@ArtofWar1947 Skipped scramble in 114.
L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 marines moved from Midway to 25 Sea Zone 1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 25 Sea Zone to 33 Sea Zone 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 4 bombers moved from Western United States to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 109 Sea Zone 1 cruiser and 1 marine moved from 109 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1,67 expected hits Americans roll dice for 2 infantry and 2 marines in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 marines in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 marine owned by the Americans lost in Caroline Islands Americans roll dice for 1 marine in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 marine in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry and 1 marine Casualties for Japanese: 1 aaGun and 2 infantry Battle in 110 Sea Zone Americans attack with 4 bombers, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits, 3,67 expected hits Americans roll dice for 1 carrier, 1 cruiser and 3 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Americans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 3 : 5/6 hits, 3,67 expected hits Americans roll dice for 1 cruiser and 3 transports in 110 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits 1 submarine owned by the Americans, 1 fighter owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 3 bombers in 110 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits Americans roll dice for 1 cruiser and 3 transports in 110 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 3 bombers, 1 cruiser and 3 transports remaining. Battle score for attacker is 22 Casualties for Americans: 1 bomber, 1 carrier, 2 fighters and 1 submarine Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Battle in Holland Belgium Americans attack with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in Holland Belgium, round 2 : 2/7 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 3 bombers moved from 110 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 destroyer moved from 25 Sea Zone to 22 Sea Zone 2 carriers, 4 fighters and 2 submarines moved from 25 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Midway to Western United States 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 aaGun and 1 mech_infantry moved from Western United States to Central United States 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 tactical_bomber placed in Western United States 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 1 carrier and 2 submarines placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0,67 Americans : -0,17 Japanese : 1,00
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Actually, Ur guys were good. Scored 3/3 in the 2nd round
TUV is lot lower than i expected, but its life.
i am glad i ve won there and in holland
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well, thats something, but it is soooooo poor by me
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1,67 Japanese : -0,67
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@oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:
well, thats something, but it is soooooo poor by me
bombers are tricky, u should watch out ;)
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@oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:
well, thats something, but it is soooooo poor by me
yeah just -7 instead of -35 is not that bad
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My lucky brave Chinese are on the roll :)
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i score 3 hits in kwangtung
u score 4/4
xd
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 cruiser moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to British Somaliland 1 fighter and 4 mech_infantrys moved from Yunnan to Kwangtung Combat - British Battle in 99 Sea Zone British attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in British Somaliland British attack with 2 infantry Italians defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Kwangtung British attack with 1 fighter and 4 mech_infantrys Japanese defend with 1 armour, 1 harbour and 3 infantry British roll dice for 1 fighter and 4 mech_infantrys in Kwangtung, round 2 : 3/5 hits, 1,17 expected hits Japanese roll dice for 1 armour and 3 infantry in Kwangtung, round 2 : 4/4 hits, 1,50 expected hits 3 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Kwangtung retreated to Kwangtung Japanese win with 1 armour remaining. Battle score for attacker is -7 Casualties for British: 4 mech_infantrys Casualties for Japanese: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Siam from Japanese to British EDIT: Turning off Edit Mode 1 fighter moved from Kwangtung to Yunnan 1 infantry moved from Shan State to Siam 2 mech_infantrys moved from India to Yunnan 1 aaGun moved from India to Burma 1 infantry moved from Shan State to Malaya 1 infantry moved from Yunnan to Shan State 1 infantry moved from Shan State to Siam 1 infantry moved from Yunnan to Burma 1 aaGun moved from Shan State to Yunnan 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Iraq to Trans-Jordan 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 submarines moved from 81 Sea Zone to 96 Sea Zone 2 submarines moved from 96 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom 1 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Holland Belgium 2 aaGuns, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 submarine moved from 58 Sea Zone to 41 Sea Zone Place Units - British 1 carrier and 1 submarine placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 artillery and 1 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to Gibraltar: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 2,67 Italians : -0,33 Japanese : 2,50
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 marines moved from Midway to 25 Sea Zone 1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 25 Sea Zone to 33 Sea Zone 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 4 bombers moved from Western United States to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 109 Sea Zone 1 cruiser and 1 marine moved from 109 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1,67 expected hits Americans roll dice for 2 infantry and 2 marines in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 marines in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 marine owned by the Americans lost in Caroline Islands Americans roll dice for 1 marine in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 marine in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry and 1 marine Casualties for Japanese: 1 aaGun and 2 infantry Battle in 110 Sea Zone Americans attack with 4 bombers, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits, 3,67 expected hits Americans roll dice for 1 carrier, 1 cruiser and 3 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Americans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 3 : 5/6 hits, 3,67 expected hits Americans roll dice for 1 cruiser and 3 transports in 110 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits 1 submarine owned by the Americans, 1 fighter owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 3 bombers in 110 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits Americans roll dice for 1 cruiser and 3 transports in 110 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 3 bombers, 1 cruiser and 3 transports remaining. Battle score for attacker is 22 Casualties for Americans: 1 bomber, 1 carrier, 2 fighters and 1 submarine Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Battle in Holland Belgium Americans attack with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in Holland Belgium, round 2 : 2/7 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 3 bombers moved from 110 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 destroyer moved from 25 Sea Zone to 22 Sea Zone 2 carriers, 4 fighters and 2 submarines moved from 25 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Midway to Western United States 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 aaGun and 1 mech_infantry moved from Western United States to Central United States 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 tactical_bomber placed in Western United States 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 1 carrier and 2 submarines placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 cruiser moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to British Somaliland 1 fighter and 4 mech_infantrys moved from Yunnan to Kwangtung Combat - British Battle in 99 Sea Zone British attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in British Somaliland British attack with 2 infantry Italians defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Kwangtung British attack with 1 fighter and 4 mech_infantrys Japanese defend with 1 armour, 1 harbour and 3 infantry British roll dice for 1 fighter and 4 mech_infantrys in Kwangtung, round 2 : 3/5 hits, 1,17 expected hits Japanese roll dice for 1 armour and 3 infantry in Kwangtung, round 2 : 4/4 hits, 1,50 expected hits 3 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Kwangtung retreated to Kwangtung Japanese win with 1 armour remaining. Battle score for attacker is -7 Casualties for British: 4 mech_infantrys Casualties for Japanese: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Siam from Japanese to British EDIT: Turning off Edit Mode 1 fighter moved from Kwangtung to Yunnan 1 infantry moved from Shan State to Siam 2 mech_infantrys moved from India to Yunnan 1 aaGun moved from India to Burma 1 infantry moved from Shan State to Malaya 1 infantry moved from Yunnan to Shan State 1 infantry moved from Shan State to Siam 1 infantry moved from Yunnan to Burma 1 aaGun moved from Shan State to Yunnan 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Iraq to Trans-Jordan 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 submarines moved from 81 Sea Zone to 96 Sea Zone 2 submarines moved from 96 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom 1 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Holland Belgium 2 aaGuns, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 submarine moved from 58 Sea Zone to 41 Sea Zone Place Units - British 1 carrier and 1 submarine placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 artillery and 1 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to Gibraltar: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,1,5,3 British collect 33 PUs (1 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,5,4,4 UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67 British : 2,67 Italians : -0,33 Americans : -0,17 Chinese : 1,67 Japanese : 2,83
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Changing ownership of Siam from British to UK_Pacific EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 36 to 37 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Changing ownership of Siam from British to UK_Pacific EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 36 to 37 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for UK_Pacific from 13 to 14 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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sorry for all the posts
i ve accidentally gave siam to british insteaad of uk pacific
so i had to add that 1 ipc to uk pacific
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Changing ownership of Siam from British to UK_Pacific EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 36 to 37 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for UK_Pacific from 13 to 14 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 37 to 36 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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use the latest map
cheers
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what extreme dices everywhere, i didnt get convoyed for even 1 ipc in sz 37,. carolines, kwangtung…
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uk guys in sz 110 are on usa trannies
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I dont understand. Why are there 2 set of convoy rolls in sz 37? For british and UK pacific??
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,1,5,3
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,5,4,4 UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 mech_infantrys
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because i ve forgot to take siam with uk pacific
and then i ve done it in edit (it was empty japanese territory)
but i ve gave the territory to british instead to uk pacific. (a mistake)
the territory can not be british, but uk pacific
so ignore the convoy blockade for british, since they actually do not have a territory there, and therefore can not be blocked
cheers
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fine, then you also have to adjust the convoy damage accordingly, because the first roll (always) stands