@Ragnell804 gg, I concede
ErinmoreS (ger)battlestarpimptastica (jap) vs Barbaloca Allies plus tech
-
TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 2 destroyers and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Java 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Belgian Congo 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 2 destroyers and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Java 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Belgian Congo 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Politics - Germans
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs; Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Poland to Baltic States 2 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Bessarabia 1 tactical_bomber moved from Poland to Bessarabia 6 armour and 5 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries and 15 infantry moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Bessarabia 1 artillery moved from United Kingdom to Scotland 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 fighters moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to Baltic States 1 mech_infantry moved from Slovakia Hungary to Baltic States 1 bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Normandy Bordeaux to 125 Sea Zone Combat - Germans Battle in Scotland Germans attack with 1 artillery British defend with 1 aaGun and 1 airfield 1 aaGun owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Bessarabia Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Russians with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Baltic States Germans attack with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 6 armour, 2 artilleries and 20 infantry Russians defend with 2 infantry Germans roll dice for 6 armour, 2 artilleries and 20 infantry in Eastern Poland, round 2 : 10/28 hits, 7.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour, 2 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun, 1 armour and 1 infantry moved from Slovakia Hungary to Eastern Poland 2 aaGuns moved from Poland to Eastern Poland 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 armour and 2 mech_infantrys moved from Western Germany to 112 Sea Zone 2 armour and 2 mech_infantrys moved from 112 Sea Zone to Norway 2 aaGuns, 1 artillery and 8 infantry moved from Germany to Poland 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from 125 Sea Zone to Western Germany 2 bombers moved from Baltic States to Western Germany 1 fighter and 1 tactical_bomber moved from Baltic States to Poland 2 bombers moved from Bessarabia to Northern Italy 1 tactical_bomber moved from Bessarabia to Poland 1 transport moved from 110 Sea Zone to 109 Sea Zone Place Units - Germans 2 infantry placed in United Kingdom 1 armour and 4 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany 3 artilleries and 5 infantry placed in Western Germany 1 transport placed in 93 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -3.17 Russians : -1.00
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Karelia to Finland 1 artillery moved from Karelia to Finland 1 fighter moved from Novgorod to Finland 1 artillery moved from Karelia to Vyborg 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg 2 infantry moved from Belarus to Baltic States 1 artillery moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 2 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 fighter moved from Russia to Bessarabia 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 armour moved from Russia to Samara 1 fighter moved from Yakut S.S.R. to Siberia 1 infantry moved from Amur to Siberia 1 infantry moved from Amur to Siberia 1 infantry moved from Amur to Siberia 1 armour moved from Samara to Kazakhstan Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery and 1 fighter in Bessarabia, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Finland Russians attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 4 infantry Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Finland, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 4 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Finland, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 3 infantry in Finland, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 4 infantry Battle in Siberia Russians attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Siberia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Russians win, taking Siberia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vyborg Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Finland to Novgorod 1 fighter moved from Baltic States to Novgorod 6 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Bessarabia to Ukraine 1 fighter moved from Siberia to Amur Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2 Russians collect 38 PUs (2 lost to blockades); end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 1.00 Japanese : 0.67
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour and 10 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from Manchuria to Korea 2 fighters moved from Japan to Korea 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 artilleries and 1 mech_infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Yunnan 2 mech_infantrys moved from Hunan to Yunnan 2 armour moved from Hunan to Yunnan 1 infantry moved from Kiangsi to Kwangtung 2 armour and 1 mech_infantry moved from Kiangsu to Kwangtung 2 tactical_bombers moved from Kweichow to Tsinghai 1 tactical_bomber moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to Yunnan 1 bomber moved from Hunan to Tsinghai 1 bomber moved from Hunan to Kwangtung 2 fighters moved from Hunan to Tsinghai 2 fighters moved from Hunan to Yunnan 2 fighters moved from Hunan to Kwangtung 1 fighter moved from Hunan to Tsinghai 1 fighter moved from Hunan to Kwangtung 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 5 transports ANZAC defend with 1 cruiser, 2 destroyers and 1 transport Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 5 transports in 42 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 23 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 transport Battle in Java Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber ANZAC defend with 1 artillery, 3 fighters and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Java, round 2 : 1/10 hits, 3.17 expected hits ANZAC roll dice for 1 artillery, 3 fighters and 2 infantry in Java, round 2 : 2/6 hits, 3.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Java, round 3 : 3/8 hits, 2.83 expected hits ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 3 : 1/5 hits, 2.67 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 4 : 2/7 hits, 2.67 expected hits ANZAC roll dice for 2 fighters in Java, round 4 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Japanese: 4 infantry Casualties for ANZAC: 1 artillery, 3 fighters and 2 infantry Battle in Kwangtung Japanese attack with 2 armour, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 6/9 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 4/8 hits, 4.17 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in Yunnan Japanese attack with 2 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/12 hits, 4.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Korea to Japan 1 bomber moved from Tsinghai to Hunan 2 tactical_bombers moved from Tsinghai to Kweichow 3 fighters moved from Tsinghai to Shensi 2 fighters moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 3 fighters moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 1 bomber moved from Kwangtung to Hunan 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 10 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : -3.17 Chinese : -1.67 UK_Pacific : 0.33 Russians : 0.67 Japanese : -0.83
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 3 submarines moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 6 submarines, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Morocco 1 submarine moved from 76 Sea Zone to 79 Sea Zone 1 destroyer moved from 76 Sea Zone to 79 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 3 submarines moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 6 submarines, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Morocco 1 submarine moved from 76 Sea Zone to 79 Sea Zone 1 destroyer moved from 76 Sea Zone to 79 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,5,3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,3,1 Units damaged: 1 carrier owned by the Americans Battle in Morocco Battle in 6 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese defend with 2 destroyers, 2 fighters and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 1/10 hits, 4.83 expected hits Japanese roll dice for 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 5/10 hits, 4.83 expected hits Japanese roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Americans win, taking Morocco from Italians, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 31 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 2 destroyers, 2 fighters and 1 transport Battle in Gibraltar Americans attack with 1 armour and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 16 Sea Zone Americans attack with 1 bomber, 1 fighter and 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 fighter and 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Korea, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters could not land in 6 Sea Zone and were removed 1 fighter moved from 16 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Midway Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Americans undo move 1. 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 cruiser placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Americans undo move 7. Americans undo move 6. Americans undo move 5. Americans undo move 4. Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : -3.17 Japanese : -1.00
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 3 submarines moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 6 submarines, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Morocco 1 submarine moved from 76 Sea Zone to 79 Sea Zone 1 destroyer moved from 76 Sea Zone to 79 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,5,3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,3,1 Units damaged: 1 carrier owned by the Americans Battle in Morocco Battle in 6 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese defend with 2 destroyers, 2 fighters and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 1/10 hits, 4.83 expected hits Japanese roll dice for 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 5/10 hits, 4.83 expected hits Japanese roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Americans win, taking Morocco from Italians, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 31 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 2 destroyers, 2 fighters and 1 transport Battle in Gibraltar Americans attack with 1 armour and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 16 Sea Zone Americans attack with 1 bomber, 1 fighter and 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 fighter and 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Korea, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters could not land in 6 Sea Zone and were removed 1 fighter moved from 16 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Midway Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Americans undo move 1. 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 cruiser placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Americans undo move 7. Americans undo move 6. Americans undo move 5. Americans undo move 4. Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Eastern Persia to West India 3 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 3 transports moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Kenya to West India 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Kenya to Italian Somaliland 1 armour and 1 mech_infantry moved from Kenya to Italian Somaliland 2 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India 1 armour moved from Burma to India 3 mech_infantrys moved from Burma to India 8 infantry moved from Burma to India 1 infantry moved from Burma to India Combat - British Non Combat Move - British 2 infantry moved from 39 Sea Zone to India 3 artilleries moved from 39 Sea Zone to India Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Italians : -0.67 Americans : -3.17 Japanese : -1.00
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield, 1 armour, 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour moved from Egypt to Syria Italians take Syria from French 2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Greece to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries and 2 infantry Americans defend with 1 armour, 1 harbour and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Morocco Italians attack with 2 artilleries and 2 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Morocco Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Belgian Congo Italians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber French defend with 1 infantry Italians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Belgian Congo Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt 1 artillery moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 aaGun moved from France to Western Germany 1 aaGun moved from Romania to Eastern Poland Place Units - Italians 1 airfield placed in Algeria 1 armour, 1 artillery and 1 mech_infantry placed in Egypt 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6 Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : -2.50 British : 0.67 Americans : -1.33
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Norway to Finland 2 infantry moved from Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Northern Italy to Bessarabia 1 bomber moved from Northern Italy to Bessarabia 1 fighter and 1 tactical_bomber moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Poland to Bessarabia 1 infantry moved from Poland to Baltic States 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from Scotland to Eire Germans take Eire from Neutral_Allies 2 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 1 tactical_bomber moved from 112 Sea Zone to Finland 1 bomber moved from Western Germany to Finland 1 bomber moved from Western Germany to Baltic States Combat - Germans Battle in Iceland Battle in Bessarabia Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Iceland from British, taking Bessarabia from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Baltic States Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Finland Germans attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 0/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Finland Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Finland, round 3 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 tactical_bomber owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -12 Casualties for Germans: 2 mech_infantrys and 1 tactical_bomber Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 3 fighters moved from Western Germany to Algeria 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Germany to Northern Italy 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 carrier, 1 cruiser, 1 submarine and 5 transports moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Baltic States to 113 Sea Zone 1 tactical_bomber moved from Baltic States to 113 Sea Zone 2 bombers moved from Baltic States to Western Germany 2 submarines moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from Poland to Eastern Poland 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries moved from 113 Sea Zone to Norway 2 infantry moved from 113 Sea Zone to Norway 1 artillery and 2 infantry moved from Western Germany to Germany 1 bomber moved from Finland to Western Germany 1 tactical_bomber moved from Bessarabia to Eastern Poland 2 bombers moved from Bessarabia to Eastern Poland Place Units - Germans 2 armour and 7 mech_infantrys placed in Germany 1 tactical_bomber placed in Western Germany 2 infantry placed in United Kingdom Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -2.17 Russians : 1.67
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 1 infantry moved from Siberia to Amur 14 infantry moved from Amur to Manchuria 1 fighter moved from Amur to Manchuria 1 artillery moved from Vyborg to Finland 1 infantry moved from Vyborg to Finland 1 fighter moved from Novgorod to Finland 2 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 artillery moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Baltic States 2 infantry moved from Ukraine to Western Ukraine 4 infantry moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 fighter moved from Russia to Timguska 1 armour moved from Kazakhstan to Timguska 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Bryansk Combat - Russians Battle in Timguska Russians attack with 1 armour and 1 fighter Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 fighter in Timguska, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bessarabia Russians attack with 1 fighter and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 4 infantry in Bessarabia, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Finland Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Western Ukraine Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 6 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 7 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 8 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Manchuria Russians attack with 1 fighter and 14 infantry Japanese defend with 1 aaGun, 1 artillery and 9 infantry AA fire in Manchuria : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter and 14 infantry in Manchuria, round 2 : 3/15 hits, 2.83 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 9 infantry in Manchuria, round 2 : 5/10 hits, 3.33 expected hits 2 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 1 fighter and 9 infantry in Manchuria, round 3 : 0/10 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 3 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 fighter and 6 infantry in Manchuria, round 4 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 4 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 fighter and 5 infantry in Manchuria, round 5 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 5 : 1/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 fighter and 4 infantry in Manchuria, round 6 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 6 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 fighter and 3 infantry in Manchuria, round 7 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 7 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 fighter and 2 infantry in Manchuria, round 8 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 8 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria retreated to Manchuria Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -19 Casualties for Russians: 14 infantry Casualties for Japanese: 1 aaGun and 6 infantry Non Combat Move - Russians 1 fighter moved from Manchuria to Amur 1 fighter moved from Amur to Sakha 2 aaGuns moved from Amur to Sakha 1 fighter moved from Bessarabia to Ukraine 1 fighter moved from Belarus to Novgorod 1 fighter moved from Finland to Novgorod 1 fighter moved from Timguska to Samara 2 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod 3 infantry placed in Ukraine 7 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.50 AA fire in Manchuria : : -0.17 Russians : -2.17 Japanese : -2.33
-
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 3 fighters and 7 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from French Indo China to Siam 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai 3 armour moved from Kiangsu to Kwangsi 2 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 tactical_bomber moved from 42 Sea Zone to Malaya 2 bombers moved from Hunan to 39 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone 5 fighters moved from Hunan to Yunnan 2 tactical_bombers moved from Hunan to Yunnan 2 tactical_bombers moved from Kweichow to Yunnan 1 artillery moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 3 fighters moved from Shensi to Kweichow Combat - Japanese
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 3 fighters and 7 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from French Indo China to Siam 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai 3 armour moved from Kiangsu to Kwangsi 2 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 tactical_bomber moved from 42 Sea Zone to Malaya 2 bombers moved from Hunan to 39 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone 5 fighters moved from Hunan to Yunnan 2 tactical_bombers moved from Hunan to Yunnan 2 tactical_bombers moved from Kweichow to Yunnan 1 artillery moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 3 fighters moved from Shensi to Kweichow Combat - Japanese
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 3 fighters and 7 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from French Indo China to Siam 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai 3 armour moved from Kiangsu to Kwangsi 2 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 tactical_bomber moved from 42 Sea Zone to Malaya 2 bombers moved from Hunan to 39 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone 5 fighters moved from Hunan to Yunnan 2 tactical_bombers moved from Hunan to Yunnan 2 tactical_bombers moved from Kweichow to Yunnan 1 artillery moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 3 fighters moved from Shensi to Kweichow Combat - Japanese Battle in 39 Sea Zone Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 3 transports British defend with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports; French defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 tactical_bombers and 3 transports in 39 Sea Zone, round 2 : 10/13 hits, 7.17 expected hits British roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 battleship, 1 cruiser, 4 destroyers and 3 transports in 39 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits 1 destroyer owned by the French, 3 destroyers owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 2 submarines owned by the British and 1 battleship owned by the British lost in 39 Sea Zone 2 transports owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 60 Casualties for Japanese: 2 destroyers and 1 submarine Casualties for British: 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports Casualties for French: 1 destroyer Battle in Malaya Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 bombers moved from 39 Sea Zone to Shan State 1 tactical_bomber moved from Malaya to Shan State Place Units - Japanese 3 armour placed in Kiangsu 3 fighters and 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,4,1,6,5,2,3 Japanese collect 54 PUs (8 lost to blockades); end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : 0.17 UK_Pacific : -0.33 Japanese : 3.67
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Americans Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Korea to Manchuria 1 mech_infantry moved from Korea to Manchuria 1 artillery moved from Korea to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria 1 fighter moved from Midway to Korea 1 bomber moved from Midway to Manchuria 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 submarine moved from 79 Sea Zone to 76 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 2 transports moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Battle in Manchuria Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 3 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 5/7 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Americans 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Manchuria to Korea 1 tactical_bomber moved from Manchuria to Korea 1 bomber moved from Manchuria to Korea Place Units - Americans 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone Americans undo move 5. Americans undo move 4. Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 factory_minor and 1 harbour placed in Korea Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 2.17 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Americans Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Korea to Manchuria 1 mech_infantry moved from Korea to Manchuria 1 artillery moved from Korea to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria 1 fighter moved from Midway to Korea 1 bomber moved from Midway to Manchuria 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 submarine moved from 79 Sea Zone to 76 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 2 transports moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Battle in Manchuria Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 3 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 5/7 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Americans 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Manchuria to Korea 1 tactical_bomber moved from Manchuria to Korea 1 bomber moved from Manchuria to Korea Place Units - Americans 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone Americans undo move 5. Americans undo move 4. Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 factory_minor and 1 harbour placed in Korea Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Italian Somaliland to Kenya 1 mech_infantry moved from Italian Somaliland to Kenya 1 armour moved from Italian Somaliland to Kenya 1 fighter moved from West India to India 1 infantry moved from West India to India 3 infantry moved from Eastern Persia to West India Non Combat Move - British Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,3,3,5,4,4,1,6,2,6,5,4,5 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : 2.17 Japanese : -0.33