@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 2 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Baltic States to Belarus 1 armour moved from Karelia to Norway Germans take Norway from Americans 2 infantry and 1 mech_infantry moved from Novgorod to Archangel 2 bombers moved from Karelia to Archangel 8 armour moved from Karelia to Novgorod 1 infantry moved from Baltic States to Belarus 1 bomber moved from Eastern Poland to Belarus 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Eastern Poland to Bryansk 1 infantry and 1 mech_infantry moved from Rostov to Tambov 1 bomber moved from Eastern Poland to Tambov 20 armour, 1 artillery and 4 mech_infantrys moved from Rostov to Caucasus 1 bomber moved from Eastern Poland to Belarus 1 bomber moved from Eastern Poland to Bryansk 1 bomber moved from Eastern Poland to Tambov 1 fighter moved from Eastern Poland to Ukraine Combat - Germans Battle in Caucasus Germans attack with 20 armour, 1 artillery and 4 mech_infantrys British defend with 1 infantry and 1 mech_infantry Germans roll dice for 20 armour, 1 artillery and 4 mech_infantrys in Caucasus, round 2 : 9/25 hits, 11.17 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 20 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Belarus Germans attack with 2 bombers and 4 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 4 infantry in Belarus, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 2 bombers, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 bombers and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Ukraine 2 bombers moved from Tambov to Ukraine 1 bomber moved from Bryansk to Ukraine 2 bombers moved from Belarus to Ukraine 2 bombers moved from Archangel to Ukraine 1 aaGun and 4 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Western Ukraine to Ukraine 1 aaGun and 4 infantry moved from Baltic States to Novgorod 1 mech_infantry moved from Poland to Novgorod 8 infantry moved from Germany to Poland 3 infantry moved from Western Germany to Germany 5 infantry moved from France to Northern Italy 3 infantry moved from Western Germany to Germany Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 3 infantry placed in Ukraine 1 infantry placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,4,2,2,1,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : -0.67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Russians Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Tambov 1 artillery and 3 infantry moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Tambov 1 fighter moved from Russia to Tambov 3 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Tambov, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 3 fighters and 1 infantry in Tambov, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Bryansk Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 3 fighters moved from Volgograd to Northwest Persia 3 fighters moved from Tambov to Northwest Persia 1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia 3 aaGuns, 8 artilleries and 14 infantry moved from Smolensk to Russia 1 aaGun and 3 artilleries moved from Samara to Russia 6 armour and 8 mech_infantrys moved from Vologda to Russia 2 mech_infantrys moved from Timguska to Kansu Place Units - Russians 1 artillery, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.50
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 8 infantry and 9 mech_infantrys moved from Shensi to Kansu 1 fighter and 2 tactical_bombers moved from Suiyuyan to Kansu 2 bombers, 6 fighters and 6 tactical_bombers moved from Yunnan to Kansu 1 artillery and 3 infantry moved from Yunnan to Burma 1 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kwangtung to Yunnan 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 3 fighters moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 3 fighters moved from 42 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 mech_infantry moved from Yunnan to Burma 2 mech_infantrys moved from Yunnan to Szechwan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry British defend with 3 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Burma, round 2 : 3/5 hits, 1.17 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Celebes Japanese attack with 1 armour, 1 artillery and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 3 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 55 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Siberia Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Russians win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan 1 mech_infantry owned by the Japanese retreated to Yunnan Chinese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Kansu Japanese attack with 1 artillery, 2 bombers, 7 fighters, 8 infantry, 9 mech_infantrys and 8 tactical_bombers British defend with 2 armour, 4 fighters and 2 mech_infantrys; French defend with 1 fighter; Americans defend with 2 mech_infantrys; ANZAC defend with 1 fighter; Chinese defend with 1 fighter and 13 infantry; Russians defend with 2 mech_infantrys Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 8 infantry, 9 mech_infantrys and 8 tactical_bombers in Kansu, round 2 : 19/35 hits, 13.33 expected hits Chinese roll dice for 2 armour, 7 fighters, 13 infantry and 6 mech_infantrys in Kansu, round 2 : 18/28 hits, 12.00 expected hits 2 mech_infantrys owned by the Russians, 8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 9 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 13 infantry owned by the Chinese and 2 mech_infantrys owned by the Americans lost in Kansu Japanese roll dice for 2 bombers, 7 fighters and 8 tactical_bombers in Kansu, round 3 : 8/17 hits, 10.00 expected hits Chinese roll dice for 2 armour and 7 fighters in Kansu, round 3 : 8/9 hits, 5.67 expected hits 4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 fighter owned by the Chinese, 4 fighters owned by the British and 2 armour owned by the British lost in Kansu Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Kansu, round 4 : 5/9 hits, 5.33 expected hits Chinese roll dice for 1 fighter in Kansu, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in Kansu Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 artillery, 4 fighters, 8 infantry, 9 mech_infantrys and 4 tactical_bombers Casualties for Americans: 2 mech_infantrys Casualties for British: 2 armour, 4 fighters and 2 mech_infantrys Casualties for Chinese: 1 fighter and 13 infantry Casualties for Russians: 2 mech_infantrys Casualties for ANZAC: 1 fighter Casualties for French: 1 fighter Battle in 3 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 46 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters moved from 46 Sea Zone to 42 Sea Zone 3 fighters moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 2 bombers, 1 fighter and 2 tactical_bombers moved from Kansu to Yunnan 2 fighters and 2 tactical_bombers moved from Kansu to Suiyuyan 1 aaGun moved from Chahar to Suiyuyan Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 4 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.67 Chinese : 8.00 UK_Pacific : 0.00 Russians : 1.33 Japanese : 3.33
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 fighter moved from British Columbia to 3 Sea Zone 1 fighter moved from Western United States to 3 Sea Zone 1 bomber moved from Western United States to 5 Sea Zone 1 artillery moved from Siberia to Amur 1 armour and 1 infantry moved from Sakha to Amur 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Kazakhstan to Novgorod 1 infantry moved from Greece to Albania Americans take Albania from Italians 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway Combat - Americans Strategic bombing raid in Novgorod AA fire in Novgorod : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 3 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 45 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Amur Americans attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Norway Americans attack with 2 artilleries and 2 infantry Germans defend with 1 armour Americans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Norway Americans win, taking Norway from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 99 Sea Zone to Northwest Persia 4 artilleries moved from Greece to 99 Sea Zone 4 artilleries, 3 carriers, 7 destroyers and 4 transports moved from 99 Sea Zone to 98 Sea Zone 4 artilleries moved from 98 Sea Zone to Trans-Jordan 3 destroyers moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to 98 Sea Zone 1 fighter moved from Kazakhstan to India 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone 1 bomber moved from 5 Sea Zone to Soviet Far East 2 fighters moved from 3 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Americans undo move 2. 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 2.17 Japanese : -1.50 AA fire in Novgorod : : 0.83
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Ulaanbaatar to Buryatia 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 artilleries and 2 infantry moved from India to Burma 5 fighters and 2 tactical_bombers moved from India to Burma 1 mech_infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 mech_infantry moved from Kazakhstan to Rostov 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans Combat - British Battle in Sumatra Battle in Rostov British attack with 1 mech_infantry Germans defend with 4 aaGuns 4 aaGuns owned by the Germans lost in Rostov British win, taking Sumatra from Japanese, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is 20 Casualties for Germans: 4 aaGuns Battle in Buryatia British attack with 2 armour Germans defend with 2 mech_infantrys British roll dice for 2 armour in Buryatia, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Buryatia, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Buryatia British roll dice for 2 armour in Buryatia, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Buryatia British win, taking Buryatia from Japanese with 2 armour remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Burma British attack with 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 9/11 hits, 5.17 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - British 5 fighters and 2 tactical_bombers moved from Burma to India 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 1 armour moved from Persia to West India 1 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 2 armour moved from Kazakhstan to Sikang 1 artillery moved from Greece to 99 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Greece to Northwest Persia 1 fighter moved from Gibraltar to Trans-Jordan 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 fighter moved from 98 Sea Zone to Persia Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 1 armour and 2 mech_infantrys placed in Iraq Turn Complete - British British collect 36 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 3.83 Japanese : -1.33
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TripleA Manual Gamesave Post: UK_Pacific round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Ulaanbaatar to Buryatia 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 artilleries and 2 infantry moved from India to Burma 5 fighters and 2 tactical_bombers moved from India to Burma 1 mech_infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 mech_infantry moved from Kazakhstan to Rostov 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans Combat - British Battle in Sumatra Battle in Rostov British attack with 1 mech_infantry Germans defend with 4 aaGuns 4 aaGuns owned by the Germans lost in Rostov British win, taking Sumatra from Japanese, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is 20 Casualties for Germans: 4 aaGuns Battle in Buryatia British attack with 2 armour Germans defend with 2 mech_infantrys British roll dice for 2 armour in Buryatia, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Buryatia, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Buryatia British roll dice for 2 armour in Buryatia, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Buryatia British win, taking Buryatia from Japanese with 2 armour remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Burma British attack with 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 9/11 hits, 5.17 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - British 5 fighters and 2 tactical_bombers moved from Burma to India 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 1 armour moved from Persia to West India 1 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 2 armour moved from Kazakhstan to Sikang 1 artillery moved from Greece to 99 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Greece to Northwest Persia 1 fighter moved from Gibraltar to Trans-Jordan 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 fighter moved from 98 Sea Zone to Persia Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 1 armour and 2 mech_infantrys placed in Iraq Turn Complete - British British collect 36 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 fighter EDIT: Adding units owned by British to Northwest Persia: 1 fighter EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 3.83 Japanese : -1.33
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Use 2nd UK file, please.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 5 artilleries and 5 infantry moved from Yugoslavia to Bulgaria 2 fighters moved from Southern Italy to Albania 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Southern Italy to Albania Combat - Italians Battle in Albania Italians attack with 3 fighters Americans defend with 1 infantry Italians roll dice for 3 fighters in Albania, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Albania Italians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bulgaria Italians attack with 6 artilleries and 7 infantry British defend with 1 infantry Italians roll dice for 6 artilleries and 7 infantry in Bulgaria, round 2 : 2/13 hits, 4.17 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Albania to Southern Italy 2 mech_infantrys moved from Northern Italy to Bulgaria Place Units - Italians 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5,3,1,2,6 Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : -2.67 British : -0.33 Americans : -0.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in Philippines ANZAC attack with 2 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from Kazakhstan to Northwest Persia Place Units - ANZAC 2 infantry placed in Queensland 1 destroyer placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.67
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 artillery moved from Caucasus to Rostov 4 infantry moved from Western Ukraine to Bryansk 8 bombers moved from Ukraine to Russia 1 fighter moved from Ukraine to Bryansk 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 8 armour moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Finland 8 infantry moved from Poland to Eastern Poland 14 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 2 artilleries and 5 infantry moved from Novgorod to Belarus Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/8 hits, 1.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,4,6,3,6,8,8 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Rostov Germans attack with 1 artillery and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Bryansk Germans attack with 1 fighter and 4 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter and 4 infantry in Bryansk, round 2 : 3/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 7 bombers moved from Russia to Novgorod 1 fighter moved from Bryansk to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 20 armour and 2 mech_infantrys moved from Caucasus to Ukraine Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 3 artilleries placed in Ukraine 2 armour and 1 infantry placed in Novgorod Germans undo move 3. 2 infantry and 1 mech_infantry placed in Novgorod 2 armour placed in Western Germany 1 mech_infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,2,4,4,6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 51 PUs (4 lost to blockades); end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 2.00 Russians : 0.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 6 PUs; Russians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Tambov to Bryansk 2 infantry moved from Russia to Bryansk 5 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk 2 fighters moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/9 hits, 3.67 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Russia 5 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : 0.33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Japanese Japanese buy 4 artilleries, 7 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 2 battleships, 3 carriers, 2 cruisers, 5 destroyers and 6 fighters moved from 42 Sea Zone to 41 Sea Zone 6 fighters moved from 41 Sea Zone to Sumatra 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from Yunnan to Burma 2 bombers, 1 fighter and 2 tactical_bombers moved from Yunnan to Burma 1 infantry moved from Kwangsi to Hunan 1 infantry and 1 mech_infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow 1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi 2 submarines moved from 6 Sea Zone to 4 Sea Zone 2 submarines moved from 4 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from Korea to Amur 1 mech_infantry moved from Kwangtung to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Shensi Japanese attack with 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 artilleries and 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for British: 2 artilleries and 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 6 fighters and 1 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Sumatra, round 2 : 3/8 hits, 3.