L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3


  • But i know triple a sometimes complicates stuff, but here it was right.

    If U still agree to the change i ve made, go and play italy.

    Cheers


  • @Amon-Sul exactly


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Removing units owned by British from Alexandria: 1 infantry
            EDIT: Adding units owned by British to Egypt: 1 infantry
            EDIT: Removing units owned by British from Trans-Jordan: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by British to Syria: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Northern Italy to Yugoslavia
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 armour and 2 infantry moved from Albania to Greece
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 bomber moved from Northern Italy to Greece
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                British defend with 1 submarine
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Greece
                Italians attack with 1 armour, 1 bomber and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 1 bomber and 4 infantry in Greece, round 2 : 2/6 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 bomber and 1 infantry in Greece, round 3 : 2/3 hits, 1,33 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 4 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Yugoslavia
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                Neutral_Allies defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Yugoslavia, round 2 : 1/5 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 3 : 2/4 hits, 1,50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 2 infantry
    
        Non Combat Move - Italians
            4 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Northern Italy to Yugoslavia
            1 aaGun moved from Southern Italy to Northern Italy
            1 bomber moved from Greece to Southern Italy
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 artillery and 1 infantry moved from Ethiopia to Kenya
            1 infantry moved from Italian Somaliland to Kenya
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    British : -0,17
    Neutral_Allies : 2,00
    

    Savegame


  • i ve never lost ausie tranny before anzac 1. this is the first time. its odd for me xd


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New Zealand to 62 Sea Zone
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 fighter moved from Queensland to 62 Sea Zone
    
        Combat - ANZAC
            Battle in 62 Sea Zone
                ANZAC attack with 1 cruiser and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 62 Sea Zone to Queensland
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New Zealand to 62 Sea Zone
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 fighter moved from Queensland to 62 Sea Zone
    
        Combat - ANZAC
            Battle in 62 Sea Zone
                ANZAC attack with 1 cruiser and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 62 Sea Zone to Queensland
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Morocco to Algeria
            1 infantry moved from French West Africa to French Central Africa
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer moved from 72 Sea Zone to 78 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 bomber and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 tactical_bomber moved from Western Germany to 93 Sea Zone
            1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 infantry moved from France to Southern France
            1 artillery moved from France to Holland Belgium
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Southern France
            1 armour and 1 mech_infantry moved from France to Holland Belgium
            1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
            4 armour and 2 mech_infantrys moved from France to Southern France
            1 fighter moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 93 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 96 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
                British defend with 1 cruiser
                    Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
                Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 fighter
                Casualties for British: 1 cruiser
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,17 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1,17 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/3 hits, 1,17 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Battle in Holland Belgium
                Germans attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
                French defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Southern France
                Germans attack with 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 3/8 hits, 3,00 expected hits
                    French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Southern France
                    Germans roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Southern France, round 3 : 2/7 hits, 2,83 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            1 fighter moved from Holland Belgium to Western Germany
            1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 93 Sea Zone to Southern Italy
            1 bomber and 2 tactical_bombers moved from 96 Sea Zone to Southern Italy
            3 artilleries and 6 infantry moved from Germany to Poland
            2 infantry moved from Slovakia Hungary to Poland
            3 armour moved from Romania to Poland
            2 artilleries and 5 infantry moved from Romania to Slovakia Hungary
            5 infantry moved from Bulgaria to Romania
            1 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            2 fighters placed in Western Germany
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Romania: 1 infantry
            EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2,33
    British : 0,50
    French : -0,67
    

    Savegame


  • russia goes


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            5 infantry moved from Novgorod to Belarus
            2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk
            3 artilleries moved from Russia to Bryansk
            2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine
            4 artilleries and 6 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            1 armour, 1 fighter and 1 mech_infantry moved from Sikang to Yunnan
            1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
            1 armour moved from Kazakhstan to Sikang
            1 mech_infantry moved from Kazakhstan to Szechwan
            3 mech_infantrys moved from Volgograd to Sikang
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
            2 aaGuns and 6 infantry moved from Buryatia to Sakha
            6 infantry moved from Yakut S.S.R. to Buryatia
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            2 infantry placed in Volgograd
            5 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            2 infantry moved from French Indo China to Shan State
            3 tactical_bombers moved from Kwangsi to Shan State
            3 fighters moved from Kwangsi to Shan State
            2 bombers moved from Kwangsi to Shan State
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
    
        Combat - Japanese
            Battle in Java
            Battle in Sumatra
            Battle in Guam
            Battle in Celebes
            Battle in Shan State
                Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 5/10 hits, 5,17 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 3/3 hits, 1,00 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shan State to French Indo China
            2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
            2 tactical_bombers moved from Kwangsi to French Indo China
            2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
            1 artillery and 2 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Kwangtung to Kiangsi
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to Japan
            1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            3 fighters moved from Kwangsi to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            1 battleship moved from 36 Sea Zone to 41 Sea Zone
            1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 43 Sea Zone to 41 Sea Zone
            1 cruiser moved from 43 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            2 infantry placed in Shantung
            1 factory_minor placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 2,00
    Japanese : -0,17
    

    Savegame


  • come on… three hits


  • yeah, even 2 would be pretty good, and 3 is phenomenal

    i definitely did not expect it


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 marines moved from Western United States to 10 Sea Zone
            1 carrier, 2 cruisers and 2 marines moved from 10 Sea Zone to 25 Sea Zone
            2 marines moved from 25 Sea Zone to Midway
            1 fighter moved from Western United States to 25 Sea Zone
            1 fighter moved from Midway to 25 Sea Zone
            1 tactical_bomber moved from Western United States to Midway
            1 mech_infantry moved from Western United States to Central United States
            1 aaGun moved from Western United States to Central United States
            1 infantry moved from Western United States to Central United States
            1 armour and 3 infantry moved from Brazil to British Guiana
            1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Central United States to Southeast Mexico
            1 artillery moved from Central United States to Southeast Mexico
            1 infantry moved from Central United States to Southeast Mexico
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 infantry and 1 marine placed in Central United States
            2 fighters placed in Western United States
            1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
            2 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Combat Move - British
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 armour moved from Egypt to Kenya
            1 artillery moved from Iraq to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
            1 battleship moved from 79 Sea Zone to 72 Sea Zone
            1 carrier moved from 81 Sea Zone to 97 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • scramble sz 97?


  • what do I have (incl possible scrambles) and what do you have?


  • i ll post the screenshot


  • oys.png


  • @oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:

    e (incl possible scrambles) and what do you h

    I have 4 figs, 1 tac, 2 des, 1 AC

    u have

    1 tra, 1 sub, 1 des, 1 cruiser (and possible scramble 1 fig and 3 german tac)

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