Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsGL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Western Germany to France 4 infantry moved from Western Germany to Northern Italy 3 infantry moved from Eastern Poland to Belarus 1 bomber and 1 fighter moved from Eastern Poland to Belarus 2 mech_infantrys moved from Novgorod to Archangel 9 armour moved from Novgorod to Karelia 2 bombers moved from Eastern Poland to Archangel 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 2 bombers moved from Eastern Poland to Norway 1 fighter moved from Western Germany to Norway 3 bombers moved from Eastern Poland to Rostov 1 mech_infantry moved from Ukraine to Rostov Combat - Germans Battle in Belarus Germans attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Belarus, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys British defend with 1 infantry and 2 mech_infantrys Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Rostov Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 2/7 hits, 3.00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 infantry and 2 mech_infantrys Battle in Archangel Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Norway Germans attack with 2 bombers and 1 fighter Americans defend with 2 infantry Germans roll dice for 2 bombers and 1 fighter in Norway, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Germans and 2 infantry owned by the Americans lost in Norway Germans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter Casualties for Americans: 2 infantry Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Rostov to Eastern Poland 1 bomber moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 7 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Poland to Eastern Poland 1 aaGun moved from Eastern Poland to Baltic States 6 infantry moved from Poland to Baltic States 2 infantry moved from Poland to Baltic States 2 bombers moved from Archangel to Eastern Poland 2 bombers moved from Norway to Karelia 1 mech_infantry moved from Western Germany to Poland 2 infantry moved from Western Germany to France 2 infantry moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Germany 4 aaGuns, 20 armour and 4 mech_infantrys moved from Ukraine to Rostov Place Units - Germans 3 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 10 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,1,4,5,2,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Germans collect 48 PUs (6 lost to blockades); end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -1.83 Americans : 0.33 Russians : -1.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Dzavhan to Ulaanbaatar Russians take Ulaanbaatar from Japanese 1 infantry moved from Tambov to Bryansk 2 infantry moved from Smolensk to Archangel 3 infantry moved from Smolensk to Belarus 2 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Belarus 3 fighters moved from Russia to Bryansk 2 fighters moved from Russia to Archangel 1 fighter moved from Russia to Belarus Combat - Russians Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters and 3 infantry in Bryansk, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 3 fighters moved from Bryansk to Russia 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 2 fighters moved from Archangel to Russia 3 armour and 4 mech_infantrys moved from Russia to Vologda 3 artilleries and 3 infantry moved from Russia to Samara 1 artillery moved from Russia to Smolensk 3 armour and 4 mech_infantrys moved from Russia to Vologda 1 aaGun moved from Russia to Samara 1 mech_infantry moved from Dzavhan to Timguska 1 mech_infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Yakut S.S.R. Place Units - Russians 1 artillery, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 2.50
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 fighter and 2 tactical_bombers moved from Jehol to Suiyuyan 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery, 4 infantry and 3 mech_infantrys moved from Kweichow to Shensi Japanese take Shensi from Chinese 4 infantry moved from Suiyuyan to Shensi 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Burma 6 fighters and 6 tactical_bombers moved from Yunnan to Burma 1 artillery and 1 infantry moved from Amur to Ulaanbaatar 1 destroyer and 1 transport moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Burma Japanese attack with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers in Burma, round 2 : 10/14 hits, 7.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Ulaanbaatar Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Ulaanbaatar, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Ulaanbaatar, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 4 destroyers moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 mech_infantry moved from Malaya to Yunnan 6 mech_infantrys moved from Yunnan to Shensi 1 aaGun, 1 artillery and 2 infantry moved from French Indo China to Yunnan 6 fighters and 6 tactical_bombers moved from Burma to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kwangtung to Yunnan 1 aaGun moved from Jehol to Chahar 2 destroyers moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kwangtung 3 artilleries and 3 infantry placed in Japan 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.67 Russians : 0.33 Japanese : 0.00
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 armour moved from Soviet Far East to Sakha 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 fighter moved from Soviet Far East to 3 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 45 Sea Zone 2 mech_infantrys moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu 4 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone 4 artilleries and 4 infantry moved from 99 Sea Zone to Greece Combat - Americans Battle in 3 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 3 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 45 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kansu Americans attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 mech_infantrys in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 mech_infantrys in Kansu, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win, taking Kansu from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Greece Americans attack with 4 artilleries and 4 infantry Germans defend with 4 infantry Americans roll dice for 4 artilleries and 4 infantry in Greece, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greece Americans roll dice for 4 artilleries and 2 infantry in Greece, round 3 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greece Americans win, taking Greece from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Germans: 4 infantry Non Combat Move - Americans 1 fighter moved from Kansu to Kazakhstan 3 fighters moved from 45 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 3 Sea Zone to British Columbia 1 aaGun moved from Alaska to British Columbia 1 aaGun moved from Western United States to British Columbia 3 carriers and 3 destroyers moved from 92 Sea Zone to 99 Sea Zone 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 99 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Gibraltar to Kazakhstan 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 4 destroyers moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 112 Sea Zone to 109 Sea Zone 3 destroyers moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to Siberia Place Units - Americans 1 fighter placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 1.00 Americans : -0.50 Japanese : -1.83
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu 12 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - British British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Yakut S.S.R. to Ulaanbaatar 3 infantry moved from India to Burma 5 fighters and 2 tactical_bombers moved from India to Burma 1 mech_infantry moved from Kazakhstan to Szechwan Chinese take Szechwan from Japanese Combat - British Battle in Ulaanbaatar British attack with 2 armour Japanese defend with 1 artillery British roll dice for 2 armour in Ulaanbaatar, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Ulaanbaatar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Ulaanbaatar British win, taking Ulaanbaatar from Japanese with 2 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Burma British attack with 5 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 artillery and 1 infantry British roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 7/10 hits, 4.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 5 fighters and 2 tactical_bombers moved from Burma to India 1 infantry moved from West India to India 1 armour moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu 1 armour and 2 mech_infantrys moved from Kazakhstan to Kansu 1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan 3 armour and 2 artilleries moved from Caucasus to Northwest Persia 2 fighters moved from Caucasus to Kansu 1 fighter moved from Trans-Jordan to Greece 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 3 mech_infantrys moved from Iraq to Northwest Persia 2 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Caucasus to Kansu 1 fighter moved from Caucasus to Northwest Persia 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 92 Sea Zone to 99 Sea Zone Place Units - British 1 factory_minor placed in Iraq 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
British : 2.67 Japanese : -1.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 6 artilleries and 7 infantry moved from Northern Italy to Yugoslavia Non Combat Move - Italians Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2,4,6,6,1 Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Yakut S.S.R. to Kansu 1 fighter moved from India to Kazakhstan 1 infantry moved from Caucasus to Northwest Persia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - French Non Combat Move - French 1 infantry moved from Caucasus to Northwest Persia 1 fighter moved from Tsinghai to Kansu Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 2 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Baltic States to Belarus 1 armour moved from Karelia to Norway Germans take Norway from Americans 2 infantry and 1 mech_infantry moved from Novgorod to Archangel 2 bombers moved from Karelia to Archangel 8 armour moved from Karelia to Novgorod 1 infantry moved from Baltic States to Belarus 1 bomber moved from Eastern Poland to Belarus 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Eastern Poland to Bryansk 1 infantry and 1 mech_infantry moved from Rostov to Tambov 1 bomber moved from Eastern Poland to Tambov 20 armour, 1 artillery and 4 mech_infantrys moved from Rostov to Caucasus 1 bomber moved from Eastern Poland to Belarus 1 bomber moved from Eastern Poland to Bryansk 1 bomber moved from Eastern Poland to Tambov 1 fighter moved from Eastern Poland to Ukraine Combat - Germans Battle in Caucasus Germans attack with 20 armour, 1 artillery and 4 mech_infantrys British defend with 1 infantry and 1 mech_infantry Germans roll dice for 20 armour, 1 artillery and 4 mech_infantrys in Caucasus, round 2 : 9/25 hits, 11.17 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 20 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Belarus Germans attack with 2 bombers and 4 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 4 infantry in Belarus, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 2 bombers, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 bombers and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Ukraine 2 bombers moved from Tambov to Ukraine 1 bomber moved from Bryansk to Ukraine 2 bombers moved from Belarus to Ukraine 2 bombers moved from Archangel to Ukraine 1 aaGun and 4 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Western Ukraine to Ukraine 1 aaGun and 4 infantry moved from Baltic States to Novgorod 1 mech_infantry moved from Poland to Novgorod 8 infantry moved from Germany to Poland 3 infantry moved from Western Germany to Germany 5 infantry moved from France to Northern Italy 3 infantry moved from Western Germany to Germany Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 3 infantry placed in Ukraine 1 infantry placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,4,2,2,1,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : -0.67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Russians Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Tambov 1 artillery and 3 infantry moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Tambov 1 fighter moved from Russia to Tambov 3 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Tambov, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 3 fighters and 1 infantry in Tambov, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Bryansk Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 3 fighters moved from Volgograd to Northwest Persia 3 fighters moved from Tambov to Northwest Persia 1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia 3 aaGuns, 8 artilleries and 14 infantry moved from Smolensk to Russia 1 aaGun and 3 artilleries moved from Samara to Russia 6 armour and 8 mech_infantrys moved from Vologda to Russia 2 mech_infantrys moved from Timguska to Kansu Place Units - Russians 1 artillery, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.50
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 8 infantry and 9 mech_infantrys moved from Shensi to Kansu 1 fighter and 2 tactical_bombers moved from Suiyuyan to Kansu 2 bombers, 6 fighters and 6 tactical_bombers moved from Yunnan to Kansu 1 artillery and 3 infantry moved from Yunnan to Burma 1 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kwangtung to Yunnan 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 3 fighters moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 3 fighters moved from 42 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 mech_infantry moved from Yunnan to Burma 2 mech_infantrys moved from Yunnan to Szechwan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry British defend with 3 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Burma, round 2 : 3/5 hits, 1.17 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Celebes Japanese attack with 1 armour, 1 artillery and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 3 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 55 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Siberia Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Russians win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan 1 mech_infantry owned by the Japanese retreated to Yunnan Chinese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Kansu Japanese attack with 1 artillery, 2 bombers, 7 fighters, 8 infantry, 9 mech_infantrys and 8 tactical_bombers British defend with 2 armour, 4 fighters and 2 mech_infantrys; French defend with 1 fighter; Americans defend with 2 mech_infantrys; ANZAC defend with 1 fighter; Chinese defend with 1 fighter and 13 infantry; Russians defend with 2 mech_infantrys Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 8 infantry, 9 mech_infantrys and 8 tactical_bombers in Kansu, round 2 : 19/35 hits, 13.33 expected hits Chinese roll dice for 2 armour, 7 fighters, 13 infantry and 6 mech_infantrys in Kansu, round 2 : 18/28 hits, 12.00 expected hits 2 mech_infantrys owned by the Russians, 8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 9 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 13 infantry owned by the Chinese and 2 mech_infantrys owned by the Americans lost in Kansu Japanese roll dice for 2 bombers, 7 fighters and 8 tactical_bombers in Kansu, round 3 : 8/17 hits, 10.00 expected hits Chinese roll dice for 2 armour and 7 fighters in Kansu, round 3 : 8/9 hits, 5.67 expected hits 4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 fighter owned by the Chinese, 4 fighters owned by the British and 2 armour owned by the British lost in Kansu Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Kansu, round 4 : 5/9 hits, 5.33 expected hits Chinese roll dice for 1 fighter in Kansu, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in Kansu Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 artillery, 4 fighters, 8 infantry, 9 mech_infantrys and 4 tactical_bombers Casualties for Americans: 2 mech_infantrys Casualties for British: 2 armour, 4 fighters and 2 mech_infantrys Casualties for Chinese: 1 fighter and 13 infantry Casualties for Russians: 2 mech_infantrys Casualties for ANZAC: 1 fighter Casualties for French: 1 fighter Battle in 3 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 46 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters moved from 46 Sea Zone to 42 Sea Zone 3 fighters moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 2 bombers, 1 fighter and 2 tactical_bombers moved from Kansu to Yunnan 2 fighters and 2 tactical_bombers moved from Kansu to Suiyuyan 1 aaGun moved from Chahar to Suiyuyan Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 4 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.67 Chinese : 8.00 UK_Pacific : 0.00 Russians : 1.33 Japanese : 3.33
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 fighter moved from British Columbia to 3 Sea Zone 1 fighter moved from Western United States to 3 Sea Zone 1 bomber moved from Western United States to 5 Sea Zone 1 artillery moved from Siberia to Amur 1 armour and 1 infantry moved from Sakha to Amur 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Kazakhstan to Novgorod 1 infantry moved from Greece to Albania Americans take Albania from Italians 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway Combat - Americans Strategic bombing raid in Novgorod AA fire in Novgorod : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 3 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 45 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Amur Americans attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Norway Americans attack with 2 artilleries and 2 infantry Germans defend with 1 armour Americans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Norway Americans win, taking Norway from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 99 Sea Zone to Northwest Persia 4 artilleries moved from Greece to 99 Sea Zone 4 artilleries, 3 carriers, 7 destroyers and 4 transports moved from 99 Sea Zone to 98 Sea Zone 4 artilleries moved from 98 Sea Zone to Trans-Jordan 3 destroyers moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to 98 Sea Zone 1 fighter moved from Kazakhstan to India 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone 1 bomber moved from 5 Sea Zone to Soviet Far East 2 fighters moved from 3 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Americans undo move 2. 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 2.17 Japanese : -1.50 AA fire in Novgorod : : 0.83
