@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3
-
I dont understand. Why are there 2 set of convoy rolls in sz 37? For british and UK pacific??
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,1,5,3
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,5,4,4 UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 mech_infantrys -
because i ve forgot to take siam with uk pacific
and then i ve done it in edit (it was empty japanese territory)
but i ve gave the territory to british instead to uk pacific. (a mistake)
the territory can not be british, but uk pacific
so ignore the convoy blockade for british, since they actually do not have a territory there, and therefore can not be blocked
cheers
-
fine, then you also have to adjust the convoy damage accordingly, because the first roll (always) stands
-
are U sure?
since it was not a roll for uk pacific , but british, and it shouldnt stand then, right?
-
Well, if you had edited correctly and given siam to UK pacific in the first place, then what?
I think what I am saying is correct, but feel free to request a ruling. I am not accepting the second convoy roll as i believe the first set is the one we should go with (I can be mistaken, but this is my understanding)
-
i do not have a problem with few ipc more or less, all though uk pacific doesnt have much so it can mean,
i just think i am right here
and its more like a principle,
but i think its the best we seek moderator mediation, Gamerman?
and we have a final word on it,
i have no problem with it, and we have the time to play
ok?
-
@oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:
Well, if you had edited correctly and given siam to UK pacific in the first place, then what?
I think what I am saying is correct, but feel free to request a ruling. I am not accepting the second convoy roll as i believe the first set is the one we should go with (I can be mistaken, but this is my understanding)
i ve gave siam to uk pacific after the convoy rolls
if i hadnt, there wouldnt be 2 rolls
-
thats the thing
the first convoy rolls were rolled on uk turn. (since uk had siam then)
the second rolls were rolled on uk pacific turn, but they were the first rolls on uk pacific turn
both interpretations (urs and mine) have a logic pattern, so i think its the best we give it to the moderators to decide ?
-
I am not at the map right now so it is a little difficult for me to be 100% sure, but there should only be one convoy roll and if you did the siam edit after the convoy roll then I certainly do not understand why there are 2 set of rolls
I am fine with gamerman or 666 or even someone else
-
UK has Siam
UK Pacific has Malaya and Shan Stateits logical there are two sets of rolls
-
I ve done the edit in siam (taking of territory) before any rolls
but i didnt edit the owner (from british to uk pacific) before any rolls
-
-
i dont know what the right thing is here and I think we should ask which convoy rolls should be used.
Can anyone rule this? @gamerman01 , @666 or even @JDOW
-
ok, its better we solve it this way and then we know if anything similar happens in the future , what to do.
cheers
-
@oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:
i dont know what the right thing is here and I think we should ask which convoy rolls should be used.
Can anyone rule this? @gamerman01 , @666 or even @JDOW
I am NOT your guy, I can’t seem to get the rules straight all the time, haha…
@Adam514 is your man if Gamerman isn’t around.
-
I’d say reroll the convoy.
-
I can live with that. In any case i will proceed as it does not need to be decided before end of russia
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Changing ownership of Siam from British to UK_Pacific EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 36 to 37 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for UK_Pacific from 13 to 14 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 37 to 36 EDIT: Turning off Edit Mode Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 armour moved from Eastern Poland to Bryansk 1 bomber moved from Southern Italy to Bryansk Combat - Italians Battle in Bryansk Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Novgorod 2 aaGuns, 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine 1 aaGun and 1 infantry moved from Romania to Bessarabia 1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,5,5,2 Italians collect 9 PUs (7 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians : -0,67 Russians : 0,67 -
@oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:
I can live with that. In any case i will proceed as it does not need to be decided before end of russia
i think gamerman will show up by then
cheers
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :





