@Avner Still need your email to put into the game to get dice rolls
GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 1 bomber moved from Buryatia to 3 Sea Zone 1 fighter moved from Buryatia to 5 Sea Zone 1 fighter moved from Alaska to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 bomber moved from Western United States to 3 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from Northwest Persia to Sikang Combat - Americans Battle in 5 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 8 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 2 submarines Americans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 3 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 2 submarines Americans roll dice for 2 bombers and 1 destroyer in 3 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 3 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 submarines Battle in 55 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Sikang Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 3 fighters and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 3 carriers and 5 destroyers moved from 98 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone 1 fighter moved from India to 80 Sea Zone 1 fighter moved from Sikang to Kazakhstan 2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone 2 artilleries, 5 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 25 Sea Zone to Midway 2 fighters moved from 8 Sea Zone to 25 Sea Zone 2 bombers moved from 3 Sea Zone to Alaska 1 aaGun moved from British Columbia to Alaska 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 6 fighters moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 5 Sea Zone to Buryatia 2 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan 1 fighter moved from 55 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland Place Units - Americans 1 infantry and 1 mech_infantry placed in Eastern United States 3 destroyers and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 harbour placed in Midway Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : 0.67
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : -1.00
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Shoot! I forgot to do my Burma battle! If you do don’t mind I’ll roll it on here:
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3 infantry
[dice 3d6)
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Hmmmm, that didn’t work
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[dice 3d6]
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3d6: 5, 2, 1
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OK, one hit with infantry.
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[dice 3d6]
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3d6: 5, 1, 2
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Another hit with the fighters
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[dice 1d6]
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1d6: 4
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Hit with the tac… oops, I only needed two anyway.
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[dice 2d6]
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2d6: 4, 6
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zero hits for your guy and artillery
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - British British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 armour moved from Chahar to Hopei 1 fighter moved from India to Hopei 1 armour and 1 mech_infantry moved from Kazakhstan to Urals 1 fighter and 1 tactical_bomber moved from Kazakhstan to Urals 1 armour moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 armour moved from Sikang to Shensi Combat - British Battle in Hopei British attack with 1 armour and 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Hopei British roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in Hopei Japanese win with no units remaining. Battle score for attacker is -12 Casualties for British: 1 armour and 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Urals British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals British win, taking Urals from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 artillery and 1 infantry EDIT: Changing ownership of Burma from Japanese to UK_Pacific EDIT: Adding units owned by British to Burma: 3 infantry EDIT: Removing units owned by British from India: 3 infantry EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Urals to Timguska 2 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Iraq to Northwest Persia 3 armour moved from Persia to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Caucasus to 80 Sea Zone 1 fighter moved from Caucasus to 80 Sea Zone 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to 80 Sea Zone Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,2,5,4,1,6,5,5,4,1,4,6,3,4,4,4,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -0.33 Japanese : 1.33
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 artilleries and 5 infantry moved from Romania to Bulgaria 1 infantry moved from Albania to Bulgaria 1 infantry moved from Greece to Bulgaria 2 mech_infantrys moved from Romania to Northern Italy 1 artillery moved from Northern Italy to Southern Italy Non Combat Move - Italians Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,6,1,2,6,5 Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Sumatra from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from Caucasus to Shensi Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.67