@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
ErinmoreS (ger)battlestarpimptastica (jap) vs Barbaloca Allies plus tech
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to Ethiopia Italians take Ethiopia from British 1 infantry moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 1 infantry moved from Persia to Eastern Persia Italians take Eastern Persia from British Combat - Italians Non Combat Move - Italians 1 armour moved from Egypt to French Equatorial Africa 1 armour moved from Egypt to French Equatorial Africa 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Egypt to Algeria 1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt 1 battleship moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 aaGun moved from Northern Italy to Southern France 1 submarine moved from 92 Sea Zone to 89 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone Place Units - Italians 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Persia 2 armour and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 30 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 123 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by Americans to 123 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Iceland: 1 artillery and 1 infantry EDIT: Changing ownership of Iceland from Germans to Americans EDIT: Turning off Edit Mode Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Finland to Karelia 1 mech_infantry moved from Vyborg to Karelia 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 3 infantry moved from Baltic States to Belarus 3 infantry moved from Eastern Poland to Bessarabia 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Southern Italy to Bessarabia 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 bomber and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Belarus 1 armour moved from Finland to Karelia 1 bomber moved from Eastern Poland to Russia 2 bombers moved from Eastern Poland to Russia 1 bomber moved from Germany to Bessarabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Finland to Karelia 1 mech_infantry moved from Vyborg to Karelia 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 3 infantry moved from Baltic States to Belarus 3 infantry moved from Eastern Poland to Bessarabia 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Southern Italy to Bessarabia 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 bomber and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Belarus 1 armour moved from Finland to Karelia 1 bomber moved from Eastern Poland to Russia 2 bombers moved from Eastern Poland to Russia 1 bomber moved from Germany to Bessarabia Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Russians launches 1 interceptors out of Russia Attackers Fire, : 0/3 hits, 0.50 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 8,8,5 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in Bessarabia Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Karelia Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Belarus Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from France to Western Germany 1 transport moved from 125 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from Scotland to 111 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 2 submarines and 5 transports moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 1 mech_infantry moved from Germany to France 3 aaGuns, 4 armour and 2 mech_infantrys moved from Eastern Poland to Belarus 6 armour, 3 artilleries, 6 infantry and 6 mech_infantrys moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 5 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Ukraine to Western Germany 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 bomber moved from Bessarabia to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 3 bombers moved from Russia to Eastern Poland 2 aaGuns moved from Eastern Poland to Belarus 2 fighters moved from Algeria to Western Germany 1 transport moved from 98 Sea Zone to 81 Sea Zone Place Units - Germans 1 bomber placed in Western Germany 5 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 artillery and 1 infantry placed in Western Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -2.17 Defenders Fire, : : -0.17 Attackers Fire, : : -0.50 Russians : -1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Russians Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Novgorod 1 fighter moved from Archangel to Novgorod 2 infantry moved from Ukraine to Western Ukraine 2 fighters moved from Ukraine to Western Ukraine 2 armour moved from Ukraine to Russia 2 mech_infantrys moved from Ukraine to Russia 3 artilleries and 7 infantry moved from Ukraine to Rostov 7 infantry moved from Bryansk to Russia 2 infantry moved from Volgograd to Caucasus 1 armour moved from Kazakhstan to Caucasus 1 fighter moved from Evenkiyskiy to Russia Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 armour and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 1 infantry moved from Archangel to Smolensk 2 aaGuns, 1 artillery and 6 infantry moved from Archangel to Vologda 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Volgograd to Tambov 2 infantry moved from Kazakhstan to Samara 2 aaGuns moved from Sakha to Amur 1 infantry moved from Manchuria to Korea 1 fighter moved from Novgorod to Russia Place Units - Russians 6 infantry placed in Russia Russians undo move 1. 1 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1.33 Italians : -0.33 Russians : -1.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 armour, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Kwangsi to Shan State 2 armour moved from Kiangsu to Kwangsi 6 fighters moved from 39 Sea Zone to India 2 bombers moved from Yunnan to India 1 bomber moved from Japan to Yunnan Combat - Japanese Air Battle in India Japanese attacks with 8 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,7 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Cleaning up after air battles Non Combat Move - Japanese 6 fighters moved from India to 39 Sea Zone 2 bombers moved from India to Yunnan Place Units - Japanese 1 fighter and 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 19 Sea Zone 3 armour placed in Malaya 2 armour placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,5,5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,6,5,5,6,5,4,3 Japanese collect 51 PUs (7 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in India : : -0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Americans Purchase Units - Americans Americans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 armour, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 3 submarines and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour moved from 19 Sea Zone to Kiangsu 3 tactical_bombers moved from Korea to Kiangsu 3 fighters moved from Korea to Kiangsu 1 bomber moved from Korea to Kiangsu 1 fighter moved from Korea to Kiangsu 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 submarine moved from 104 Sea Zone