ich nehme die Flugzeugträger vom Feld
L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3
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I ve should of choose my cas after all ur 5 units shot
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If U are willing i plead U to allow me to change a sub for an air unit.
In that case ur italian trany is down, and ur ger fig alive.
All of my air dead of course.
Cus the only reason i pressed forward was to destroy the trany,
Sorry for the inconvenience
And thanks in advance if u ll accept this.
Cheers
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In the case u ll allow it, i ll just make some small ncm changes. Cheers
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@Amon-Sul all right, go for it
My fighters roll first on defence, then all surface warships and planes are possible selections
Then my BB and cr rolls. They can hit your sub and must be differentiated from my fighter hits so the sub is not wrongly selected.
Since both your planes mised in round two and essentially you want to substitute a “3” with a “2” is okey.
Go for it
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Thanks dude
U re a fair play lad.
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TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Removing units owned by British from Alexandria: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Removing units owned by British from Trans-Jordan: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to Syria: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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this is it.
u may proceed with Italy.
and thanks once again.
i ll keep my attention on triple a next time, since by the rules i have the right to see all ur hits and then choose my cas.
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It seems that hit in which i ve choosen my sub as a cas came later, but it seemed to me that it was earlier. Anyway i was confused when i saw only 3 uf ur units shooting, i expected 5, and when they all scored i was even more confused.
I should remember next time that when the defender does not have a dd it goes in two blocks.
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But i know triple a sometimes complicates stuff, but here it was right.
If U still agree to the change i ve made, go and play italy.
Cheers
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@Amon-Sul exactly
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Removing units owned by British from Alexandria: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Removing units owned by British from Trans-Jordan: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to Syria: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 armour and 2 infantry moved from Albania to Greece 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 bomber moved from Northern Italy to Greece 1 submarine moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Greece Italians attack with 1 armour, 1 bomber and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber and 4 infantry in Greece, round 2 : 2/6 hits, 1,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber and 1 infantry in Greece, round 3 : 2/3 hits, 1,33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 4 infantry Casualties for Neutral_Allies: 4 infantry Battle in Yugoslavia Italians attack with 1 armour, 2 artilleries and 2 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Yugoslavia, round 2 : 1/5 hits, 1,83 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 3 : 2/4 hits, 1,50 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 2 infantry Non Combat Move - Italians 4 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy 1 bomber moved from Greece to Southern Italy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 infantry moved from Italian Somaliland to Kenya Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0,00 British : -0,17 Neutral_Allies : 2,00
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i ve never lost ausie tranny before anzac 1. this is the first time. its odd for me xd
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to 62 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 cruiser and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 62 Sea Zone to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to 62 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 cruiser and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 62 Sea Zone to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans Combat - French Non Combat Move - French 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 99 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 72 Sea Zone to 78 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 infantry moved from France to Southern France 1 artillery moved from France to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Southern France 1 armour and 1 mech_infantry moved from France to Holland Belgium 1 armour and 1 mech_infantry moved from France to Normandy Bordeaux 4 armour and 2 mech_infantrys moved from France to Southern France 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in 93 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 96 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers British defend with 1 cruiser Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 mech_infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,17 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1,17 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/3 hits, 1,17 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in Holland Belgium Germans attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry French defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Germans attack with 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 3/8 hits, 3,00 expected hits French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Southern France Germans roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Southern France, round 3 : 2/7 hits, 2,83 expected hits French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 aaGun and 1 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 fighter moved from Holland Belgium to Western Germany 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 1 bomber and 2 tactical_bombers moved from 96 Sea Zone to Southern Italy 3 artilleries and 6 infantry moved from Germany to Poland 2 infantry moved from Slovakia Hungary to Poland 3 armour moved from Romania to Poland 2 artilleries and 5 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 1 infantry moved from Norway to Finland Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 1 infantry EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,33 British : 0,50 French : -0,67
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russia goes
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 5 infantry moved from Novgorod to Belarus 2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk 3 artilleries moved from Russia to Bryansk 2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 4 artilleries and 6 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 armour, 1 fighter and 1 mech_infantry moved from Sikang to Yunnan 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 armour moved from Kazakhstan to Sikang 1 mech_infantry moved from Kazakhstan to Szechwan 3 mech_infantrys moved from Volgograd to Sikang 1 submarine moved from 111 Sea Zone to 109 Sea Zone 2 aaGuns and 6 infantry moved from Buryatia to Sakha 6 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 3 artilleries placed in Ukraine 2 infantry placed in Volgograd 5 artilleries placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 2 infantry moved from French Indo China to Shan State 3 tactical_bombers moved from Kwangsi to Shan State 3 fighters moved from Kwangsi to Shan State 2 bombers moved from Kwangsi to Shan State 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in Java Battle in Sumatra Battle in Guam Battle in Celebes Battle in Shan State Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 5/10 hits, 5,17 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 3/3 hits, 1,00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 2 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 2 bombers moved from Shan State to French Indo China 2 fighters and 3 tactical_bombers moved from Shan State to French Indo China 2 tactical_bombers moved from Kwangsi to French Indo China 2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangtung to Kiangsi 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to Japan 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from Kwangsi to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 battleship moved from 36 Sea Zone to 41 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 43 Sea Zone to 41 Sea Zone 1 cruiser moved from 43 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 2 infantry placed in Shantung 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
UK_Pacific : 2,00 Japanese : -0,17
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come on… three hits
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yeah, even 2 would be pretty good, and 3 is phenomenal
i definitely did not expect it