Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
you are soooo lucky! hahaha
well not too much, not soo , just lucky ;)
but luck follows the brave :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 101 Sea Zone
2 aaGuns, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 aaGuns, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Southeast Mexico to Western United States
2 aaGuns moved from Central United States to Western United States
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 15 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 15 infantry
Japanese defend with 6 artilleries, 9 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries, 1 fighter and 15 infantry in Kwangsi, round 2 : 7/18 hits, 4.00 expected hits
Japanese roll dice for 6 artilleries, 9 infantry and 1 mech_infantry in Kwangsi, round 2 : 7/16 hits, 5.33 expected hits
7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 8 infantry in Kwangsi, round 3 : 3/11 hits, 2.83 expected hits
Japanese roll dice for 6 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 3 : 3/9 hits, 3.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kwangsi, round 4 : 4/8 hits, 2.33 expected hits
Japanese roll dice for 6 artilleries in Kwangsi, round 4 : 3/6 hits, 2.00 expected hits
4 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 5 : 4/5 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries in Kwangsi, round 5 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 10
Casualties for Chinese: 15 infantry
Casualties for Japanese: 6 artilleries, 9 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
2 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 airfield, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Battle in Belgian Congo
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Tanganyika Territory, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
4 mech_infantrys moved from India to Yunnan
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Malta to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 submarine moved from 71 Sea Zone to 58 Sea Zone
1 tactical_bomber moved from Malta to Gibraltar
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 fighter moved from Shan State to Yunnan
Place Units - British
1 mech_infantry placed in Union of South Africa
1 submarine placed in 98 Sea Zone
2 submarines placed in 81 Sea Zone
1 airfield placed in Gibraltar
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 aaGun and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 aaGun and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.50
Italians : -0.67
Americans : 1.33
Chinese : 7.00
Japanese : 4.33
@Amon-Sul said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:
well not too much, not soo , just lucky ;)
but luck follows the brave :)
but i am glad that i did not won with 10+ units
this how it is a decent luck ;)
it is what it is!
yes, we have what we have. an unusal situation in China, Indochina
dont know if its legal my move with mech inf from persia over nw persia to iraq, since nw persia was pro allied?
i have one correction to my uk ncm
i ll post the map
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Romania to Eastern Poland
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Changing ownership of British Somaliland from British to Italians
EDIT: Adding units owned by Italians to British Somaliland: 1 artillery
EDIT: Removing units owned by Italians from Italian Somaliland: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Malta: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
u didnt diced anything so its still time for change.
can u please edit ur turn considering my ncm edit change
thanks
i usually dont have after ncm edits, but after triple allied move there can be something sometimes.
cheers
if u dont have any changes (even after my ncm edit) then i ll proceed with anzac
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Malta: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Romania to Eastern Poland
1 aaGun and 1 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Changing ownership of British Somaliland from British to Italians
EDIT: Removing units owned by Italians from Italian Somaliland: 1 artillery
EDIT: Adding units owned by Italians to British Somaliland: 1 artillery
EDIT: Removing units owned by Italians from Greece: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
thanks for ur cooperation
and sorry for the inconvenience
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Alexandria
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Alexandria
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Morocco to Algeria
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@Amon-Sul said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:
dont know if its legal my move with mech inf from persia over nw persia to iraq, since nw persia was pro allied?
it is not. even for tanks.
i ll put my mech to iraq where it is, but nw persia is not mine, but pro allied.
cheers
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from British to Neutral_Allies
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
this is it now.
u may proceed with Germany when ready.
take ur time
cheers