@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
ErinmoreS (ger)battlestarpimptastica (jap) vs Barbaloca Allies plus tech
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Russians Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine 1 armour moved from Caucasus to Samara 2 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 1 fighter moved from Archangel to Russia 2 fighters moved from Smolensk to Russia 2 fighters moved from Ukraine to Russia 2 infantry moved from Caucasus to Volgograd 3 infantry moved from Rostov to Tambov 1 infantry moved from Tambov to Russia 2 infantry moved from Rostov to Tambov 3 artilleries moved from Rostov to Tambov 2 infantry moved from Samara to Russia 4 infantry moved from Vologda to Russia 2 aaGuns and 1 artillery moved from Vologda to Russia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 3 bombers and 1 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 6 fighters moved from 39 Sea Zone to Burma 3 armour moved from Malaya to Burma 2 artilleries moved from Shan State to Burma 1 infantry moved from Shan State to Burma 6 armour moved from Shan State to Burma 2 armour moved from Kwangsi to Burma 4 armour, 2 artilleries, 3 bombers, 5 fighters, 2 infantry, 4 mech_infantrys and 7 tactical_bombers moved from Yunnan to Burma 2 infantry moved from Ceylon to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians Combat - Japanese Japanese creates battle in territory 6 Sea Zone Non Combat Move - Japanese 2 infantry moved from 38 Sea Zone to Burma Place Units - Japanese 3 armour placed in Malaya 3 bombers and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,2,5,6,4,5,1,1,4,6,6,2,3,2,5,3,4,1,4,2,1,1,3,6 Japanese collect 53 PUs (1 lost to blockades); end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 107 Sea Zone to 123 Sea Zone 1 destroyer moved from 102 Sea Zone to 89 Sea Zone 1 submarine moved from 102 Sea Zone to 89 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Kiangsu to Kwangtung Chinese take Kiangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kiangsu to Anhwe Chinese take Anhwe from Japanese 1 mech_infantry moved from Jehol to Hopei Chinese take Hopei from Japanese 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 bomber moved from Jehol to 6 Sea Zone 1 destroyer and 1 submarine moved from 59 Sea Zone to 56 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 3 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 9/13 hits, 6.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 89 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans 3 armour moved from Korea to Jehol 2 infantry moved from 123 Sea Zone to Iceland 2 artilleries moved from 123 Sea Zone to Iceland 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone Americans undo move 2. Americans undo move 1. 1 carrier placed in 6 Sea Zone Americans undo move 1. 1 armour and 1 infantry placed in Korea 1 carrier, 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 carrier placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Korea 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 bomber could not land in 6 Sea Zone and was removed Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 1.67 Japanese : 0.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Shantung to Kiangsu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 107 Sea Zone to 123 Sea Zone 1 destroyer moved from 102 Sea Zone to 89 Sea Zone 1 submarine moved from 102 Sea Zone to 89 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Kiangsu to Kwangtung Chinese take Kiangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kiangsu to Anhwe Chinese take Anhwe from Japanese 1 mech_infantry moved from Jehol to Hopei Chinese take Hopei from Japanese 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 bomber moved from Jehol to 6 Sea Zone 1 destroyer and 1 submarine moved from 59 Sea Zone to 56 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 3 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 9/13 hits, 6.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 89 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans 3 armour moved from Korea to Jehol 2 infantry moved from 123 Sea Zone to Iceland 2 artilleries moved from 123 Sea Zone to Iceland 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone Americans undo move 2. Americans undo move 1. 1 carrier placed in 6 Sea Zone Americans undo move 1. 1 armour and 1 infantry placed in Korea 1 carrier, 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 carrier placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Korea 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 bomber could not land in 6 Sea Zone and was removed Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Shantung to Kiangsu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 7 PUs; Combat Move - British 1 armour moved from Union of South Africa to Rhodesia Combat - British Battle in Rhodesia British attack with 1 armour Italians defend with 1 armour British roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Rhodesia Italians win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Italians: 1 armour Non Combat Move - British Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,2 UK_Pacific collect 5 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
British : 0.50 Italians : 0.50 Americans : 1.67 Japanese : 0.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 5 armour, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 1 infantry moved from Eastern Persia to Turkmenistan Italians take Turkmenistan from Russians 1 artillery moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 infantry moved from Ethiopia to Italian Somaliland Italians take Italian Somaliland from British 1 armour moved from Tanganyika Territory to South West Africa Italians take South West Africa from British 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 1 armour moved from French Central Africa to Gold Coast Italians take Gold Coast from British Combat - Italians Battle in Union of South Africa Non Combat Move - Italians 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 1 armour, 1 artillery and 1 mech_infantry moved from Persia to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Romania to Western Ukraine 1 artillery moved from Northern Italy to France 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone 1 battleship and 3 destroyers moved from 95 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Italians 2 transports placed in 95 Sea Zone 4 infantry placed in Northern Italy 3 armour placed in Persia 2 armour placed in Northern Italy Turn Complete - Italians Italians collect 41 PUs; end with 41 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 52 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 57 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 2 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Belarus to Smolensk 1 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 bomber moved from Belarus to Archangel 1 bomber moved from Belarus to Smolensk 1 bomber moved from Belarus to Ukraine 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Smolensk 1 bomber moved from Norway to Archangel 1 bomber moved from Norway to Smolensk 1 bomber moved from Belarus to Archangel 1 tactical_bomber moved from Belarus to Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 bombers, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 3 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Smolensk, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 15 armour, 3 artilleries, 3 infantry and 12 mech_infantrys moved from Belarus to Smolensk 1 armour moved from Novgorod to Smolensk 3 mech_infantrys moved from Eastern Poland to Smolensk 1 artillery moved from Novgorod to Belarus 1 tactical_bomber moved from Ukraine to Western Ukraine 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 3 bombers moved from Smolensk to Eastern Poland 1 bomber moved from Archangel to Western Germany 1 bomber moved from Archangel to Western Germany 1 bomber moved from Archangel to Eastern Poland 1 aaGun moved from Novgorod to Belarus 1 tactical_bomber moved from Western Ukraine to Eastern Poland 2 bombers moved from Ukraine to Eastern Poland 2 infantry moved from Norway to Finland 1 infantry moved from Scotland to United Kingdom 3 infantry moved from United Kingdom to Scotland 1 fighter moved from Western Germany to 113 Sea Zone 1 fighter moved from Belarus to 113 Sea Zone 1 fighter and 2 tactical_bombers moved from Belarus to Eastern Poland 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from France to Western Germany 1 destroyer moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 3 infantry placed in United Kingdom 3 armour placed in Novgorod 2 bombers and 1 fighter placed in Western Germany 1 destroyer placed in 113 Sea Zone 2 artilleries placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Soviet Far East to Siberia 3 artilleries and 5 infantry moved from Tambov to Russia 1 armour moved from Samara to Russia 2 infantry moved from Volgograd to Samara Non Combat Move - Russians Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Malaya to French Indo China 15 armour, 4 artilleries, 3 bombers, 11 fighters, 6 infantry, 4 mech_infantrys and 7 tactical_bombers moved from Burma to India 3 bombers moved from Japan to French Indo China Combat - Japanese Battle in India Japanese attack with 15 armour, 4 artilleries, 3 bombers, 11 fighters, 6 infantry, 4 mech_infantrys and 7 tactical_bombers British defend with 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/9 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese lost in India Japanese roll dice for 15 armour, 4 artilleries, 3 bombers, 11 fighters, 6 infantry, 4 mech_infantrys and 6 tactical_bombers in India, round 2 : 22/49 hits, 22.67 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 2 : 21/44 hits, 15.83 expected hits 6 tactical_bombers owned by the Japanese, 6 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 1 armour owned by the Japanese, 1 bomber owned by the British and 18 infantry owned by the British lost in India Japanese roll dice for 14 armour, 3 bombers and 11 fighters in India, round 3 : 13/28 hits, 14.50 expected hits UK_Pacific roll dice for 1 armour, 3 artilleries, 3 fighters, 12 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 3 : 10/25 hits, 9.67 expected hits 1 mech_infantry owned by the British, 10 armour owned by the Japanese and 12 infantry owned by the British lost in India Japanese roll dice for 4 armour, 3 bombers and 11 fighters in India, round 4 : 7/18 hits, 9.50 expected hits UK_Pacific roll dice for 1 armour, 3 artilleries, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 4/12 hits, 5.33 expected hits 4 fighters owned by the Japanese, 4 mech_infantrys owned by the British and 3 artilleries owned by the British lost in India Japanese roll dice for 4 armour, 3 bombers and 7 fighters in India, round 5 : 9/14 hits, 7.50 expected hits UK_Pacific roll dice for 1 armour, 3 fighters and 1 tactical_bomber in India, round 5 : 2/5 hits, 3.00 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 armour owned by the Japanese, 3 fighters owned by the British and 1 armour owned by the British lost in India Japanese captures 12PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 armour, 3 bombers and 6 fighters remaining. Battle score for attacker is -53 Casualties for Japanese: 12 armour, 4 artilleries, 5 fighters, 6 infantry, 4 mech_infantrys and 7 tactical_bombers Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber Non Combat Move - Japanese 3 bombers moved from India to French Indo China 6 fighters moved from India to 39 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 6 fighters and 4 transports moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 armour placed in Malaya 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan 2 armour placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,6,5,1,2,4,1,4,4,6,3,3,2,2,1,2,3,2,5,1,6,4,3 Japanese collect 42 PUs (8 lost to blockades); end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
UK_Pacific : 3.17 AA fire in India : : -0.50 Japanese : -3.17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 20 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Anhwe to Kiangsi 2 infantry moved from Anhwe to Kiangsi 1 mech_infantry moved from Hopei to Kiangsi 1 armour moved from Jehol to Kiangsi 2 armour moved from Jehol to Kiangsi 1 armour moved from Kwangtung to Kiangsi 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 submarine moved from 89 Sea Zone to 101 Sea Zone 2 artilleries moved from Iceland to 123 Sea Zone 2 infantry moved from Iceland to 123 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 123 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland 2 artilleries moved from 119 Sea Zone to Scotland 2 tactical_bombers moved from 119 Sea Zone to Scotland 2 fighters moved from 119 Sea Zone to Scotland Combat - Americans Battle in 101 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 101 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 101 Sea Zone Americans win, taking 101 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Scotland Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 airfield and 3 infantry Americans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Scotland, round 2 : 1/8 hits, 3.67 expected hits Germans roll dice for 3 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 2 fighters moved from Scotland to 119 Sea Zone 2 tactical_bombers moved from Scotland to 119 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea Place Units - Americans 1 artillery and 1 infantry placed in Korea 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea Zone Americans undo move 4. Americans undo move 3. 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.17 Americans : -1.83
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Chinese take Kansu from Japanese 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsi to Hunan Chinese take Hunan from Japanese 1 infantry moved from Hopei to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Hunan Chinese undo move 1. 5 infantry placed in Kiangsi Chinese undo move 1. 1 infantry placed in Kansu 1 infantry placed in Kweichow Chinese undo move 2. 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 20 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Anhwe to Kiangsi 2 infantry moved from Anhwe to Kiangsi 1 mech_infantry moved from Hopei to Kiangsi 1 armour moved from Jehol to Kiangsi 2 armour moved from Jehol to Kiangsi 1 armour moved from Kwangtung to Kiangsi 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 submarine moved from 89 Sea Zone to 101 Sea Zone 2 artilleries moved from Iceland to 123 Sea Zone 2 infantry moved from Iceland to 123 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 123 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland 2 artilleries moved from 119 Sea Zone to Scotland 2 tactical_bombers moved from 119 Sea Zone to Scotland 2 fighters moved from 119 Sea Zone to Scotland Combat - Americans Battle in 101 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 101 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 101 Sea Zone Americans win, taking 101 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Scotland Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 airfield and 3 infantry Americans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Scotland, round 2 : 1/8 hits, 3.67 expected hits Germans roll dice for 3 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 2 fighters moved from Scotland to 119 Sea Zone 2 tactical_bombers moved from Scotland to 119 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea Place Units - Americans 1 artillery and 1 infantry placed in Korea 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea Zone Americans undo move 4. Americans undo move 3. 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Chinese take Kansu from Japanese 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsi to Hunan Chinese take Hunan from Japanese 1 infantry moved from Hopei to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Hunan Chinese undo move 1. 5 infantry placed in Kiangsi Chinese undo move 1. 1 infantry placed in Kansu 1 infantry placed in Kweichow Chinese undo move 2. 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Combat Move - British Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.17 Americans : -1.83
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Test summary from TripleA, engine version: 1.9, time: 1:37:26 PM
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 6 armour, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 86 Sea Zone 3 artilleries and 3 infantry moved from 86 Sea Zone to Brazil 1 battleship moved from 91 Sea Zone to 86 Sea Zone 1 armour moved from Persia to West India Italians take West India from UK_Pacific 1 armour and 1 mech_infantry moved from Northwest Persia to Rostov Italians take Rostov from Russians 1 mech_infantry moved from Western Ukraine to Tambov Italians take Tambov from Russians Combat - Italians Battle in Brazil Italians attack with 3 artilleries and 3 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 battleship in Brazil, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 3 artilleries and 3 infantry in Brazil, round 2 : 3/6 hits, 2.00 expected hits Neutral_Allies roll dice for 3 infantry in Brazil, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies lost in Brazil Italians win, taking Brazil from Neutral_Allies with 3 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 3 infantry Non Combat Move - Italians 1 destroyer moved from 91 Sea Zone to 86 Sea Zone 1 destroyer moved from 91 Sea Zone to 89 Sea Zone 1 destroyer moved from 91 Sea Zone to 102 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 armour moved from Northern Italy to 95 Sea Zone 4 infantry moved from Northern Italy to 95 Sea Zone 2 armour, 4 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 2 armour and 4 infantry moved from 92 Sea Zone to Gibraltar 3 artilleries, 2 infantry and 6 mech_infantrys moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 2 armour moved from Persia to Caucasus 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Southern Italy to Gibraltar 1 artillery moved from British Somaliland to Ethiopia 1 infantry moved from Italian Somaliland to Ethiopia 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa 1 armour moved from Gold Coast to French West Africa 1 armour moved from South West Africa to Belgian Congo 1 armour moved from Western Ukraine to Smolensk 1 aaGun moved from Belarus to Smolensk Place Units - Italians 2 transports placed in 95 Sea Zone 3 armour placed in Persia 3 armour and 3 infantry placed in Northern Italy 1 infantry placed in Egypt Turn Complete - Italians Italians collect 48 PUs; end with 48 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 59 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 64 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Italians : 1.33 Neutral_Allies : -1.00
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Germans Germans buy 1 artillery, 5 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Ukraine to Volgograd 2 bombers moved from Eastern Poland to Volgograd 1 mech_infantry moved from Bryansk to Samara 2 bombers moved from Eastern Poland to Samara 1 armour and 1 mech_infantry moved from Smolensk to Urals Germans take Vologda from Russians Germans take Urals from Russians 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 4 infantry moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland 3 bombers moved from Western Germany to Scotland 1 bomber moved from Eastern Poland to Volgograd 1 bomber moved from Eastern Poland to Samara 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 bomber moved from Western Germany to Scotland Combat - Germans Battle in Volgograd Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 3 bombers and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 1 mech_infantry in Samara, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 3 bombers and 1 mech_infantry in Samara, round 3 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Scotland Germans attack with 1 artillery, 4 bombers and 6 infantry Americans defend with 1 airfield, 2 artilleries and 1 infantry Germans roll dice for 1 artillery, 4 bombers and 6 infantry in Scotland, round 2 : 3/11 hits, 4.17 expected hits Americans roll dice for 2 artilleries and 1 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Scotland Germans win, taking Scotland from Americans with 1 artillery, 4 bombers and 5 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Germans 4 bombers moved from Scotland to Western Germany 3 fighters moved from Western Germany to Smolensk 1 aaGun and 1 artillery moved from Belarus to Smolensk 3 armour moved from Novgorod to Smolensk 1 armour and 7 mech_infantrys moved from Eastern Poland to Smolensk 1 fighter and 3 tactical_bombers moved from Eastern Poland to Smolensk 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 3 bombers moved from Volgograd to Caucasus 3 bombers moved from Samara to Smolensk 1 infantry moved from Smolensk to Vologda 1 infantry moved from Smolensk to Bryansk 1 aaGun moved from Eastern Poland to Poland 2 artilleries and 2 infantry moved from France to Western Germany 2 fighters moved from 113 Sea Zone to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in United Kingdom 1 fighter and 1 infantry placed in Novgorod 5 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2,2,3,3,2,5,4,1,5,6,6,1,4,1,1,3,3,5 Germans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -3.83 Americans : 0.00 Russians : -1.33