L20 #1 trulpen (X) vs 666 (A+7) BM3


  • I see that I forgot to move down the german sub to z119. It’s a very logical move since it is still untouchable, takes away the NO and will convoy disrupt Scotland.

    Will you allow me to move it down and roll 2d6 for convoy disruption of UK-EU?


  • I remember that I thought about this during CM, but forgot during NCM.


  • I’ll roll the dice and then you can decide. If there’s no convoy, there’s no issue, except the sub stands a little bit better more central.


  • [dice 2d6]


  • 2d6: 2, 4


  • @dicebot said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    2d6: 2, 4

    hmm, dice bot? how does that work?


  • TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 mech_infantry moved from Caucasus to Turkmenistan
                  Italians take Turkmenistan from Russians
    
        Combat - Italians
            Battle in Libya
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 bombers moved from Caucasus to Southern Italy
            2 armour and 1 mech_infantry moved from Caucasus to Persia
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
            EDIT: Changing PUs for British from 35 to 33
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 0.67
    

    Savegame


  • @trulpen ok, I moved your sub and took out 2ipc’s from the UK


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from Caroline Islands to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from Hunan to India
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Territory Summary for ANZAC :

    India : 3 fighters
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    19 Sea Zone : 1 flag, 1 submarine
    54 Sea Zone : 1 destroyer, 2 fighters, 1 submarine and 3 transports
    Egypt : 1 infantry
    Syria : 1 flag
    Ethiopia : 1 flag
    Iraq : 1 infantry
    

    Production/PUs Summary :

    Germans : 66 / 96
    Russians : 17 / 20
    Japanese : 44 / 52
    Americans : 53 / 88
    Chinese : 13 / 18
    British : 34 / 35
    UK_Pacific : 9 / 8
    Italians : 14 / 14
    ANZAC : 12 / 20
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @trulpen fyi…one usa CV has two anzac fgt’s…


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from Caroline Islands to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from Hunan to India
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Territory Summary for ANZAC and French :

    India : 3 fighters
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    19 Sea Zone : 1 flag, 1 submarine
    54 Sea Zone : 1 destroyer, 2 fighters, 1 submarine and 3 transports
    Gibraltar : 1 fighter
    Egypt : 1 infantry
    United Kingdom : 2 infantry
    Tunisia : 1 infantry
    Ethiopia : 1 flag
    Iraq : 1 infantry
    

    Production/PUs Summary :

    Germans : 66 / 96
    Russians : 17 / 20
    Japanese : 44 / 52
    Americans : 53 / 88
    Chinese : 13 / 18
    British : 34 / 35
    UK_Pacific : 9 / 8
    Italians : 14 / 14
    ANZAC : 12 / 20
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @666 said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    @dicebot said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    2d6: 2, 4

    hmm, dice bot? how does that work?

    Just like it shows.

    You write “dice ndx” but within brackets instead of citations.

    That means you can roll d1’s. :)

    [dice 38d1]


  • 38d1: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1


  • Except that it doesn’t seem to be able to make a new row, but there should be 38 1’s there.


  • @trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    Except that it doesn’t seem to be able to make a new row, but there should be 38 1’s there.

    just like our old dice roller, in the old forum…nice. i will give it a try…


  • @dicebot [dice 2d6]


  • 2d6: 6, 2


  • @dicebot 2 inf: [dice 2d6]


  • 2d6: 3, 1


  • @trulpen this is a good tool to have. thanks

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