to 102 Sea Zone 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 104 Sea Zone to 107 Sea Zone 1 destroyer and 1 submarine moved from 73 Sea Zone to 59 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 submarines and 4 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 4 transports in 19 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kiangsu Americans attack with 1 armour, 1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers Japanese defend with 2 armour and 1 factory_minor Americans roll dice for 1 armour, 1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 2 : 9/10 hits, 5.33 expected hits Japanese roll dice for 2 armour in Kiangsu, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 fighters owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Americans: 2 fighters Casualties for Japanese: 2 armour Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 artillery moved from 123 Sea Zone to Iceland 1 infantry moved from 123 Sea Zone to Iceland 3 tactical_bombers moved from Kiangsu to 19 Sea Zone 2 fighters moved from Kiangsu to 19 Sea Zone 1 bomber moved from Kiangsu to Jehol Place Units - Americans 1 harbour placed in Iceland 3 armour placed in Korea 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,4 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 3.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Americans Purchase Units - Americans Americans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 armour, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 3 submarines and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour moved from 19 Sea Zone to Kiangsu 3 tactical_bombers moved from Korea to Kiangsu 3 fighters moved from Korea to Kiangsu 1 bomber moved from Korea to Kiangsu 1 fighter moved from Korea to Kiangsu 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 submarine moved from 104 Sea Zone to 102 Sea Zone 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 104 Sea Zone to 107 Sea Zone 1 destroyer and 1 submarine moved from 73 Sea Zone to 59 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 submarines and 4 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 4 transports in 19 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kiangsu Americans attack with 1 armour, 1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers Japanese defend with 2 armour and 1 factory_minor Americans roll dice for 1 armour, 1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 2 : 9/10 hits, 5.33 expected hits Japanese roll dice for 2 armour in Kiangsu, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 fighters owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Americans: 2 fighters Casualties for Japanese: 2 armour Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 artillery moved from 123 Sea Zone to Iceland 1 infantry moved from 123 Sea Zone to Iceland 3 tactical_bombers moved from Kiangsu to 19 Sea Zone 2 fighters moved from Kiangsu to 19 Sea Zone 1 bomber moved from Kiangsu to Jehol Place Units - Americans 1 harbour placed in Iceland 3 armour placed in Korea 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,4 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Jehol to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 5 PUs; Combat Move - British 1 armour moved from Rhodesia to Union of South Africa Non Combat Move - British Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,5,4,2,2,4,4,5,2,1,2,4,3,4,6 UK_Pacific collect 2 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans : 3.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 armour, 2 artilleries, 1 destroyer, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 armour moved from Nigeria to French Central Africa Italians take French Central Africa from French 1 armour moved from French Equatorial Africa to Rhodesia Italians take Rhodesia from British 1 armour moved from Ethiopia to Tanganyika Territory Italians take Kenya from British Italians take Tanganyika Territory from British 1 infantry moved from Southern France to 93 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 1 cruiser and 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa Combat - Italians Battle in French Madagascar Battle in French West Africa Non Combat Move - Italians 1 submarine moved from 89 Sea Zone to 101 Sea Zone 1 submarine moved from 92 Sea Zone to 89 Sea Zone 1 artillery, 1 infantry and 3 mech_infantrys moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 destroyer moved from 97 Sea Zone to 81 Sea Zone 1 battleship moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 mech_infantrys moved from Northern Italy to France 1 armour moved from Northern Italy to France 1 aaGun moved from Southern France to France 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 aaGun moved from Eastern Poland to Belarus Place Units - Italians 1 armour, 1 artillery and 1 mech_infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 tactical_bomber placed in Southern Italy 1 artillery placed in Northern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 35 PUs; end with 35 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 bombers, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Karelia to Novgorod 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 1 bomber moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 bomber moved from Eastern Poland to Ukraine 1 bomber moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Eastern Poland to Bryansk 1 bomber moved from Eastern Poland to Ukraine 1 mech_infantry moved from Karelia to Novgorod 2 bombers moved from Western Germany to 123 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 destroyer moved from 110 Sea Zone to 123 Sea Zone 1 armour moved from Karelia to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 4/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 123 Sea Zone Germans attack with 2 bombers, 1 destroyer and 1 submarine Americans defend with 1 destroyer, 1 submarine and 4 transports Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 destroyer in 123 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 4 transports in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans and 1 transport owned by the Americans lost in 123 Sea Zone 3 transports owned by the Americans lost in 123 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 destroyer and 1 submarine Casualties for Americans: 1 destroyer, 1 submarine and 4 transports Non Combat Move - Germans 2 bombers moved from 123 Sea Zone to Norway 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Smolensk to Belarus 1 bomber and 1 tactical_bomber moved from Bryansk to Belarus 2 bombers, 1 fighter and 1 tactical_bomber moved from Ukraine to Belarus 5 armour and 4 mech_infantrys moved from Eastern Poland to Belarus 5 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Western Germany to France 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Western Germany to Northern Italy 1 bomber moved from Novgorod to Belarus 1 aaGun moved