@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 1 infantry moved from Shensi to Hopei Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from Eastern Persia to Burma 1 tactical_bomber moved from Shensi to Burma 3 mech_infantrys moved from Caucasus to Ukraine 1 mech_infantry moved from Caucasus to Ukraine 1 bomber moved from Volgograd to Ukraine Combat - British Battle in Burma British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 artilleries British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 2.17 expected hits Japanese roll dice for 2 artilleries in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries Battle in Ukraine British attack with 1 bomber and 4 mech_infantrys Germans defend with 1 factory_minor and 3 infantry British roll dice for 1 bomber and 4 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1.33 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Ukraine British roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 3 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Ukraine British roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 4 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 2 mech_infantrys Casualties for Germans: 3 infantry Non Combat Move - British 1 bomber moved from Ukraine to Persia 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 artillery and 2 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 tactical_bomber moved from Burma to India 1 fighter moved from Burma to Shensi 1 fighter moved from Burma to India 1 armour moved from Morocco to Tunisia 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk Place Units - British 2 armour and 1 infantry placed in Persia 1 destroyer placed in 81 Sea Zone 2 mech_infantrys placed in Egypt 1 artillery placed in Quebec Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : 2.33 Japanese : 0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Gibraltar 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 armour and 1 mech_infantry moved from Bessarabia to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 armour and 1 mech_infantry British defend with 2 mech_infantrys; Russians defend with 1 factory_minor Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Ukraine 1 armour owned by the Italians retreated to Bessarabia Russians win with 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians Place Units - Italians 1 fighter placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,1 Italians collect 8 PUs (4 lost to blockades); end with 8 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : 0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 55 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Java Battle in 37 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 12 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 13 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 13 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 14 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 14 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 15 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 15 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -4.67 Japanese : -1.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Combat Move - French 1 destroyer moved from 92 Sea Zone to 96 Sea Zone Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Tobruk to Caucasus Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery moved from Western Ukraine to Ukraine 3 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Belarus to Smolensk 1 artillery moved from Archangel to Smolensk 2 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia 1 artillery moved from Archangel to Vologda 1 armour, 4 infantry and 5 mech_infantrys moved from Archangel to Nenetsia 5 fighters and 5 tactical_bombers moved from Gibraltar to Southern Italy 1 bomber moved from Greater Southern Germany to Bryansk 2 bombers moved from Greater Southern Germany to Ukraine 1 fighter moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy 1 bomber moved from Western Germany to Ukraine Combat - Germans Battle in Vologda Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Nenetsia Germans attack with 2 armour, 4 infantry and 6 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 4 infantry and 6 mech_infantrys in Nenetsia, round 2 : 2/12 hits, 2.67 expected hits Russians roll dice for 2 infantry in Nenetsia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia Germans win, taking Nenetsia from Russians with 2 armour, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys British defend with 2 mech_infantrys; Russians defend with 1 factory_minor Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/7 hits, 3.00 expected hits Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Bryansk Germans attack with 1 artillery, 1 bomber and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Bryansk, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 4 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Bessarabia 3 bombers moved from Ukraine to Romania 4 infantry moved from Poland to Eastern Poland 2 armour moved from Eastern Poland to Western Ukraine 3 aaGuns moved from Eastern Poland to Western Ukraine 1 infantry moved from Novgorod to Belarus 2 armour moved from Western Ukraine to Belarus 5 infantry moved from Germany to Poland 2 submarines moved from 113 Sea Zone to 109 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Novgorod 3 armour and 3 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,3 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Urals to Vologda 1 fighter moved from Urals to Vologda 1 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 4 fighters moved from Russia to Bryansk Combat - Russians Battle in Vologda Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 3/8 hits, 2.83 expected hits Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 4/6 hits, 2.50 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Bryansk Russians attack with 4 fighters and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 4 fighters and 3 infantry in Bryansk, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 4 fighters and 3 infantry in Bryansk, round 3 : 5/7 hits, 2.50 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 fighters moved from Bryansk to Russia 3 fighters and 1 tactical_bomber moved from Vologda to Russia 1 aaGun moved from Urals to Novosibirsk 1 aaGun and 8 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 3.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 artilleries and 2 infantry moved from Korea to Amur Japanese take Amur from Russians 2 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Chahar 7 infantry moved from Jehol to Anhwe 2 infantry moved from Shan State to Burma 1 artillery moved from Shan State to Burma 1 submarine moved from 37 Sea Zone to 41 Sea Zone 2 artilleries moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 artilleries, 1 infantry and 4 transports moved from 43 Sea Zone to 44 Sea Zone 2 artilleries moved from Celebes to 44 Sea Zone 3 infantry moved from Celebes to 44 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 44 Sea Zone to 42 Sea Zone 4 artilleries and 4 infantry moved from 42 Sea Zone to Java 2 cruisers moved from 43 Sea Zone to 42 Sea Zone 2 battleships moved from 43 Sea Zone to 42 Sea Zone 3 carriers moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 transports moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 43 Sea Zone to Java 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 mech_infantrys moved from Kwangtung to Yunnan 1 fighter moved from French Indo China to Burma 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from Hunan to Kweichow 1 bomber moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Szechwan 1 bomber moved from Yunnan to Szechwan 1 tactical_bomber moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 4 fighters and 4 tactical_bombers moved from Yunnan to Burma 1 armour moved from Malaya to Yunnan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Anhwe Japanese attack with 7 infantry Chinese defend with 1 infantry Japanese roll dice for 7 infantry in Anhwe, round 2 : 0/7 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 6 infantry in Anhwe, round 3 : 1/6 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in Burma Japanese attack with 1 artillery, 5 fighters, 2 infantry and 5 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 5 tactical_bombers in Burma, round 2 : 5/13 hits, 6.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 1 artillery and 2 infantry Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 armour and 1 infantry in Philippines, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Philippines, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Philippines, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Philippines, round 6 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Philippines, round 7 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Philippines, round 8 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 9 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Philippines, round 9 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 10 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Philippines, round 10 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Philippines Americans win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Java Japanese attack with 4 artilleries, 2 fighters and 4 infantry ANZAC defend with 2 infantry Japanese roll dice for 4 artilleries, 2 fighters and 4 infantry in Java, round 2 : 5/10 hits, 3.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 4 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kweichow Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from Burma to Malaya 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 bomber moved from Kweichow to Kwangsi 1 fighter and 1 tactical_bomber moved from Szechwan to Malaya 1 fighter and 1 tactical_bomber moved from Kweichow to Malaya 1 bomber moved from Kwangsi to Malaya 1 bomber moved from Szechwan to Malaya 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 2 artilleries and 2 infantry placed in Japan 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -1.67 ANZAC : 0.33 Chinese : 1.67 UK_Pacific : 0.33 Japanese : -0.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 1 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from 34 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Tobruk to Caucasus 2 mech_infantrys moved from Tunisia to Tobruk 2 fighters moved from Eastern United States to Morocco 1 fighter moved from United Kingdom to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 destroyers, 1 submarine and 4 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Americans undo move 2. 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,1,1 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : 0.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 1 infantry moved from Shensi to Kweichow Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - British British buy 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 infantry moved from India to Burma 4 fighters and 1 tactical_bomber moved from Shensi to Burma 1 tactical_bomber moved from India to Burma 1 bomber moved from Persia to Ukraine 1 armour and 3 mech_infantrys moved from Caucasus to Ukraine Combat - British Battle in Burma British attack with 4 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 artillery and 1 infantry British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 4/9 hits, 3.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Ukraine British attack with 1 armour, 1 bomber and 3 mech_infantrys Germans defend with 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys British roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Ukraine, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine British roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Ukraine, round 3 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys Casualties for British: 1 mech_infantry Non Combat Move - British 1 bomber moved from Ukraine to Caucasus 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 2 armour moved from Persia to Caucasus 1 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 4 fighters and 2 tactical_bombers moved from Burma to India 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 2 fighters moved from 96 Sea Zone to Iraq 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour moved from Tunisia to Tobruk 1 fighter moved from United Kingdom to Morocco 1 mech_infantry moved from Caucasus to Kazakhstan 1 armour moved from Caucasus to Kazakhstan Place Units - British 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.67 British : 2.83 Japanese : -0.67
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Going out of town for a few days to attend to some family matters. Should be back Wed.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 armour moved from Bessarabia to Ukraine 2 mech_infantrys moved from Romania to Ukraine 1 armour moved from Romania to Ukraine 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter British defend with 1 destroyer Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Ukraine Italians attack with 2 armour and 2 mech_infantrys British defend with 1 armour and 2 mech_infantrys; Russians defend with 1 factory_minor Italians roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Italians lost in Ukraine Italians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 mech_infantry Casualties for British: 1 armour and 2 mech_infantrys Battle in 96 Sea Zone Italians attack with 1 fighter French defend with 1 destroyer Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece 1 fighter moved from 96 Sea Zone to Southern Italy 2 aaGuns moved from Western Ukraine to Ukraine Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,2,3,6 Italians collect 7 PUs (7 lost to blockades); end with 7 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 2.50 British : -0.33 French : -0.33 Russians : -0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 armour and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Shensi to India 1 artillery and 1 infantry moved from South Australia to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Caucasus to Eastern Persia Turn Complete - French
Combat Hit Differential Summary :
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Sorry for the delay. I have a lot going on these days.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Western Ukraine to Rostov 2 infantry moved from Western Ukraine to Bryansk 2 bombers moved from Romania to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Romania to Rostov 1 bomber moved from Bessarabia to Vologda 1 artillery and 2 infantry moved from Smolensk to Vologda 2 armour, 3 infantry and 6 mech_infantrys moved from Nenetsia to Urals 1 infantry moved from Belarus to Smolensk 1 artillery and 2 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Bryansk 7 fighters and 6 tactical_bombers moved from Southern Italy to Gibraltar 1 fighter moved from Western Germany to Gibraltar Combat - Germans Battle in Vologda Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Vologda, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Germans attack with 2 armour, 3 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 3 infantry and 6 mech_infantrys in Urals, round 2 : 2/11 hits, 2.50 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 armour, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 3 bombers and 3 infantry Russians defend with 3 infantry Germans roll dice for 3 bombers and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 3 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 armour and 2 mech_infantrys moved from Belarus to Nenetsia 1 bomber moved from Vologda to Novgorod 3 bombers moved from Bryansk to Ukraine 1 bomber moved from Rostov to Southern Italy 4 infantry moved from Eastern Poland to Belarus 5 infantry moved from Poland to Eastern Poland 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 bomber and 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 2 armour and 2 mech_infantrys placed in Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1,1,4 Germans collect 53 PUs (4 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -1.67
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@StuckTojo said in GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis):
Sorry for the delay. I have a lot going on these days.
no problem my friend. i hope they’re all good things keeping you busy.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 4 infantry moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Vologda 3 fighters moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 2/8 hits, 2.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 5/7 hits, 2.67 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Bryansk Russians attack with 3 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 fighter and 4 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 3 fighters and 1 tactical_bomber moved from Vologda to Russia 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 2 aaGuns, 6 artilleries and 28 infantry moved from Russia to Smolensk 1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 6 armour and 6 mech_infantrys moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Samara 1 infantry moved from Russia to Samara Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 1.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 6 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Malaya to Burma 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 2 bombers moved from Malaya to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery and 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Kwangtung to Yunnan 1 artillery moved from Yunnan to Burma Combat - Japanese Battle in Soviet Far East Battle in Philippines Battle in 45 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 45 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Soviet Far East from Russians, taking Philippines from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 6/7 hits, 3.17 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 3 infantry Battle in 55 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from 16 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 bombers moved from 45 Sea Zone to Malaya 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to Malaya 4 infantry moved from Korea to Manchuria Place Units - Japanese 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.83 UK_Pacific : 1.00 Japanese : 2.33