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 6 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Amur Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 armour, 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Amur, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Amur Japanese roll dice for 2 artilleries and 1 infantry in Amur, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Amur Japanese roll dice for 2 artilleries in Amur, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Amur, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 2 artilleries remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour, 1 artillery and 1 infantry Battle in Philippines Japanese attack with 1 armour and 1 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry Japanese roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese roll dice for 1 armour and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Philippines, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 3 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kweichow Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 2 bombers, 1 fighter and 2 tactical_bombers moved from Burma to Yunnan 1 tactical_bomber moved from Shensi to Yunnan 6 fighters moved from Sumatra to 41 Sea Zone Place Units - Japanese 2 submarines and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 2 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -1.00 Chinese : 0.33 UK_Pacific : 0.33 Russians : -0.17 Japanese : 0.17
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Soviet Far East to Amur 1 bomber and 1 fighter moved from Soviet Far East to Amur 1 fighter moved from Soviet Far East to 3 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in 3 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 3 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 3 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win, taking Celebes from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Amur Americans attack with 1 armour, 1 bomber and 1 fighter Japanese defend with 2 artilleries Americans roll dice for 1 armour, 1 bomber and 1 fighter in Amur, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 2 artilleries in Amur, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - Americans 1 fighter moved from 3 Sea Zone to Alaska 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 7 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from Norway to 112 Sea Zone 2 artilleries, 5 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 2 destroyers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone 4 artilleries moved from Trans-Jordan to 98 Sea Zone 4 artilleries and 4 transports moved from 98 Sea Zone to 92 Sea Zone 4 artilleries moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar 1 aaGun moved from British Columbia to Alaska 1 aaGun moved from British Columbia to Alaska 1 fighter moved from Amur to Buryatia 1 bomber moved from Amur to Buryatia 1 fighter moved from 98 Sea Zone to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 1 fighter and 4 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0.83 Japanese : -1.33
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - British British buy 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Buryatia to Manchuria Chinese take Manchuria from Japanese 2 armour moved from Sikang to Suiyuyan 1 mech_infantry moved from Kazakhstan to Szechwan 1 fighter and 1 tactical_bomber moved from India to Szechwan 2 infantry and 1 mech_infantry moved from India to Burma 4 fighters and 1 tactical_bomber moved from India to Burma 4 mech_infantrys moved from Northwest Persia to Rostov 3 fighters moved from Northwest Persia to Rostov 1 fighter moved from Trans-Jordan to Rostov Combat - British Battle in Burma British attack with 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/8 hits, 3.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Suiyuyan British attack with 2 armour Germans defend with 1 armour; Japanese defend with 1 aaGun British roll dice for 2 armour in Suiyuyan, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 aaGun and 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Japanese lost in Suiyuyan British roll dice for 2 armour in Suiyuyan, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Suiyuyan British win, taking Suiyuyan from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Casualties for British: 1 armour Casualties for Germans: 1 armour Battle in Szechwan British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Szechwan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Rostov British attack with 4 fighters and 4 mech_infantrys Germans defend with 1 artillery and 2 infantry British roll dice for 4 fighters and 4 mech_infantrys in Rostov, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Rostov British roll dice for 4 fighters and 4 mech_infantrys in Rostov, round 3 : 3/8 hits, 2.67 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov British win, taking Rostov from Germans with 4 fighters and 4 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - British 4 fighters moved from Rostov to Caucasus 6 armour, 2 artilleries and 2 mech_infantrys moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 armour moved from Persia to Caucasus 1 armour and 5 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 infantry moved from 80 Sea Zone to Persia 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Caucasus to Northwest Persia 1 armour moved from Caucasus to Northwest Persia 4 fighters and 1 tactical_bomber moved from Burma to India 1 fighter and 1 tactical_bomber moved from Szechwan to Kazakhstan 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 armour moved from West India to India 1 armour moved from Caucasus to Kazakhstan Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Iraq 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt British undo move 3. British undo move 2. 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -1.33 British : 1.17 Japanese : 0.00
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Bulgaria to Albania Italians take Albania from Americans 1 infantry moved from Bulgaria to Greece Italians take Greece from Americans 6 artilleries, 5 infantry and 2 mech_infantrys moved from Bulgaria to Romania Combat - Italians Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,6,4,3,4,5 Italians collect 4 PUs (11 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to South Australia 2 aaGuns moved from Queensland to South Australia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Turn Complete - French
Combat Hit Differential Summary :