@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 armour moved from Soviet Far East to Sakha 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 fighter moved from Soviet Far East to 3 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 45 Sea Zone 2 mech_infantrys moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu 4 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone 4 artilleries and 4 infantry moved from 99 Sea Zone to Greece Combat - Americans Battle in 3 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 3 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 45 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kansu Americans attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 mech_infantrys in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 mech_infantrys in Kansu, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win, taking Kansu from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Greece Americans attack with 4 artilleries and 4 infantry Germans defend with 4 infantry Americans roll dice for 4 artilleries and 4 infantry in Greece, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greece Americans roll dice for 4 artilleries and 2 infantry in Greece, round 3 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greece Americans win, taking Greece from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Germans: 4 infantry Non Combat Move - Americans 1 fighter moved from Kansu to Kazakhstan 3 fighters moved from 45 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 3 Sea Zone to British Columbia 1 aaGun moved from Alaska to British Columbia 1 aaGun moved from Western United States to British Columbia 3 carriers and 3 destroyers moved from 92 Sea Zone to 99 Sea Zone 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 99 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Gibraltar to Kazakhstan 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 4 destroyers moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 112 Sea Zone to 109 Sea Zone 3 destroyers moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to Siberia Place Units - Americans 1 fighter placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 1.00 Americans : -0.50 Japanese : -1.83 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu 12 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - British British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Yakut S.S.R. to Ulaanbaatar 3 infantry moved from India to Burma 5 fighters and 2 tactical_bombers moved from India to Burma 1 mech_infantry moved from Kazakhstan to Szechwan Chinese take Szechwan from Japanese Combat - British Battle in Ulaanbaatar British attack with 2 armour Japanese defend with 1 artillery British roll dice for 2 armour in Ulaanbaatar, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Ulaanbaatar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Ulaanbaatar British win, taking Ulaanbaatar from Japanese with 2 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Burma British attack with 5 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 artillery and 1 infantry British roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 7/10 hits, 4.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 5 fighters and 2 tactical_bombers moved from Burma to India 1 infantry moved from West India to India 1 armour moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu 1 armour and 2 mech_infantrys moved from Kazakhstan to Kansu 1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan 3 armour and 2 artilleries moved from Caucasus to Northwest Persia 2 fighters moved from Caucasus to Kansu 1 fighter moved from Trans-Jordan to Greece 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 3 mech_infantrys moved from Iraq to Northwest Persia 2 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Caucasus to Kansu 1 fighter moved from Caucasus to Northwest Persia 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 92 Sea Zone to 99 Sea Zone Place Units - British 1 factory_minor placed in Iraq 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
British : 2.67 Japanese : -1.00 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 6 artilleries and 7 infantry moved from Northern Italy to Yugoslavia Non Combat Move - Italians Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2,4,6,6,1 Italians collect 4 PUs (8 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Yakut S.S.R. to Kansu 1 fighter moved from India to Kazakhstan 1 infantry moved from Caucasus to Northwest Persia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.33 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - French Non Combat Move - French 1 infantry moved from Caucasus to Northwest Persia 1 fighter moved from Tsinghai to Kansu Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 2 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Baltic States to Belarus 1 armour moved from Karelia to Norway Germans take Norway from Americans 2 infantry and 1 mech_infantry moved from Novgorod to Archangel 2 bombers moved from Karelia to Archangel 8 armour moved from Karelia to Novgorod 1 infantry moved from Baltic States to Belarus 1 bomber moved from Eastern Poland to Belarus 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Eastern Poland to Bryansk 1 infantry and 1 mech_infantry moved from Rostov to Tambov 1 bomber moved from Eastern Poland to Tambov 20 armour, 1 artillery and 4 mech_infantrys moved from Rostov to Caucasus 1 bomber moved from Eastern Poland to Belarus 1 bomber moved from Eastern Poland to Bryansk 1 bomber moved from Eastern Poland to Tambov 1 fighter moved from Eastern Poland to Ukraine Combat - Germans Battle in Caucasus Germans attack with 20 armour, 1 artillery and 4 mech_infantrys British defend with 1 infantry and 1 mech_infantry Germans roll dice for 20 armour, 1 artillery and 4 mech_infantrys in Caucasus, round 2 : 9/25 hits, 11.17 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 20 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Belarus Germans attack with 2 bombers and 4 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 4 infantry in Belarus, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 2 bombers, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 bombers and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Ukraine 2 bombers moved from Tambov to Ukraine 1 bomber moved from Bryansk to Ukraine 2 bombers moved from Belarus to Ukraine 2 bombers moved from Archangel to Ukraine 1 aaGun and 4 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Western Ukraine to Ukraine 1 aaGun and 4 infantry moved from Baltic States to Novgorod 1 mech_infantry moved from Poland to Novgorod 8 infantry moved from Germany to Poland 3 infantry moved from Western Germany to Germany 5 infantry moved from France to Northern Italy 3 infantry moved from Western Germany to Germany Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 3 infantry placed in Ukraine 1 infantry placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,4,2,2,1,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -1.50 Russians : -0.67 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Russians Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Tambov 1 artillery and 3 infantry moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Tambov 1 fighter moved from Russia to Tambov 3 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Tambov, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 3 fighters and 1 infantry in Tambov, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Bryansk Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 3 fighters moved from Volgograd to Northwest Persia 3 fighters moved from Tambov to Northwest Persia 1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia 3 aaGuns, 8 artilleries and 14 infantry moved from Smolensk to Russia 1 aaGun and 3 artilleries moved from Samara to Russia 6 armour and 8 mech_infantrys moved from Vologda to Russia 2 mech_infantrys moved from Timguska to Kansu Place Units - Russians 1 artillery, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 0.50 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 8 infantry and 9 mech_infantrys moved from Shensi to Kansu 1 fighter and 2 tactical_bombers moved from Suiyuyan to Kansu 2 bombers, 6 fighters and 6 tactical_bombers moved from Yunnan to Kansu 1 artillery and 3 infantry moved from Yunnan to Burma 1 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kwangtung to Yunnan 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 3 fighters moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 3 fighters moved from 42 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 mech_infantry moved from Yunnan to Burma 2 mech_infantrys moved from Yunnan to Szechwan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry British defend with 3 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Burma, round 2 : 3/5 hits, 1.17 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Celebes Japanese attack with 1 armour, 1 artillery and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 3 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 55 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Siberia Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Russians win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan 1 mech_infantry owned by the Japanese retreated to Yunnan Chinese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Kansu Japanese attack with 1 artillery, 2 bombers, 7 fighters, 8 infantry, 9 mech_infantrys and 8 tactical_bombers British defend with 2 armour, 4 fighters and 2 mech_infantrys; French defend with 1 fighter; Americans defend with 2 mech_infantrys; ANZAC defend with 1 fighter; Chinese defend with 1 fighter and 13 infantry; Russians defend with 2 mech_infantrys Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 8 infantry, 9 mech_infantrys and 8 tactical_bombers in Kansu, round 2 : 19/35 hits, 13.33 expected hits Chinese roll dice for 2 armour, 7 fighters, 13 infantry and 6 mech_infantrys in Kansu, round 2 : 18/28 hits, 12.00 expected hits 2 mech_infantrys owned by the Russians, 8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 9 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 13 infantry owned by the Chinese and 2 mech_infantrys owned by the Americans lost in Kansu Japanese roll dice for 2 bombers, 7 fighters and 8 tactical_bombers in Kansu, round 3 : 8/17 hits, 10.00 expected hits Chinese roll dice for 2 armour and 7 fighters in Kansu, round 3 : 8/9 hits, 5.67 expected hits 4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 fighter owned by the Chinese, 4 fighters owned by the British and 2 armour owned by the British lost in Kansu Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Kansu, round 4 : 5/9 hits, 5.33 expected hits Chinese roll dice for 1 fighter in Kansu, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in Kansu Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 artillery, 4 fighters, 8 infantry, 9 mech_infantrys and 4 tactical_bombers Casualties for Americans: 2 mech_infantrys Casualties for British: 2 armour, 4 fighters and 2 mech_infantrys Casualties for Chinese: 1 fighter and 13 infantry Casualties for Russians: 2 mech_infantrys Casualties for ANZAC: 1 fighter Casualties for French: 1 fighter Battle in 3 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 46 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters moved from 46 Sea Zone to 42 Sea Zone 3 fighters moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 2 bombers, 1 fighter and 2 tactical_bombers moved from Kansu to Yunnan 2 fighters and 2 tactical_bombers moved from Kansu to Suiyuyan 1 aaGun moved from Chahar to Suiyuyan Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 4 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.67 Chinese : 8.00 UK_Pacific : 0.00 Russians : 1.33 Japanese : 3.33 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 fighter moved from British Columbia to 3 Sea Zone 1 fighter moved from Western United States to 3 