Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsGL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Caucasus to Eastern Persia Turn Complete - French
Combat Hit Differential Summary :
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Sorry for the delay. I have a lot going on these days.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Western Ukraine to Rostov 2 infantry moved from Western Ukraine to Bryansk 2 bombers moved from Romania to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Romania to Rostov 1 bomber moved from Bessarabia to Vologda 1 artillery and 2 infantry moved from Smolensk to Vologda 2 armour, 3 infantry and 6 mech_infantrys moved from Nenetsia to Urals 1 infantry moved from Belarus to Smolensk 1 artillery and 2 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Bryansk 7 fighters and 6 tactical_bombers moved from Southern Italy to Gibraltar 1 fighter moved from Western Germany to Gibraltar Combat - Germans Battle in Vologda Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Vologda, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Germans attack with 2 armour, 3 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 3 infantry and 6 mech_infantrys in Urals, round 2 : 2/11 hits, 2.50 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 armour, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 3 bombers and 3 infantry Russians defend with 3 infantry Germans roll dice for 3 bombers and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 3 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 armour and 2 mech_infantrys moved from Belarus to Nenetsia 1 bomber moved from Vologda to Novgorod 3 bombers moved from Bryansk to Ukraine 1 bomber moved from Rostov to Southern Italy 4 infantry moved from Eastern Poland to Belarus 5 infantry moved from Poland to Eastern Poland 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 bomber and 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 2 armour and 2 mech_infantrys placed in Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1,1,4 Germans collect 53 PUs (4 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -1.67
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@StuckTojo said in GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis):
Sorry for the delay. I have a lot going on these days.
no problem my friend. i hope they’re all good things keeping you busy.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 4 infantry moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Vologda 3 fighters moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 2/8 hits, 2.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 5/7 hits, 2.67 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Bryansk Russians attack with 3 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 fighter and 4 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 3 fighters and 1 tactical_bomber moved from Vologda to Russia 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 2 aaGuns, 6 artilleries and 28 infantry moved from Russia to Smolensk 1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 6 armour and 6 mech_infantrys moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Samara 1 infantry moved from Russia to Samara Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 1.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 6 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Malaya to Burma 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 2 bombers moved from Malaya to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery and 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Kwangtung to Yunnan 1 artillery moved from Yunnan to Burma Combat - Japanese Battle in Soviet Far East Battle in Philippines Battle in 45 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 45 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Soviet Far East from Russians, taking Philippines from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 6/7 hits, 3.17 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 3 infantry Battle in 55 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from 16 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 bombers moved from 45 Sea Zone to Malaya 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to Malaya 4 infantry moved from Korea to Manchuria Place Units - Japanese 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.83 UK_Pacific : 1.00 Japanese : 2.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 55 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 55 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 3 fighters moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 45 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Caucasus to Trans-Jordan 2 mech_infantrys moved from Tobruk to Egypt 2 destroyers moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 infantry placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -2.50 Japanese : -0.17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Shensi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 12 infantry moved from Shensi to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - British British buy 1 airfield, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 5 fighters and 1 tactical_bomber moved from India to Burma 1 artillery and 2 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Rostov 1 bomber moved from Caucasus to Ukraine 1 mech_infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in Burma British attack with 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 4/7 hits, 3.33 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Rostov British attack with 1 artillery, 3 infantry and 2 mech_infantrys Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Rostov British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 5 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 1 fighter moved from Iraq to Trans-Jordan 1 fighter moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Tobruk to Egypt 1 fighter moved from Morocco to 98 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Kazakhstan to Shensi 1 bomber moved from Ukraine to Trans-Jordan 5 fighters and 1 tactical_bomber moved from Burma to India 1 mech_infantry moved from Caucasus to Rostov 1 armour moved from Caucasus to Kazakhstan Place Units - British 1 airfield placed in Trans-Jordan 2 mech_infantrys placed in Persia 1 fighter placed in 98 Sea Zone 1 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : -0.67 AA fire in Ukraine : : -0.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 2 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 fighter moved from Greece to Rostov 1 fighter moved from Southern Italy to Rostov 2 armour and 1 mech_infantry moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 2 fighters and 1 mech_infantry British defend with 1 artillery, 1 infantry and 3 mech_infantrys Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.67 expected hits 2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rostov Italians roll dice for 2 armour and 2 fighters in Rostov, round 3 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Rostov Italians roll dice for 2 armour and 2 fighters in Rostov, round 4 : 0/4 hits, 2.00 expected hits Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 2 fighters in Rostov, round 5 : 4/4 hits, 2.00 expected hits Russians roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 9 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys Non Combat Move - Italians 2 fighters moved from Rostov to Ukraine Place Units - Italians 1 airfield placed in Gibraltar Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4,6,5,1,1 Italians collect 9 PUs (7 lost to blockades); end with 11 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.17 Russians : -1.00
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 35 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov ANZAC attack with 2 infantry Italians defend with 1 armour ANZAC roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC lost in Rostov 1 infantry owned by the ANZAC retreated to Caucasus Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 1 aaGun moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.50 ANZAC : -0.33 Japanese : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Combat Move - French 1 infantry moved from Caucasus to Rostov 1 fighter moved from Eastern Persia to Rostov Combat - French Battle in Rostov French attack with 1 fighter and 1 infantry Italians defend with 1 armour French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French lost in Rostov French roll dice for 1 fighter in Rostov, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits retreated to Rostov Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French 1 fighter moved from Rostov to Caucasus 1 infantry moved from Northwest Persia to Caucasus Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.50 French : -1.83
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Urals to Novosibirsk 1 infantry moved from Urals to Timguska Germans take Timguska from Russians 2 armour and 6 mech_infantrys moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 2 armour and 2 mech_infantrys moved from Nenetsia to Evenkiyskiy 1 artillery and 2 infantry moved from Archangel to Vologda 1 infantry moved from Belarus to Archangel 3 bombers moved from Ukraine to Vologda 1 bomber moved from Novgorod to Southern Italy 1 tactical_bomber moved from Western Germany to Gibraltar 1 bomber moved from Western Germany to Southern Italy 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Belarus to Novgorod 3 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod 3 infantry moved from Germany to Poland 1 infantry moved from Finland to Karelia Combat - Germans Battle in Novosibirsk Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Vologda Germans attack with 1 artillery, 3 bombers and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 3 bombers and 2 infantry in Vologda, round 2 : 4/6 hits, 2.83 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 3 bombers moved from Vologda to Novgorod Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 2 artilleries and 1 infantry placed in Novgorod 2 armour, 2 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,6,6,4,2,1 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : -1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Central Mongolia to Suiyuyan 3 infantry moved from Yenisey to Timguska 1 infantry moved from Samara to Novosibirsk 4 infantry moved from Russia to Vologda 1 infantry moved from Smolensk to Archangel 2 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Bryansk to Rostov 2 fighters moved from Russia to Vologda 2 fighters moved from Russia to Archangel 1 fighter moved from Russia to Belarus 1 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Novosibirsk Combat - Russians Battle in Suiyuyan Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Suiyuyan, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Timguska Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Timguska, round 2 : 2/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Timguska Russians win, taking Timguska from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 5 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters and 5 infantry in Vologda, round 2 : 1/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Vologda Russians roll dice for 2 fighters and 5 infantry in Vologda, round 3 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Belarus to Russia 2 fighters moved from Vologda to Russia 1 fighter moved from Novosibirsk to Russia 1 fighter moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Archangel to Russia 2 infantry moved from Russia to Smolensk 1 mech_infantry moved from Russia to Samara 4 infantry moved from Bryansk to Russia 1 aaGun, 6 armour and 7 mech_infantrys moved from Samara to Russia 1 aaGun moved from Yenisey to Dzavhan 6 infantry moved from Yenisey to Dzavhan 2 infantry moved from Smolensk to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.50 Russians : 0.67 Japanese : -0.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 5 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Chahar to Anhwe 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Malaya to Burma 1 fighter and 1 tactical_bomber moved from Malaya to Burma 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from Malaya to Burma Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Anhwe Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Celebes Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to French Indo China 2 artilleries and 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya 3 fighters and 3 tactical_bombers moved from Burma to Malaya 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 37 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya 1 artillery moved from Soviet Far East to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 2 infantry moved from Chahar to Jehol 2 infantry moved from Buyant-Uhaa to Jehol 4 infantry moved from Manchuria to Jehol 1 artillery moved from Buryatia to Amur 1 artillery moved from Sakha to Amur 1 artillery and 2 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan Place Units - Japanese 5 destroyers and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 1.17 Chinese : 0.33 UK_Pacific : 0.67 Japanese : 1.50
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 45 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Borneo Battle in Sumatra Battle in 44 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine and 2 transports Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone 2 transports owned by the Japanese lost in 44 Sea Zone Americans win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 20 Casualties for Japanese: 1 submarine and 2 transports Non Combat Move - Americans 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from 44 Sea Zone to Northern Territory 1 fighter moved from Queensland to Northern Territory 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Eastern United States to Morocco 1 fighter moved from Eastern United States to Morocco 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 3 carriers, 5 destroyers and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 aaGun moved from Central United States to Eastern United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer, 1 submarine and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer, 1 submarine and 1 transport EDIT: Turning off Edit Mode 1 submarine placed in 10 Sea Zone 1 carrier and 5 destroyers placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : -0.17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 2 infantry moved from Hopei to Kweichow 1 fighter moved from Hopei to Kweichow 12 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Anhwe, round 2 : 0/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 12 infantry in Anhwe, round 3 : 3/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Suiyuyan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -4.50 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 5 fighters and 2 tactical_bombers moved from India to Burma 1 bomber moved from Trans-Jordan to Ukraine 1 armour and 4 mech_infantrys moved from Caucasus to Ukraine 1 armour and 1 mech_infantry moved from Kazakhstan to Urals Russians take Novosibirsk from Germans 1 mech_infantry moved from Shensi to Hunan Chinese take Hunan from Japanese 1 armour moved from Shensi to Anhwe 1 armour moved from Caucasus to Ukraine Combat - British Battle in Burma British attack with 5 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/9 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals British attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Urals British roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Urals, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Urals, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Urals, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals British win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Ukraine British attack with 2 armour, 1 bomber and 4 mech_infantrys Italians defend with 2 aaGuns, 1 factory_minor and 2 fighters AA fire in Ukraine : 1/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Ukraine British roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 2 aaGuns and 2 fighters in Ukraine, round 2 : 1/2 hits, 1.33 expected hits 1 mech_infantry owned by the British and 1 aaGun owned by the Italians lost in Ukraine British roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 3 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 aaGun and 2 fighters in Ukraine, round 3 : 2/2 hits, 1.33 expected hits 2 mech_infantrys owned by the British and 1 aaGun owned by the Italians lost in Ukraine British roll dice for 2 armour and 1 mech_infantry in Ukraine, round 4 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 fighters in Ukraine, round 4 : 2/2 hits, 1.33 expected hits 1 mech_infantry owned by the British, 2 fighters owned by the Italians and 1 armour owned by the British lost in Ukraine British win, taking Ukraine from Italians with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 armour, 1 bomber and 4 mech_infantrys Casualties for Italians: 2 aaGuns and 2 fighters Non Combat Move - British 2 mech_infantrys moved from Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Morocco 5 fighters and 2 tactical_bombers moved from Burma to India 1 mech_infantry moved from Caucasus to Kazakhstan Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -1.67 Italians : 1.00 AA fire in Ukraine : : 0.83 Japanese : -0.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 armour and 1 mech_infantry British defend with 1 armour; Russians defend with 1 factory_minor Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians lost in Ukraine Italians roll dice for 1 armour in Ukraine, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Ukraine, round 6 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Ukraine, round 7 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Ukraine, round 7 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Ukraine, round 8 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Ukraine, round 8 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Ukraine Russians win with 1 armour remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Italians Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,3,2,4,4,3,2,3 Italians collect 3 PUs (9 lost to blockades); end with 3 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -4.17 Russians : -1.50
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from India to Anhwe 1 fighter moved from India to Caucasus 1 infantry moved from South Australia to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :