L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3


  • are U sure?

    since it was not a roll for uk pacific , but british, and it shouldnt stand then, right?


  • Well, if you had edited correctly and given siam to UK pacific in the first place, then what?

    I think what I am saying is correct, but feel free to request a ruling. I am not accepting the second convoy roll as i believe the first set is the one we should go with (I can be mistaken, but this is my understanding)


  • i do not have a problem with few ipc more or less, all though uk pacific doesnt have much so it can mean,

    i just think i am right here

    and its more like a principle,

    but i think its the best we seek moderator mediation, Gamerman?

    and we have a final word on it,

    i have no problem with it, and we have the time to play

    ok?


  • @oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:

    Well, if you had edited correctly and given siam to UK pacific in the first place, then what?

    I think what I am saying is correct, but feel free to request a ruling. I am not accepting the second convoy roll as i believe the first set is the one we should go with (I can be mistaken, but this is my understanding)

    i ve gave siam to uk pacific after the convoy rolls

    if i hadnt, there wouldnt be 2 rolls


  • thats the thing

    the first convoy rolls were rolled on uk turn. (since uk had siam then)

    the second rolls were rolled on uk pacific turn, but they were the first rolls on uk pacific turn

    both interpretations (urs and mine) have a logic pattern, so i think its the best we give it to the moderators to decide ?


  • I am not at the map right now so it is a little difficult for me to be 100% sure, but there should only be one convoy roll and if you did the siam edit after the convoy roll then I certainly do not understand why there are 2 set of rolls

    I am fine with gamerman or 666 or even someone else


  • UK has Siam
    UK Pacific has Malaya and Shan State

    its logical there are two sets of rolls


  • I ve done the edit in siam (taking of territory) before any rolls

    but i didnt edit the owner (from british to uk pacific) before any rolls


  • @gamerman01

    We have a moderator issue here.

    Can U solve it ?

    thanks


  • i dont know what the right thing is here and I think we should ask which convoy rolls should be used.

    Can anyone rule this? @gamerman01 , @666 or even @JDOW


  • ok, its better we solve it this way and then we know if anything similar happens in the future , what to do.

    cheers


  • @oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:

    i dont know what the right thing is here and I think we should ask which convoy rolls should be used.

    Can anyone rule this? @gamerman01 , @666 or even @JDOW

    I am NOT your guy, I can’t seem to get the rules straight all the time, haha…

    @Adam514 is your man if Gamerman isn’t around.

  • '19 '17

    I’d say reroll the convoy.


  • I can live with that. In any case i will proceed as it does not need to be decided before end of russia


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Changing ownership of Siam from British to UK_Pacific
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for British from 36 to 37
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for UK_Pacific from 13 to 14
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for British from 37 to 36
            EDIT: Turning off Edit Mode
            Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 armour moved from Eastern Poland to Bryansk
            1 bomber moved from Southern Italy to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 1/3 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Novgorod
            2 aaGuns, 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
            1 aaGun and 1 infantry moved from Romania to Bessarabia
            1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,5,5,2
            Italians collect 9 PUs (7 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Russians : 0,67
    

    Savegame


  • @oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:

    I can live with that. In any case i will proceed as it does not need to be decided before end of russia

    i think gamerman will show up by then

    cheers


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Morocco to Algeria
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • French inf in sz 110 are on USA trannies. (just as UK units there)

    cheers


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Belarus to Rostov
                  Germans take Rostov from Russians
            6 infantry moved from Novgorod to Archangel
            1 artillery and 3 infantry moved from France to Holland Belgium
            4 mech_infantrys moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            2 fighters moved from Southern Italy to Holland Belgium
            1 tactical_bomber moved from Southern Italy to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 2 aaGuns and 2 infantry; Americans defend with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry
                    AA fire in Holland Belgium : 0/5 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 5/13 hits, 4,50 expected hits
                    Americans roll dice for 2 aaGuns, 1 artillery, 6 infantry, 1 marine and 1 mech_infantry in Holland Belgium, round 2 : 2/9 hits, 3,00 expected hits
                    2 aaGuns owned by the British, 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 3 : 2/11 hits, 4,17 expected hits
                    Americans roll dice for 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Holland Belgium, round 3 : 2/6 hits, 2,00 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 4 : 5/9 hits, 3,83 expected hits
                    Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 mech_infantry in Holland Belgium, round 4 : 3/4 hits, 1,33 expected hits
                    1 marine owned by the Americans, 1 artillery owned by the Americans, 3 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 3 infantry and 4 mech_infantrys
                Casualties for Americans: 1 artillery, 4 infantry, 1 marine and 1 mech_infantry
                Casualties for British: 2 aaGuns and 2 infantry
            Battle in Archangel
                Germans attack with 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 infantry in Archangel, round 2 : 2/6 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 armour moved from Novgorod to Bryansk
            3 aaGuns, 8 artilleries, 29 infantry and 7 mech_infantrys moved from Belarus to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            6 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 armour and 1 mech_infantry moved from Poland to Belarus
            3 fighters moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Western Germany to Germany
            1 fighter moved from Western Germany to Germany
            1 infantry moved from Southern France to France
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in France
            2 infantry placed in Southern France
            2 infantry and 2 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Americans : 0,67
    Russians : 0,67
    AA fire in Holland Belgium : : -0,83
    

    Savegame

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