I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 bomber moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 fighter and 2 tactical_bombers moved from Alexandria to 98 Sea Zone 1 bomber moved from Western Germany to 98 Sea Zone Combat - Germans Battle in 98 Sea Zone Germans attack with 2 bombers, 1 fighter and 3 tactical_bombers French defend with 1 destroyer Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 98 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 3 aaGuns, 3 artilleries and 11 infantry moved from Poland to Eastern Poland 5 infantry moved from Finland to Karelia 2 aaGuns and 1 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries and 5 infantry moved from Romania to Eastern Poland 5 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 10 artilleries and 2 infantry moved from Germany to Poland 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa Germans take French West Africa from Neutral_Axis 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 87 Sea Zone 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 bomber moved from 98 Sea Zone to Alexandria 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter and 3 tactical_bombers moved from 98 Sea Zone to Alexandria 1 armour, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from France to Southern France Germans take Southern France from Neutral_Axis 1 artillery moved from Northern Italy to Yugoslavia 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Germans 10 artilleries placed in Germany 1 destroyer and 1 submarine placed in 110 Sea Zone Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 0.50 French : -0.33 -
@oysteilo said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
if you are not going to declare war J2, you MUST protect your infantry
thanks, personally i prefer allies, axis are my weaker and less known side.
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@Amon-Sul said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
Germans take Southern France from Neutral_Axis
i forgot to move the guys from greece wait
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 3 armour and 4 infantry EDIT: Adding units owned by Germans to Bulgaria: 4 infantry EDIT: Adding units owned by Germans to Romania: 3 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 3 armour and 4 infantry EDIT: Adding units owned by Germans to Bulgaria: 4 infantry EDIT: Adding units owned by Germans to Romania: 3 armour EDIT: Turning off Edit Mode Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Baltic States 1 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia 2 fighters moved from Ukraine to Baltic States Combat - Russians Battle in Bessarabia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus 1 infantry moved from Ukraine to Western Ukraine 4 artilleries and 2 infantry moved from Bryansk to Belarus 2 armour and 2 mech_infantrys moved from Rostov to Belarus 5 infantry moved from Russia to Bryansk 1 armour moved from Volgograd to Russia 2 artilleries and 5 infantry moved from Caucasus to Rostov 2 aaGuns and 10 infantry moved from Buryatia to Amur 6 infantry moved from Yenisey to Timguska 2 infantry moved from Yakut S.S.R. to Yenisey 2 fighters moved from Baltic States to Belarus 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Russians 1 infantry placed in Novgorod 1 infantry placed in Ukraine 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : 0,50 -
a lot of money for Russia, 44 IPC
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@Amon-Sul it will come in handy i am sure
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doing japan
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Its so cool to see teal color in Siam
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 battleship and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 marine moved from 42 Sea Zone to Java 1 marine moved from 43 Sea Zone to Borneo 1 marine moved from 44 Sea Zone to Celebes 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 2 infantry moved from Jehol to Chahar 2 artilleries and 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Anhwe to Kiangsi 2 infantry moved from Anhwe to Kweichow 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Siam 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 2 bombers moved from Kwangsi to Malaya 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China 2 infantry moved from Jehol to Chahar 1 fighter moved from Kwangsi to Kiangsi 3 artilleries and 4 infantry moved from Hunan to Yunnan Combat - Japanese Battle in Java Battle in Borneo Battle in Kwangtung Battle in Celebes Battle in Solomon Islands Battle in Sumatra Battle in Kweichow Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 5 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Celebes from Dutch, taking Solomon Islands from ANZAC, taking Sumatra from Dutch, taking Kweichow from Chinese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Siam Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Siam, round 2 : 2/4 hits, 2,33 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Siam Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Chahar Japanese attack with 4 infantry Chinese defend with 1 infantry Japanese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Kiangsi Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 3 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 3 artilleries and 4 infantry British defend with 1 aaGun and 4 infantry Japanese roll dice for 3 artilleries and 4 infantry in Yunnan, round 2 : 2/7 hits, 2,17 expected hits Chinese roll dice for 1 aaGun and 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 3 artilleries and 3 infantry in Yunnan, round 3 : 0/6 hits, 2,00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 4 : 2/5 hits, 1,67 expected hits Chinese roll dice for 3 infantry in Yunnan, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese and 3 artilleries owned by the Japanese retreated to Hunan Chinese win with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 3 infantry Casualties for British: 1 aaGun and 3 infantry Battle in Burma Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 2 : 2/4 hits, 2,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 3,00 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 2/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 fighter Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/6 hits, 3,00 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in French Indo China Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 3 : 2/6 hits, 3,00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Malaya Japanese attack with 1 artillery and 2 bombers ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 2 bombers in Malaya, round 2 : 2/3 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 armour moved from Jehol to Suiyuyan 2 aaGuns and 3 infantry moved from Manchuria to Jehol 1 infantry moved from Anhwe to Hopei 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kiangsi 2 bombers moved from Malaya to Kwangsi 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 carrier moved from 33 Sea Zone to 49 Sea Zone 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to Kwangsi 1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to Kwangsi 1 fighter moved from Kiangsi to Anhwe 1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from 33 Sea Zone to 49 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
ANZAC : -0,33 Chinese : 0,00 UK_Pacific : -0,67 Japanese : -5,50 -
forgot to take anzac tranny with a jap destroyer, i ve don it in ncm
sz 37
cheers
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 49 Sea Zone: 2 destroyers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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one more ncm
2 des from carolines to solomons
i ve posted the map
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@Amon-Sul said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
one more ncm
2 des from carolines to solomons
i ve posted the map
i saw u have a dd and a crusier with anzac in hawaii so had to protect my dds
cheers
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 49 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Americans buy 1 bomber and 6 submarines; Remaining resources: 5 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 1 mech_infantry moved from Central United States to Southeast Mexico 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 aaGun moved from Central United States to Western United States Place Units - Americans 3 submarines placed in 101 Sea Zone 3 submarines placed in 101 Sea Zone 1 bomber placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 49 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Americans buy 1 bomber and 6 submarines; Remaining resources: 5 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 1 mech_infantry moved from Central United States to Southeast Mexico 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 aaGun moved from Central United States to Western United States Place Units - Americans 3 submarines placed in 101 Sea Zone 3 submarines placed in 101 Sea Zone 1 bomber placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Changing PUs for Americans from 87 to 83 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 49 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Americans buy 1 bomber and 6 submarines; Remaining resources: 5 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 1 mech_infantry moved from Central United States to Southeast Mexico 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 aaGun moved from Central United States to Western United States Place Units - Americans 3 submarines placed in 101 Sea Zone 3 submarines placed in 101 Sea Zone 1 bomber placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Changing PUs for Americans from 87 to 83 EDIT: Turning off Edit Mode Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - British Battle in Kweichow British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Kweichow to India 1 battleship and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 1 infantry moved from Persia to Iraq 1 bomber moved from Egypt to India 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from 106 Sea Zone to Quebec 1 armour moved from 106 Sea Zone to Quebec 1 fighter moved from Iceland to United Kingdom Place Units - British 1 destroyer placed in 71 Sea Zone 1 transport placed in 106 Sea Zone 3 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,3 British collect 27 PUs (5 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 2 artilleries and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,1,4,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,6,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 5 infantryCombat Hit Differential Summary :
British : 0,33 Chinese : 1,17 Japanese : 0,33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield and 1 bomber; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 artillery moved from Italian Somaliland to Kenya 1 infantry moved from Ethiopia to Kenya 1 artillery moved from Romania to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 artillery Russians defend with 1 infantry Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia Russians win with no units remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Russians: 1 infantry Battle in Kenya Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Alexandria to Southern Italy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 submarine moved from 94 Sea Zone to 92 Sea Zone 2 armour moved from Greece to Romania 1 aaGun and 1 artillery moved from Bulgaria to Greece 1 aaGun moved from Romania to Bulgaria 1 aaGun moved from Yugoslavia to Bulgaria 3 infantry moved from Yugoslavia to Romania 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 3 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 3 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 armour and 1 mech_infantry moved from Tobruk to Libya 1 destroyer moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 1 airfield placed in Alexandria 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -0.67 British : 1.33 Russians : 0.33 -
TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :





