@Stucifer scrambles for you
L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3
-
U can trust me , or U can check the mail,
i have no problem with that :)
-
L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:Rolling Dice, no effect on game.
Inbox
xMARTI marti@triplea-game.org
2:24 PM (33 minutes ago)
to oysteinloe, meYour dice are: 6
Have a nice day.
This is an automatically created email of the TripleA Ladder. Please don’t reply to it.
-
@oysteilo said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
I understand it is possible to misunderstand my post but since it didnt change anything for 111 I thought it was understood. Anyway, the roll has to be posted to the forum for me to see.
All you have to do in this instance is to load a new game attack one unit with a bomber say you start germany over again and attack normandy with one bomber only. The bomber (@4) is then my defensive roll!
this in game triple a roll dice thing is much more easier. and the dice results are sent to e mail, so there is no cheating.
when there are more units, then the attacker has to write here what will be rolled first, what second etc, to avoid confusion,
but in this case it was pretty simple
cheers
-
@Amon-Sul i didnt know this!
Thank you!
-
neither did I , trulpen showed me
-
when u re in triple A
go to
Game
Roll dice
and it will ask u how many dices , and in the second column u write 6, cus u want 6 side dices
-
actually it automatically writes 6 in the second column
u just do first column
-
@oysteilo said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
@Amon-Sul i didnt know this!
Thank you!
when i attack big groups in this manuall dice triple a thing
i write here for example
2 inf, 2 tanks, 2 figs
vs
2 inf, 2 figs
and i roll first attack dice then defence dice
and first from lower dice to bigger
so 2@1
4@3and then
2@2
2@4 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Russia to Bryansk 2 infantry moved from Eastern Poland to Belarus 3 infantry moved from Baltic States to Belarus 2 infantry moved from Bessarabia to Ukraine 1 artillery and 6 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 artillery moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 2 aaGuns and 1 infantry moved from Russia to Bryansk 6 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia Place Units - Russians 2 artilleries and 1 infantry placed in Volgograd 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 artillery placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
You also have this:
[roll 1d6]
-
@trulpen said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
You also have this:
[roll 1d6]
Lol, just woke up. I meant:
[dice 1d6]
-
1d6: 5
-
[dice 3d6 2d4]
-
3d6: 6, 3, 1
2d4: 3, 2 -
[dice 10d6]
-
10d6: 5, 5, 1, 5, 1, 6, 3, 6, 4, 6
-
cool!!!
-
The one disadvantage I can see of rolling manually in the client is that there is no indication of the number of sides on the die/dice rolled.
No biggie, but creates perhaps unneceasary uncertainty? I used to post a screenshot before rolling to show, but this here is more convenient.
-
[dice 20d5]
-
20d5: 2, 5, 3, 4, 1, 5, 5, 3, 3, 2, 1, 2, 5, 2, 4, 2, 4, 5, 1, 4