@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
6 fighters moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Alaska to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Buryatia to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 fighter moved from Celebes to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from Kazakhstan to Shensi
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Kamikazes in sz 6?
@StuckTojo 2 on carrier. 2 on each destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
6 fighters moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Alaska to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Buryatia to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 fighter moved from Celebes to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from Kazakhstan to Shensi
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,3
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win, taking Southern France from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 destroyer, 8 fighters, 2 submarines and 1 transport
Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 3 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 bombers, 1 carrier, 1 destroyer, 8 fighters and 1 transport in 6 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 1 destroyer, 8 fighters and 1 transport in 6 Sea Zone, round 3 : 6/11 hits, 5.67 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 3 transports owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 8 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 57
Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 3 transports
Battle in Japan
Americans captures 55PUs while taking Japanese capital
Americans converts factory_major into different units
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win, taking Japan from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
Americans roll dice for 3 fighters and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi
Americans roll dice for 2 fighters and 1 tactical_bomber in Shensi, round 3 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Americans: 2 fighters
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Americans
4 carriers moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Siberia
1 fighter moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
3 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
5 artilleries and 5 infantry moved from Gibraltar to 92 Sea Zone
5 artilleries, 1 carrier, 7 destroyers, 6 infantry, 1 mech_infantry and 6 transports moved from 92 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Gibraltar to Trans-Jordan
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan
Place Units - Americans
2 fighters placed in Eastern United States
2 fighters and 1 tactical_bomber placed in Western United States
2 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 121 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 131 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 136 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 141 PUs
Combat Hit Differential Summary :
Americans : 3.50
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 2 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 2 mech_infantrys moved from India to Burma
1 fighter moved from 39 Sea Zone to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
1 fighter and 1 tactical_bomber moved from Timguska to Szechwan
2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
Chinese take Shensi from Japanese
1 armour, 1 artillery, 1 fighter and 1 infantry moved from Caucasus to Rostov
Combat - British
Battle in Burma
British attack with 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/8 hits, 3.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Szechwan
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Szechwan
British win, taking Szechwan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 0/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 0/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Rostov
British roll dice for 1 armour, 1 artillery and 1 fighter in Rostov, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Rostov, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Rostov
British roll dice for 1 fighter in Rostov, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from Rostov to Russia
1 armour and 1 mech_infantry moved from Urals to Russia
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
3 armour moved from Persia to Caucasus
6 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 80 Sea Zone to Caucasus
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
4 fighters and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
Place Units - British
1 destroyer placed in 98 Sea Zone
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : -5.17
Japanese : 0.00
US making 141. I don’t think I’ve seen that before.
@StuckTojo i didn’t see your navel base on wake. nice game
Thanks. Let me know if you’re up for another.
@StuckTojo always up for another. will not be around this weekend. leaving tomorrow be back tuesday. i’ll play what ever you want.
How about an exact re-match? Same sides, bids, placements, etc.
If you can set it up today, great, but if not, Tuesday will be fine. If I don’t talk to you before you leave have a nice vacation or getaway.