@captainwalker Jesus, Ive never really played with bids because me and my firneds that play in person dont. We generally just play the game the way its given.
I think this version is pretty balanced all of ozetas version are pretty fun.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Masaharu
1 Artillery and 1 Tank moved from Ostrov to sz1
1 Tank moved from N.Japan to sz1
3 Infantrys moved from N.Japan to sz1
1 Artillery, 3 Infantrys and 2 Tanks moved from sz1 to Yakutsk
1 Tank moved from Vostok to Angarsk
Masaharu take Angarsk from Russians
1 Tank moved from Angarsk to Vostok
1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
2 Artillerys and 1 Infantry moved from Amursk to Belogorsk
1 Artillery, 1 Infantry and 1 Tank moved from Jinan to Quingdao
1 EarlyFighter moved from Manchuria to Quingdao
1 Tank moved from Vladivostok to Belogorsk
Purchase Units - Masaharu
Masaharu buy 13 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Yakutsk
Masaharu attack with 1 Artillery, 3 Infantrys and 2 Tanks
Russians defend with 2 Infantrys
Masaharu roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Yakutsk, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 2 Infantrys in Yakutsk, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Yakutsk
Masaharu win, taking Yakutsk from Russians with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 2 Infantrys
Non Combat Move - Masaharu
1 T.Boat and 1 Transport moved from sz15 to sz1
Place Units - Masaharu
3 Infantrys and 1 Marine placed in Manchuria
3 Infantrys placed in Amursk
7 Infantrys placed in Akina
1 Submarine placed in sz16
Turn Complete - Masaharu
Masaharu collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Masaharu : 0.00
Russians : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Russians
1 Infantry moved from Ustkut to Angarsk
Russians take Angarsk from Masaharu
1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks moved from Ulaan Ude to Jinan
1 Infantry moved from Kyzal to Ulaan Ude
5 Infantrys and 1 Tank moved from Kaask to Kyzal
1 Artillery and 1 Infantry moved from Krasnoyarsk to Kaask
1 Infantry and 1 Tank moved from Bikaner to Agra
1 Tank moved from Agra to Cheng
Purchase Units - Russians
Russians buy 7 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks
Masaharu defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks in Jinan, round 2 : 3/13 hits, 3.33 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Jinan to Kyzal
Place Units - Russians
3 Infantrys, 2 Mech.Infs and 1 Tank placed in Kaask
4 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Masaharu : -0.33
Russians : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Research Technology - Yamamoto
Combat Move - Yamamoto
4 Tanks moved from Davao to sz70
1 Carrier moved from sz70 to sz72
2 Artillerys moved from Davao to sz70
1 Artillery moved from Davao to sz70
6 Infantrys moved from Davao to sz70
1 Infantry moved from Celebs to sz69
1 Infantry moved from sz69 to E.Borneo
Yamamoto take E.Borneo from Dutch
1 Infantry moved from Samar to sz71
1 Infantry moved from sz71 to Mindor
Yamamoto take Mindor from Americans
1 Artillery and 1 Transport moved from sz70 to sz60
1 Artillery moved from sz60 to N.S
1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz60
1 Artillery and 1 Infantry moved from sz60 to N.S
1 Artillery, 5 Infantrys, 4 Tanks and 5 Transports moved from sz70 to sz60
1 Artillery, 5 Infantrys and 4 Tanks moved from sz60 to N.S
2 EarlyFighters moved from sz60 to N.S
2 Bombers moved from S.Borneo to N.S
2 EarlyFighters moved from sz70 to N.S
2 Artillerys moved from S.Japan to sz78
1 Artillery and 1 Tank moved from Nagasaki to sz78
2 Infantrys moved from Nagasaki to sz78
3 Artillerys, 2 B.Transports, 2 Infantrys and 1 Tank moved from sz78 to sz67
3 Artillerys, 2 Infantrys and 1 Tank moved from sz67 to N.French I.
2 B.Transports moved from sz68 to sz70
1 Battleship and 1 Submarine moved from sz70 to sz76
6 Destroyers moved from sz78 to sz76
2 Infantrys moved from Tokyo to S.Japan
1 Elite moved from Tokyo to S.Japan
2 Infantrys moved from E.Shansi to Shangsi
1 Artillery, 3 Infantrys and 1 Tank moved from Hsingan to Quingdao
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 2 B.Transports, 3 Destroyers and 5 Infantrys; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in N.French I.
Yamamoto attack with 3 Artillerys, 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 2 : 1/6 hits, 2.17 expected hits
Chinese roll dice for 1 Infantry in N.French I., round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I.
Yamamoto win, taking N.French I. from Chinese with 3 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in N.S
Yamamoto attack with 3 Artillerys, 2 Bombers, 4 EarlyFighters, 6 Infantrys and 4 Tanks
British defend with 2 Artillerys and 3 Infantrys; Americans defend with 1 EarlyFighter; Anzac defend with 3 EarlyFighters; Dutch defend with 1 Artillery, 1 Bunker, 1 EarlyFighter, 4 Infantrys and 1 Tank
Yamamoto roll dice for 3 Artillerys, 2 Bombers, 4 EarlyFighters, 6 Infantrys and 4 Tanks in N.S, round 2 : 5/19 hits, 7.17 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 3 Artillerys, 1 Bunker, 5 EarlyFighters, 7 Infantrys and 1 Tank in N.S, round 2 : 7/17 hits, 6.83 expected hits
1 Artillery owned by the Yamamoto, 6 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Dutch lost in N.S
Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 EarlyFighters and 4 Tanks in N.S, round 3 : 4/12 hits, 5.33 expected hits
Dutch roll dice for 3 Artillerys, 1 Bunker, 5 EarlyFighters, 3 Infantrys and 1 Tank in N.S, round 3 : 5/13 hits, 5.50 expected hits
1 Artillery owned by the Dutch, 2 Artillerys owned by the Yamamoto, 3 Infantrys owned by the British and 3 Tanks owned by the Yamamoto lost in N.S
2 Bombers owned by the Yamamoto and 4 EarlyFighters owned by the Yamamoto retreated
Yamamoto roll dice for 1 Tank in N.S, round 4 : 1/1 hits, 0.50 expected hits
Dutch roll dice for 2 Artillerys, 1 Bunker, 5 EarlyFighters and 1 Tank in N.S, round 4 : 2/9 hits, 4.17 expected hits
1 Artillery owned by the British and 1 Tank owned by the Yamamoto lost in N.S
Dutch win with 1 Artillery, 1 Bunker, 5 EarlyFighters and 1 Tank remaining. Battle score for attacker is -22
Casualties for Yamamoto: 3 Artillerys, 6 Infantrys and 4 Tanks
Casualties for Dutch: 1 Artillery and 4 Infantrys
Casualties for British: 1 Artillery and 3 Infantrys
Non Combat Move - Yamamoto
4 EarlyFighters moved from N.S to sz60
2 Bombers moved from N.S to S.Borneo
2 EarlyFighters moved from sz60 to S.Borneo
2 EarlyFighters moved from Hainan to sz72
Place Units - Yamamoto
2 B.Transports and 3 Destroyers placed in sz78
2 Artillerys and 2 Infantrys placed in Davao
3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Yamamoto : -4.17
Chinese : 0.67
Dutch : -2.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Chinese
1 Infantry moved from Szechwan to W.Sian
2 Artillerys and 5 Infantrys moved from S.Mongolia to Gansu
2 EarlyFighters and 3 Infantrys moved from Tsingnan to Gansu
2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Xining to Tsingnan
2 Artillerys and 1 Infantry moved from Punjab to Yecheng
1 Fighter and 2 Mech.Infs moved from Urumal to Tsingnan
1 Tank moved from Urumal to Ming Jong
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gansu
Chinese attack with 2 Artillerys, 2 EarlyFighters and 8 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 2 Artillerys, 2 EarlyFighters and 8 Infantrys in Gansu, round 2 : 2/12 hits, 3.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Gansu, round 2 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu
Chinese win, taking Gansu from Hisaichi with 2 Artillerys, 2 EarlyFighters and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
4 Tanks moved from N.Mongolia to Gansu
2 EarlyFighters moved from Gansu to Tsingnan
Place Units - Chinese
2 Artillerys, 1 Fighter, 2 Infantrys and 1 Marine placed in Xining
Chinese undo move 1.
1 Fighter, 1 Marine, 2 Mech.Infs and 2 Tanks placed in Xining
2 Artillerys and 2 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33
Chinese : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Hisaichi
4 Infantrys moved from Shangsi to Gansu
3 Tanks moved from Shansi to Gansu
2 EarlyFighters moved from Nanking to Gansu
3 Tanks moved from Sian to Gansu
Hisaichi take Szechwan from Chinese
1 EarlyFighter moved from Nanking to Gansu
2 Infantrys moved from Hanan to W.Sian
1 EarlyFighter moved from Hankou to W.Sian
1 Artillery and 1 Infantry moved from Macau to Kwangsi
Yamamoto take Kwangsi from Chinese
2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
2 Artillerys and 2 Infantrys moved from sz60 to N.S
1 Artillery and 1 Infantry moved from Hongkong to sz67
1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60
1 Artillery and 1 Infantry moved from sz60 to N.S
4 EarlyFighters moved from sz60 to N.S
2 Bombers moved from Phuket to N.S
1 Infantry moved from Macau to Kwangsi
1 Artillery moved from Kiangsi to Hanan
1 Tank moved from Sian to Sikang
Hisaichi take Sikang from Chinese
1 Tank moved from Sian to N.Chunking
Hisaichi take N.Chunking from Chinese
2 Infantrys moved from Shansi to Shangsi
1 Artillery and 2 Infantrys moved from Peking to E.Shansi
3 Infantrys moved from Tientsin to Peking
2 Infantrys moved from Nanking to Sian
Purchase Units - Hisaichi
Hisaichi buy 6 Artillerys, 8 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Gansu
Hisaichi attack with 3 EarlyFighters, 4 Infantrys and 6 Tanks
Chinese defend with 2 Artillerys, 6 Infantrys and 4 Tanks
Hisaichi roll dice for 3 EarlyFighters, 4 Infantrys and 6 Tanks in Gansu, round 2 : 5/13 hits, 4.67 expected hits
Chinese roll dice for 2 Artillerys, 6 Infantrys and 4 Tanks in Gansu, round 2 : 8/12 hits, 4.67 expected hits
1 Tank owned by the Hisaichi, 3 EarlyFighters owned by the Hisaichi, 4 Infantrys owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Gansu
5 Tanks retreated to Szechwan
Chinese win with 2 Artillerys, 1 Infantry and 4 Tanks remaining. Battle score for attacker is -27
Casualties for Hisaichi: 3 EarlyFighters, 4 Infantrys and 1 Tank
Casualties for Chinese: 5 Infantrys
Battle in N.S
Hisaichi attack with 3 Artillerys, 2 Bombers, 4 EarlyFighters and 3 Infantrys
British defend with 1 Artillery; Americans defend with 1 EarlyFighter; Anzac defend with 3 EarlyFighters; Dutch defend with 1 Bunker, 1 EarlyFighter and 1 Tank
Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
1 Artillery owned by the British lost in N.S
Hisaichi roll dice for 3 Artillerys, 2 Bombers, 4 EarlyFighters and 3 Infantrys in N.S, round 2 : 3/12 hits, 4.67 expected hits
Dutch roll dice for 1 Bunker, 5 EarlyFighters and 1 Tank in N.S, round 2 : 3/7 hits, 3.50 expected hits
1 EarlyFighter owned by the Dutch, 1 Bunker owned by the Dutch, 1 Tank owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in N.S
Hisaichi roll dice for 3 Artillerys, 2 Bombers and 4 EarlyFighters in N.S, round 3 : 3/9 hits, 3.67 expected hits
Dutch roll dice for 4 EarlyFighters in N.S, round 3 : 2/4 hits, 2.00 expected hits
3 EarlyFighters owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in N.S
Hisaichi roll dice for 1 Artillery, 2 Bombers and 4 EarlyFighters in N.S, round 4 : 4/7 hits, 3.00 expected hits
Dutch roll dice for 1 EarlyFighter in N.S, round 4 : 1/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Hisaichi and 1 EarlyFighter owned by the Americans lost in N.S
Hisaichi win, taking N.S from Dutch with 1 Artillery, 2 Bombers and 3 EarlyFighters remaining. Battle score for attacker is 33
Casualties for British: 1 Artillery
Casualties for Hisaichi: 2 Artillerys, 1 EarlyFighter and 3 Infantrys
Casualties for Dutch: 1 Bunker, 1 EarlyFighter and 1 Tank
Casualties for Anzac: 3 EarlyFighters
Casualties for Americans: 1 EarlyFighter
Battle in W.Sian
Hisaichi attack with 1 EarlyFighter and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 EarlyFighter moved from W.Sian to Szechwan
5 Tanks moved from Sian to Szechwan
2 Artillerys and 2 Infantrys moved from Hongkong to Macau
5 Transports moved from sz60 to sz67
2 Bombers moved from N.S to Phuket
3 EarlyFighters moved from N.S to sz60
4 Infantrys moved from Seoul to Korea
1 Tank moved from Seoul to Tientsin
1 EarlyFighter moved from Szechwan to Shangsi
Place Units - Hisaichi
1 Tank and 2 Tankettes placed in Peking
1 Tankette placed in Tientsin
3 Artillerys and 3 Infantrys placed in Hongkong
2 Artillerys and 2 Infantrys placed in S.Borneo
1 Tank and 1 Tankette placed in Tientsin
Hisaichi undo move 5.
1 Artillery and 1 Infantry placed in Tientsin
2 Infantrys, 1 Tank and 1 Tankette placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33
Chinese : 3.00
Dutch : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Dutch
1 Artillery and 1 Infantry moved from Sumatra to N.S
2 Infantrys moved from Java to sz56
2 Infantrys and 1 Transport moved from sz56 to sz61
2 Infantrys moved from sz61 to N.S
2 T.Boats moved from sz57 to sz56
Combat - Dutch
Battle in N.S
Dutch attack with 1 Artillery and 3 Infantrys
Hisaichi defend with 1 Artillery
Dutch roll dice for 1 Artillery and 3 Infantrys in N.S, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in N.S, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in N.S
Dutch win, taking N.S from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Hisaichi : -0.33
Dutch : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Thai
6 Infantrys moved from Phuket to Thailand
2 Infantrys moved from Frenchindochina to Thailand
1 EarlyFighter moved from W.Borneo to Thailand
1 Infantry moved from Borneo to sz68
1 Infantry and 1 Transport moved from sz68 to sz60
1 Infantry moved from sz60 to Java
Thai take Java from British
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in Thailand
Thai attack with 1 EarlyFighter and 8 Infantrys
British defend with 3 Artillerys, 1 Infantry and 2 Tanks
Thai roll dice for 1 EarlyFighter and 8 Infantrys in Thailand, round 2 : 2/9 hits, 1.67 expected hits
British roll dice for 3 Artillerys, 1 Infantry and 2 Tanks in Thailand, round 2 : 2/6 hits, 2.33 expected hits
2 Infantrys owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Thailand
Thai roll dice for 1 EarlyFighter and 6 Infantrys in Thailand, round 3 : 0/7 hits, 1.33 expected hits
British roll dice for 2 Artillerys and 2 Tanks in Thailand, round 3 : 0/4 hits, 1.67 expected hits
Thai roll dice for 1 EarlyFighter and 6 Infantrys in Thailand, round 4 : 3/7 hits, 1.33 expected hits
British roll dice for 2 Artillerys and 2 Tanks in Thailand, round 4 : 0/4 hits, 1.67 expected hits
1 Tank owned by the British and 2 Artillerys owned by the British lost in Thailand
Thai roll dice for 1 EarlyFighter and 6 Infantrys in Thailand, round 5 : 2/7 hits, 1.33 expected hits
British roll dice for 1 Tank in Thailand, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Thailand
Thai win, taking Thailand from British with 1 EarlyFighter and 6 Infantrys remaining. Battle score for attacker is 20
Casualties for Thai: 2 Infantrys
Casualties for British: 3 Artillerys, 1 Infantry and 2 Tanks
Non Combat Move - Thai
1 EarlyFighter moved from Thailand to Phuket
Place Units - Thai
5 Infantrys and 1 Marine placed in Phuket
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
British : -4.17
Thai : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - British
2 Transports moved from sz64 to sz63
2 Artillerys moved from Calcutta to sz63
2 Infantrys moved from Calcutta to sz63
2 Transports moved from sz61 to sz63
2 Artillerys moved from Calcutta to sz63
2 Infantrys moved from Calcutta to sz63
1 Infantry moved from E.India to sz64
1 Infantry moved from sz64 to Burma
4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz64
2 Infantrys moved from E.India to sz64
4 Artillerys and 6 Infantrys moved from sz64 to Thailand
1 Artillery, 1 Infantry and 1 Tank moved from S.Tibet to Bengal
2 EarlyFighters moved from Bengal to Thailand
2 Artillerys moved from N.Tibet to S.Tibet
3 Infantrys moved from Nepal to Bengal
3 Mech.Infs moved from Dheli to Bengal
1 Submarine moved from sz57 to sz59
Purchase Units - British
British buy 4 Artillerys, 1 Factory, 5 Infantrys, 1 Marine, 3 Mech.Infs, 1 Submarine, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Combat - British
Battle in Thailand
British attack with 4 Artillerys, 2 EarlyFighters and 6 Infantrys
Thai defend with 6 Infantrys
British roll dice for 1 Cruiser in Thailand, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Thai lost in Thailand
British roll dice for 4 Artillerys, 2 EarlyFighters and 6 Infantrys in Thailand, round 2 : 3/12 hits, 3.67 expected hits
Thai roll dice for 5 Infantrys in Thailand, round 2 : 2/5 hits, 1.67 expected hits
3 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Thailand
British roll dice for 4 Artillerys, 2 EarlyFighters and 4 Infantrys in Thailand, round 3 : 7/10 hits, 3.33 expected hits
Thai roll dice for 2 Infantrys in Thailand, round 3 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Thailand
British win, taking Thailand from Thai with 4 Artillerys, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Thai: 6 Infantrys
Casualties for British: 3 Infantrys
Non Combat Move - British
2 EarlyFighters moved from Thailand to Bengal
1 Infantry moved from Arawa to Choiseoul
1 Artillery moved from Auki to Buala
3 Infantrys moved from Moresby to New Guinea
Place Units - British
4 Artillerys, 3 Infantrys and 1 Marine placed in Calcutta
3 Mech.Infs placed in Dheli
1 Tank and 1 Tankette placed in Bengal
British undo move 1.
4 Artillerys, 2 Infantrys, 1 Marine and 1 Tankette placed in Calcutta
1 Factory placed in W.Tibet
3 Infantrys placed in Moresby
1 Submarine placed in sz6
Turn Complete - British
British collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 3.50
Thai : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Anzac
2 Tanks moved from Soem to sz57
2 Infantrys moved from Soem to sz57
1 Battleship, 1 Carrier, 2 Infantrys, 1 Submarine, 2 Tanks and 2 Transports moved from sz57 to sz61
2 Infantrys and 2 Tanks moved from sz61 to N.S
2 T.Boats moved from sz46 to sz49
1 Artillery and 1 Tank moved from W.Australia to sz50
4 Infantrys moved from W.Australia to sz50
1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz57
1 Infantry and 1 Tank moved from sz57 to Java
1 Artillery and 3 Infantrys moved from sz50 to Soem
1 Submarine moved from sz50 to sz53
2 Infantrys moved from Melbourne to S.W.Australia
2 Infantrys moved from Darwin to Derby
1 Marine moved from Darwin to Derby
2 Infantrys moved from N.Australia to Derby
9 Infantrys moved from Derby to W.Australia
Purchase Units - Anzac
Anzac buy 4 Infantrys and 3 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 1 Infantry and 1 Tank
Thai defend with 1 Infantry
Anzac roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Java
Anzac win, taking Java from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - Anzac
3 Artillerys and 5 Infantrys moved from Soem to Lambok
Place Units - Anzac
3 Transports placed in sz50
3 Infantrys placed in Darwin
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac : 0.33
Thai : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Americans
2 Destroyers moved from sz5 to sz4
1 EarlyFighter moved from Alaska to sz4
1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Fighter moved from sz25 to sz20
1 Destroyer moved from sz23 to sz25
1 Bomber and 1 EarlyFighter moved from Palana to sz7
1 Infantry moved from S to Samar
Americans take Samar from Yamamoto
2 Infantrys moved from Punay to Mindor
Purchase Units - Americans
Americans buy 1 B.Transport, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 14 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz4
Americans attack with 2 Destroyers and 1 EarlyFighter
Yamamoto defend with 1 Destroyer
Americans roll dice for 2 Destroyers and 1 EarlyFighter in sz4, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Destroyer in sz4, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz4
Americans win with 2 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in Mindor
Americans attack with 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 2 Infantrys in Mindor, round 2 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Infantrys in Mindor, round 3 : 1/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Mindor, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Mindor
Americans win, taking Mindor from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in sz7
Americans attack with 1 Bomber and 1 EarlyFighter
Masaharu defend with 1 Destroyer
Americans roll dice for 1 Bomber and 1 EarlyFighter in sz7, round 2 : 0/2 hits, 1.00 expected hits
Masaharu roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Bomber and 1 EarlyFighter in sz7, round 3 : 1/2 hits, 1.00 expected hits
Masaharu roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Masaharu lost in sz7
Americans win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 8
Casualties for Masaharu: 1 Destroyer
Non Combat Move - Americans
1 Bomber and 1 EarlyFighter moved from sz7 to Palana
1 EarlyFighter moved from sz4 to Palana
1 Tank moved from N.Canada to sz5
1 Tank moved from Anchorage to sz5
2 Infantrys moved from N.Canada to sz5
2 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4
2 Infantrys moved from Anchorage to Alaska
2 Infantrys and 2 Tanks moved from sz4 to Palana
2 Artillerys and 3 Infantrys moved from N.Canada to Anchorage
1 Infantry and 2 Tanks moved from British Columbia to N.Canada
2 Tanks moved from N.Canada to Anchorage
3 Infantrys moved from Seattle to British Columbia
1 B.Transport moved from sz23 to sz6
1 B.Transport moved from sz23 to sz6
1 Artillery moved from Fais to Ifalk
1 Infantry moved from Pula to Lasap
2 Infantrys moved from Weno to Lasap
1 Tank moved from Phonpei to Lasap
1 Artillery moved from Pikelot to Pula
Place Units - Americans
1 Carrier and 1 Destroyer placed in sz25
2 EarlyFighters placed in sz25
1 B.Transport and 1 Destroyer placed in sz4
1 Destroyer placed in sz23
14 Infantrys placed in Rocky Mt
Turn Complete - Americans
Americans collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
Masaharu : -1.00
Yamamoto : -1.17
Americans : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Masaharu
3 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks moved from Quingdao to Jinan
1 Tank moved from Belogorsk to Jinan
1 Tank moved from Vostok to Jinan
1 Bomber moved from Akina to Jinan
Purchase Units - Masaharu
Masaharu buy 1 Destroyer, 7 Infantrys, 1 Marine and 2 Submarines; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Jinan
Masaharu attack with 3 Artillerys, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 4 Tanks
Russians defend with 1 Artillery, 9 Infantrys and 2 Tanks
Masaharu roll dice for 3 Artillerys, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 4 Tanks in Jinan, round 2 : 7/13 hits, 5.17 expected hits
Russians roll dice for 1 Artillery, 9 Infantrys and 2 Tanks in Jinan, round 2 : 5/12 hits, 4.33 expected hits
7 Infantrys owned by the Russians, 4 Infantrys owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Jinan
Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 4 Tanks in Jinan, round 3 : 6/8 hits, 3.67 expected hits
Russians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Jinan, round 3 : 3/5 hits, 2.00 expected hits
2 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 2 Artillerys owned by the Masaharu, 1 Tank owned by the Masaharu and 2 Tanks owned by the Russians lost in Jinan
Masaharu win, taking Jinan from Russians with 1 Bomber, 1 EarlyFighter and 3 Tanks remaining. Battle score for attacker is 7
Casualties for Masaharu: 3 Artillerys, 4 Infantrys and 1 Tank
Casualties for Russians: 1 Artillery, 9 Infantrys and 2 Tanks
Non Combat Move - Masaharu
1 Bomber moved from Jinan to Quingdao
1 EarlyFighter moved from Jinan to Quingdao
1 Artillery and 1 Infantry moved from Belogorsk to Quingdao
1 Artillery moved from Belogorsk to Quingdao
3 Infantrys and 1 Marine moved from Manchuria to Hsingan
4 Transports moved from sz1 to sz15
7 Infantrys moved from Akina to sz15
7 Infantrys and 4 Transports moved from sz15 to sz1
7 Infantrys moved from sz1 to Yakutsk
1 Infantry moved from Yakutsk to Vostok
3 Infantrys moved from Amursk to Belogorsk
Place Units - Masaharu
1 Destroyer and 2 Submarines placed in sz16
4 Infantrys placed in Manchuria
2 Infantrys and 1 Marine placed in Amursk
1 Infantry placed in Akina
Turn Complete - Masaharu
Masaharu collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Masaharu : 4.17
Russians : 1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Russians
2 Artillerys, 1 EarlyFighter, 9 Infantrys and 1 Tank moved from Kyzal to Ulaan Ude
2 Mech.Infs moved from Kaask to Ulaan Ude
1 Tank moved from Kaask to Ulaan Ude
1 Artillery and 4 Infantrys moved from Kaask to Kyzal
4 Infantrys moved from Achinsk to Krasnoyarsk
1 Tank moved from Cheng to W.Mongolia
1 Infantry moved from Agra to Cheng
Purchase Units - Russians
Russians buy 2 Artillerys, 5 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Russians
Place Units - Russians
2 Artillerys and 4 Infantrys placed in Kaask
Russians undo move 1.
2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks placed in Kaask
4 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Artillerys and 2 Infantrys moved from Hainan to sz67
2 EarlyFighters moved from sz60 to N.S
2 EarlyFighters moved from S.Borneo to N.S
1 Infantry moved from E.Borneo to sz69
1 Infantry moved from sz69 to N.B
Yamamoto take N.B from British
2 Artillerys and 2 Infantrys moved from Davao to sz70
2 Artillerys and 2 Infantrys moved from sz70 to Halma
1 Tank moved from W.Borneo to sz60
1 Tank moved from sz60 to N.S
2 Bombers moved from S.Borneo to N.S
6 Transports moved from sz60 to sz74
1 Infantry moved from Hainan to sz67
2 Artillerys, 2 B.Transports and 3 Infantrys moved from sz67 to sz60
3 Infantrys moved from sz60 to N.S
2 Artillerys moved from sz60 to N.S
8 Infantrys moved from S.Japan to sz78
2 B.Transports and 8 Infantrys moved from sz78 to sz71
4 Infantrys moved from sz71 to Samar
4 Infantrys moved from sz71 to Mindor
1 EarlyFighter moved from sz72 to Samar
1 EarlyFighter moved from sz72 to Mindor
3 Destroyers moved from sz78 to sz16
3 Destroyers moved from sz16 to sz7
1 Submarine moved from sz76 to sz7
1 Artillery, 3 Infantrys and 1 Tank moved from Quingdao to Irkutsk
2 Infantrys moved from Shangsi to N.Shangsi
1 Infantry moved from N.French I. to Chunking
Yamamoto take Chunking from Chinese
Purchase Units - Yamamoto
Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
Yamamoto buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.S
Yamamoto attack with 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank
Anzac defend with 2 Infantrys and 2 Tanks; Dutch defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank in N.S, round 2 : 5/12 hits, 4.67 expected hits
Dutch roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in N.S, round 2 : 4/8 hits, 3.00 expected hits
2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in N.S
Yamamoto roll dice for 1 Artillery, 2 Bombers, 4 EarlyFighters and 1 Tank in N.S, round 3 : 4/8 hits, 3.50 expected hits
Dutch roll dice for 1 Artillery and 2 Tanks in N.S, round 3 : 1/3 hits, 1.33 expected hits
2 Tanks owned by the Anzac, 1 Artillery owned by the Dutch and 1 Artillery owned by the Yamamoto lost in N.S
Yamamoto win, taking N.S from Dutch with 2 Bombers, 4 EarlyFighters and 1 Tank remaining. Battle score for attacker is 10
Casualties for Yamamoto: 2 Artillerys and 3 Infantrys
Casualties for Anzac: 2 Infantrys and 2 Tanks
Casualties for Dutch: 1 Artillery and 3 Infantrys
Battle in Halma
Yamamoto attack with 2 Artillerys and 2 Infantrys
Dutch defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Halma, round 2 : 1/4 hits, 1.33 expected hits
Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Halma
Yamamoto win, taking Halma from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Irkutsk
Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank
Russians defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Irkutsk, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Irkutsk
Yamamoto win, taking Irkutsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Mindor
Yamamoto attack with 1 EarlyFighter and 4 Infantrys
Americans defend with 2 Infantrys
Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Mindor, round 2 : 2/5 hits, 1.00 expected hits
Americans roll dice for 2 Infantrys in Mindor, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans lost in Mindor
Yamamoto win, taking Mindor from Americans with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 2 Infantrys
Battle in Samar
Yamamoto attack with 1 EarlyFighter and 4 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Samar, round 2 : 1/5 hits, 1.00 expected hits
Americans roll dice for 1 Infantry in Samar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar
Yamamoto win, taking Samar from Americans with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Non Combat Move - Yamamoto
1 EarlyFighter moved from Samar to sz72
1 EarlyFighter moved from Mindor to sz72
3 Infantrys moved from Tokyo to S.Japan
1 Artillery, 1 Elite and 5 Infantrys moved from S.Japan to sz74
1 Artillery moved from Naha to sz74
2 Infantrys moved from Nagasaki to sz74
2 Artillerys, 1 Elite and 7 Infantrys moved from sz74 to Kichedung
2 Bombers moved from N.S to S.Borneo
3 EarlyFighters moved from N.S to sz60
1 EarlyFighter moved from N.S to Malaya
Place Units - Yamamoto
2 Artillerys and 2 Infantrys placed in Davao
1 Factory placed in Kwangsi
2 B.Transports and 2 Destroyers placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00
Americans : 0.00
Russians : -0.33
Dutch : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Artillerys and 2 Infantrys moved from Hainan to sz67
2 EarlyFighters moved from sz60 to N.S
2 EarlyFighters moved from S.Borneo to N.S
1 Infantry moved from E.Borneo to sz69
1 Infantry moved from sz69 to N.B
Yamamoto take N.B from British
2 Artillerys and 2 Infantrys moved from Davao to sz70
2 Artillerys and 2 Infantrys moved from sz70 to Halma
1 Tank moved from W.Borneo to sz60
1 Tank moved from sz60 to N.S
2 Bombers moved from S.Borneo to N.S
6 Transports moved from sz60 to sz74
1 Infantry moved from Hainan to sz67
2 Artillerys, 2 B.Transports and 3 Infantrys moved from sz67 to sz60
3 Infantrys moved from sz60 to N.S
2 Artillerys moved from sz60 to N.S
8 Infantrys moved from S.Japan to sz78
2 B.Transports and 8 Infantrys moved from sz78 to sz71
4 Infantrys moved from sz71 to Samar
4 Infantrys moved from sz71 to Mindor
1 EarlyFighter moved from sz72 to Samar
1 EarlyFighter moved from sz72 to Mindor
3 Destroyers moved from sz78 to sz16
3 Destroyers moved from sz16 to sz7
1 Submarine moved from sz76 to sz7
1 Artillery, 3 Infantrys and 1 Tank moved from Quingdao to Irkutsk
2 Infantrys moved from Shangsi to N.Shangsi
1 Infantry moved from N.French I. to Chunking
Yamamoto take Chunking from Chinese
Purchase Units - Yamamoto
Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
Yamamoto buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.S
Yamamoto attack with 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank
Anzac defend with 2 Infantrys and 2 Tanks; Dutch defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank in N.S, round 2 : 5/12 hits, 4.67 expected hits
Dutch roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in N.S, round 2 : 4/8 hits, 3.00 expected hits
2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in N.S
Yamamoto roll dice for 1 Artillery, 2 Bombers, 4 EarlyFighters and 1 Tank in N.S, round 3 : 4/8 hits, 3.50 expected hits
Dutch roll dice for 1 Artillery and 2 Tanks in N.S, round 3 : 1/3 hits, 1.33 expected hits
2 Tanks owned by the Anzac, 1 Artillery owned by the Dutch and 1 Artillery owned by the Yamamoto lost in N.S
Yamamoto win, taking N.S from Dutch with 2 Bombers, 4 EarlyFighters and 1 Tank remaining. Battle score for attacker is 10
Casualties for Yamamoto: 2 Artillerys and 3 Infantrys
Casualties for Anzac: 2 Infantrys and 2 Tanks
Casualties for Dutch: 1 Artillery and 3 Infantrys
Battle in Halma
Yamamoto attack with 2 Artillerys and 2 Infantrys
Dutch defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Halma, round 2 : 1/4 hits, 1.33 expected hits
Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Halma
Yamamoto win, taking Halma from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Irkutsk
Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank
Russians defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Irkutsk, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Irkutsk
Yamamoto win, taking Irkutsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Mindor
Yamamoto attack with 1 EarlyFighter and 4 Infantrys
Americans defend with 2 Infantrys
Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Mindor, round 2 : 2/5 hits, 1.00 expected hits
Americans roll dice for 2 Infantrys in Mindor, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans lost in Mindor
Yamamoto win, taking Mindor from Americans with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 2 Infantrys
Battle in Samar
Yamamoto attack with 1 EarlyFighter and 4 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Samar, round 2 : 1/5 hits, 1.00 expected hits
Americans roll dice for 1 Infantry in Samar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar
Yamamoto win, taking Samar from Americans with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Non Combat Move - Yamamoto
1 EarlyFighter moved from Samar to sz72
1 EarlyFighter moved from Mindor to sz72
3 Infantrys moved from Tokyo to S.Japan
1 Artillery, 1 Elite and 5 Infantrys moved from S.Japan to sz74
1 Artillery moved from Naha to sz74
2 Infantrys moved from Nagasaki to sz74
2 Artillerys, 1 Elite and 7 Infantrys moved from sz74 to Kichedung
2 Bombers moved from N.S to S.Borneo
3 EarlyFighters moved from N.S to sz60
1 EarlyFighter moved from N.S to Malaya
Place Units - Yamamoto
2 Artillerys and 2 Infantrys placed in Davao
1 Factory placed in Kwangsi
2 B.Transports and 2 Destroyers placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 66 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Adding units owned by Yamamoto to sz72: 1 Battleship and 6 Destroyers
EDIT: Removing units owned by Yamamoto from sz76: 1 Battleship and 6 Destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto : 1.00
Americans : 0.00
Russians : -0.33
Dutch : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Chinese
2 Artillerys, 1 Infantry and 4 Tanks moved from Gansu to Szechwan
2 EarlyFighters, 1 Fighter and 2 Mech.Infs moved from Tsingnan to Szechwan
2 Mech.Infs moved from Xining to Gansu
2 Mech.Infs moved from Gansu to Szechwan
1 Fighter moved from Xining to Szechwan
2 Tanks moved from Xining to Sikang
1 Tank moved from Ming Jong to Sikang
Purchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 1 Elite, 3 Infantrys, 1 Marine, 2 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 3 Tanks
Hisaichi defend with 1 Tank
Chinese roll dice for 3 Tanks in Sikang, round 2 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 3 Tanks remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Szechwan
Chinese attack with 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks
Hisaichi defend with 10 Tanks
Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks in Szechwan, round 2 : 2/15 hits, 6.00 expected hits
Hisaichi roll dice for 10 Tanks in Szechwan, round 2 : 4/10 hits, 5.00 expected hits
1 Mech.Inf owned by the Chinese, 2 Tanks owned by the Hisaichi, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Szechwan
Chinese roll dice for 2 EarlyFighters, 2 Fighters, 3 Mech.Infs and 4 Tanks in Szechwan, round 3 : 4/11 hits, 4.67 expected hits
Hisaichi roll dice for 8 Tanks in Szechwan, round 3 : 3/8 hits, 4.00 expected hits
3 Mech.Infs owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan
Chinese roll dice for 2 EarlyFighters, 2 Fighters and 4 Tanks in Szechwan, round 4 : 6/8 hits, 3.67 expected hits
Hisaichi roll dice for 4 Tanks in Szechwan, round 4 : 1/4 hits, 2.00 expected hits
1 EarlyFighter owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 12
Casualties for Chinese: 2 Artillerys, 1 EarlyFighter, 1 Infantry and 4 Mech.Infs
Casualties for Hisaichi: 10 Tanks
Non Combat Move - Chinese
1 EarlyFighter and 2 Fighters moved from Szechwan to Gansu
2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Tsingnan to Gansu
1 Marine moved from Xining to Tsingnan
2 Artillerys and 1 Infantry moved from Yecheng to Quyan
2 Artillerys and 2 Infantrys moved from Urumal to Quyan
Place Units - Chinese
1 Elite, 3 Infantrys, 1 Marine and 1 Tank placed in Xining
2 Mech.Infs and 2 Tankettes placed in Urumal
Turn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Hisaichi : -3.50
Chinese : -2.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Chinese
2 Artillerys, 1 Infantry and 4 Tanks moved from Gansu to Szechwan
2 EarlyFighters, 1 Fighter and 2 Mech.Infs moved from Tsingnan to Szechwan
2 Mech.Infs moved from Xining to Gansu
2 Mech.Infs moved from Gansu to Szechwan
1 Fighter moved from Xining to Szechwan
2 Tanks moved from Xining to Sikang
1 Tank moved from Ming Jong to Sikang
Purchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 1 Elite, 3 Infantrys, 1 Marine, 2 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 3 Tanks
Hisaichi defend with 1 Tank
Chinese roll dice for 3 Tanks in Sikang, round 2 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 3 Tanks remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Szechwan
Chinese attack with 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks
Hisaichi defend with 10 Tanks
Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks in Szechwan, round 2 : 2/15 hits, 6.00 expected hits
Hisaichi roll dice for 10 Tanks in Szechwan, round 2 : 4/10 hits, 5.00 expected hits
1 Mech.Inf owned by the Chinese, 2 Tanks owned by the Hisaichi, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Szechwan
Chinese roll dice for 2 EarlyFighters, 2 Fighters, 3 Mech.Infs and 4 Tanks in Szechwan, round 3 : 4/11 hits, 4.67 expected hits
Hisaichi roll dice for 8 Tanks in Szechwan, round 3 : 3/8 hits, 4.00 expected hits
3 Mech.Infs owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan
Chinese roll dice for 2 EarlyFighters, 2 Fighters and 4 Tanks in Szechwan, round 4 : 6/8 hits, 3.67 expected hits
Hisaichi roll dice for 4 Tanks in Szechwan, round 4 : 1/4 hits, 2.00 expected hits
1 EarlyFighter owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 12
Casualties for Chinese: 2 Artillerys, 1 EarlyFighter, 1 Infantry and 4 Mech.Infs
Casualties for Hisaichi: 10 Tanks
Non Combat Move - Chinese
1 EarlyFighter and 2 Fighters moved from Szechwan to Gansu
2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Tsingnan to Gansu
1 Marine moved from Xining to Tsingnan
2 Artillerys and 1 Infantry moved from Yecheng to Quyan
2 Artillerys and 2 Infantrys moved from Urumal to Quyan
Place Units - Chinese
1 Elite, 3 Infantrys, 1 Marine and 1 Tank placed in Xining
2 Mech.Infs and 2 Tankettes placed in Urumal
Turn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Dutch from sz56: 2 T.Boats
EDIT: Adding units owned by Dutch to sz61: 2 T.Boats
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : -3.50
Chinese : -2.83
@Entek skip the dutch
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Hisaichi
2 Bombers moved from Phuket to sz64
3 Artillerys moved from Hongkong to sz67
2 Artillerys moved from Macau to sz67
3 Infantrys moved from Hongkong to sz67
2 Infantrys moved from Macau to sz67
5 Artillerys, 5 Infantrys and 5 Transports moved from sz67 to sz73
5 Artillerys and 5 Infantrys moved from sz73 to Thailand
2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
2 Artillerys and 2 Infantrys moved from sz60 to Sumatra
Hisaichi take Sumatra from British
1 Infantry moved from Malaya to sz60
1 Battleship, 2 Carriers, 3 Destroyers, 4 EarlyFighters, 1 Infantry, 4 Submarines and 1 Transport moved from sz60 to sz64
1 Infantry moved from sz64 to E.India
2 Tanks moved from Hsingan to Quingdao
1 Tank moved from N.Chunking to W.Chunking
Hisaichi take W.Chunking from Chinese
1 Tank moved from W.Chunking to N.Chunking
1 Artillery moved from Hanan to Sian
1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi
1 Tank moved from Peking to Shangsi
2 Tankettes moved from Peking to Shangsi
3 Infantrys moved from Peking to E.Shansi
1 Tank moved from Tientsin to E.Shansi
1 Tankette moved from Tientsin to E.Shansi
1 Artillery and 1 Infantry moved from Tientsin to Hopeh
1 Infantry moved from Korea to sz74
1 Infantry and 1 T.Boat moved from sz74 to sz68
1 Infantry moved from sz68 to Punay
Hisaichi take Punay from Americans
Purchase Units - Hisaichi
Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
Hisaichi buy 6 Artillerys, 1 Destroyer, 7 Infantrys, 1 Marine, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in sz64
Hisaichi attack with 1 Battleship, 2 Bombers, 2 Carriers, 3 Destroyers, 3 EarlyFighters, 4 Submarines and 1 Transport; Yamamoto loiter and taunt
British defend with 1 B.Transport, 1 Cruiser, 3 Destroyers, 2 Submarines, 2 T.Boats and 4 Transports
Hisaichi roll dice for 4 Submarines in sz64, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 2 Submarines in sz64, round 2 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Battleship, 2 Bombers, 2 Carriers, 3 Destroyers, 3 EarlyFighters and 1 Transport in sz64, round 2 : 5/11 hits, 4.33 expected hits
British roll dice for 1 B.Transport, 1 Cruiser, 3 Destroyers, 2 T.Boats and 4 Transports in sz64, round 2 : 3/11 hits, 3.17 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
1 Carrier owned by the Hisaichi, 3 Transports owned by the British, 2 T.Boats owned by the British and 1 Submarine owned by the Hisaichi lost in sz64
Hisaichi roll dice for 3 Submarines in sz64, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 2 Submarines in sz64, round 3 : 1/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Battleship, 2 Bombers, 1 Carrier, 3 Destroyers, 3 EarlyFighters and 1 Transport in sz64, round 3 : 6/10 hits, 4.17 expected hits
British roll dice for 1 B.Transport, 1 Cruiser, 3 Destroyers and 1 Transport in sz64, round 3 : 2/6 hits, 2.33 expected hits
2 Submarines owned by the British, 1 B.Transport owned by the British, 1 Transport owned by the British, 1 Destroyer owned by the British, 1 Cruiser owned by the British and 3 Submarines owned by the Hisaichi lost in sz64
Hisaichi roll dice for 1 Battleship, 2 Bombers, 1 Carrier, 3 Destroyers, 3 EarlyFighters and 1 Transport in sz64, round 4 : 6/10 hits, 4.17 expected hits
British roll dice for 2 Destroyers in sz64, round 4 : 1/2 hits, 1.00 expected hits
1 Destroyer owned by the Hisaichi and 2 Destroyers owned by the British lost in sz64
Hisaichi win with 1 Battleship, 2 Bombers, 1 Carrier, 2 Destroyers, 3 EarlyFighters and 1 Transport remaining. Battle score for attacker is 42
Casualties for Hisaichi: 1 Carrier, 1 Destroyer and 4 Submarines
Casualties for British: 1 B.Transport, 1 Cruiser, 3 Destroyers, 2 Submarines, 2 T.Boats and 4 Transports
Battle in E.India
Battle in Thailand
Hisaichi attack with 5 Artillerys and 5 Infantrys
British defend with 4 Artillerys and 3 Infantrys
Hisaichi roll dice for 5 Artillerys and 5 Infantrys in Thailand, round 2 : 5/10 hits, 3.33 expected hits
British roll dice for 4 Artillerys and 3 Infantrys in Thailand, round 2 : 1/7 hits, 2.33 expected hits
2 Artillerys owned by the British, 3 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Thailand
Hisaichi roll dice for 5 Artillerys and 4 Infantrys in Thailand, round 3 : 0/9 hits, 3.00 expected hits
British roll dice for 2 Artillerys in Thailand, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Thailand
Hisaichi roll dice for 5 Artillerys and 3 Infantrys in Thailand, round 4 : 1/8 hits, 2.67 expected hits
British roll dice for 2 Artillerys in Thailand, round 4 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the British lost in Thailand
Hisaichi roll dice for 5 Artillerys and 3 Infantrys in Thailand, round 5 : 3/8 hits, 2.67 expected hits
British roll dice for 1 Artillery in Thailand, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Thailand
Hisaichi win, taking E.India from British, taking Thailand from British with 5 Artillerys and 3 Infantrys remaining. Battle score for attacker is 18
Casualties for Hisaichi: 2 Infantrys
Casualties for British: 4 Artillerys and 3 Infantrys
Non Combat Move - Hisaichi
2 Bombers moved from sz64 to Phuket
1 Artillery and 2 Infantrys moved from Kwangsi to Chunking
3 Infantrys moved from Korea to Tientsin
1 Infantry and 1 Tank moved from Seoul to Korea
1 Tank moved from Korea to Tientsin
1 Tankette moved from Seoul to Tientsin
1 Infantry moved from Seoul to Korea
2 EarlyFighters moved from sz64 to Malaya
Place Units - Hisaichi
2 Artillerys and 2 Infantrys placed in S.Borneo
3 Artillerys and 3 Infantrys placed in Hongkong
1 Artillery and 2 Infantrys placed in Peking
1 Marine and 2 Mech.Infs placed in Tientsin
1 Mech.Inf placed in Seoul
1 Destroyer and 1 Transport placed in sz79
Turn Complete - Hisaichi
Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67
British : -2.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Thai
1 EarlyFighter moved from Phuket to sz59
5 Infantrys and 1 Marine moved from Phuket to Thailand
1 Destroyer moved from sz73 to sz59
Purchase Units - Thai
Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in sz59
Thai attack with 1 Destroyer and 1 EarlyFighter
British defend with 1 Submarine
British roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Submarine in sz59, round 3 : 1/1 hits, 0.17 expected hits
Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 3 : 0/2 hits, 0.67 expected hits
1 Destroyer owned by the Thai lost in sz59
1 Submarine owned by the British Submerged
Thai win with 1 EarlyFighter remaining. Battle score for attacker is -8
Casualties for Thai: 1 Destroyer
Non Combat Move - Thai
1 EarlyFighter moved from sz59 to Celebs
Place Units - Thai
1 Elite and 5 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
British : 0.67
Thai : -1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - British
1 Destroyer moved from sz61 to sz66
1 Tankette moved from Calcutta to E.India
1 Mech.Inf moved from Dheli to E.India
1 Tankette moved from Bengal to N.Chunking
Chinese take W.Chunking from Hisaichi
1 Tank moved from Bengal to N.Chunking
2 Artillerys moved from S.Tibet to Bengal
1 Infantry moved from N.Tibet to S.Tibet
Purchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
British buy 2 Bunkers, 2 Elites, 8 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in N.Chunking
British attack with 1 Tank and 1 Tankette
Hisaichi defend with 1 Tank
British roll dice for 1 Tank and 1 Tankette in N.Chunking, round 2 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in N.Chunking, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Tank and 1 Tankette in N.Chunking, round 3 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in N.Chunking, round 3 : 1/1 hits, 0.50 expected hits
1 Tankette owned by the British lost in N.Chunking
British roll dice for 1 Tank in N.Chunking, round 4 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Tank in N.Chunking, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British lost in N.Chunking
Hisaichi win with 1 Tank remaining. Battle score for attacker is -9
Casualties for British: 1 Tank and 1 Tankette
Battle in E.India
British attack with 1 Mech.Inf and 1 Tankette
Hisaichi defend with 1 Infantry
British roll dice for 1 Mech.Inf and 1 Tankette in E.India, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in E.India, round 2 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the British and 1 Infantry owned by the Hisaichi lost in E.India
British win, taking E.India from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2
Casualties for British: 1 Tankette
Casualties for Hisaichi: 1 Infantry
Non Combat Move - British
2 Mech.Infs moved from Dheli to Bengal
Place Units - British
1 Bunker and 2 Elites placed in Bengal
2 Tanks placed in W.Tibet
1 Bunker and 8 Infantrys placed in Calcutta
3 Mech.Infs placed in Dheli
Turn Complete - British
British collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -1.83
Hisaichi : 1.17