@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)
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Hit with the tac… oops, I only needed two anyway.
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[dice 2d6]
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2d6: 4, 6
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zero hits for your guy and artillery
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - British British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 armour moved from Chahar to Hopei 1 fighter moved from India to Hopei 1 armour and 1 mech_infantry moved from Kazakhstan to Urals 1 fighter and 1 tactical_bomber moved from Kazakhstan to Urals 1 armour moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 armour moved from Sikang to Shensi Combat - British Battle in Hopei British attack with 1 armour and 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Hopei British roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in Hopei Japanese win with no units remaining. Battle score for attacker is -12 Casualties for British: 1 armour and 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Urals British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals British win, taking Urals from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 artillery and 1 infantry EDIT: Changing ownership of Burma from Japanese to UK_Pacific EDIT: Adding units owned by British to Burma: 3 infantry EDIT: Removing units owned by British from India: 3 infantry EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Urals to Timguska 2 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Iraq to Northwest Persia 3 armour moved from Persia to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Caucasus to 80 Sea Zone 1 fighter moved from Caucasus to 80 Sea Zone 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to 80 Sea Zone Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,2,5,4,1,6,5,5,4,1,4,6,3,4,4,4,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -0.33 Japanese : 1.33
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 artilleries and 5 infantry moved from Romania to Bulgaria 1 infantry moved from Albania to Bulgaria 1 infantry moved from Greece to Bulgaria 2 mech_infantrys moved from Romania to Northern Italy 1 artillery moved from Northern Italy to Southern Italy Non Combat Move - Italians Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,6,1,2,6,5 Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Sumatra from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from Caucasus to Shensi Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.67
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 3 infantry moved from Western Ukraine to Bryansk 3 bombers moved from Ukraine to Rostov 3 bombers moved from Ukraine to Bryansk 2 bombers moved from Ukraine to Vologda 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 2 fighters moved from Belarus to Vologda Combat - Germans Battle in Vologda Germans attack with 2 bombers, 2 fighters and 1 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Vologda, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Rostov, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 3 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 3 infantry in Bryansk, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 3 bombers and 3 infantry in Bryansk, round 3 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 3 bombers moved from Rostov to Ukraine 3 bombers moved from Bryansk to Ukraine 2 bombers moved from Vologda to Ukraine 2 fighters moved from Vologda to Belarus 1 artillery and 2 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Baltic States to Archangel 3 infantry moved from Baltic States to Belarus 3 mech_infantrys moved from Eastern Poland to Archangel 3 infantry moved from Western Ukraine to Ukraine 6 infantry moved from Eastern Poland to Western Ukraine 7 infantry moved from Eastern Poland to Belarus 2 armour and 1 mech_infantry moved from Poland to Belarus 7 infantry moved from Germany to Poland 2 armour moved from Karelia to Norway 6 armour moved from Karelia to Archangel 5 infantry moved from Western Germany to France 2 infantry moved from Western Germany to Northern Italy 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from France to Northern Italy Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 10 infantry placed in Germany 4 infantry placed in Western Germany Germans undo move 3. 1 infantry placed in Western Germany 9 infantry placed in Germany Germans undo move 4. 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4,3,4,3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -1.00
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Bryansk 3 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 3 fighters moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Bryansk to Russia 3 fighters moved from Vologda to Russia 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Timguska to Kansu Place Units - Russians 6 infantry placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.83
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Amur to Buryatia 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 artillery and 2 infantry moved from Yunnan to Burma 1 fighter moved from French Indo China to Shensi 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Shensi 1 mech_infantry moved from Hopei to Shensi 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone Japanese take 42 Sea Zone from Americans 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from 39 Sea Zone to 43 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Yunnan to Shensi 1 fighter moved from French Indo China to Shensi 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 8 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 armour; ANZAC defend with 1 fighter; Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 6/9 hits, 4.50 expected hits Chinese roll dice for 1 armour, 1 fighter and 4 infantry in Shensi, round 2 : 0/6 hits, 2.50 expected hits 1 fighter owned by the ANZAC, 4 infantry owned by the Chinese and 1 armour owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for British: 1 armour Casualties for ANZAC: 1 fighter Casualties for Chinese: 4 infantry Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.00 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Buryatia Japanese attack with 1 artillery and 1 infantry British defend with 1 armour; Americans defend with 1 fighter Japanese roll dice for 1 artillery and 1 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 fighter in Buryatia, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Buryatia Japanese roll dice for 1 artillery in Buryatia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter in Buryatia, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Buryatia Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 armour Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 transport moved from 74 Sea Zone to 59 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 bombers, 1 fighter and 2 tactical_bombers moved from Shensi to Yunnan 2 fighters moved from Shensi to Kweichow 2 infantry moved from Korea to Amur 2 destroyers moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0.67 ANZAC : 0.83 Chinese : -2.50 UK_Pacific : 0.00 Russians : 0.83 Japanese : 6.33
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TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone 6 fighters moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Alaska to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 fighter moved from Buryatia to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 battleship and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 cruiser moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 fighter moved from Celebes to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from Kazakhstan to Shensi 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
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Kamikazes in sz 6?
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@StuckTojo 2 on carrier. 2 on each destroyer
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone 6 fighters moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Alaska to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 fighter moved from Buryatia to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 battleship and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 cruiser moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 fighter moved from Celebes to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from Kazakhstan to Shensi 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,3 Battle in 5 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Battle in 8 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win, taking Southern France from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 1 battleship, 1 cruiser and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 destroyer, 8 fighters, 2 submarines and 1 transport Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 3 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 bombers, 1 carrier, 1 destroyer, 8 fighters and 1 transport in 6 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer, 8 fighters and 1 transport in 6 Sea Zone, round 3 : 6/11 hits, 5.67 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 3 transports owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 8 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 57 Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 3 transports Battle in Japan Americans captures 55PUs while taking Japanese capital Americans converts factory_major into different units Battle in 55 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone Americans win, taking Japan from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Soviet Far East Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shensi Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 2 mech_infantrys Americans roll dice for 3 fighters and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi Americans roll dice for 2 fighters and 1 tactical_bomber in Shensi, round 3 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Americans: 2 fighters Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 4 carriers moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from 6 Sea Zone to Siberia 1 fighter moved from 5 Sea Zone to Siberia 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 3 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 5 artilleries and 5 infantry moved from Gibraltar to 92 Sea Zone 5 artilleries, 1 carrier, 7 destroyers, 6 infantry, 1 mech_infantry and 6 transports moved from 92 Sea Zone to 98 Sea Zone 5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan 3 fighters moved from Gibraltar to Trans-Jordan 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan Place Units - Americans 2 fighters placed in Eastern United States 2 fighters and 1 tactical_bomber placed in Western United States 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 121 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 131 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 136 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 141 PUs
Combat Hit Differential Summary :
Americans : 3.50 Japanese : 2.33
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - British British buy 2 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry and 2 mech_infantrys moved from India to Burma 1 fighter moved from 39 Sea Zone to Burma 3 fighters and 1 tactical_bomber moved from India to Burma 1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan 1 fighter and 1 tactical_bomber moved from Timguska to Szechwan 2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi Chinese take Shensi from Japanese 1 armour, 1 artillery, 1 fighter and 1 infantry moved from Caucasus to Rostov Combat - British Battle in Burma British attack with 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/8 hits, 3.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Szechwan British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Szechwan British win, taking Szechwan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Rostov British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 armour, 1 artillery and 1 fighter in Rostov, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Rostov, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Rostov British roll dice for 1 fighter in Rostov, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov British win with 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Rostov to Russia 1 armour and 1 mech_infantry moved from Urals to Russia 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Persia to Northwest Persia 3 armour moved from Persia to Caucasus 6 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from 80 Sea Zone to Caucasus 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone 4 fighters and 1 tactical_bomber moved from Burma to India 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to Sikang Place Units - British 1 destroyer placed in 98 Sea Zone 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : -5.17 Japanese : 0.00
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US making 141. I don’t think I’ve seen that before.
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@StuckTojo i didn’t see your navel base on wake. nice game
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Thanks. Let me know if you’re up for another.