Sea Zone 1 bomber moved from Western United States to 5 Sea Zone 1 artillery moved from Siberia to Amur 1 armour and 1 infantry moved from Sakha to Amur 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Kazakhstan to Novgorod 1 infantry moved from Greece to Albania Americans take Albania from Italians 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway Combat - Americans Strategic bombing raid in Novgorod AA fire in Novgorod : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 3 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 45 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Amur Americans attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Norway Americans attack with 2 artilleries and 2 infantry Germans defend with 1 armour Americans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Norway Americans win, taking Norway from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 99 Sea Zone to Northwest Persia 4 artilleries moved from Greece to 99 Sea Zone 4 artilleries, 3 carriers, 7 destroyers and 4 transports moved from 99 Sea Zone to 98 Sea Zone 4 artilleries moved from 98 Sea Zone to Trans-Jordan 3 destroyers moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to 98 Sea Zone 1 fighter moved from Kazakhstan to India 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone 1 bomber moved from 5 Sea Zone to Soviet Far East 2 fighters moved from 3 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Americans undo move 2. 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -0.50 Americans : 2.17 Japanese : -1.50 AA fire in Novgorod : : 0.83 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Ulaanbaatar to Buryatia 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 artilleries and 2 infantry moved from India to Burma 5 fighters and 2 tactical_bombers moved from India to Burma 1 mech_infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 mech_infantry moved from Kazakhstan to Rostov 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans Combat - British Battle in Sumatra Battle in Rostov British attack with 1 mech_infantry Germans defend with 4 aaGuns 4 aaGuns owned by the Germans lost in Rostov British win, taking Sumatra from Japanese, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is 20 Casualties for Germans: 4 aaGuns Battle in Buryatia British attack with 2 armour Germans defend with 2 mech_infantrys British roll dice for 2 armour in Buryatia, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Buryatia, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Buryatia British roll dice for 2 armour in Buryatia, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Buryatia British win, taking Buryatia from Japanese with 2 armour remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Burma British attack with 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 9/11 hits, 5.17 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - British 5 fighters and 2 tactical_bombers moved from Burma to India 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 1 armour moved from Persia to West India 1 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 2 armour moved from Kazakhstan to Sikang 1 artillery moved from Greece to 99 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Greece to Northwest Persia 1 fighter moved from Gibraltar to Trans-Jordan 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 fighter moved from 98 Sea Zone to Persia Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 1 armour and 2 mech_infantrys placed in Iraq Turn Complete - British British collect 36 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : 3.83 Japanese : -1.33 -
TripleA Manual Gamesave Post: UK_Pacific round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Ulaanbaatar to Buryatia 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 artilleries and 2 infantry moved from India to Burma 5 fighters and 2 tactical_bombers moved from India to Burma 1 mech_infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 mech_infantry moved from Kazakhstan to Rostov 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans Combat - British Battle in Sumatra Battle in Rostov British attack with 1 mech_infantry Germans defend with 4 aaGuns 4 aaGuns owned by the Germans lost in Rostov British win, taking Sumatra from Japanese, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is 20 Casualties for Germans: 4 aaGuns Battle in Buryatia British attack with 2 armour Germans defend with 2 mech_infantrys British roll dice for 2 armour in Buryatia, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Buryatia, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Buryatia British roll dice for 2 armour in Buryatia, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Buryatia British win, taking Buryatia from Japanese with 2 armour remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Burma British attack with 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 9/11 hits, 5.17 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - British 5 fighters and 2 tactical_bombers moved from Burma to India 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 1 armour moved from Persia to West India 1 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 2 armour moved from Kazakhstan to Sikang 1 artillery moved from Greece to 99 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Greece to Northwest Persia 1 fighter moved from Gibraltar to Trans-Jordan 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 fighter moved from 98 Sea Zone to Persia Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 1 armour and 2 mech_infantrys placed in Iraq Turn Complete - British British collect 36 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 fighter EDIT: Adding units owned by British to Northwest Persia: 1 fighter EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 3.83 Japanese : -1.33 -
Use 2nd UK file, please.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 5 artilleries and 5 infantry moved from Yugoslavia to Bulgaria 2 fighters moved from Southern Italy to Albania 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Southern Italy to Albania Combat - Italians Battle in Albania Italians attack with 3 fighters Americans defend with 1 infantry Italians roll dice for 3 fighters in Albania, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Albania Italians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bulgaria Italians attack with 6 artilleries and 7 infantry British defend with 1 infantry Italians roll dice for 6 artilleries and 7 infantry in Bulgaria, round 2 : 2/13 hits, 4.17 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Albania to Southern Italy 2 mech_infantrys moved from Northern Italy to Bulgaria Place Units - Italians 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5,3,1,2,6 Italians collect 2 PUs (10 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
Italians : -2.67 British : -0.33 Americans : -0.33 -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in Philippines ANZAC attack with 2 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from Kazakhstan to Northwest Persia Place Units - ANZAC 2 infantry placed in Queensland 1 destroyer placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.67 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 artillery moved from Caucasus to Rostov 4 infantry moved from Western Ukraine to Bryansk 8 bombers moved from Ukraine to Russia 1 fighter moved from Ukraine to Bryansk 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 8 armour moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Finland 8 infantry moved from Poland to Eastern Poland 14 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 2 artilleries and 5 infantry moved from Novgorod to Belarus Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/8 hits, 1.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,4,6,3,6,8,8 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Rostov Germans attack with 1 artillery and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Bryansk Germans attack with 1 fighter and 4 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter and 4 infantry in Bryansk, round 2 : 3/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 7 bombers moved from Russia to Novgorod 1 fighter moved from Bryansk to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 20 armour and 2 mech_infantrys moved from Caucasus to Ukraine Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 3 artilleries placed in Ukraine 2 armour and 1 infantry placed in Novgorod Germans undo move 3. 2 infantry and 1 mech_infantry placed in Novgorod 2 armour placed in Western Germany 1 mech_infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,2,4,4,6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 51 PUs (4 lost to blockades); end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 2.00 Russians : 0.00 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 6 PUs; Russians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Tambov to Bryansk 2 infantry moved from Russia to Bryansk 5 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk 2 fighters moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/9 hits, 3.67 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Russia 5 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : -2.00 Russians : 0.33 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Japanese Japanese buy 4 artilleries, 7 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 2 battleships, 3 carriers, 2 cruisers, 5 destroyers and 6 fighters moved from 42 Sea Zone to 41 Sea Zone 6 fighters moved from 41 Sea Zone to Sumatra 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from Yunnan to Burma 2 bombers, 1 fighter and 2 tactical_bombers moved from Yunnan to Burma 1 infantry moved from Kwangsi to Hunan 1 infantry and 1 mech_infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow 1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi 2 submarines moved from 6 Sea Zone to 4 Sea Zone 2 submarines moved from 4 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from Korea to Amur 1 mech_infantry moved from Kwangtung to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Shensi Japanese attack with 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 artilleries and 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for British: 2 artilleries and 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 6 fighters and 1 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Sumatra, round 2 : 3/8 hits, 3.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 6 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Amur Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 armour, 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Amur, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Amur Japanese roll dice for 2 artilleries and 1 infantry in Amur, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Amur Japanese roll dice for 2 artilleries in Amur, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Amur, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 2 artilleries remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour, 1 artillery and 1 infantry Battle in Philippines Japanese attack with 1 armour and 1 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry Japanese roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese roll dice for 1 armour and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Philippines, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 3 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kweichow Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 2 bombers, 1 fighter and 2 tactical_bombers moved from Burma to Yunnan 1 tactical_bomber moved from Shensi to Yunnan 6 fighters moved from Sumatra to 41 Sea Zone Place Units - Japanese 2 submarines and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 2 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : -1.00 Chinese : 0.33 UK_Pacific : 0.33 Russians : -0.17 Japanese : 0.17