from Belarus to Novgorod 1 aaGun moved from Belarus to Eastern Poland Place Units - Germans 2 artilleries, 1 bomber and 1 infantry placed in Western Germany 3 infantry placed in United Kingdom 1 armour and 7 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 1.17 Americans : 1.50 Russians : 0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Russians Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine 1 armour moved from Caucasus to Samara 2 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 1 fighter moved from Archangel to Russia 2 fighters moved from Smolensk to Russia 2 fighters moved from Ukraine to Russia 2 infantry moved from Caucasus to Volgograd 3 infantry moved from Rostov to Tambov 1 infantry moved from Tambov to Russia 2 infantry moved from Rostov to Tambov 3 artilleries moved from Rostov to Tambov 2 infantry moved from Samara to Russia 4 infantry moved from Vologda to Russia 2 aaGuns and 1 artillery moved from Vologda to Russia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 3 bombers and 1 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 6 fighters moved from 39 Sea Zone to Burma 3 armour moved from Malaya to Burma 2 artilleries moved from Shan State to Burma 1 infantry moved from Shan State to Burma 6 armour moved from Shan State to Burma 2 armour moved from Kwangsi to Burma 4 armour, 2 artilleries, 3 bombers, 5 fighters, 2 infantry, 4 mech_infantrys and 7 tactical_bombers moved from Yunnan to Burma 2 infantry moved from Ceylon to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians Combat - Japanese Japanese creates battle in territory 6 Sea Zone Non Combat Move - Japanese 2 infantry moved from 38 Sea Zone to Burma Place Units - Japanese 3 armour placed in Malaya 3 bombers and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,2,5,6,4,5,1,1,4,6,6,2,3,2,5,3,4,1,4,2,1,1,3,6 Japanese collect 53 PUs (1 lost to blockades); end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 107 Sea Zone to 123 Sea Zone 1 destroyer moved from 102 Sea Zone to 89 Sea Zone 1 submarine moved from 102 Sea Zone to 89 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Kiangsu to Kwangtung Chinese take Kiangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kiangsu to Anhwe Chinese take Anhwe from Japanese 1 mech_infantry moved from Jehol to Hopei Chinese take Hopei from Japanese 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 bomber moved from Jehol to 6 Sea Zone 1 destroyer and 1 submarine moved from 59 Sea Zone to 56 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 3 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 9/13 hits, 6.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 89 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans 3 armour moved from Korea to Jehol 2 infantry moved from 123 Sea Zone to Iceland 2 artilleries moved from 123 Sea Zone to Iceland 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone Americans undo move 2. Americans undo move 1. 1 carrier placed in 6 Sea Zone Americans undo move 1. 1 armour and 1 infantry placed in Korea 1 carrier, 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 carrier placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Korea 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 bomber could not land in 6 Sea Zone and was removed Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 1.67 Japanese : 0.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Shantung to Kiangsu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 107 Sea Zone to 123 Sea Zone 1 destroyer moved from 102 Sea Zone to 89 Sea Zone 1 submarine moved from 102 Sea Zone to 89 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Kiangsu to Kwangtung Chinese take Kiangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kiangsu to Anhwe Chinese take Anhwe from Japanese 1 mech_infantry moved from Jehol to Hopei Chinese take Hopei from Japanese 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 bomber moved from Jehol to 6 Sea Zone 1 destroyer and 1 submarine moved from 59 Sea Zone to 56 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 3 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 9/13 hits, 6.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 89 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans 3 armour moved from Korea to Jehol 2 infantry moved from 123 Sea Zone to Iceland 2 artilleries moved from 123 Sea Zone to Iceland 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone Americans undo move 2. Americans undo move 1. 1 carrier placed in 6 Sea Zone Americans undo move 1. 1 armour and 1 infantry placed in Korea 1 carrier, 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 carrier placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Korea 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 bomber could not land in 6 Sea Zone and was removed Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Shantung to Kiangsu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 7 PUs; Combat Move - British 1 armour moved from Union of South Africa to Rhodesia Combat - British Battle in Rhodesia British attack with 1 armour Italians defend with 1 armour British roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Rhodesia Italians win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Italians: 1 armour Non Combat Move - British Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,2 UK_Pacific collect 5 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
British : 0.50 Italians : 0.50 Americans : 1.67 Japanese : 0.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 5 armour, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 1 infantry moved from Eastern Persia to Turkmenistan Italians take Turkmenistan from Russians 1 artillery moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 infantry moved from Ethiopia to Italian Somaliland Italians take Italian Somaliland from British 1 armour moved from Tanganyika Territory to South West Africa Italians take South West Africa from British 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 1 armour moved from French Central Africa to Gold Coast Italians take Gold Coast from British Combat - Italians Battle in Union of South Africa Non Combat Move - Italians 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 1 armour, 1 artillery and 1 mech_infantry moved from Persia to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Romania to Western Ukraine 1 artillery moved from Northern Italy to France 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone 1 battleship and 3 destroyers moved from 95 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Italians 2 transports placed in 95 Sea Zone 4 infantry placed in Northern Italy 3 armour placed in Persia 2 armour placed in Northern Italy Turn Complete - Italians Italians collect 41 PUs; end with 41 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 52 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 57 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :