@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
dawgoneit v. entek moar trs
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Anzac 1 unit repaired. 1 Battleship, 1 Carrier, 2 Destroyers, 2 Submarines and 2 Transports moved from sz56 to sz50 1 Submarine moved from sz57 to sz50 Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite, 7 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 2 Artillerys and 1 Elite placed in W.Australia 3 Infantrys placed in Darwin 4 Infantrys and 2 Tankettes placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Americans 2 Destroyers moved from sz4 to sz8 6 EarlyFighters moved from sz20 to sz8 1 Fighter moved from Kamchatka to sz8 1 EarlyFighter moved from Kamchatka to sz8 1 Bomber moved from Magadan to sz8 3 B.Transports moved from sz4 to sz5 12 Infantrys moved from N.Canada to sz5 1 Transport moved from sz4 to sz5 2 Infantrys moved from N.Canada to sz5 1 Infantry moved from Umnak to sz4 1 Infantry moved from Adak to sz4 3 B.Transports, 14 Infantrys and 1 Transport moved from sz5 to sz4 16 Infantrys moved from sz4 to Palana 14 Infantrys moved from Canada to N.Canada 2 Infantrys moved from Seattle to Canada 14 Infantrys moved from Rocky Mt to Canada 1 Battleship, 3 Carriers, 5 Destroyers and 1 Submarine moved from sz20 to sz8 4 Infantrys moved from Palana to Magadan Purchase Units - Americans Americans buy 1 Carrier, 2 Destroyers, 2 EarlyFighters, 14 Infantrys, 1 Mech.Inf and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in sz8 Americans attack with 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 7 EarlyFighters, 1 Fighter and 1 Submarine Masaharu defend with 3 Destroyers and 3 Submarines; Yamamoto defend with 2 Destroyers Americans roll dice for 1 Submarine in sz8, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 3 Submarines in sz8, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 7 EarlyFighters and 1 Fighter in sz8, round 2 : 5/20 hits, 7.00 expected hits Masaharu roll dice for 5 Destroyers in sz8, round 2 : 5/5 hits, 2.50 expected hits 1 Submarine owned by the Americans, 3 Submarines owned by the Masaharu, 2 Destroyers owned by the Masaharu and 4 EarlyFighters owned by the Americans lost in sz8 Americans roll dice for 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 3 EarlyFighters and 1 Fighter in sz8, round 3 : 1/16 hits, 5.67 expected hits Masaharu roll dice for 3 Destroyers in sz8, round 3 : 2/3 hits, 1.50 expected hits 1 Carrier owned by the Americans, 1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz8 Americans roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 7 Destroyers, 2 EarlyFighters and 1 Fighter in sz8, round 4 : 5/14 hits, 5.17 expected hits Masaharu roll dice for 2 Destroyers in sz8, round 4 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz8 Americans win with 1 Battleship, 1 Bomber, 2 Carriers, 6 Destroyers, 2 EarlyFighters and 1 Fighter remaining. Battle score for attacker is -10 Casualties for Americans: 1 Carrier, 1 Destroyer, 5 EarlyFighters and 1 Submarine Casualties for Masaharu: 3 Destroyers and 3 Submarines Casualties for Yamamoto: 2 Destroyers Non Combat Move - Americans 1 Bomber moved from sz8 to Palana 4 EarlyFighters moved from sz25 to sz8 2 EarlyFighters moved from sz8 to Palana 1 Fighter moved from sz8 to Palana 1 Submarine moved from sz23 to sz25 Place Units - Americans 2 Destroyers placed in sz4 1 Carrier and 1 Transport placed in sz25 2 EarlyFighters placed in sz25 14 Infantrys placed in Rocky Mt 1 Mech.Inf placed in San Francisco Turn Complete - Americans Americans collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
Masaharu : 3.50 Americans : -7.17 -
TripleA Turn Summary: Masaharu round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Masaharu 1 Bomber moved from Quingdao to sz3 1 Destroyer moved from sz16 to sz3 1 Artillery and 3 Infantrys moved from Hsingan to Jinan 1 EarlyFighter moved from Quingdao to Jinan Purchase Units - Masaharu Masaharu buy 1 Fighter and 14 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Jinan Masaharu attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys Russians defend with 2 Infantrys Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Casualties for Russians: 2 Infantrys Battle in sz3 Masaharu attack with 1 Bomber and 1 Destroyer British defend with 1 Submarine British roll dice for 1 Submarine in sz3, round 2 : 1/1 hits, 0.17 expected hits Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Masaharu lost in sz3 Masaharu win with 1 Bomber remaining. Battle score for attacker is -2 Casualties for Masaharu: 1 Destroyer Casualties for British: 1 Submarine Non Combat Move - Masaharu 1 Bomber moved from sz3 to N.Japan 1 Destroyer, 2 T.Boats and 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 1 Destroyer, 8 Infantrys and 4 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok 1 Artillery, 8 Infantrys and 2 Tanks moved from Yakutsk to Vostok 1 Artillery and 2 Infantrys moved from Amursk to Belogorsk 1 Artillery and 2 Infantrys moved from Manchuria to Hsingan 1 EarlyFighter moved from Jinan to Quingdao Place Units - Masaharu 4 Infantrys placed in Manchuria 3 Infantrys placed in Amursk 1 Fighter and 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
British : 0.83 Masaharu : 0.50 Russians : 0.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Russians 1 Infantry and 1 Marine moved from Ustkut to Angarsk 2 Artillerys and 5 Infantrys moved from Ustkut to Irkutsk 1 EarlyFighter moved from Ulaan Ude to Irkutsk Purchase Units - Russians Russians buy 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 2 Artillerys, 1 EarlyFighter and 5 Infantrys Yamamoto defend with 1 Artillery, 3 Infantrys and 1 Tank Russians roll dice for 2 Artillerys, 1 EarlyFighter and 5 Infantrys in Irkutsk, round 2 : 3/8 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Irkutsk, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the Russians and 3 Infantrys owned by the Yamamoto lost in Irkutsk Russians roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Irkutsk, round 3 : 2/7 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Irkutsk, round 3 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Irkutsk Russians win, taking Irkutsk from Yamamoto with 2 Artillerys, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 Infantrys Casualties for Yamamoto: 1 Artillery, 3 Infantrys and 1 Tank Battle in Angarsk Russians attack with 1 Infantry and 1 Marine Masaharu defend with 1 Infantry Russians roll dice for 1 Infantry and 1 Marine in Angarsk, round 2 : 0/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry and 1 Marine in Angarsk, round 3 : 1/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Angarsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Angarsk Russians win, taking Angarsk from Masaharu with 1 Marine remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Irkutsk to Ulaan Ude 2 Infantrys and 2 Marines moved from Tulun to Ulaan Ude 4 Infantrys moved from Bratsk to Ustkut 2 Tanks moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Tulun 4 Infantrys moved from Krasnoyarsk to Bratsk 4 Infantrys moved from Achinsk to Krasnoyarsk 1 Infantry moved from W.Mongolia to Jinquan Place Units - Russians 1 Elite, 3 Infantrys and 2 Tanks placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Masaharu : 0.33 Yamamoto : 0.33 Russians : 0.83 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:23:02 PM
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys and 2 Infantrys moved from Davao to sz70 4 Infantrys moved from Mindanao to sz70 1 Infantry moved from Boho to sz70 1 Infantry moved from S to sz70 2 Artillerys, 3 B.Transports and 8 Infantrys moved from sz70 to sz81 2 Artillerys and 8 Infantrys moved from sz81 to New Guinea 1 Infantry moved from Ceram to sz48 1 Infantry moved from sz48 to Sarong Yamamoto take Sarong from Dutch 1 Infantry moved from Bali to sz59 1 Infantry and 1 T.Boat moved from sz59 to sz58 1 Infantry moved from sz58 to Buru Yamamoto take Buru from Dutch 3 Mech.Infs moved from Kwangsi to Shangsi Yamamoto take Shangsi from Chinese 4 Infantrys moved from S.Japan to sz74 4 Infantrys moved from sz74 to Kichedung 2 Destroyers and 2 Submarines moved from sz78 to sz7 3 Infantrys moved from Tokyo to S.Japan 1 Destroyer and 1 Submarine moved from sz68 to sz59 1 Infantry moved from Sumatra to Java 1 Destroyer moved from sz58 to sz57 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 B.Carrier, 2 Destroyers, 2 Infantrys, 3 Mech.Infs and 3 Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in New Guinea Yamamoto attack with 2 Artillerys and 8 Infantrys British defend with 4 Infantrys; Dutch defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Artillerys and 8 Infantrys in New Guinea, round 2 : 2/10 hits, 2.33 expected hits British roll dice for 1 Artillery and 5 Infantrys in New Guinea, round 2 : 3/6 hits, 2.00 expected hits 3 Infantrys owned by the Yamamoto, 1 Infantry owned by the British and 1 Infantry owned by the Dutch lost in New Guinea Yamamoto roll dice for 2 Artillerys and 5 Infantrys in New Guinea, round 3 : 3/7 hits, 1.83 expected hits British roll dice for 1 Artillery and 3 Infantrys in New Guinea, round 3 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto and 3 Infantrys owned by the British lost in New Guinea Yamamoto roll dice for 2 Artillerys and 4 Infantrys in New Guinea, round 4 : 3/6 hits, 1.67 expected hits British roll dice for 1 Artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in New Guinea Yamamoto win, taking New Guinea from British with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 4 Infantrys Casualties for British: 4 Infantrys Casualties for Dutch: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 2 B.Transports moved from sz58 to sz70 5 Transports moved from sz60 to sz59 1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 1 Fighter moved from sz16 to sz7 Place Units - Yamamoto 1 B.Carrier, 2 Destroyers and 3 Submarines placed in sz78 2 Artillerys and 2 Infantrys placed in Davao 3 Mech.Infs placed in Kwangsi Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Tokyo: 1 Fighter EDIT: Adding units owned by Yamamoto to sz78: 1 Fighter EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 86 PUs; end with 87 PUsCombat Hit Differential Summary :
British : 0.33 Yamamoto : 2.17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Chinese 2 Mech.Infs moved from S.Mongolia to Shangsi 1 Elite moved from E.Shansi to Shangsi 8 Tanks moved from E.Shansi to Shangsi 1 Marine moved from Szechwan to Sian 1 Tankette moved from Sikang to Sian 1 Elite, 2 Infantrys, 1 Marine and 1 Tankette moved from Sikang to W.Sian 1 EarlyFighter and 2 Fighters moved from Gansu to W.Sian 1 Elite and 5 Infantrys moved from Tsingnan to Gansu 4 Artillerys and 3 Infantrys moved from Nancheng to Sikang 1 Elite and 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Quyan to Gobi 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 1 Tankette Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 1 Tankette in W.Sian, round 2 : 3/8 hits, 2.83 expected hits Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter, 1 Elite, 2 Fighters, 1 Infantry, 1 Marine and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shangsi Chinese attack with 1 Elite, 2 Mech.Infs and 8 Tanks Yamamoto defend with 3 Mech.Infs Chinese roll dice for 1 Elite, 2 Mech.Infs and 8 Tanks in Shangsi, round 2 : 8/11 hits, 5.33 expected hits Yamamoto roll dice for 3 Mech.Infs in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Chinese and 3 Mech.Infs owned by the Yamamoto lost in Shangsi Chinese win, taking Shangsi from Yamamoto with 1 Elite, 1 Mech.Inf and 8 Tanks remaining. Battle score for attacker is 10 Casualties for Chinese: 1 Mech.Inf Casualties for Yamamoto: 3 Mech.Infs Battle in Sian Chinese attack with 1 Marine and 1 Tankette Hisaichi defend with 1 Infantry Chinese roll dice for 1 Marine and 1 Tankette in Sian, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Marine and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter and 2 Fighters moved from W.Sian to Sikang Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Hisaichi : 0.33 Yamamoto : 0.00 Chinese : 4.17 -
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Hisaichi 6 Mech.Infs moved from Nanking to W.Sian 5 Infantrys moved from Peking to E.Shansi Hisaichi take E.Shansi from Chinese 1 Artillery moved from Peking to E.Shansi 1 Artillery, 6 Infantrys, 1 Marine and 1 Mech.Inf moved from Hopeh to E.Shansi 1 Tank moved from Tientsin to E.Shansi 2 Tankettes moved from Tientsin to E.Shansi 6 Infantrys moved from Korea to Tientsin 2 Artillerys and 2 Infantrys moved from Kiangsi to Hanan 2 Artillerys moved from Thailand to Burma 1 Infantry moved from Bava to sz59 1 Infantry and 1 T.Boat moved from sz59 to sz58 1 Infantry moved from sz58 to Flores 1 Artillery and 1 Marine moved from S.Borneo to sz60 1 Artillery, 1 Marine and 1 Transport moved from sz60 to sz64 1 Artillery and 1 Marine moved from sz64 to Burma 1 Destroyer and 8 Transports moved from sz64 to sz60 Purchase Units - Hisaichi Hisaichi buy 2 Destroyers, 1 Factory, 6 Infantrys and 2 S.Subs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 6 Mech.Infs Chinese defend with 1 Elite, 1 Infantry, 1 Marine and 1 Tankette Hisaichi roll dice for 6 Mech.Infs in W.Sian, round 2 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 Elite, 1 Infantry, 1 Marine and 1 Tankette in W.Sian, round 2 : 1/4 hits, 1.17 expected hits 1 Tankette owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in W.Sian Hisaichi roll dice for 5 Mech.Infs in W.Sian, round 3 : 0/5 hits, 1.67 expected hits Chinese roll dice for 1 Elite in W.Sian, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 5 Mech.Infs in W.Sian, round 4 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Elite in W.Sian, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Elite owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 4 Mech.Infs remaining. Battle score for attacker is 3 Casualties for Hisaichi: 2 Mech.Infs Casualties for Chinese: 1 Elite, 1 Infantry, 1 Marine and 1 Tankette Non Combat Move - Hisaichi 6 Mech.Infs moved from Hongkong to Hanan Place Units - Hisaichi 3 Infantrys placed in Peking 3 Infantrys placed in Tientsin 1 Factory placed in Malaya 2 Destroyers and 2 S.Subs placed in sz60 Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Hisaichi : -1.33 Chinese : 0.17 -
TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Thai 6 Infantrys moved from Thailand to Burma 1 Marine moved from Phuket to Thailand 5 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai 1 T.Boat and 1 Transport moved from sz73 to sz60 Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - British 2 Tanks moved from W.Tibet to Bengal 3 Mech.Infs moved from Dheli to Bengal 1 EarlyFighter and 1 Fighter moved from Bengal to sz64 12 Infantrys moved from Calcutta to C.India 1 Marine moved from Calcutta to C.India 4 Artillerys moved from Calcutta to C.India 1 Tank moved from Calcutta to E.India Purchase Units - British British buy 1 Bunker, 5 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - British Battle in sz64 British attack with 1 EarlyFighter and 1 Fighter Hisaichi defend with 1 Transport British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Transport in sz64, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Transport in sz64, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 4 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Transport in sz64, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 5 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Transport in sz64, round 5 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in sz64 British win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Transport Non Combat Move - British 1 EarlyFighter and 1 Fighter moved from sz64 to Bengal 10 Infantrys moved from Calcutta to C.India Place Units - British 1 Bunker and 2 Tanks placed in Bengal 2 Tanks placed in W.Tibet 3 Mech.Infs placed in Dheli 5 Infantrys and 1 Marine placed in Calcutta Turn Complete - British British collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
British : -2.33 Hisaichi : -0.67 -
TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Anzac 3 Infantrys moved from Darwin to Derby 6 Transports moved from sz50 to sz37 2 Tankettes moved from Melbourne to W.Australia 4 Infantrys moved from Melbourne to sz37 4 Infantrys moved from sz37 to W.Australia Purchase Units - Anzac Anzac buy 2 Destroyers and 1 Fighter; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Infantry moved from W.Australia to sz50 1 Infantry and 1 T.Boat moved from sz50 to sz49 1 Infantry moved from sz49 to Moresby 1 EarlyFighter and 1 Fighter moved from sz50 to Moresby Place Units - Anzac 2 Destroyers and 1 Fighter placed in sz50 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Americans 1 unit repaired. 1 Battleship, 2 Carriers, 6 Destroyers and 4 EarlyFighters moved from sz8 to sz7 2 Destroyers moved from sz4 to sz7 1 Bomber moved from Palana to sz7 1 Fighter moved from Palana to sz7 2 EarlyFighters moved from Palana to sz7 1 Artillery and 1 Infantry moved from Hilo to sz25 1 Artillery, 3 Carriers, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport moved from sz25 to sz20 1 Artillery and 1 Infantry moved from sz20 to Wake 1 Mech.Inf moved from San Francisco to Seattle 14 Infantrys moved from Rocky Mt to Canada 16 Infantrys moved from Canada to N.Canada 3 B.Transports moved from sz4 to sz5 1 Transport moved from sz4 to sz5 1 Infantry moved from Amchitka to sz4 1 Infantry moved from Kiska to sz4 14 Infantrys moved from N.Canada to sz5 3 B.Transports, 14 Infantrys and 1 Transport moved from sz5 to sz4 16 Infantrys moved from sz4 to Palana 16 Infantrys moved from Palana to Magadan 4 Artillerys, 15 Infantrys and 5 Tanks moved from Magadan to Yakutsk Purchase Units - Americans Americans buy 3 Destroyers, 4 EarlyFighters and 14 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Battleship, 1 Bomber, 2 Carriers, 8 Destroyers, 6 EarlyFighters and 1 Fighter Yamamoto defend with 1 Battleship, 1 Carrier, 5 Destroyers, 1 EarlyFighter, 1 Fighter and 2 Submarines Yamamoto roll dice for 2 Submarines in sz7, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 8 Destroyers, 6 EarlyFighters and 1 Fighter in sz7, round 2 : 5/19 hits, 6.83 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 1 EarlyFighter and 1 Fighter in sz7, round 2 : 5/9 hits, 4.83 expected hits 2 Carriers owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Destroyer owned by the Yamamoto, 3 EarlyFighters owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz7 Americans roll dice for 1 Battleship, 1 Bomber, 8 Destroyers, 3 EarlyFighters and 1 Fighter in sz7, round 3 : 4/14 hits, 5.50 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 4 Destroyers and 1 Fighter in sz7, round 3 : 5/7 hits, 3.83 expected hits 2 Destroyers owned by the Americans, 4 Destroyers owned by the Yamamoto and 3 EarlyFighters owned by the Americans lost in sz7 Americans roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 1 Fighter in sz7, round 4 : 1/9 hits, 3.83 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Fighter in sz7, round 4 : 2/3 hits, 1.83 expected hits 1 Fighter owned by the Americans, 1 Bomber owned by the Americans and 1 Carrier owned by the Yamamoto lost in sz7 Americans roll dice for 1 Battleship and 6 Destroyers in sz7, round 5 : 3/7 hits, 2.67 expected hits Yamamoto roll dice for 1 Battleship and 1 Fighter in sz7, round 5 : 2/2 hits, 1.33 expected hits 2 Destroyers owned by the Americans, 1 Battleship owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz7 Americans win with 1 Battleship and 4 Destroyers remaining. Battle score for attacker is -28 Casualties for Americans: 1 Bomber, 2 Carriers, 4 Destroyers, 6 EarlyFighters and 1 Fighter Casualties for Yamamoto: 1 Battleship, 1 Carrier, 5 Destroyers, 1 EarlyFighter, 1 Fighter and 2 Submarines Battle in Yakutsk Americans attack with 4 Artillerys, 15 Infantrys and 5 Tanks Masaharu defend with 1 Infantry Americans roll dice for 4 Artillerys, 15 Infantrys and 5 Tanks in Yakutsk, round 2 : 11/24 hits, 7.00 expected hits Masaharu roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Yakutsk Americans win, taking Yakutsk from Masaharu with 4 Artillerys, 15 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Americans Place Units - Americans 14 Infantrys placed in Rocky Mt 2 EarlyFighters placed in Hilo 2 EarlyFighters placed in Pearl Harbor 2 Destroyers placed in sz4 1 Destroyer placed in sz23 Turn Complete - Americans Americans collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
Masaharu : -0.33 Yamamoto : 2.83 Americans : -1.83 -
TripleA Turn Summary: Masaharu round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Masaharu 1 Destroyer moved from sz1 to sz7 1 Fighter moved from Akina to sz7 1 Bomber moved from N.Japan to sz7 1 EarlyFighter moved from Quingdao to sz7 4 Transports moved from sz1 to sz7 2 Infantrys moved from Akina to sz15 2 Infantrys and 2 T.Boats moved from sz15 to sz1 2 Infantrys moved from sz1 to Vostok 2 Artillerys and 2 Tanks moved from Vostok to Quingdao 1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao 1 Artillery and 2 Infantrys moved from Hsingan to Quingdao 1 Artillery and 1 Infantry moved from Jinan to Quingdao 5 Infantrys moved from Vostok to Quingdao 5 Infantrys moved from Manchuria to Hsingan 3 Infantrys moved from Amursk to Belogorsk Purchase Units - Masaharu Masaharu buy 2 Destroyers, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz7 Masaharu attack with 1 Bomber, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 4 Transports Americans defend with 1 Battleship and 4 Destroyers Masaharu roll dice for 1 Bomber, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 4 Transports in sz7, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 Battleship and 4 Destroyers in sz7, round 2 : 2/5 hits, 2.67 expected hits 1 Destroyer owned by the Americans and 2 Transports owned by the Masaharu lost in sz7 Masaharu roll dice for 1 Bomber, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 2 Transports in sz7, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 Battleship and 3 Destroyers in sz7, round 3 : 3/4 hits, 2.17 expected hits 2 Destroyers owned by the Americans, 1 EarlyFighter owned by the Masaharu and 2 Transports owned by the Masaharu lost in sz7 Masaharu roll dice for 1 Bomber, 1 Destroyer and 1 Fighter in sz7, round 4 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 Battleship and 1 Destroyer in sz7, round 4 : 2/2 hits, 1.17 expected hits 1 Destroyer owned by the Americans, 1 Battleship owned by the Americans, 1 Destroyer owned by the Masaharu and 1 Fighter owned by the Masaharu lost in sz7 Masaharu win with 1 Bomber remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Destroyer, 1 EarlyFighter, 1 Fighter and 4 Transports Casualties for Americans: 1 Battleship and 4 Destroyers Non Combat Move - Masaharu 1 Bomber moved from sz7 to Akina Place Units - Masaharu 2 Destroyers and 1 Transport placed in sz15 4 Infantrys placed in Manchuria 2 Infantrys and 1 Marine placed in Amursk Turn Complete - Masaharu Masaharu collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Masaharu : -0.17 Americans : 1.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Russians 1 Infantry and 1 Marine moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan 2 Artillerys and 2 Infantrys moved from Irkutsk to Ulaan Ude 1 Marine moved from Angarsk to Ustkut 1 Infantry moved from Ustkut to Angarsk 1 Infantry moved from Ustkut to Irkutsk 2 Infantrys moved from Ustkut to Ulaan Ude 4 Infantrys moved from Tulun to Ulaan Ude 4 Infantrys moved from Bratsk to Ustkut 1 Infantry moved from Jinquan to Kyzal 2 Tanks moved from Kaask to Ulaan Ude 1 Elite and 3 Infantrys moved from Kaask to Kyzal 4 Infantrys moved from Krasnoyarsk to Bratsk 4 Infantrys moved from Achinsk to Krasnoyarsk Purchase Units - Russians Russians buy 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 EarlyFighter, 1 Infantry and 1 Marine Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 2 : 0/3 hits, 0.83 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 3 : 0/3 hits, 0.83 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Russians roll dice for 1 EarlyFighter and 1 Marine in Jinan, round 4 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 1 Marine in Jinan, round 5 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 1 Marine in Jinan, round 6 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude Place Units - Russians 1 Elite, 3 Infantrys and 2 Tanks placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Masaharu : -0.67 Russians : -2.67 -
TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys and 4 Infantrys moved from New Guinea to Moresby 2 EarlyFighters moved from sz59 to Moresby 2 Bombers moved from S.Borneo to Moresby 3 Mech.Infs moved from Kwangsi to Sian 2 Artillerys and 1 Infantry moved from Davao to sz70 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz70 to sz81 2 Artillerys and 1 Infantry moved from sz81 to S.G Yamamoto take S.G from British 1 Infantry moved from Davao to sz70 1 Infantry moved from S to sz70 1 B.Transport and 2 Infantrys moved from sz70 to sz81 2 Infantrys moved from sz81 to Nayumo Yamamoto take Nayumo from Dutch 2 B.Transports moved from sz81 to sz70 2 Artillerys moved from Java to sz59 2 Infantrys moved from Java to sz59 1 Artillery moved from Soem to sz59 1 Elite moved from Java to sz59 3 Artillerys, 1 Elite, 2 Infantrys and 3 Transports moved from sz59 to sz73 3 Artillerys, 1 Elite and 2 Infantrys moved from sz73 to Thailand 4 Infantrys moved from Kichedung to Nanking 1 B.Carrier, 2 Destroyers, 1 Fighter and 3 Submarines moved from sz78 to sz7 3 Infantrys moved from S.Japan to sz74 3 Infantrys moved from sz74 to Kichedung Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 3 Destroyers, 2 Fighters, 2 Infantrys, 3 Mech.Infs, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Sian Yamamoto attack with 3 Mech.Infs Chinese defend with 1 Marine and 1 Tankette Yamamoto roll dice for 3 Mech.Infs in Sian, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Marine and 1 Tankette in Sian, round 2 : 1/2 hits, 0.50 expected hits 1 Tankette owned by the Chinese, 1 Mech.Inf owned by the Yamamoto and 1 Marine owned by the Chinese lost in Sian Yamamoto win, taking Sian from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Mech.Inf Casualties for Chinese: 1 Marine and 1 Tankette Battle in Moresby Yamamoto attack with 2 Artillerys, 2 Bombers, 2 EarlyFighters and 4 Infantrys British defend with 1 AAGun, 1 Factory and 3 Infantrys; Anzac defend with 1 EarlyFighter, 1 Fighter and 1 Infantry AA fire in Moresby : 1/4 hits, 0.67 expected hits 1 EarlyFighter owned by the Yamamoto lost in Moresby Yamamoto roll dice for 2 Artillerys, 2 Bombers, 1 EarlyFighter and 4 Infantrys in Moresby, round 2 : 4/9 hits, 3.33 expected hits British roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Moresby, round 2 : 3/6 hits, 2.50 expected hits 1 Infantry owned by the Anzac, 3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Moresby Yamamoto roll dice for 2 Artillerys, 2 Bombers, 1 EarlyFighter and 1 Infantry in Moresby, round 3 : 3/6 hits, 2.67 expected hits British roll dice for 1 EarlyFighter and 1 Fighter in Moresby, round 3 : 1/2 hits, 1.17 expected hits 1 EarlyFighter owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Fighter owned by the Anzac lost in Moresby Yamamoto win, taking Moresby from British with 2 Artillerys, 2 Bombers and 1 EarlyFighter remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 EarlyFighter and 4 Infantrys Casualties for Anzac: 1 EarlyFighter, 1 Fighter and 1 Infantry Casualties for British: 3 Infantrys Non Combat Move - Yamamoto 1 EarlyFighter moved from Moresby to New Guinea 2 Bombers moved from Moresby to New Guinea 1 Infantry moved from Sarong to New Guinea 1 T.Boat moved from sz48 to sz81 1 B.Transport, 1 Carrier, 1 Destroyer, 1 Submarine and 3 Transports moved from sz59 to sz81 Place Units - Yamamoto 3 Mech.Infs placed in Kwangsi 2 Artillerys and 2 Infantrys placed in Davao 3 Destroyers and 2 Submarines placed in sz78 2 Fighters and 1 Tank placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 93 PUs; end with 93 PUsCombat Hit Differential Summary :
British : 0.33 AA fire in Moresby : : 0.33 Yamamoto : 2.00 Chinese : 0.50 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Chinese 1 Elite, 1 Mech.Inf and 8 Tanks moved from Shangsi to E.Shansi 2 Mech.Infs moved from Tsingnan to E.Shansi 1 EarlyFighter and 2 Fighters moved from Sikang to E.Shansi 1 Infantry moved from Gansu to Shangsi 1 Infantry moved from Gansu to Szechwan 4 Artillerys and 3 Infantrys moved from Sikang to W.Sian Purchase Units - Chinese Chinese buy 5 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 4 Artillerys and 3 Infantrys Hisaichi defend with 4 Mech.Infs Chinese roll dice for 4 Artillerys and 3 Infantrys in W.Sian, round 2 : 2/7 hits, 2.33 expected hits Hisaichi roll dice for 4 Mech.Infs in W.Sian, round 2 : 2/4 hits, 1.33 expected hits 2 Mech.Infs owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in W.Sian Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 3 : 1/5 hits, 1.67 expected hits Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 3 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Hisaichi lost in W.Sian Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 4 : 1/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Mech.Inf in W.Sian, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 16 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 4 Mech.Infs Battle in E.Shansi Chinese attack with 1 EarlyFighter, 1 Elite, 2 Fighters, 3 Mech.Infs and 8 Tanks Hisaichi defend with 2 Artillerys, 11 Infantrys, 1 Marine, 1 Mech.Inf, 1 Tank and 2 Tankettes Chinese roll dice for 1 EarlyFighter, 1 Elite, 2 Fighters, 3 Mech.Infs and 8 Tanks in E.Shansi, round 2 : 9/15 hits, 7.00 expected hits Hisaichi roll dice for 2 Artillerys, 11 Infantrys, 1 Marine, 1 Mech.Inf, 1 Tank and 2 Tankettes in E.Shansi, round 2 : 5/18 hits, 5.83 expected hits 1 EarlyFighter owned by the Chinese, 3 Mech.Infs owned by the Chinese, 2 Tankettes owned by the Hisaichi, 7 Infantrys owned by the Hisaichi and 1 Elite owned by the Chinese lost in E.Shansi Chinese roll dice for 2 Fighters and 8 Tanks in E.Shansi, round 3 : 2/10 hits, 5.00 expected hits Hisaichi roll dice for 2 Artillerys, 4 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank in E.Shansi, round 3 : 2/9 hits, 3.17 expected hits 2 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in E.Shansi Chinese roll dice for 2 Fighters and 6 Tanks in E.Shansi, round 4 : 6/8 hits, 4.00 expected hits Hisaichi roll dice for 2 Artillerys, 2 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank in E.Shansi, round 4 : 5/7 hits, 2.50 expected hits 5 Tanks owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 2 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in E.Shansi Chinese roll dice for 2 Fighters and 1 Tank in E.Shansi, round 5 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in E.Shansi, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 2 Fighters and 1 Tank remaining. Battle score for attacker is -11 Casualties for Chinese: 1 EarlyFighter, 1 Elite, 3 Mech.Infs and 7 Tanks Casualties for Hisaichi: 2 Artillerys, 11 Infantrys, 1 Marine, 1 Mech.Inf, 1 Tank and 2 Tankettes Non Combat Move - Chinese 1 Elite and 3 Infantrys moved from Gansu to N.Shangsi 1 Elite and 2 Infantrys moved from Tsingnan to Sikang 2 Fighters moved from E.Shansi to N.Shangsi 3 Infantrys moved from Tsingnan to Gansu 2 Infantrys moved from Gobi to S.Mongolia 1 Elite and 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Quyan to Gobi 3 Mech.Infs moved from Urumal to S.Mongolia 1 Infantry moved from Urumal to Quyan Place Units - Chinese 5 Infantrys and 1 Mech.Inf placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : -0.33 Chinese : -1.17 -
TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Hisaichi 3 Infantrys moved from Peking to E.Shansi 6 Mech.Infs moved from Hanan to E.Shansi 2 Artillerys and 2 Infantrys moved from Hanan to W.Sian 1 Infantry moved from Flores to sz58 1 Infantry and 1 T.Boat moved from sz58 to sz48 1 Infantry moved from sz48 to N.G Hisaichi take N.G from British Purchase Units - Hisaichi Hisaichi buy 18 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in E.Shansi Hisaichi attack with 3 Infantrys and 6 Mech.Infs Chinese defend with 1 Tank Hisaichi roll dice for 3 Infantrys and 6 Mech.Infs in E.Shansi, round 2 : 3/9 hits, 3.00 expected hits Chinese roll dice for 1 Tank in E.Shansi, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in E.Shansi Hisaichi win, taking E.Shansi from Chinese with 3 Infantrys and 6 Mech.Infs remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in W.Sian Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 4 Artillerys and 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in W.Sian, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 2 : 3/5 hits, 1.67 expected hits 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in W.Sian 1 Artillery retreated to Hanan Chinese win with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is -8 Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Hisaichi 9 Infantrys moved from Tientsin to Peking 1 Battleship, 1 Carrier, 6 Destroyers, 2 EarlyFighters, 2 S.Subs and 8 Transports moved from sz60 to sz57 Place Units - Hisaichi 6 Infantrys placed in Malaya 6 Infantrys placed in Hongkong 1 Tank and 2 Tankettes placed in Peking Hisaichi undo move 3. 3 Infantrys placed in Peking 3 Infantrys placed in Tientsin 2 Tanks and 4 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Hisaichi : -1.33 Chinese : 0.83 -
TripleA Turn Summary: Thai round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Thai 5 Infantrys and 1 Marine moved from Thailand to Burma 6 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - British 1 Tank moved from E.India to Bengal 4 Artillerys, 22 Infantrys and 1 Marine moved from C.India to E.India 5 Infantrys and 1 Marine moved from Calcutta to C.India 2 Tanks moved from W.Tibet to Bengal 3 Mech.Infs moved from Dheli to Bengal 1 EarlyFighter, 1 Fighter and 2 Mech.Infs moved from Bengal to W.Chunking Purchase Units - British British buy 8 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 1 PUs; Combat - British Battle in W.Chunking British attack with 1 EarlyFighter, 1 Fighter and 2 Mech.Infs Yamamoto defend with 1 Infantry British roll dice for 1 EarlyFighter, 1 Fighter and 2 Mech.Infs in W.Chunking, round 2 : 1/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the British lost in W.Chunking British win, taking W.Chunking from Yamamoto with 1 EarlyFighter, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is -3 Casualties for British: 1 Mech.Inf Casualties for Yamamoto: 1 Infantry Non Combat Move - British 1 EarlyFighter and 1 Fighter moved from W.Chunking to Bengal Place Units - British 2 Tanks placed in Bengal 2 Tanks placed in W.Tibet 3 Mech.Infs placed in Dheli 8 Infantrys placed in Calcutta Turn Complete - British British collect 46 PUs; end with 47 PUsCombat Hit Differential Summary :
British : -0.50 Yamamoto : 0.67 -
TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Purchase Units - Anzac Anzac buy 3 Destroyers and 1 Infantry; Remaining resources: 0 PUs; Place Units - Anzac 1 Infantry placed in Darwin 3 Destroyers placed in sz50 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :





