. Battle score for attacker is -28
Casualties for Americans: 1 Bomber, 2 Carriers, 4 Destroyers, 6 EarlyFighters and 1 Fighter
Casualties for Yamamoto: 1 Battleship, 1 Carrier, 5 Destroyers, 1 EarlyFighter, 1 Fighter and 2 Submarines
Battle in Yakutsk
Americans attack with 4 Artillerys, 15 Infantrys and 5 Tanks
Masaharu defend with 1 Infantry
Americans roll dice for 4 Artillerys, 15 Infantrys and 5 Tanks in Yakutsk, round 2 : 11/24 hits, 7.00 expected hits
Masaharu roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Yakutsk
Americans win, taking Yakutsk from Masaharu with 4 Artillerys, 15 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Non Combat Move - Americans
Place Units - Americans
14 Infantrys placed in Rocky Mt
2 EarlyFighters placed in Hilo
2 EarlyFighters placed in Pearl Harbor
2 Destroyers placed in sz4
1 Destroyer placed in sz23
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Masaharu : -0.33
Yamamoto : 2.83
Americans : -1.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Masaharu
1 Destroyer moved from sz1 to sz7
1 Fighter moved from Akina to sz7
1 Bomber moved from N.Japan to sz7
1 EarlyFighter moved from Quingdao to sz7
4 Transports moved from sz1 to sz7
2 Infantrys moved from Akina to sz15
2 Infantrys and 2 T.Boats moved from sz15 to sz1
2 Infantrys moved from sz1 to Vostok
2 Artillerys and 2 Tanks moved from Vostok to Quingdao
1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
1 Artillery and 1 Infantry moved from Jinan to Quingdao
5 Infantrys moved from Vostok to Quingdao
5 Infantrys moved from Manchuria to Hsingan
3 Infantrys moved from Amursk to Belogorsk
Purchase Units - Masaharu
Masaharu buy 2 Destroyers, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in sz7
Masaharu attack with 1 Bomber, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 4 Transports
Americans defend with 1 Battleship and 4 Destroyers
Masaharu roll dice for 1 Bomber, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 4 Transports in sz7, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 Battleship and 4 Destroyers in sz7, round 2 : 2/5 hits, 2.67 expected hits
1 Destroyer owned by the Americans and 2 Transports owned by the Masaharu lost in sz7
Masaharu roll dice for 1 Bomber, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 2 Transports in sz7, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 Battleship and 3 Destroyers in sz7, round 3 : 3/4 hits, 2.17 expected hits
2 Destroyers owned by the Americans, 1 EarlyFighter owned by the Masaharu and 2 Transports owned by the Masaharu lost in sz7
Masaharu roll dice for 1 Bomber, 1 Destroyer and 1 Fighter in sz7, round 4 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 Battleship and 1 Destroyer in sz7, round 4 : 2/2 hits, 1.17 expected hits
1 Destroyer owned by the Americans, 1 Battleship owned by the Americans, 1 Destroyer owned by the Masaharu and 1 Fighter owned by the Masaharu lost in sz7
Masaharu win with 1 Bomber remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Destroyer, 1 EarlyFighter, 1 Fighter and 4 Transports
Casualties for Americans: 1 Battleship and 4 Destroyers
Non Combat Move - Masaharu
1 Bomber moved from sz7 to Akina
Place Units - Masaharu
2 Destroyers and 1 Transport placed in sz15
4 Infantrys placed in Manchuria
2 Infantrys and 1 Marine placed in Amursk
Turn Complete - Masaharu
Masaharu collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Masaharu : -0.17
Americans : 1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Russians
1 Infantry and 1 Marine moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Ulaan Ude to Jinan
2 Artillerys and 2 Infantrys moved from Irkutsk to Ulaan Ude
1 Marine moved from Angarsk to Ustkut
1 Infantry moved from Ustkut to Angarsk
1 Infantry moved from Ustkut to Irkutsk
2 Infantrys moved from Ustkut to Ulaan Ude
4 Infantrys moved from Tulun to Ulaan Ude
4 Infantrys moved from Bratsk to Ustkut
1 Infantry moved from Jinquan to Kyzal
2 Tanks moved from Kaask to Ulaan Ude
1 Elite and 3 Infantrys moved from Kaask to Kyzal
4 Infantrys moved from Krasnoyarsk to Bratsk
4 Infantrys moved from Achinsk to Krasnoyarsk
Purchase Units - Russians
Russians buy 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 1 EarlyFighter, 1 Infantry and 1 Marine
Masaharu defend with 1 Infantry
Russians roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 2 : 0/3 hits, 0.83 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 3 : 0/3 hits, 0.83 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Jinan
Russians roll dice for 1 EarlyFighter and 1 Marine in Jinan, round 4 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 1 Marine in Jinan, round 5 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 1 Marine in Jinan, round 6 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Jinan to Ulaan Ude
Place Units - Russians
1 Elite, 3 Infantrys and 2 Tanks placed in Kaask
4 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu : -0.67
Russians : -2.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Artillerys and 4 Infantrys moved from New Guinea to Moresby
2 EarlyFighters moved from sz59 to Moresby
2 Bombers moved from S.Borneo to Moresby
3 Mech.Infs moved from Kwangsi to Sian
2 Artillerys and 1 Infantry moved from Davao to sz70
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz70 to sz81
2 Artillerys and 1 Infantry moved from sz81 to S.G
Yamamoto take S.G from British
1 Infantry moved from Davao to sz70
1 Infantry moved from S to sz70
1 B.Transport and 2 Infantrys moved from sz70 to sz81
2 Infantrys moved from sz81 to Nayumo
Yamamoto take Nayumo from Dutch
2 B.Transports moved from sz81 to sz70
2 Artillerys moved from Java to sz59
2 Infantrys moved from Java to sz59
1 Artillery moved from Soem to sz59
1 Elite moved from Java to sz59
3 Artillerys, 1 Elite, 2 Infantrys and 3 Transports moved from sz59 to sz73
3 Artillerys, 1 Elite and 2 Infantrys moved from sz73 to Thailand
4 Infantrys moved from Kichedung to Nanking
1 B.Carrier, 2 Destroyers, 1 Fighter and 3 Submarines moved from sz78 to sz7
3 Infantrys moved from S.Japan to sz74
3 Infantrys moved from sz74 to Kichedung
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 3 Destroyers, 2 Fighters, 2 Infantrys, 3 Mech.Infs, 2 Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Sian
Yamamoto attack with 3 Mech.Infs
Chinese defend with 1 Marine and 1 Tankette
Yamamoto roll dice for 3 Mech.Infs in Sian, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Marine and 1 Tankette in Sian, round 2 : 1/2 hits, 0.50 expected hits
1 Tankette owned by the Chinese, 1 Mech.Inf owned by the Yamamoto and 1 Marine owned by the Chinese lost in Sian
Yamamoto win, taking Sian from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Mech.Inf
Casualties for Chinese: 1 Marine and 1 Tankette
Battle in Moresby
Yamamoto attack with 2 Artillerys, 2 Bombers, 2 EarlyFighters and 4 Infantrys
British defend with 1 AAGun, 1 Factory and 3 Infantrys; Anzac defend with 1 EarlyFighter, 1 Fighter and 1 Infantry
AA fire in Moresby : 1/4 hits, 0.67 expected hits
1 EarlyFighter owned by the Yamamoto lost in Moresby
Yamamoto roll dice for 2 Artillerys, 2 Bombers, 1 EarlyFighter and 4 Infantrys in Moresby, round 2 : 4/9 hits, 3.33 expected hits
British roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Moresby, round 2 : 3/6 hits, 2.50 expected hits
1 Infantry owned by the Anzac, 3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Moresby
Yamamoto roll dice for 2 Artillerys, 2 Bombers, 1 EarlyFighter and 1 Infantry in Moresby, round 3 : 3/6 hits, 2.67 expected hits
British roll dice for 1 EarlyFighter and 1 Fighter in Moresby, round 3 : 1/2 hits, 1.17 expected hits
1 EarlyFighter owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Fighter owned by the Anzac lost in Moresby
Yamamoto win, taking Moresby from British with 2 Artillerys, 2 Bombers and 1 EarlyFighter remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 EarlyFighter and 4 Infantrys
Casualties for Anzac: 1 EarlyFighter, 1 Fighter and 1 Infantry
Casualties for British: 3 Infantrys
Non Combat Move - Yamamoto
1 EarlyFighter moved from Moresby to New Guinea
2 Bombers moved from Moresby to New Guinea
1 Infantry moved from Sarong to New Guinea
1 T.Boat moved from sz48 to sz81
1 B.Transport, 1 Carrier, 1 Destroyer, 1 Submarine and 3 Transports moved from sz59 to sz81
Place Units - Yamamoto
3 Mech.Infs placed in Kwangsi
2 Artillerys and 2 Infantrys placed in Davao
3 Destroyers and 2 Submarines placed in sz78
2 Fighters and 1 Tank placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : 0.33
AA fire in Moresby : : 0.33
Yamamoto : 2.00
Chinese : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Chinese
1 Elite, 1 Mech.Inf and 8 Tanks moved from Shangsi to E.Shansi
2 Mech.Infs moved from Tsingnan to E.Shansi
1 EarlyFighter and 2 Fighters moved from Sikang to E.Shansi
1 Infantry moved from Gansu to Shangsi
1 Infantry moved from Gansu to Szechwan
4 Artillerys and 3 Infantrys moved from Sikang to W.Sian
Purchase Units - Chinese
Chinese buy 5 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Sian
Chinese attack with 4 Artillerys and 3 Infantrys
Hisaichi defend with 4 Mech.Infs
Chinese roll dice for 4 Artillerys and 3 Infantrys in W.Sian, round 2 : 2/7 hits, 2.33 expected hits
Hisaichi roll dice for 4 Mech.Infs in W.Sian, round 2 : 2/4 hits, 1.33 expected hits
2 Mech.Infs owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in W.Sian
Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 3 : 1/5 hits, 1.67 expected hits
Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 3 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Hisaichi lost in W.Sian
Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 4 : 1/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Mech.Inf in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 16
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 4 Mech.Infs
Battle in E.Shansi
Chinese attack with 1 EarlyFighter, 1 Elite, 2 Fighters, 3 Mech.Infs and 8 Tanks
Hisaichi defend with 2 Artillerys, 11 Infantrys, 1 Marine, 1 Mech.Inf, 1 Tank and 2 Tankettes
Chinese roll dice for 1 EarlyFighter, 1 Elite, 2 Fighters, 3 Mech.Infs and 8 Tanks in E.Shansi, round 2 : 9/15 hits, 7.00 expected hits
Hisaichi roll dice for 2 Artillerys, 11 Infantrys, 1 Marine, 1 Mech.Inf, 1 Tank and 2 Tankettes in E.Shansi, round 2 : 5/18 hits, 5.83 expected hits
1 EarlyFighter owned by the Chinese, 3 Mech.Infs owned by the Chinese, 2 Tankettes owned by the Hisaichi, 7 Infantrys owned by the Hisaichi and 1 Elite owned by the Chinese lost in E.Shansi
Chinese roll dice for 2 Fighters and 8 Tanks in E.Shansi, round 3 : 2/10 hits, 5.00 expected hits
Hisaichi roll dice for 2 Artillerys, 4 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank in E.Shansi, round 3 : 2/9 hits, 3.17 expected hits
2 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in E.Shansi
Chinese roll dice for 2 Fighters and 6 Tanks in E.Shansi, round 4 : 6/8 hits, 4.00 expected hits
Hisaichi roll dice for 2 Artillerys, 2 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank in E.Shansi, round 4 : 5/7 hits, 2.50 expected hits
5 Tanks owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 2 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in E.Shansi
Chinese roll dice for 2 Fighters and 1 Tank in E.Shansi, round 5 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Tank in E.Shansi, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in E.Shansi
Chinese win, taking E.Shansi from Hisaichi with 2 Fighters and 1 Tank remaining. Battle score for attacker is -11
Casualties for Chinese: 1 EarlyFighter, 1 Elite, 3 Mech.Infs and 7 Tanks
Casualties for Hisaichi: 2 Artillerys, 11 Infantrys, 1 Marine, 1 Mech.Inf, 1 Tank and 2 Tankettes
Non Combat Move - Chinese
1 Elite and 3 Infantrys moved from Gansu to N.Shangsi
1 Elite and 2 Infantrys moved from Tsingnan to Sikang
2 Fighters moved from E.Shansi to N.Shangsi
3 Infantrys moved from Tsingnan to Gansu
2 Infantrys moved from Gobi to S.Mongolia
1 Elite and 5 Infantrys moved from Xining to Tsingnan
2 Infantrys moved from Quyan to Gobi
3 Mech.Infs moved from Urumal to S.Mongolia
1 Infantry moved from Urumal to Quyan
Place Units - Chinese
5 Infantrys and 1 Mech.Inf placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33
Chinese : -1.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Hisaichi
3 Infantrys moved from Peking to E.Shansi
6 Mech.Infs moved from Hanan to E.Shansi
2 Artillerys and 2 Infantrys moved from Hanan to W.Sian
1 Infantry moved from Flores to sz58
1 Infantry and 1 T.Boat moved from sz58 to sz48
1 Infantry moved from sz48 to N.G
Hisaichi take N.G from British
Purchase Units - Hisaichi
Hisaichi buy 18 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in E.Shansi
Hisaichi attack with 3 Infantrys and 6 Mech.Infs
Chinese defend with 1 Tank
Hisaichi roll dice for 3 Infantrys and 6 Mech.Infs in E.Shansi, round 2 : 3/9 hits, 3.00 expected hits
Chinese roll dice for 1 Tank in E.Shansi, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in E.Shansi
Hisaichi win, taking E.Shansi from Chinese with 3 Infantrys and 6 Mech.Infs remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Battle in W.Sian
Hisaichi attack with 2 Artillerys and 2 Infantrys
Chinese defend with 4 Artillerys and 1 Infantry
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in W.Sian, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 2 : 3/5 hits, 1.67 expected hits
2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in W.Sian
1 Artillery retreated to Hanan
Chinese win with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is -8
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Non Combat Move - Hisaichi
9 Infantrys moved from Tientsin to Peking
1 Battleship, 1 Carrier, 6 Destroyers, 2 EarlyFighters, 2 S.Subs and 8 Transports moved from sz60 to sz57
Place Units - Hisaichi
6 Infantrys placed in Malaya
6 Infantrys placed in Hongkong
1 Tank and 2 Tankettes placed in Peking
Hisaichi undo move 3.
3 Infantrys placed in Peking
3 Infantrys placed in Tientsin
2 Tanks and 4 Tankettes placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33
Chinese : 0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Thai
5 Infantrys and 1 Marine moved from Thailand to Burma
6 Infantrys moved from Phuket to Thailand
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - British
1 Tank moved from E.India to Bengal
4 Artillerys, 22 Infantrys and 1 Marine moved from C.India to E.India
5 Infantrys and 1 Marine moved from Calcutta to C.India
2 Tanks moved from W.Tibet to Bengal
3 Mech.Infs moved from Dheli to Bengal
1 EarlyFighter, 1 Fighter and 2 Mech.Infs moved from Bengal to W.Chunking
Purchase Units - British
British buy 8 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 1 PUs;
Combat - British
Battle in W.Chunking
British attack with 1 EarlyFighter, 1 Fighter and 2 Mech.Infs
Yamamoto defend with 1 Infantry
British roll dice for 1 EarlyFighter, 1 Fighter and 2 Mech.Infs in W.Chunking, round 2 : 1/4 hits, 1.50 expected hits
Yamamoto roll dice for 1 Infantry in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the British lost in W.Chunking
British win, taking W.Chunking from Yamamoto with 1 EarlyFighter, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is -3
Casualties for British: 1 Mech.Inf
Casualties for Yamamoto: 1 Infantry
Non Combat Move - British
1 EarlyFighter and 1 Fighter moved from W.Chunking to Bengal
Place Units - British
2 Tanks placed in Bengal
2 Tanks placed in W.Tibet
3 Mech.Infs placed in Dheli
8 Infantrys placed in Calcutta
Turn Complete - British
British collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : -0.50
Yamamoto : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Purchase Units - Anzac
Anzac buy 3 Destroyers and 1 Infantry; Remaining resources: 0 PUs;
Place Units - Anzac
1 Infantry placed in Darwin
3 Destroyers placed in sz50
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :