@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L20 #1 trulpen (X) vs 666 (A+7) BM3
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@dicebot said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
1d6: 1
1d6: 5well I hit with one…I tried to differentiate with the tech mech and arm but that didn’t show…how would you do this, is one unit at a time the only way?
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@dicebot German mech [dice 1d6]
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1d6: 5
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 4 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Combat - Americans Battle in Borneo Battle in Guam Battle in Tunisia Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Borneo from Japanese, taking Guam from Japanese, taking Tunisia from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Algeria to Morocco 1 carrier, 3 destroyers, 4 fighters, 2 submarines and 3 transports moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to United Kingdom 1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 carriers, 2 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Tunisia to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Egypt to Gibraltar 3 fighters moved from Egypt to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 aaGun moved from Central United States to Eastern United States 1 infantry moved from Queensland to 54 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 10 fighters, 1 infantry, 2 marines, 3 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 37 Sea Zone to 55 Sea Zone Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 4 fighters and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Jehol to Shantung 1 artillery and 2 infantry moved from Hunan to Anhwe 1 fighter and 2 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shantung, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries and 13 infantry moved from Hunan to Kweichow 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kwangsi to Kweichow 1 artillery moved from Hunan to Kweichow Place Units - Chinese 1 infantry placed in Hunan 1 infantry placed in Jehol 2 artilleries and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 7 PUs; Combat Move - British 4 fighters and 2 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from Persia to Turkmenistan Russians take Turkmenistan from Italians 1 mech_infantry moved from Iraq to Caucasus Russians take Caucasus from Germans 1 infantry moved from French Indo China to Shan State 1 infantry moved from Siam to Shan State 1 infantry moved from Burma to Shan State 1 destroyer moved from 39 Sea Zone to 74 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to 99 Sea Zone 1 bomber moved from Egypt to 99 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - British Battle in Cyprus Battle in 74 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone British win, taking Cyprus from Italians with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Scotland British attack with 4 fighters and 2 infantry Germans defend with 1 airfield and 1 artillery British roll dice for 4 fighters and 2 infantry in Scotland, round 2 : 0/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 fighters and 2 infantry in Scotland, round 3 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Scotland British win, taking Scotland from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Shan State British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Shan State, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Yenisey from Germans to Russians EDIT: Removing units owned by Germans from Yakut S.S.R.: 1 mech_infantry EDIT: Changing ownership of Yakut S.S.R. from Germans to Russians EDIT: Turning off Edit Mode 1 artillery moved from French Indo China to Yunnan 1 aaGun moved from Burma to India 7 infantry moved from Burma to Yunnan 1 aaGun moved from Hunan to Yunnan 1 aaGun moved from Hunan to Kweichow 1 armour and 4 mech_infantrys moved from Timguska to Yakut S.S.R. 2 infantry moved from West India to India 1 aaGun moved from Iraq to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Trans-Jordan 3 artilleries, 3 fighters and 6 infantry moved from Iraq to Northwest Persia 1 bomber, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 armour moved from Algeria to Morocco 2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone 4 fighters moved from Scotland to United Kingdom Place Units - British 10 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0.67 Italians : -0.67 British : -0.00 Americans : -1.00 Chinese : -1.50 Japanese : 0.83Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 marines Marshall Islands : 1 flag Kwangsi : 1 infantry Jehol : 1 infantry Marianas : 1 flag, 1 infantry Siam : 1 flag Shensi : 1 infantry Yunnan : 1 aaGun, 1 artillery and 7 infantry Suiyuyan : 1 infantry Kweichow : 1 aaGun, 5 artilleries, 1 fighter and 14 infantry Hunan : 1 infantry Szechwan : 1 infantry Anhwe : 1 artillery and 2 infantry Shan State : 2 infantry India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry Borneo : 1 infantry Queensland : 2 aaGuns and 1 artillery Guam : 1 airfield and 1 infantry Wake Island : 1 airfield Western United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield Yakut S.S.R. : 1 armour and 4 mech_infantrys French Indo China : 1 flag 42 Sea Zone : 1 flag 43 Sea Zone : 1 transport 33 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport 37 Sea Zone : 1 flag 26 Sea Zone : 1 destroyer 22 Sea Zone : 1 flag 21 Sea Zone : 1 transport 10 Sea Zone : 1 submarine and 1 transport 55 Sea Zone : 1 submarine Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 5 infantry Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 aaGun and 3 mech_infantrys Gibraltar : 1 airfield, 1 bomber, 3 fighters and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber Union of South Africa : 1 factory_minor and 1 harbour Cyprus : 1 infantry Scotland : 1 airfield and 2 infantry United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 9 fighters, 1 harbour and 19 infantry Morocco : 1 flag, 1 aaGun, 1 armour, 3 infantry and 2 mech_infantrys French Central Africa : 1 flag French Guiana : 1 flag French West Africa : 1 flag Tunisia : 1 flag, 1 infantry and 1 mech_infantry Italian Somaliland : 1 flag Turkmenistan : 1 mech_infantry Caucasus : 1 mech_infantry 106 Sea Zone : 1 flag 74 Sea Zone : 1 destroyer 99 Sea Zone : 1 flag, 1 transport Iraq : 1 flag 92 Sea Zone : 1 destroyer Eastern Persia : 1 flag Brazil : 1 flag Northwest Persia : 1 flag, 1 armour, 3 artilleries, 6 fighters, 8 infantry and 1 mech_infantry Persia : 1 flag 91 Sea Zone : 5 carriers, 5 destroyers, 6 fighters, 8 submarines and 7 transportsProduction/PUs Summary :
Germans : 57 / 92 Russians : 18 / 20 Japanese : 32 / 40 Americans : 54 / 84 Chinese : 17 / 20 British : 34 / 34 UK_Pacific : 14 / 24 Italians : 13 / 17 ANZAC : 23 / 29 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: UK_Pacific round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 4 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Combat - Americans Battle in Borneo Battle in Guam Battle in Tunisia Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Borneo from Japanese, taking Guam from Japanese, taking Tunisia from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Algeria to Morocco 1 carrier, 3 destroyers, 4 fighters, 2 submarines and 3 transports moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to United Kingdom 1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 carriers, 2 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Tunisia to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Egypt to Gibraltar 3 fighters moved from Egypt to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 aaGun moved from Central United States to Eastern United States 1 infantry moved from Queensland to 54 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 10 fighters, 1 infantry, 2 marines, 3 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 37 Sea Zone to 55 Sea Zone Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 4 fighters and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Jehol to Shantung 1 artillery and 2 infantry moved from Hunan to Anhwe 1 fighter and 2 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shantung, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries and 13 infantry moved from Hunan to Kweichow 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kwangsi to Kweichow 1 artillery moved from Hunan to Kweichow Place Units - Chinese 1 infantry placed in Hunan 1 infantry placed in Jehol 2 artilleries and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 7 PUs; Combat Move - British 4 fighters and 2 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from Persia to Turkmenistan Russians take Turkmenistan from Italians 1 mech_infantry moved from Iraq to Caucasus Russians take Caucasus from Germans 1 infantry moved from French Indo China to Shan State 1 infantry moved from Siam to Shan State 1 infantry moved from Burma to Shan State 1 destroyer moved from 39 Sea Zone to 74 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to 99 Sea Zone 1 bomber moved from Egypt to 99 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - British Battle in Cyprus Battle in 74 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone British win, taking Cyprus from Italians with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Scotland British attack with 4 fighters and 2 infantry Germans defend with 1 airfield and 1 artillery British roll dice for 4 fighters and 2 infantry in Scotland, round 2 : 0/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 fighters and 2 infantry in Scotland, round 3 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Scotland British win, taking Scotland from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Shan State British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Shan State, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Yenisey from Germans to Russians EDIT: Removing units owned by Germans from Yakut S.S.R.: 1 mech_infantry EDIT: Changing ownership of Yakut S.S.R. from Germans to Russians EDIT: Turning off Edit Mode 1 artillery moved from French Indo China to Yunnan 1 aaGun moved from Burma to India 7 infantry moved from Burma to Yunnan 1 aaGun moved from Hunan to Yunnan 1 aaGun moved from Hunan to Kweichow 1 armour and 4 mech_infantrys moved from Timguska to Yakut S.S.R. 2 infantry moved from West India to India 1 aaGun moved from Iraq to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Trans-Jordan 3 artilleries, 3 fighters and 6 infantry moved from Iraq to Northwest Persia 1 bomber, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 armour moved from Algeria to Morocco 2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone 4 fighters moved from Scotland to United Kingdom Place Units - British 10 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0.67 Italians : -0.67 British : -0.00 Americans : -1.00 Chinese : -1.50 Japanese : 0.83 -
@trulpen assumed you wouldn’t want to scramble the two german air units in greece. If you do please roll with the bot and show me the proper way to do a multi unit battle.
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Let me check.
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Scramble would’ve been bad, so correct assumption.
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 bombers and 2 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - ItaliansCombat Hit Differential Summary :
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Scramble z92?
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 bombers and 2 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Battle in 92 Sea Zone Italians attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 bombers, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone Italians win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 2 fighters moved from 92 Sea Zone to Southern France 2 bombers moved from 92 Sea Zone to Southern Italy 2 artilleries and 2 infantry moved from Tobruk to Libya 2 mech_infantrys moved from Southern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 mech_infantry moved from Rostov to Bryansk Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0,00 British : 0,67 -
Nah, will move the guys to S Fr instead. Let me repost.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 bombers and 2 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Battle in 92 Sea Zone Italians attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 bombers, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone Italians win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 2 fighters moved from 92 Sea Zone to Southern France 2 bombers moved from 92 Sea Zone to Southern Italy 2 artilleries and 2 infantry moved from Tobruk to Libya 1 mech_infantry moved from Rostov to Bryansk 2 mech_infantrys moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy 1 infantry placed in Normandy Bordeaux Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0,00 British : 0,67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 bombers and 2 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Battle in 92 Sea Zone Italians attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 bombers, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone Italians win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 2 fighters moved from 92 Sea Zone to Southern France 2 bombers moved from 92 Sea Zone to Southern Italy 2 artilleries and 2 infantry moved from Tobruk to Libya 1 mech_infantry moved from Rostov to Bryansk 2 mech_infantrys moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy 1 infantry placed in Normandy Bordeaux Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Libya: 1 armour and 1 mech_infantry EDIT: Changing ownership of Alexandria from Italians to British EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,00 British : 0,67 -
Dividing the north africans is likely only bad, so skip the blitz of Alexandria.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in 17 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Paulau Island Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from India to Northwest Persia 1 fighter moved from Trans-Jordan to Northwest Persia 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 33 Sea Zone to Hawaiian Islands 1 fighter moved from 17 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 fighter moved from 41 Sea Zone to Yunnan Place Units - ANZAC 2 fighters placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 23 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Northwest Persia Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.83Territory Summary for ANZAC and French :
Caroline Islands : 2 fighters Paulau Island : 1 flag, 1 infantry Yunnan : 1 fighter Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Hawaiian Islands : 1 fighter Celebes : 1 flag, 1 infantry Java : 1 flag, 1 infantry Dutch New Guinea : 1 flag Sumatra : 1 flag, 1 infantry 33 Sea Zone : 1 fighter 34 Sea Zone : 1 transport 26 Sea Zone : 1 submarine 62 Sea Zone : 1 destroyer Egypt : 1 infantry United Kingdom : 1 infantry Ethiopia : 1 flag Northwest Persia : 3 fightersProduction/PUs Summary :
Germans : 57 / 92 Russians : 18 / 20 Japanese : 32 / 40 Americans : 54 / 84 Chinese : 17 / 20 British : 34 / 34 UK_Pacific : 14 / 24 Italians : 13 / 18 ANZAC : 23 / 30 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 fighter, 3 infantry, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Caucasus 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 fighter moved from Greece to Russia 5 bombers moved from Western Germany to Russia 4 infantry moved from Tambov to Volgograd 2 artilleries moved from Rostov to Volgograd 4 mech_infantrys moved from Tambov to Volgograd 2 armour moved from Tambov to Volgograd 1 armour and 1 mech_infantry moved from Tambov to Volgograd 1 bomber moved from Western Germany to Caucasus 1 tactical_bomber moved from Greece to Caucasus 1 tactical_bomber moved from Western Germany to 99 Sea Zone 1 mech_infantry moved from Tambov to Volgograd Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/5 hits, 0,83 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 7,6,3,4 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in 99 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Volgograd Germans attack with 3 armour, 2 artilleries, 4 infantry and 6 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 armour, 2 artilleries, 4 infantry and 6 mech_infantrys in Volgograd, round 2 : 3/15 hits, 4,17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 2 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Caucasus to Bryansk 1 fighter moved from Russia to Bryansk 4 bombers moved from Russia to Bryansk 1 bomber moved from Caucasus to Bryansk 3 artilleries moved from Ukraine to Bryansk 9 artilleries moved from Tambov to Bryansk 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 1 destroyer moved from 111 Sea Zone to 104 Sea Zone 1 submarine moved from 111 Sea Zone to 124 Sea Zone 1 submarine moved from 111 Sea Zone to 125 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 transports moved from 111 Sea Zone to 112 Sea Zone 1 carrier moved from 113 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod 2 fighters moved from Western Germany to Southern France 2 fighters moved from 113 Sea Zone to Western Germany 4 fighters moved from 112 Sea Zone to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 armour moved from Buryatia to Korea 1 infantry moved from Novgorod to Belarus 19 infantry moved from Tambov to Bryansk 1 artillery moved from Rostov to Bryansk 1 aaGun moved from Tambov to Bryansk 1 aaGun moved from Tambov to Rostov 3 armour and 24 mech_infantrys moved from Tambov to Bryansk 2 infantry moved from Germany to 113 Sea Zone 1 aaGun and 1 artillery moved from Western Germany to 113 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod 2 armour and 2 mech_infantrys moved from Tambov to Rostov 2 mech_infantrys moved from Tambov to Bryansk Place Units - Germans 1 fighter placed in Southern France 1 tactical_bomber placed in Western Germany 2 armour and 8 mech_infantrys placed in Germany 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0,17 Germans : -1,67 Russians : -1,00 -
Assumed no intercept.
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If you wanted to intercept I can roll the air battle here. In case you got 2 hits, we can roll first a d5 to find out which plane that went down in relation to aa. If there’ll be one less sb bombing, we can roll a d4 to find out which damage die to nullify.