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Ulaanbaatar to Buryatia 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 artilleries and 2 infantry moved from India to Burma 5 fighters and 2 tactical_bombers moved from India to Burma 1 mech_infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 mech_infantry moved from Kazakhstan to Rostov 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans Combat - British Battle in Sumatra Battle in Rostov British attack with 1 mech_infantry Germans defend with 4 aaGuns 4 aaGuns owned by the Germans lost in Rostov British win, taking Sumatra from Japanese, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is 20 Casualties for Germans: 4 aaGuns Battle in Buryatia British attack with 2 armour Germans defend with 2 mech_infantrys British roll dice for 2 armour in Buryatia, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Buryatia, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Buryatia British roll dice for 2 armour in Buryatia, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Buryatia British win, taking Buryatia from Japanese with 2 armour remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Burma British attack with 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 9/11 hits, 5.17 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - British 5 fighters and 2 tactical_bombers moved from Burma to India 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 1 armour moved from Persia to West India 1 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 2 armour moved from Kazakhstan to Sikang 1 artillery moved from Greece to 99 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Greece to Northwest Persia 1 fighter moved from Gibraltar to Trans-Jordan 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 fighter moved from 98 Sea Zone to Persia Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 1 armour and 2 mech_infantrys placed in Iraq Turn Complete - British British collect 36 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 3.83 Japanese : -1.33
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TripleA Manual Gamesave Post: UK_Pacific round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Ulaanbaatar to Buryatia 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 artilleries and 2 infantry moved from India to Burma 5 fighters and 2 tactical_bombers moved from India to Burma 1 mech_infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 mech_infantry moved from Kazakhstan to Rostov 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans Combat - British Battle in Sumatra Battle in Rostov British attack with 1 mech_infantry Germans defend with 4 aaGuns 4 aaGuns owned by the Germans lost in Rostov British win, taking Sumatra from Japanese, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is 20 Casualties for Germans: 4 aaGuns Battle in Buryatia British attack with 2 armour Germans defend with 2 mech_infantrys British roll dice for 2 armour in Buryatia, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Buryatia, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Buryatia British roll dice for 2 armour in Buryatia, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Buryatia British win, taking Buryatia from Japanese with 2 armour remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Burma British attack with 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 9/11 hits, 5.17 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - British 5 fighters and 2 tactical_bombers moved from Burma to India 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 1 armour moved from Persia to West India 1 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 2 armour moved from Kazakhstan to Sikang 1 artillery moved from Greece to 99 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Greece to Northwest Persia 1 fighter moved from Gibraltar to Trans-Jordan 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 fighter moved from 98 Sea Zone to Persia Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 1 armour and 2 mech_infantrys placed in Iraq Turn Complete - British British collect 36 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 fighter EDIT: Adding units owned by British to Northwest Persia: 1 fighter EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 3.83 Japanese : -1.33
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Use 2nd UK file, please.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 5 artilleries and 5 infantry moved from Yugoslavia to Bulgaria 2 fighters moved from Southern Italy to Albania 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Southern Italy to Albania Combat - Italians Battle in Albania Italians attack with 3 fighters Americans defend with 1 infantry Italians roll dice for 3 fighters in Albania, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Albania Italians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bulgaria Italians attack with 6 artilleries and 7 infantry British defend with 1 infantry Italians roll dice for 6 artilleries and 7 infantry in Bulgaria, round 2 : 2/13 hits, 4.17 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Albania to Southern Italy 2 mech_infantrys moved from Northern Italy to Bulgaria Place Units - Italians 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5,3,1,2,6 Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : -2.67 British : -0.33 Americans : -0.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in Philippines ANZAC attack with 2 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from Kazakhstan to Northwest Persia Place Units - ANZAC 2 infantry placed in Queensland 1 destroyer placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.67
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :