3cf1c2a1-1b21-4b5f-a07f-30225f34df39-uk.tsvg
eec5b1b8-ec73-455a-9061-c13698c68e6b-anz.tsvg
48419014-468d-4641-9974-69e0a59683e2-triplea_42321_2dut.tsvg
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - British
4 Artillerys, 1 EarlyFighter, 1 Fighter, 22 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks moved from Bengal to Burma
Purchase Units - British
British buy 3 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Burma
British attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 22 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks
Hisaichi defend with 4 Artillerys and 6 Infantrys; Yamamoto defend with 5 Artillerys, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank; Thai defend with 1 EarlyFighter, 30 Infantrys, 2 Marines, 1 Mech.Inf and 2 Tankettes
British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter, 22 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks in Burma, round 2 : 26/61 hits, 22.83 expected hits
Yamamoto roll dice for 9 Artillerys, 1 EarlyFighter, 1 Elite, 38 Infantrys, 2 Marines, 4 Mech.Infs, 1 Tank and 2 Tankettes in Burma, round 2 : 20/58 hits, 19.33 expected hits
22 Infantrys owned by the Thai, 2 Tankettes owned by the Thai, 2 Infantrys owned by the Yamamoto and 20 Infantrys owned by the British lost in Burma
British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter, 2 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks in Burma, round 3 : 14/41 hits, 17.33 expected hits
Yamamoto roll dice for 9 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines, 4 Mech.Infs and 1 Tank in Burma, round 3 : 14/32 hits, 11.00 expected hits
8 Infantrys owned by the Thai, 4 Artillerys owned by the British, 2 Infantrys owned by the British, 6 Infantrys owned by the Hisaichi and 8 Mech.Infs owned by the British lost in Burma
British roll dice for 1 EarlyFighter, 1 Fighter, 1 Marine, 4 Mech.Infs and 20 Tanks in Burma, round 4 : 14/27 hits, 12.67 expected hits
Yamamoto roll dice for 9 Artillerys, 1 EarlyFighter, 1 Elite, 2 Marines, 4 Mech.Infs and 1 Tank in Burma, round 4 : 4/18 hits, 6.33 expected hits
1 Elite owned by the Yamamoto, 5 Artillerys owned by the Yamamoto, 1 EarlyFighter owned by the British, 2 Mech.Infs owned by the Yamamoto, 3 Mech.Infs owned by the British, 2 Marines owned by the Thai and 4 Artillerys owned by the Hisaichi lost in Burma
British roll dice for 1 Fighter, 1 Marine, 1 Mech.Inf and 20 Tanks in Burma, round 5 : 11/23 hits, 11.33 expected hits
Yamamoto roll dice for 1 EarlyFighter, 2 Mech.Infs and 1 Tank in Burma, round 5 : 2/4 hits, 1.67 expected hits
1 Mech.Inf owned by the Thai, 1 EarlyFighter owned by the Thai, 1 Tank owned by the Yamamoto, 1 Mech.Inf owned by the Yamamoto, 1 Mech.Inf owned by the British and 1 Marine owned by the British lost in Burma
British win, taking Burma from Yamamoto with 1 Fighter and 20 Tanks remaining. Battle score for attacker is 32
Casualties for British: 4 Artillerys, 1 EarlyFighter, 22 Infantrys, 1 Marine and 12 Mech.Infs
Casualties for Thai: 1 EarlyFighter, 30 Infantrys, 2 Marines, 1 Mech.Inf and 2 Tankettes
Casualties for Yamamoto: 5 Artillerys, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank
Casualties for Hisaichi: 4 Artillerys and 6 Infantrys
Non Combat Move - British
1 Fighter moved from Burma to Bengal
2 Tanks moved from W.Tibet to Bengal
5 Infantrys and 1 Marine moved from E.India to Bengal
1 AAGun moved from C.India to Calcutta
3 Mech.Infs moved from Dheli to Bengal
4 Infantrys moved from C.India to E.India
Place Units - British
2 Tanks placed in Bengal
2 Tanks placed in W.Tibet
3 Mech.Infs placed in Dheli
3 Infantrys and 1 Marine placed in Calcutta
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : 0.83
Yamamoto : 1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Purchase Units - Anzac
Anzac buy 13 Infantrys; Remaining resources: 0 PUs;
Place Units - Anzac
3 Infantrys placed in W.Australia
3 Infantrys placed in Darwin
6 Infantrys placed in Melbourne
1 Infantry placed in Wellington
Turn Complete - Anzac
Anzac collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Americans
16 Infantrys moved from Yakutsk to Vostok
16 Infantrys moved from Magadan to Yakutsk
1 Artillery, 16 Infantrys and 1 Mech.Inf moved from Palana to Magadan
1 Mech.Inf moved from Magadan to Vostok
2 EarlyFighters moved from sz3 to Vostok
1 Carrier moved from sz3 to sz4
2 Destroyers moved from sz3 to sz4
2 Fighters moved from Pearl Harbor to sz4
2 Fighters moved from Hilo to Johnston
3 Fighters moved from Samoa to W.Australia
3 B.Transports moved from sz4 to sz5
1 Artillery, 1 B.Transport and 1 Marine moved from sz6 to sz5
1 Destroyer moved from sz6 to sz4
13 Infantrys moved from N.Canada to sz5
1 Transport moved from sz4 to sz5
1 Infantry moved from N.Canada to sz5
1 Artillery, 4 B.Transports, 14 Infantrys, 1 Marine and 1 Transport moved from sz5 to sz4
14 Infantrys moved from Canada to N.Canada
14 Infantrys moved from Rocky Mt to Canada
1 Infantry moved from Nor Cal to Portland
Purchase Units - Americans
Americans buy 2 Destroyers, 4 Fighters and 14 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in Vostok
Americans attack with 2 EarlyFighters, 16 Infantrys and 1 Mech.Inf
Masaharu defend with 5 Artillerys, 3 Marines and 5 Tanks
Americans roll dice for 2 EarlyFighters, 16 Infantrys and 1 Mech.Inf in Vostok, round 2 : 4/19 hits, 3.83 expected hits
Masaharu roll dice for 5 Artillerys, 3 Marines and 5 Tanks in Vostok, round 2 : 3/13 hits, 5.17 expected hits
3 Marines owned by the Masaharu, 1 Artillery owned by the Masaharu and 3 Infantrys owned by the Americans lost in Vostok
Americans roll dice for 2 EarlyFighters, 13 Infantrys and 1 Mech.Inf in Vostok, round 3 : 3/16 hits, 3.33 expected hits
Masaharu roll dice for 4 Artillerys and 5 Tanks in Vostok, round 3 : 4/9 hits, 3.83 expected hits
3 Artillerys owned by the Masaharu and 4 Infantrys owned by the Americans lost in Vostok
Americans roll dice for 2 EarlyFighters, 9 Infantrys and 1 Mech.Inf in Vostok, round 4 : 2/12 hits, 2.67 expected hits
Masaharu roll dice for 1 Artillery and 5 Tanks in Vostok, round 4 : 0/6 hits, 2.83 expected hits
1 Artillery owned by the Masaharu and 1 Tank owned by the Masaharu lost in Vostok
Americans roll dice for 2 EarlyFighters, 9 Infantrys and 1 Mech.Inf in Vostok, round 5 : 3/12 hits, 2.67 expected hits
Masaharu roll dice for 4 Tanks in Vostok, round 5 : 2/4 hits, 2.00 expected hits
2 Infantrys owned by the Americans and 3 Tanks owned by the Masaharu lost in Vostok
Americans roll dice for 2 EarlyFighters, 7 Infantrys and 1 Mech.Inf in Vostok, round 6 : 5/10 hits, 2.33 expected hits
Masaharu roll dice for 1 Tank in Vostok, round 6 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans and 1 Tank owned by the Masaharu lost in Vostok
Americans win, taking Vostok from Masaharu with 2 EarlyFighters, 6 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 34
Casualties for Americans: 10 Infantrys
Casualties for Masaharu: 5 Artillerys, 3 Marines and 5 Tanks
Non Combat Move - Americans
2 EarlyFighters moved from Vostok to Yakutsk
1 Artillery, 14 Infantrys and 1 Marine moved from sz4 to Palana
Place Units - Americans
14 Infantrys placed in Rocky Mt
2 Destroyers placed in sz4
2 Fighters placed in Pearl Harbor
2 Fighters placed in Hilo
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Masaharu : -4.33
Americans : 2.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Masaharu
2 Destroyers moved from sz7 to sz3
1 Bomber moved from Amursk to sz3
4 Infantrys moved from Manchuria to Hsingan
7 Infantrys moved from Amursk to Belogorsk
1 Transport moved from sz1 to sz15
1 Submarine moved from sz1 to sz3
2 T.Boats moved from sz1 to sz15
4 Infantrys moved from Akina to sz15
4 Infantrys moved from sz15 to Vladivostok
Purchase Units - Masaharu
Masaharu buy 2 Bunkers, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in sz3
Masaharu attack with 1 Bomber, 2 Destroyers and 1 Submarine
Americans defend with 1 Destroyer
Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Bomber and 2 Destroyers in sz3, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Masaharu lost in sz3
Masaharu win with 1 Bomber and 2 Destroyers remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Submarine
Casualties for Americans: 1 Destroyer
Non Combat Move - Masaharu
1 Bomber moved from sz3 to Akina
Place Units - Masaharu
1 Bunker placed in Hsingan
1 Bunker placed in Belogorsk
1 Marine placed in Manchuria
3 Infantrys placed in Manchuria
3 Infantrys placed in Amursk
4 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu : 0.33
Americans : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Russians
2 Artillerys, 12 Infantrys, 1 Marine, 1 Mech.Inf and 6 Tanks moved from Jinan to Hsingan
1 EarlyFighter and 3 Tanks moved from Ulaan Ude to Hsingan
3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks moved from Quingdao to Belogorsk
Purchase Units - Russians
Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Hsingan
Russians attack with 2 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks
Hisaichi defend with 3 Tanks and 8 Tankettes; Masaharu defend with 1 Bunker and 4 Infantrys
Russians roll dice for 2 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks in Hsingan, round 2 : 12/26 hits, 8.67 expected hits
Units damaged: 1 Bunker owned by the Masaharu
Masaharu roll dice for 1 Bunker, 4 Infantrys, 3 Tanks and 8 Tankettes in Hsingan, round 2 : 4/16 hits, 4.67 expected hits
4 Infantrys owned by the Russians, 3 Infantrys owned by the Masaharu and 8 Tankettes owned by the Hisaichi lost in Hsingan
Russians roll dice for 2 Artillerys, 1 EarlyFighter, 8 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks in Hsingan, round 3 : 6/22 hits, 8.00 expected hits
Masaharu roll dice for 1 Bunker, 1 Infantry and 3 Tanks in Hsingan, round 3 : 1/5 hits, 2.33 expected hits
1 Infantry owned by the Russians, 3 Tanks owned by the Hisaichi, 1 Infantry owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Hsingan
Russians win, taking Hsingan from Masaharu with 2 Artillerys, 1 EarlyFighter, 7 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks remaining. Battle score for attacker is 51
Casualties for Russians: 5 Infantrys
Casualties for Hisaichi: 3 Tanks and 8 Tankettes
Casualties for Masaharu: 1 Bunker and 4 Infantrys
Battle in Belogorsk
Russians attack with 3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks
Masaharu defend with 1 Bunker and 14 Infantrys
Russians roll dice for 3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks in Belogorsk, round 2 : 6/23 hits, 7.83 expected hits
Units damaged: 1 Bunker owned by the Masaharu
Masaharu roll dice for 1 Bunker and 14 Infantrys in Belogorsk, round 2 : 5/15 hits, 5.17 expected hits
5 Infantrys owned by the Russians and 5 Infantrys owned by the Masaharu lost in Belogorsk
Russians roll dice for 3 Artillerys, 1 Elite, 6 Infantrys, 1 Mech.Inf and 7 Tanks in Belogorsk, round 3 : 4/18 hits, 7.00 expected hits
Masaharu roll dice for 1 Bunker and 9 Infantrys in Belogorsk, round 3 : 2/10 hits, 3.50 expected hits
2 Infantrys owned by the Russians and 4 Infantrys owned by the Masaharu lost in Belogorsk
Russians roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 1 Mech.Inf and 7 Tanks in Belogorsk, round 4 : 7/16 hits, 6.67 expected hits
Masaharu roll dice for 1 Bunker and 5 Infantrys in Belogorsk, round 4 : 1/6 hits, 2.17 expected hits
1 Infantry owned by the Russians, 5 Infantrys owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Belogorsk
Russians win, taking Belogorsk from Masaharu with 3 Artillerys, 1 Elite, 3 Infantrys, 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is 18
Casualties for Russians: 8 Infantrys
Casualties for Masaharu: 1 Bunker and 14 Infantrys
Non Combat Move - Russians
1 EarlyFighter moved from Hsingan to Vostok
1 Elite and 6 Infantrys moved from Ulaan Ude to Quingdao
1 Infantry moved from Angarsk to Vostok
1 Infantry moved from Yakutsk to Vostok
1 Infantry moved from Irkutsk to Vostok
4 Infantrys moved from Ustkut to Ulaan Ude
1 Elite and 2 Infantrys moved from Kyzal to N.Mongolia
4 Infantrys moved from Bratsk to Tulun
4 Infantrys moved from Krasnoyarsk to Kaask
2 Infantrys, 1 Marine and 3 Tanks moved from Kaask to Kyzal
3 Tanks moved from Kyzal to Ulaan Ude
4 Infantrys moved from Achinsk to Kyzyl
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Masaharu : -4.83
Russians : -3.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Artillery moved from Moresby to sz49
2 Infantrys moved from Moresby to sz49
4 Infantrys moved from E.G to sz49
1 Artillery, 4 B.Transports, 1 Carrier, 3 Destroyers and 6 Infantrys moved from sz49 to sz51
2 Bombers moved from Moresby to W.Australia
1 Artillery and 6 Infantrys moved from sz51 to W.Australia
1 Infantry moved from N.Australia to C.Australia
Yamamoto take C.Australia from Anzac
4 Artillerys and 1 Infantry moved from Derby to W.Australia
1 Artillery and 3 Infantrys moved from Davao to sz70
1 Artillery, 2 B.Transports and 3 Infantrys moved from sz70 to sz47
1 Artillery and 2 Infantrys moved from sz47 to E.G
1 Infantry moved from sz47 to E.G
2 B.Transports moved from sz47 to sz70
3 Mech.Infs moved from Kwangsi to Szechwan
3 Infantrys moved from Sian to Szechwan
2 Mech.Infs moved from W.Sian to Szechwan
1 Mech.Inf moved from Kichedung to Chunking
1 Mech.Inf moved from Kichedung to Kwangsi
1 Mech.Inf moved from Kichedung to Szechwan
1 Carrier, 4 Destroyers and 2 EarlyFighters moved from sz78 to sz8
3 Destroyers moved from sz7 to sz3
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Carrier, 3 Destroyers, 1 EarlyFighter, 1 Fighter, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Szechwan
Yamamoto attack with 3 Infantrys and 6 Mech.Infs
Chinese defend with 1 Elite and 7 Infantrys
Yamamoto roll dice for 3 Infantrys and 6 Mech.Infs in Szechwan, round 2 : 3/9 hits, 3.00 expected hits
Chinese roll dice for 1 Elite and 7 Infantrys in Szechwan, round 2 : 5/8 hits, 2.67 expected hits
3 Infantrys owned by the Yamamoto, 2 Mech.Infs owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Szechwan
Yamamoto roll dice for 4 Mech.Infs in Szechwan, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 Elite and 4 Infantrys in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
2 Mech.Infs owned by the Yamamoto lost in Szechwan
2 Mech.Infs retreated to Sian
Chinese win with 1 Elite and 4 Infantrys remaining. Battle score for attacker is -20
Casualties for Yamamoto: 3 Infantrys and 4 Mech.Infs
Casualties for Chinese: 3 Infantrys
Battle in W.Australia
Yamamoto attack with 5 Artillerys, 2 Bombers and 7 Infantrys
Americans defend with 3 Fighters; Anzac defend with 1 Bunker, 1 Factory, 1 Fighter and 6 Infantrys
Yamamoto roll dice for 5 Artillerys, 2 Bombers and 7 Infantrys in W.Australia, round 2 : 4/14 hits, 5.00 expected hits
Units damaged: 1 Bunker owned by the Anzac
Anzac roll dice for 1 Bunker, 4 Fighters and 6 Infantrys in W.Australia, round 2 : 4/11 hits, 5.17 expected hits
3 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in W.Australia
Yamamoto roll dice for 5 Artillerys, 2 Bombers and 3 Infantrys in W.Australia, round 3 : 4/10 hits, 4.00 expected hits
Anzac roll dice for 1 Bunker, 4 Fighters and 3 Infantrys in W.Australia, round 3 : 7/8 hits, 4.17 expected hits
3 Infantrys owned by the Anzac, 4 Artillerys owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 1 Bunker owned by the Anzac lost in W.Australia
2 Bombers owned by the Yamamoto retreated
Yamamoto roll dice for 1 Artillery in W.Australia, round 4 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 4 Fighters in W.Australia, round 4 : 2/4 hits, 2.67 expected hits
1 Artillery owned by the Yamamoto and 1 Fighter owned by the Anzac lost in W.Australia
Anzac win with 3 Fighters remaining. Battle score for attacker is -6
Casualties for Yamamoto: 5 Artillerys and 7 Infantrys
Casualties for Anzac: 1 Bunker, 1 Fighter and 6 Infantrys
Non Combat Move - Yamamoto
2 Bombers moved from W.Australia to Moresby
Place Units - Yamamoto
2 Artillerys and 1 Infantry placed in Moresby
4 Infantrys placed in Davao
3 Mech.Infs placed in Kwangsi
1 B.Transport, 1 Carrier and 3 Destroyers placed in sz78
1 EarlyFighter and 1 Fighter placed in sz78
1 Infantry placed in Tokyo
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Kichedung: 3 Infantrys
EDIT: Removing units owned by Yamamoto from Kichedung: 2 Tanks
EDIT: Removing units owned by Yamamoto from sz74: 4 Transports
EDIT: Adding units owned by Yamamoto to sz67: 4 Transports
EDIT: Adding units owned by Yamamoto to N.French I.: 3 Infantrys and 2 Tanks
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Yamamoto : -1.67
Anzac : 1.00
Chinese : 2.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Chinese
1 Elite and 1 Infantry moved from Szechwan to Sian
1 Fighter moved from Sikang to Sian
1 Infantry moved from Szechwan to Sian
7 Infantrys moved from Sikang to W.Sian
2 Infantrys moved from Szechwan to Shangsi
1 Elite and 2 Infantrys moved from Gansu to Shangsi
4 Mech.Infs moved from Tsingnan to Shangsi
3 Mech.Infs moved from Urumal to Tsingnan
Purchase Units - Chinese
Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Sian
Chinese attack with 7 Infantrys
Hisaichi defend with 2 Artillerys
Chinese roll dice for 7 Infantrys in W.Sian, round 2 : 2/7 hits, 1.17 expected hits
Yamamoto roll dice for 2 Artillerys in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
Chinese win, taking W.Sian from Yamamoto with 6 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Artillerys
Battle in Shangsi
Chinese attack with 1 Elite, 4 Infantrys and 4 Mech.Infs
Hisaichi defend with 3 Infantrys and 1 Mech.Inf
Chinese roll dice for 1 Elite, 4 Infantrys and 4 Mech.Infs in Shangsi, round 2 : 0/9 hits, 3.17 expected hits
Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Chinese lost in Shangsi
Chinese roll dice for 1 Elite, 2 Infantrys and 4 Mech.Infs in Shangsi, round 3 : 3/7 hits, 2.67 expected hits
Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 2/4 hits, 1.33 expected hits
3 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi
Chinese roll dice for 1 Elite and 4 Mech.Infs in Shangsi, round 4 : 1/5 hits, 2.00 expected hits
Hisaichi roll dice for 1 Mech.Inf in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Elite and 4 Mech.Infs remaining. Battle score for attacker is 3
Casualties for Chinese: 4 Infantrys
Casualties for Hisaichi: 3 Infantrys and 1 Mech.Inf
Battle in Sian
Chinese attack with 1 Elite, 1 Fighter and 2 Infantrys
Yamamoto defend with 2 Mech.Infs
Chinese roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Sian, round 2 : 2/4 hits, 1.33 expected hits
Yamamoto roll dice for 2 Mech.Infs in Sian, round 2 : 0/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Yamamoto lost in Sian
Chinese win, taking Sian from Yamamoto with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Yamamoto: 2 Mech.Infs
Non Combat Move - Chinese
1 Fighter moved from Sian to Gansu
7 Infantrys moved from Tsingnan to Gansu
1 Elite and 5 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Urumal to Quyan
1 AAGun moved from Tsingnan to Xining
Place Units - Chinese
6 Infantrys placed in Xining
1 Infantry and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00
Yamamoto : -0.33
Chinese : -2.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Hisaichi
1 Infantry and 1 Marine moved from W.Chunking to N.Chunking
4 Infantrys moved from S.Borneo to sz60
1 B.Transport and 4 Infantrys moved from sz60 to sz50
1 Battleship moved from sz49 to sz50
4 Infantrys moved from sz50 to W.Australia
1 Infantry moved from Townsville to sz46
1 Infantry and 1 T.Boat moved from sz46 to sz41
1 Infantry moved from sz41 to E.Australia
Hisaichi take E.Australia from Anzac
2 Bombers moved from Moresby to W.Australia
2 S.Subs moved from sz60 to sz67
1 Infantry moved from Kwangtung to Hankou
6 Infantrys moved from Kiangsi to Hanan
9 Infantrys and 4 Mech.Infs moved from N.Shangsi to Gansu
1 Marine moved from Seoul to Manchuria
2 Destroyers and 2 Submarines moved from sz74 to sz15
Purchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 10 Infantrys, 3 Mech.Infs, 1 Tank and 4 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Gansu
Hisaichi attack with 9 Infantrys and 4 Mech.Infs
Chinese defend with 1 Fighter and 7 Infantrys
Hisaichi roll dice for 9 Infantrys and 4 Mech.Infs in Gansu, round 2 : 3/13 hits, 3.50 expected hits
Chinese roll dice for 1 Fighter and 7 Infantrys in Gansu, round 2 : 1/8 hits, 3.00 expected hits
1 Infantry owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Gansu
Hisaichi roll dice for 8 Infantrys and 4 Mech.Infs in Gansu, round 3 : 3/12 hits, 3.33 expected hits
Chinese roll dice for 1 Fighter and 4 Infantrys in Gansu, round 3 : 1/5 hits, 2.00 expected hits
1 Infantry owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Gansu
Hisaichi roll dice for 7 Infantrys and 4 Mech.Infs in Gansu, round 4 : 3/11 hits, 3.17 expected hits
Chinese roll dice for 1 Fighter and 1 Infantry in Gansu, round 4 : 1/2 hits, 1.00 expected hits
1 Fighter owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
Hisaichi win, taking Gansu from Chinese with 6 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 18
Casualties for Hisaichi: 3 Infantrys
Casualties for Chinese: 1 Fighter and 7 Infantrys
Battle in W.Australia
Hisaichi attack with 2 Bombers and 4 Infantrys
Americans defend with 3 Fighters; Anzac defend with 1 Factory
Hisaichi roll dice for 1 Battleship in W.Australia, round 2 : 1/1 hits, 0.67 expected hits
1 Fighter owned by the Americans lost in W.Australia
Hisaichi roll dice for 2 Bombers and 4 Infantrys in W.Australia, round 2 : 2/6 hits, 2.00 expected hits
Anzac roll dice for 2 Fighters in W.Australia, round 2 : 2/2 hits, 1.33 expected hits
2 Fighters owned by the Americans and 2 Infantrys owned by the Hisaichi lost in W.Australia
Hisaichi win, taking W.Australia from Anzac with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 26
Casualties for Americans: 3 Fighters
Casualties for Hisaichi: 2 Infantrys
Non Combat Move - Hisaichi
2 Bombers moved from W.Australia to Moresby
5 Infantrys moved from Thailand to N.French I.
3 Infantrys moved from E.Shansi to Shansi
3 Infantrys moved from Peking to E.Shansi
Place Units - Hisaichi
1 Bunker and 3 Infantrys placed in Tientsin
3 Infantrys placed in Peking
1 Bunker placed in Nanking
4 Infantrys placed in S.Borneo
4 Tankettes placed in Malaya
3 Mech.Infs and 1 Tank placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67
Anzac : 0.67
Chinese : -3.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Thai
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Hongkong: 2 EarlyFighters
EDIT: Adding units owned by Hisaichi to Hongkong: 2 EarlyFighters
EDIT: Turning off Edit Mode
6 Infantrys moved from Phuket to Thailand
1 Infantry moved from S.A to sz66
1 Infantry moved from Amdanam to sz66
2 Infantrys moved from sz66 to Thailand
Purchase Units - Thai
Thai buy 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
1 Bunker placed in Thailand
4 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Hongkong: 2 EarlyFighters
EDIT: Adding units owned by Hisaichi to Thailand: 2 EarlyFighters
EDIT: Removing units owned by Hisaichi from Malaya: 4 Infantrys
EDIT: Adding units owned by Hisaichi to Thailand: 4 Infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - British
20 Tanks moved from Burma to Thailand
1 Fighter, 3 Mech.Infs and 4 Tanks moved from Bengal to Thailand
1 Infantry moved from Bengal to W.Chunking
Chinese take W.Chunking from Hisaichi
4 Infantrys moved from E.India to Bengal
2 Tanks moved from W.Tibet to Bengal
3 Mech.Infs moved from Dheli to Bengal
Purchase Units - British
British buy 1 Elite, 7 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Thailand
British attack with 1 Fighter, 3 Mech.Infs and 24 Tanks
Hisaichi defend with 2 EarlyFighters and 5 Infantrys; Thai defend with 1 Bunker and 8 Infantrys
British roll dice for 1 Fighter, 3 Mech.Infs and 24 Tanks in Thailand, round 2 : 11/28 hits, 13.50 expected hits
Units damaged: 1 Bunker owned by the Thai
Thai roll dice for 1 Bunker, 2 EarlyFighters and 13 Infantrys in Thailand, round 2 : 6/16 hits, 5.83 expected hits
8 Infantrys owned by the Thai, 3 Tanks owned by the British, 2 Infantrys owned by the Hisaichi and 3 Mech.Infs owned by the British lost in Thailand
British roll dice for 1 Fighter and 21 Tanks in Thailand, round 3 : 13/22 hits, 11.00 expected hits
Thai roll dice for 1 Bunker, 2 EarlyFighters and 3 Infantrys in Thailand, round 3 : 4/6 hits, 2.50 expected hits
4 Tanks owned by the British, 2 EarlyFighters owned by the Hisaichi, 1 Bunker owned by the Thai and 3 Infantrys owned by the Hisaichi lost in Thailand
British win, taking Thailand from Thai with 1 Fighter and 17 Tanks remaining. Battle score for attacker is -2
Casualties for British: 3 Mech.Infs and 7 Tanks
Casualties for Hisaichi: 2 EarlyFighters and 5 Infantrys
Casualties for Thai: 1 Bunker and 8 Infantrys
Non Combat Move - British
1 Fighter moved from Thailand to Burma
4 Infantrys and 1 Marine moved from Bengal to Burma
4 Infantrys moved from C.India to E.India
7 Infantrys and 1 Marine moved from Calcutta to C.India
Place Units - British
1 Elite and 1 Infantry placed in Bengal
2 Tanks placed in W.Tibet
3 Mech.Infs placed in Dheli
6 Infantrys placed in Calcutta
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : -0.50
Thai : 1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Anzac
1 Infantry moved from Wellington to sz35
1 Infantry and 1 Transport moved from sz35 to sz37
3 Transports moved from sz35 to sz37
7 Infantrys moved from Melbourne to sz37
8 Infantrys moved from sz37 to W.Australia
1 Infantry moved from Darwin to N.Australia
Anzac take N.Australia from Yamamoto
1 Infantry moved from Darwin to Derby
Anzac take Derby from Yamamoto
4 Infantrys moved from Darwin to C.Australia
Purchase Units - Anzac
Anzac buy 10 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in W.Australia
Anzac attack with 8 Infantrys
Hisaichi defend with 1 Factory and 2 Infantrys
Anzac roll dice for 8 Infantrys in W.Australia, round 2 : 2/8 hits, 1.33 expected hits
Hisaichi roll dice for 2 Infantrys in W.Australia, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Hisaichi lost in W.Australia
Anzac win, taking W.Australia from Hisaichi with 8 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Battle in C.Australia
Anzac attack with 4 Infantrys
Yamamoto defend with 1 Infantry
Anzac roll dice for 4 Infantrys in C.Australia, round 2 : 1/4 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in C.Australia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in C.Australia
Anzac win, taking C.Australia from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Anzac
Place Units - Anzac
2 Infantrys and 1 Marine placed in Darwin
6 Infantrys placed in Melbourne
2 Infantrys placed in Wellington
Turn Complete - Anzac
Anzac collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67
Yamamoto : -0.33
Anzac : 1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Americans
2 Fighters moved from Johnston to sz41
1 Mech.Inf moved from Vostok to Amursk
2 EarlyFighters moved from Yakutsk to Amursk
6 Infantrys moved from Vostok to Belogorsk
16 Infantrys moved from Yakutsk to Vostok
1 Artillery and 16 Infantrys moved from Magadan to Yakutsk
1 Artillery, 14 Infantrys and 1 Marine moved from Palana to Magadan
4 B.Transports moved from sz4 to sz5
14 Infantrys moved from N.Canada to sz5
4 B.Transports and 14 Infantrys moved from sz5 to sz4
14 Infantrys moved from Canada to N.Canada
14 Infantrys moved from Rocky Mt to Canada
1 Infantry moved from Portland to Rocky Mt
Purchase Units - Americans
Americans buy 1 Carrier, 1 Destroyer, 4 EarlyFighters and 14 Infantrys; Remaining resources: 2 PUs;
Combat - Americans
Battle in sz41
Americans attack with 2 Fighters
Hisaichi defend with 1 T.Boat
Americans roll dice for 2 Fighters in sz41, round 2 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 T.Boat in sz41, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 Fighters in sz41, round 3 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 T.Boat in sz41, round 3 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Hisaichi lost in sz41
Americans win with 2 Fighters remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 T.Boat
Battle in Amursk
Americans attack with 2 EarlyFighters and 1 Mech.Inf
Masaharu defend with 1 AAGun, 1 Factory and 3 Infantrys
AA fire in Amursk : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 EarlyFighters and 1 Mech.Inf in Amursk, round 2 : 1/3 hits, 1.00 expected hits
Masaharu roll dice for 3 Infantrys in Amursk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Masaharu and 1 Mech.Inf owned by the Americans lost in Amursk
Americans roll dice for 2 EarlyFighters in Amursk, round 3 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 2 Infantrys in Amursk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Amursk
Americans roll dice for 1 EarlyFighter in Amursk, round 4 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Infantry in Amursk, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 EarlyFighter in Amursk, round 5 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Infantry in Amursk, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 EarlyFighter in Amursk, round 6 : 1/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Infantry in Amursk, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Amursk
Masaharu win with no units remaining. Battle score for attacker is -15
Casualties for Americans: 2 EarlyFighters and 1 Mech.Inf
Casualties for Masaharu: 3 Infantrys
Non Combat Move - Americans
2 Fighters moved from sz41 to W.Australia
2 Fighters moved from Pearl Harbor to sz4
2 Fighters moved from Hilo to Johnston
14 Infantrys moved from sz4 to Palana
Place Units - Americans
1 Carrier and 1 Destroyer placed in sz4
2 EarlyFighters placed in Hilo
2 EarlyFighters placed in Pearl Harbor
14 Infantrys placed in Rocky Mt
Turn Complete - Americans
Americans collect 84 PUs; end with 86 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33
Masaharu : 0.33
Americans : -0.67
AA fire in Amursk : : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Masaharu
4 Infantrys moved from Vladivostok to Amursk
4 Infantrys moved from Akina to sz15
4 Infantrys, 2 T.Boats and 1 Transport moved from sz15 to sz1
4 Infantrys moved from sz1 to Amursk
Purchase Units - Masaharu
Masaharu buy 2 Bunkers and 8 Infantrys; Remaining resources: 1 PUs;
Non Combat Move - Masaharu
Place Units - Masaharu
1 Bunker and 3 Infantrys placed in Amursk
1 Bunker and 4 Infantrys placed in Manchuria
1 Infantry placed in Akina
Turn Complete - Masaharu
Masaharu collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Russians
2 Artillerys, 7 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks moved from Hsingan to Manchuria
3 Artillerys, 1 Elite, 3 Infantrys, 1 Mech.Inf and 7 Tanks moved from Belogorsk to Manchuria
3 Infantrys moved from Vostok to Belogorsk
1 EarlyFighter moved from Vostok to Manchuria
1 Elite and 6 Infantrys moved from Quingdao to Hsingan
3 Tanks moved from Ulaan Ude to Hsingan
1 Elite and 2 Infantrys moved from N.Mongolia to Khan
2 Infantrys and 1 Marine moved from Kyzal to Khan
Purchase Units - Russians
Russians buy 1 Bunker, 1 Factory and 10 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Khan
Russians attack with 1 Elite, 4 Infantrys and 1 Marine
Neutral defend with 1 Bunker
Russians roll dice for 1 Elite, 4 Infantrys and 1 Marine in Khan, round 2 : 2/6 hits, 1.50 expected hits
Neutral roll dice for 1 Bunker in Khan, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Khan
Russians loses 0 PUs for violating Khans neutrality.
Russians win, taking Khan from Neutral with 1 Elite, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in Manchuria
Russians attack with 5 Artillerys, 1 EarlyFighter, 1 Elite, 10 Infantrys, 1 Marine, 2 Mech.Infs and 16 Tanks
Hisaichi defend with 1 Marine; Masaharu defend with 1 Bunker, 1 Factory, 7 Infantrys and 1 Marine
Russians roll dice for 5 Artillerys, 1 EarlyFighter, 1 Elite, 10 Infantrys, 1 Marine, 2 Mech.Infs and 16 Tanks in Manchuria, round 2 : 18/36 hits, 14.33 expected hits
Masaharu roll dice for 1 Bunker, 7 Infantrys and 2 Marines in Manchuria, round 2 : 4/10 hits, 3.50 expected hits
4 Infantrys owned by the Russians, 1 Marine owned by the Masaharu, 7 Infantrys owned by the Masaharu, 1 Bunker owned by the Masaharu and 1 Marine owned by the Hisaichi lost in Manchuria
Russians win, taking Manchuria from Masaharu with 5 Artillerys, 1 EarlyFighter, 1 Elite, 6 Infantrys, 1 Marine, 2 Mech.Infs and 16 Tanks remaining. Battle score for attacker is 18
Casualties for Russians: 4 Infantrys
Casualties for Masaharu: 1 Bunker, 7 Infantrys and 1 Marine
Casualties for Hisaichi: 1 Marine
Non Combat Move - Russians
4 Infantrys moved from Ulaan Ude to Jinan
4 Infantrys moved from Tulun to Ulaan Ude
1 Elite and 9 Infantrys moved from Kaask to Kyzal
4 Infantrys moved from Kyzyl to Kaask
4 Mech.Infs moved from Achinsk to Kyzal
1 EarlyFighter moved from Manchuria to Belogorsk
Place Units - Russians
1 Bunker and 1 Factory placed in Hsingan
6 Infantrys placed in Kaask
4 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Neutral : -0.50
Masaharu : 0.50
Russians : 4.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Research Technology - Yamamoto
Combat Move - Yamamoto
4 B.Transports moved from sz51 to sz49
3 Destroyers moved from sz51 to sz37
2 Bombers moved from Moresby to sz37
4 Infantrys moved from Davao to sz70
1 B.Transport and 4 Infantrys moved from sz70 to sz81
4 Infantrys moved from sz81 to New Guinea
2 B.Transports moved from sz47 to sz49
1 Destroyer moved from sz50 to sz37
1 Carrier moved from sz51 to sz49
1 EarlyFighter and 1 Fighter moved from sz78 to sz4
1 Carrier, 7 Destroyers, 2 EarlyFighters and 2 Submarines moved from sz8 to sz4
3 Destroyers moved from sz3 to sz4
2 Tanks moved from N.French I. to Kwangsi
1 Mech.Inf moved from Chunking to Sian
4 Mech.Infs moved from Kwangsi to Sian
1 Infantry moved from N.French I. to Chunking
1 Infantry moved from N.French I. to Kwangsi
4 Transports moved from sz67 to sz78
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 2 Bunkers, 2 Destroyers, 2 Fighters and 10 Infantrys; Remaining resources: 21 PUs;
Combat - Yamamoto
Battle in sz37
Yamamoto attack with 2 Bombers and 4 Destroyers
Anzac defend with 4 Transports
Yamamoto roll dice for 2 Bombers and 4 Destroyers in sz37, round 2 : 2/6 hits, 2.67 expected hits
Anzac roll dice for 4 Transports in sz37, round 2 : 0/4 hits, 0.67 expected hits
2 Transports owned by the Anzac lost in sz37
Yamamoto roll dice for 2 Bombers and 4 Destroyers in sz37, round 3 : 2/6 hits, 2.67 expected hits
Anzac roll dice for 2 Transports in sz37, round 3 : 1/2 hits, 0.33 expected hits
2 Transports owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz37
Yamamoto win with 2 Bombers and 3 Destroyers remaining. Battle score for attacker is 16
Casualties for Anzac: 4 Transports
Casualties for Yamamoto: 1 Destroyer
Battle in Sian
Yamamoto attack with 5 Mech.Infs
Chinese defend with 1 Elite and 2 Infantrys
Yamamoto roll dice for 5 Mech.Infs in Sian, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 Elite and 2 Infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits
1 Mech.Inf owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian
Yamamoto roll dice for 4 Mech.Infs in Sian, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 Elite and 1 Infantry in Sian, round 3 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Yamamoto lost in Sian
Yamamoto roll dice for 3 Mech.Infs in Sian, round 4 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Elite and 1 Infantry in Sian, round 4 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Yamamoto lost in Sian
2 Mech.Infs retreated to Hanan
Chinese win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -13
Casualties for Yamamoto: 3 Mech.Infs
Casualties for Chinese: 1 Infantry
Battle in sz4
Yamamoto attack with 1 Carrier, 10 Destroyers, 3 EarlyFighters, 1 Fighter and 2 Submarines
Americans defend with 4 B.Transports, 2 Carriers, 8 Destroyers, 4 Fighters and 3 Transports
Yamamoto roll dice for 2 Submarines in sz4, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Carrier, 10 Destroyers, 3 EarlyFighters and 1 Fighter in sz4, round 2 : 8/15 hits, 5.00 expected hits
Americans roll dice for 4 B.Transports, 2 Carriers, 8 Destroyers, 4 Fighters and 3 Transports in sz4, round 2 : 9/21 hits, 8.83 expected hits
1 Destroyer owned by the Americans, 4 B.Transports owned by the Americans, 2 Submarines owned by the Yamamoto, 3 Transports owned by the Americans, 4 Destroyers owned by the Yamamoto and 3 EarlyFighters owned by the Yamamoto lost in sz4
Yamamoto roll dice for 1 Carrier, 6 Destroyers and 1 Fighter in sz4, round 3 : 5/8 hits, 2.67 expected hits
Americans roll dice for 2 Carriers, 7 Destroyers and 4 Fighters in sz4, round 3 : 7/13 hits, 7.17 expected hits
5 Destroyers owned by the Americans, 1 Carrier owned by the Yamamoto, 5 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz4
1 Destroyer retreated to sz3
Americans win with 2 Carriers, 2 Destroyers and 4 Fighters remaining. Battle score for attacker is -34
Casualties for Yamamoto: 1 Carrier, 9 Destroyers, 3 EarlyFighters, 1 Fighter and 2 Submarines
Casualties for Americans: 4 B.Transports, 6 Destroyers and 3 Transports
Non Combat Move - Yamamoto
2 Bombers moved from sz37 to E.Australia
Place Units - Yamamoto
2 Artillerys and 1 Infantry placed in Moresby
1 Bunker and 3 Infantrys placed in Kwangsi
4 Infantrys placed in Davao
1 Bunker, 2 Fighters and 2 Infantrys placed in Tokyo
2 Destroyers placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 89 PUs; end with 110 PUs
Combat Hit Differential Summary :
Yamamoto : 0.33
Americans : -0.00
Anzac : 0.00
Chinese : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Chinese
1 Elite and 1 Infantry moved from Sian to Nanking
1 Elite moved from Shangsi to N.Shangsi
Chinese take N.Shangsi from Hisaichi
1 Elite, 5 Infantrys and 3 Mech.Infs moved from Tsingnan to Gansu
4 Mech.Infs moved from Shangsi to Gansu
1 Infantry moved from W.Sian to Sian
4 Infantrys moved from W.Sian to Szechwan
6 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Quyan to Gobi
3 Mech.Infs moved from Urumal to Tsingnan
1 Infantry moved from Urumal to Quyan
Purchase Units - Chinese
Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Nanking
Chinese attack with 1 Elite and 1 Infantry
Hisaichi defend with 1 Bunker
Chinese roll dice for 1 Elite and 1 Infantry in Nanking, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 1 Bunker in Nanking, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Nanking
Chinese roll dice for 1 Elite in Nanking, round 3 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Bunker in Nanking, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Hisaichi lost in Nanking
Chinese win, taking Nanking from Hisaichi with 1 Elite remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Bunker
Battle in Gansu
Chinese attack with 1 Elite, 5 Infantrys and 7 Mech.Infs
Hisaichi defend with 6 Infantrys and 4 Mech.Infs
Chinese roll dice for 1 Elite, 5 Infantrys and 7 Mech.Infs in Gansu, round 2 : 3/13 hits, 4.67 expected hits
Hisaichi roll dice for 6 Infantrys and 4 Mech.Infs in Gansu, round 2 : 1/10 hits, 3.33 expected hits
3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
Chinese roll dice for 1 Elite, 4 Infantrys and 7 Mech.Infs in Gansu, round 3 : 4/12 hits, 4.33 expected hits
Hisaichi roll dice for 3 Infantrys and 4 Mech.Infs in Gansu, round 3 : 4/7 hits, 2.33 expected hits
1 Mech.Inf owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Gansu
Chinese roll dice for 1 Elite and 7 Mech.Infs in Gansu, round 4 : 4/8 hits, 3.00 expected hits
Hisaichi roll dice for 3 Mech.Infs in Gansu, round 4 : 2/3 hits, 1.00 expected hits
2 Mech.Infs owned by the Chinese and 3 Mech.Infs owned by the Hisaichi lost in Gansu
Chinese win, taking Gansu from Hisaichi with 1 Elite and 5 Mech.Infs remaining. Battle score for attacker is 12
Casualties for Chinese: 5 Infantrys and 2 Mech.Infs
Casualties for Hisaichi: 6 Infantrys and 4 Mech.Infs
Non Combat Move - Chinese
Place Units - Chinese
6 Infantrys placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33
Chinese : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Hisaichi
1 Battleship moved from sz50 to sz49
1 B.Transport moved from sz50 to sz60
4 Infantrys moved from S.Borneo to sz60
4 Infantrys moved from sz60 to Malaya
2 Destroyers and 2 Submarines moved from sz15 to sz7
1 Infantry moved from Shansi to Shangsi
Hisaichi take Shangsi from Chinese
2 Infantrys moved from Shansi to Nanking
1 Infantry moved from Hankou to Nanking
5 Infantrys moved from Hanan to Sian
5 Infantrys moved from N.French I. to Kwangsi
1 Marine moved from N.Chunking to Hanan
Purchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 19 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Sian
Hisaichi attack with 5 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 5 Infantrys in Sian, round 2 : 1/5 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Sian
Hisaichi win, taking Sian from Chinese with 5 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Nanking
Hisaichi attack with 3 Infantrys
Chinese defend with 1 Elite
Hisaichi roll dice for 3 Infantrys in Nanking, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 Elite in Nanking, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 Infantrys in Nanking, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 Elite in Nanking, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Nanking
Hisaichi roll dice for 2 Infantrys in Nanking, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Elite in Nanking, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Nanking
1 Infantry retreated to Hankou
Chinese win with 1 Elite remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 Infantrys
Non Combat Move - Hisaichi
1 Infantry moved from E.Shansi to Shansi
1 Infantry moved from E.Shansi to Hopeh
3 Infantrys moved from Peking to Tientsin
2 S.Subs moved from sz67 to sz58
1 Carrier and 2 Destroyers moved from sz69 to sz60
Place Units - Hisaichi
1 Bunker, 4 Infantrys and 4 Tanks placed in Seoul
1 Bunker and 3 Infantrys placed in Tientsin
3 Infantrys placed in Peking
6 Infantrys placed in Hongkong
3 Infantrys placed in S.Borneo
Hisaichi undo move 5.
3 Infantrys placed in Malaya
Turn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Hisaichi : -1.17
Chinese : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Thai
2 Transports moved from sz66 to sz60
Purchase Units - Thai
Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
1 Elite and 5 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - British
1 Tank moved from Thailand to Frenchindochina
British take Frenchindochina from Hisaichi
1 Tank moved from Frenchindochina to N.French I.
16 Tanks moved from Thailand to Phuket
1 Fighter moved from Burma to Phuket
1 Infantry moved from Burma to N.French I.
1 Infantry moved from Burma to Chunking
1 Marine moved from Burma to Chunking
1 Infantry moved from Burma to N.French I.
1 Infantry moved from Burma to Thailand
1 Infantry moved from W.Chunking to N.Chunking
3 Mech.Infs moved from Bengal to Phuket
1 Tank moved from Bengal to N.Chunking
1 Tank moved from Bengal to Chunking
1 Elite and 5 Infantrys moved from Bengal to Burma
2 Tanks moved from W.Tibet to Bengal
4 Infantrys moved from E.India to Bengal
7 Infantrys and 1 Marine moved from C.India to E.India
3 Mech.Infs moved from Dheli to Bengal
Purchase Units - British
British buy 8 Infantrys, 2 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in N.Chunking
British attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Infantry
British roll dice for 1 Infantry and 1 Tank in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.Chunking
British win, taking N.Chunking from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Chunking
British attack with 1 Infantry, 1 Marine and 1 Tank
Yamamoto defend with 1 Infantry
British roll dice for 1 Infantry, 1 Marine and 1 Tank in Chunking, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Chunking
British win, taking Chunking from Yamamoto with 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Phuket
British attack with 1 Fighter, 3 Mech.Infs and 16 Tanks
Thai defend with 1 AAGun, 1 Elite, 1 Factory and 9 Infantrys
AA fire in Phuket : 0/1 hits, 0.17 expected hits
British roll dice for 1 Fighter, 3 Mech.Infs and 16 Tanks in Phuket, round 2 : 11/20 hits, 9.50 expected hits
Thai roll dice for 1 Elite and 9 Infantrys in Phuket, round 2 : 3/10 hits, 3.33 expected hits
9 Infantrys owned by the Thai, 1 Elite owned by the Thai and 3 Mech.Infs owned by the British lost in Phuket
British captures 11PUs while taking Thai capital
British win, taking Phuket from Thai with 1 Fighter and 16 Tanks remaining. Battle score for attacker is 7
Casualties for British: 3 Mech.Infs
Casualties for Thai: 1 Elite and 9 Infantrys
Battle in N.French I.
British attack with 2 Infantrys and 1 Tank
Yamamoto defend with 1 Infantry
British roll dice for 2 Infantrys and 1 Tank in N.French I., round 2 : 0/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in N.French I., round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Infantrys and 1 Tank in N.French I., round 3 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in N.French I., round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in N.French I.
British win, taking N.French I. from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - British
1 Fighter moved from Phuket to Burma
Place Units - British
2 Tanks placed in Bengal
2 Tanks placed in W.Tibet
2 Mech.Infs placed in Dheli
8 Infantrys placed in Calcutta
Turn Complete - British
British collect 57 PUs; end with 68 PUs
Combat Hit Differential Summary :
British : 1.17
Hisaichi : -0.33
AA fire in Phuket : : -0.17
Yamamoto : -1.00
Thai : -0.33