@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3
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no thanks
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dice disaster in kenya
but it was my risk
but still a disaster -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 marines moved from Western United States to 10 Sea Zone 1 carrier, 2 cruisers and 2 marines moved from 10 Sea Zone to 25 Sea Zone 2 marines moved from 25 Sea Zone to Midway 1 fighter moved from Western United States to 25 Sea Zone 1 fighter moved from Midway to 25 Sea Zone 1 tactical_bomber moved from Western United States to Midway 1 mech_infantry moved from Western United States to Central United States 1 aaGun moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States 1 armour and 3 infantry moved from Brazil to British Guiana 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central United States to Southeast Mexico 1 artillery moved from Central United States to Southeast Mexico 1 infantry moved from Central United States to Southeast Mexico 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 infantry and 1 marine placed in Central United States 2 fighters placed in Western United States 1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 2 fighters moved from United Kingdom to 97 Sea Zone 1 armour moved from Egypt to Kenya 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 battleship moved from 79 Sea Zone to 72 Sea Zone 1 carrier moved from 81 Sea Zone to 97 Sea Zone Combat - British Battle in Kenya British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 armour in Kenya, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 2/3 hits, 1,00 expected hits 1 armour owned by the British lost in Kenya Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in 97 Sea Zone British attack with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport British roll dice for 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for British: 1 fighter Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Non Combat Move - British 1 mech_infantry moved from Iraq to Persia British take Persia from Neutral_Allies 1 mech_infantry moved from Eire to United Kingdom 3 aaGuns and 5 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 fighter moved from Yunnan to India 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta 2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Union of South Africa Place Units - British 1 fighter and 1 tactical_bomber placed in United Kingdom 1 factory_minor placed in Egypt 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 aaGun and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 aaGun and 2 mech_infantrys
Combat Hit Differential Summary :
British : -2,17 Italians : 1,67
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sorry for the delay i was busy
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 1 fighter French defend with 1 cruiser Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits French roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the French and 1 fighter owned by the Italians lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter Casualties for French: 1 cruiser Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 3/8 hits, 2,33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Greece 1 armour moved from Greece to Romania 2 aaGuns, 2 artilleries and 1 infantry moved from Yugoslavia to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Changing ownership of Belgian Congo from British to Italians EDIT: Changing ownership of Tanganyika Territory from British to Italians EDIT: Adding units owned by Italians to Belgian Congo: 1 infantry EDIT: Adding units owned by Italians to Tanganyika Territory: 1 infantry EDIT: Adding units owned by Italians to Italian Somaliland: 1 artillery EDIT: Removing units owned by Italians from Kenya: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 transport placed in 97 Sea Zone 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,2,5,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5 Italians collect 12 PUs (7 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 1,50 French : 0,17
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 78 Sea Zone to 76 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 3 fighters moved from Western Germany to 97 Sea Zone 3 tactical_bombers moved from Southern Italy to 97 Sea Zone 1 bomber moved from Southern Italy to 97 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 armour moved from Poland to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in 97 Sea Zone Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers; Italians loiter and taunt British defend with 1 carrier, 2 destroyers and 2 fighters; French defend with 1 destroyer Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits
Combat Hit Differential Summary :
Germans : 0,83
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describe your selection in 97, hits, british vs french
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the dices dont like me there.
but lets hope it changes.
keep 1 dmg ac, 1 fig (3 shots on des, 1 on ac, 1 on fig)
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 3 fighters moved from Western Germany to 97 Sea Zone 3 tactical_bombers moved from Southern Italy to 97 Sea Zone 1 bomber moved from Southern Italy to 97 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 armour moved from Poland to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in 97 Sea Zone Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers; Italians loiter and taunt British defend with 1 carrier, 2 destroyers and 2 fighters; French defend with 1 destroyer Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 3 destroyers and 2 fighters in 97 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits 1 destroyer owned by the French, 2 destroyers owned by the British, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone Germans roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 1 bomber, 2 fighters and 1 tactical_bomber Casualties for British: 1 carrier, 2 destroyers and 2 fighters Casualties for French: 1 destroyer Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy 1 infantry moved from Norway to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 3 aaGuns, 2 armour, 6 artilleries and 22 infantry moved from Poland to Eastern Poland 7 mech_infantrys moved from Germany to Baltic States 6 infantry moved from Finland to Karelia 3 infantry moved from Romania to Eastern Poland 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Yugoslavia to 97 Sea Zone 4 armour moved from Southern France to Yugoslavia 2 mech_infantrys moved from Southern France to Yugoslavia 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Germany to Poland 1 armour and 1 mech_infantry moved from Holland Belgium to Germany 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux Place Units - Germans 1 armour and 1 mech_infantry placed in Germany 1 fighter placed in Western Germany 1 carrier and 1 submarine placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0,50 British : 0,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 3 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Novgorod, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Novgorod, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Novgorod, round 5 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Novgorod, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 2 infantry in Novgorod, round 6 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Novgorod, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 infantry moved from Volgograd to Rostov 2 aaGuns and 12 infantry moved from Sakha to Amur 6 infantry moved from Buryatia to Amur 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Belarus to Archangel 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Russia to Vologda 1 mech_infantry moved from Szechwan to Yunnan 1 armour moved from Sikang to Kazakhstan 1 armour moved from Yunnan to Sikang 1 armour moved from Kazakhstan to Samara 1 submarine moved from 109 Sea Zone to 91 Sea Zone 4 artilleries moved from Russia to Bryansk 2 aaGuns, 5 artilleries and 10 infantry moved from Western Ukraine to Bryansk 3 artilleries and 2 infantry moved from Ukraine to Bryansk Place Units - Russians 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : -1.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shantung to Anhwe 3 artilleries, 8 infantry and 1 mech_infantry moved from Hunan to Kwangsi 2 bombers moved from French Indo China to Anhwe 2 tactical_bombers moved from French Indo China to Kwangsi 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 battleship moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to Malaya 1 tactical_bomber moved from French Indo China to Malaya Combat - Japanese Battle in Shan State Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Shan State from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 3 artilleries, 8 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/14 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 artilleries, 7 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 3/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 transport moved from 21 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 36 Sea Zone 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Kwangsi to French Indo China 2 tactical_bombers moved from Malaya to French Indo China 1 artillery and 1 infantry moved from French Indo China to Kwangsi 2 bombers moved from Anhwe to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to French Indo China 1 artillery moved from Kiangsi to Kwangsi 1 aaGun and 5 infantry moved from Jehol to Manchuria Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0,33 UK_Pacific : -0,33 Japanese : 2,67
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transport came from sz 36 in combat and parked in sz 35. I was gonna pick up the dudes at philip during combat, but changed my mind, but forgot to undo my transport move. I moved the dudes on philip to kwangsi with the transport
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 101 Sea Zone 2 aaGuns, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Southeast Mexico to 89 Sea Zone 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 aaGuns, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Southeast Mexico to Western United States 2 aaGuns moved from Central United States to Western United States Place Units - Americans 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 3 bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 1.33 Japanese : 0.67
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@oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:
EDIT: Removing units owned by Japanese from Philippines: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 5 Sea
ok
let s try one round in kwangsi
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7 hits on both sides
i am pushing one more round
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it should be 4 - 5 on average
but we both scored much 7 - 7 but it goes to my advantage
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now we both scored only 3
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4 -3 in 3rd round