Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsL20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3
-
@oysteilo said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
maybe i was a little too conservative during british 1, not to put two dudes in gibraltar. Hmmm not sure I like how this is looking right now…We will see
I did not take Gibraltar.
Yet xd
-
why dont you get +10 for peace with america? Did you take french indo china?
-
@oysteilo said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
why dont you get +10 for peace with america? Did you take french indo china?
yeah, i took it.
i think it doesnt start a war with the allies
-
i ve decided to try it this way. and to exploit the benefits of taking FIC
-
wait it seems i am at war with the allies for taking FIC?!
-
if thats the case then i wish to withdraw my decision.
do U know if triple a is wrong here?
-
no its ok sorry
i was looking at the politics map of a wrong game, the one against u in which u are the axis
sorry
just ignore the above posts
cheers
-
you can be at war with french only, so its perfectly fine the way you do it. Only consequence, you dont get the +10 bonus when you take FIC. Still peace with USA, british/anzac
-
actually triple a says i am neutral to french
-
@oysteilo said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
you can be at war with french only, so its perfectly fine the way you do it. Only consequence, you dont get the +10 bonus when you take FIC. Still peace with USA, british/anzac
yeah, if it started the war with the allies, then it would definitely not be worth it.
-
@Amon-Sul said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
actually triple a says i am neutral to french
probably because this is BM and FIC became pro-axis when vichy was activated. You find out soon enough if you continue with usa offline to explore what triple a does
-
@oysteilo said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
actually triple a says i am neutral to french
probably because this is BM and FIC became pro-axis when vichy was activated. You find out soon enough if you continue with usa offline to explore what triple a does
so u think it will soon be WAR between France and Japan, after the allies declare war to Japan? or he to them?
-
france and japan can declare war on eachother without any consequences
-
but to what where U reffering about triple a , if i try it in offline mode?
-
@Amon-Sul said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
but to what where U reffering about triple a , if i try it in offline mode?
never mind, but if you are not sure if you are at war with usa or not. just load the japan file and continue with usa. I will in any case continue with the japan post, so it doesnt matter
-
@oysteilo said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
but to what where U reffering about triple a , if i try it in offline mode?
never mind, but if you are not sure if you are at war with usa or not. just load the japan file and continue with usa. I will in any case continue with the japan post, so it doesnt matter
i see. this is an advice generally, not for this game?
-
you ask a lot of questions, dont you? I have confidence in you that you can figure this out without my help!
-
@oysteilo said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
you ask a lot of questions, dont you? I have confidence in you that you can figure this out without my help!
havent been here for a few years, so i am renewing the knowledge .
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 armour and 3 mech_infantrys moved from Central United States to Southeast Mexico 2 infantry moved from Central United States to Southeast Mexico 1 aaGun moved from Central United States to Southeast Mexico 1 marine moved from Central United States to Southeast Mexico 2 fighters moved from 26 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States 1 bomber moved from Western United States to Eastern United States 1 armour and 3 mech_infantrys moved from Southeast Mexico to Central America 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 aaGun moved from 89 Sea Zone to Central America 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 destroyer moved from 48 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 bomber and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 aaGun EDIT: Adding units owned by Americans to Eastern United States: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Chahar Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 9 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : 0,67