@ArtofWar1947 Skipped scramble in 114.
L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3
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will ur subs fight in sz 110?
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 marines moved from Midway to 25 Sea Zone 1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 25 Sea Zone to 33 Sea Zone 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 4 bombers moved from Western United States to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 109 Sea Zone 1 cruiser and 1 marine moved from 109 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1,67 expected hits Americans roll dice for 2 infantry and 2 marines in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 marines in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 marine owned by the Americans lost in Caroline Islands Americans roll dice for 1 marine in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 marine in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry and 1 marine Casualties for Japanese: 1 aaGun and 2 infantry Battle in 110 Sea Zone Americans attack with 4 bombers, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Combat Hit Differential Summary :
Americans : -1,00 Japanese : 1,00
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and do U have some OOL in advance, or U wish we do it online?
cheers
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i ve posted the map cheers
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Caroline battle ended with 0 TUV xd
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ahhh… I messed up there, didnt consider your bombers. There is not that much to ask about is there? Max defense
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@oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:
ahhh… I messed up there, didnt consider your bombers. There is not that much to ask about is there? Max defense
i rather ask
ok
lets go
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mine sub missed, ur subs missed
i ve scored 3 hits with my figs and bombers
cruiser didnt shoot yet
what shall u take for cas?
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 marines moved from Midway to 25 Sea Zone 1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 25 Sea Zone to 33 Sea Zone 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 4 bombers moved from Western United States to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 109 Sea Zone 1 cruiser and 1 marine moved from 109 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1,67 expected hits Americans roll dice for 2 infantry and 2 marines in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 marines in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 marine owned by the Americans lost in Caroline Islands Americans roll dice for 1 marine in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 marine in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry and 1 marine Casualties for Japanese: 1 aaGun and 2 infantry Battle in 110 Sea Zone Americans attack with 4 bombers, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits, 3,67 expected hits
Combat Hit Differential Summary :
Germans : -0,33 Americans : -2,00 Japanese : 1,00
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@Amon-Sul let triple a decide my selection
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i ve posted the map
u cant assign sub as cas since i dont have a dd
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@oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:
@Amon-Sul let triple a decide my selection
1 ac 1 des
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cruiser scored
sub is down
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u scored 2 hits
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 marines moved from Midway to 25 Sea Zone 1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 25 Sea Zone to 33 Sea Zone 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 4 bombers moved from Western United States to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 109 Sea Zone 1 cruiser and 1 marine moved from 109 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1,67 expected hits Americans roll dice for 2 infantry and 2 marines in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 marines in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 marine owned by the Americans lost in Caroline Islands Americans roll dice for 1 marine in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 marine in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry and 1 marine Casualties for Japanese: 1 aaGun and 2 infantry Battle in 110 Sea Zone Americans attack with 4 bombers, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits, 3,67 expected hits Americans roll dice for 1 carrier, 1 cruiser and 3 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Americans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 3 : 5/6 hits, 3,67 expected hits Americans roll dice for 1 cruiser and 3 transports in 110 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits 1 submarine owned by the Americans, 1 fighter owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 3 bombers in 110 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits Americans roll dice for 1 cruiser and 3 transports in 110 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 3 bombers, 1 cruiser and 3 transports remaining. Battle score for attacker is 22 Casualties for Americans: 1 bomber, 1 carrier, 2 fighters and 1 submarine Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Battle in Holland Belgium Americans attack with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in Holland Belgium, round 2 : 2/7 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 3 bombers moved from 110 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 destroyer moved from 25 Sea Zone to 22 Sea Zone 2 carriers, 4 fighters and 2 submarines moved from 25 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Midway to Western United States 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 aaGun and 1 mech_infantry moved from Western United States to Central United States 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 tactical_bomber placed in Western United States 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 1 carrier and 2 submarines placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0,67 Americans : -0,17 Japanese : 1,00
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Actually, Ur guys were good. Scored 3/3 in the 2nd round
TUV is lot lower than i expected, but its life.
i am glad i ve won there and in holland
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well, thats something, but it is soooooo poor by me
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1,67 Japanese : -0,67
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@oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:
well, thats something, but it is soooooo poor by me
bombers are tricky, u should watch out ;)
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@oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:
well, thats something, but it is soooooo poor by me
yeah just -7 instead of -35 is not that bad