@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Free-For-All
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 bomber, 1 fighter and 9 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from West Russia to Archangel Germans take Archangel from British 1 infantry moved from Belorussia to West Russia 1 infantry moved from Eastern Europe to Germany 1 artillery moved from Eastern Europe to Karelia S.S.R. Germans take Karelia S.S.R. from British 1 infantry moved from Belorussia to Eastern Europe 1 artillery moved from Eastern Europe to Belorussia 5 fighters moved from Western Europe to United Kingdom 8 bombers and 6 infantry moved from Germany to United Kingdom 4 fighters moved from Germany to Western Europe 2 armour and 4 artilleries moved from Germany to Western Europe Combat - Germans Battle in United Kingdom Germans attack with 8 bombers, 5 fighters and 6 infantry British defend with 2 aaGuns, 1 artillery, 1 factory, 4 fighters and 8 infantry AA fire in United Kingdom : 1/13 hits, 2.17 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 7 bombers, 5 fighters and 5 infantry in United Kingdom, round 2 : 7/17 hits, 8.00 expected hits British roll dice for 1 artillery, 4 fighters and 8 infantry in United Kingdom, round 2 : 6/13 hits, 5.67 expected hits 2 fighters owned by the Germans, 4 infantry owned by the Germans and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 7 bombers, 3 fighters and 1 infantry in United Kingdom, round 3 : 5/11 hits, 6.33 expected hits British roll dice for 1 artillery, 4 fighters and 1 infantry in United Kingdom, round 3 : 2/6 hits, 3.33 expected hits 2 fighters owned by the Germans, 1 artillery owned by the British, 3 fighters owned by the British and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 7 bombers, 1 fighter and 1 infantry in United Kingdom, round 4 : 7/9 hits, 5.33 expected hits British roll dice for 1 fighter in United Kingdom, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in United Kingdom Germans captures 55PUs while taking British capital Germans win, taking United Kingdom from British with 7 bombers and 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 bomber, 5 fighters and 5 infantry Casualties for British: 1 artillery, 4 fighters and 8 infantry Non Combat Move - Germans 7 bombers moved from United Kingdom to Germany Place Units - Germans 1 bomber, 1 fighter and 9 infantry placed in Germany Turn Complete - Germans Germans collect 69 PUs; end with 126 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -0.67 Germans rolls : : 0.00 AA fire in United Kingdom : : -1.17 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Combat Move - British 3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 7 infantry and 6 transports moved from 1 Sea Zone to 2 Sea Zone 6 submarines moved from 10 Sea Zone to 8 Sea Zone 4 armour, 2 bombers, 2 fighters and 6 infantry moved from Russia to Archangel 5 armour and 5 infantry moved from Novosibirsk to Archangel 8 artilleries and 2 infantry moved from Novosibirsk to Russia Combat - British Battle in Archangel British attack with 9 armour, 2 bombers, 2 fighters and 11 infantry Germans defend with 1 infantry British roll dice for 9 armour, 2 bombers, 2 fighters and 11 infantry in Archangel, round 2 : 7/26 hits, 10.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel British win, taking Archangel from Germans with 9 armour, 2 bombers, 2 fighters and 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Archangel to 2 Sea Zone 1 bomber moved from Archangel to Russia 1 bomber moved from Archangel to Russia Turn Complete - BritishCombat Hit Differential Summary :
Germans : -0.33 British : -3.00 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Purchase Units - Japanese Japanese buy 4 artilleries, 1 battleship and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 2 artilleries and 12 infantry moved from Japan to 60 Sea Zone 1 bomber moved from Okinawa to 45 Sea Zone 1 fighter moved from 60 Sea Zone to 44 Sea Zone 3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 13 infantry, 7 submarines and 8 transports moved from 60 Sea Zone to 52 Sea Zone 3 artilleries, 5 fighters and 13 infantry moved from 52 Sea Zone to Hawaiian Islands Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Americans: 1 artillery, 1 infantry and 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Hawaiian Islands Japanese attack with 3 artilleries, 5 fighters and 13 infantry Americans defend with 1 artillery Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 3 artilleries, 5 fighters and 13 infantry in Hawaiian Islands, round 2 : 5/21 hits, 7.50 expected hits Americans roll dice for 1 artillery in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 5 fighters and 12 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 fighter moved from 44 Sea Zone to 52 Sea Zone 1 bomber moved from 45 Sea Zone to Japan 5 fighters moved from Hawaiian Islands to 52 Sea Zone 1 aaGun moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 1 battleship placed in 60 Sea Zone 4 artilleries and 1 infantry placed in Japan Activate Technology - Japanese Japanese activating Heavy Bomber Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Japanese rolls : : 1.00 Americans : 0.67 Japanese : -3.67 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Research Technology - Chinese Chinese spend 10 on tech rolls Chinese roll 2,3 and gets 0 hits Purchase Units - Chinese Chinese buy 5 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese Rocket attack in Japan does 3 damage to factory owned by Japanese Rockets in China roll: 3 1 infantry moved from Sinkiang to Novosibirsk Chinese take Novosibirsk from British 1 bomber and 1 infantry moved from China to Kazakh S.S.R. Chinese take Kazakh S.S.R. from British 1 bomber and 1 infantry moved from India to East Indies Chinese take East Indies from Japanese 1 infantry moved from Manchuria to Buryatia S.S.R. Chinese take Buryatia S.S.R. from Japanese 1 infantry moved from Anglo Egypt to Trans-Jordan 2 armour, 2 artilleries and 2 infantry moved from India to Persia 2 armour moved from Belgian Congo to Trans-Jordan 1 fighter moved from Belgian Congo to Persia 3 fighters moved from India to Persia 1 artillery and 2 infantry moved from Kenya to Belgian Congo 5 infantry moved from China to French Indochina 1 bomber moved from Kazakh S.S.R. to French Indochina 1 fighter moved from China to Persia 1 armour, 4 artilleries and 12 infantry moved from China to Sinkiang Combat - Chinese Non Combat Move - Chinese 1 bomber moved from East Indies to French Indochina Place Units - Chinese 3 infantry placed in Manchuria 1 bomber and 1 infantry placed in India 3 infantry placed in Belgian Congo Chinese undo move 3. 1 infantry placed in Belgian Congo 5 armour and 2 infantry placed in China Chinese undo move 4. 1 infantry placed in India 5 armour and 1 infantry placed in China Turn Complete - Chinese Chinese collect 75 PUs; end with 75 PUs Chinese collect 5 PUs from War Bonds; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Purchase Units - Americans Americans buy 1 battleship, 1 bomber and 4 destroyers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 artilleries moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States 1 artillery moved from Western United States to Mexico 2 infantry moved from Eastern United States to Central United States 4 infantry moved from Eastern United States to Central United States 2 artilleries moved from Eastern United States to Central United States 9 armour moved from Eastern United States to Central United States 2 bombers moved from Central United States to Western United States 9 armour moved from Central United States to Western United States Non Combat Move - Americans Place Units - Americans 1 battleship and 4 destroyers placed in 55 Sea Zone 1 bomber placed in Eastern United States Americans undo move 2. 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 118 PUs; 1 techTokens; Germans buy 3 armour, 1 artillery, 6 fighters and 13 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 bomber and 1 infantry moved from Germany to Norway Germans take Norway from British 1 bomber and 1 infantry moved from Germany to Sweden Germans take Sweden from British 1 bomber and 1 infantry moved from Germany to Eire Germans take Eire from British 1 bomber moved from Eire to United Kingdom 1 bomber moved from Norway to Germany 1 bomber moved from Sweden to Germany 4 fighters moved from Western Europe to United Kingdom 7 infantry moved from Germany to Western Europe 1 fighter moved from Germany to United Kingdom 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 artillery moved from Belorussia to Ukraine S.S.R. 1 artillery moved from Karelia S.S.R. to Belorussia 1 bomber moved from Germany to United Kingdom 2 bombers moved from Germany to United Kingdom Combat - Germans Non Combat Move - Germans Place Units - Germans 4 fighters and 8 infantry placed in United Kingdom 3 armour, 1 artillery, 2 fighters and 5 infantry placed in Germany Turn Complete - Germans Germans collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans rolls : : 0.00 -
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Combat Move - British 6 submarines moved from 8 Sea Zone to 10 Sea Zone 9 armour and 11 infantry moved from Archangel to Russia 1 artillery and 1 infantry moved from Russia to Novosibirsk 3 artilleries moved from 2 Sea Zone to Iceland 7 infantry moved from 2 Sea Zone to Iceland 1 artillery and 1 infantry moved from Russia to Kazakh S.S.R. 1 bomber moved from Russia to Novosibirsk 1 bomber moved from Russia to Kazakh S.S.R. Combat - British Battle in Novosibirsk British attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Novosibirsk British win, taking Novosibirsk from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kazakh S.S.R. British attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - British 1 bomber moved from Kazakh S.S.R. to Russia 1 bomber moved from Novosibirsk to Russia Turn Complete - BritishCombat Hit Differential Summary :
British : 0.00 Chinese : 0.33 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 3x factory; Remaining resources: 31 PUs; 1 techTokens; Japanese buy 2 bombers and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 3 artilleries and 12 infantry moved from Hawaiian Islands to 52 Sea Zone 3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 12 infantry, 7 submarines and 8 transports moved from 52 Sea Zone to 55 Sea Zone 2 bombers moved from Japan to 55 Sea Zone 1 armour moved from Soviet Far East to Yakut S.S.R. 1 battleship moved from 60 Sea Zone to 51 Sea Zone 1 armour moved from Soviet Far East to Yakut S.S.R. Combat - Japanese Battle in 55 Sea Zone Japanese attack with 3 artilleries, 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 12 infantry, 7 submarines and 8 transports Americans defend with 3 battleships, 3 carriers, 6 destroyers, 6 fighters and 2 submarines Japanese roll dice for 7 submarines in 55 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits Units damaged: 3 battleships owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 8 transports in 55 Sea Zone, round 2 : 11/16 hits, 8.67 expected hits Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 3 battleships, 3 carriers, 6 destroyers and 6 fighters in 55 Sea Zone, round 2 : 7/18 hits, 9.00 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans, 6 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans, 5 submarines owned by the Japanese and 3 fighters owned by the Americans lost in 55 Sea Zone Japanese roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 6 fighters and 8 transports in 55 Sea Zone, round 3 : 7/15 hits, 8.33 expected hits Americans roll dice for 3 fighters in 55 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Americans roll dice for 3 battleships in 55 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 carrier owned by the Japanese, 1 submarine owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 3 battleships owned by the Americans lost in 55 Sea Zone Japanese win with 1 battleship, 2 bombers, 2 carriers, 6 fighters, 1 submarine and 8 transports remaining. Battle score for attacker is 126 Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 6 submarines Casualties for Americans: 3 battleships, 3 carriers, 6 destroyers, 6 fighters and 2 submarines Non Combat Move - Japanese 2 bombers moved from 55 Sea Zone to 52 Sea Zone 2 fighters moved from 55 Sea Zone to 52 Sea Zone 1 aaGun moved from Soviet Far East to Yakut S.S.R. 2 fighters moved from 52 Sea Zone to Hawaiian Islands 2 bombers moved from 52 Sea Zone to Hawaiian Islands Place Units - Japanese 2 bombers and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs 1 unit repaired.Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : -3.33 Japanese : 2.50 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 4,2 and gets 0 hits Purchase Units - Chinese Chinese buy 7 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Chinese Rocket attack in Japan does 1 damage to factory owned by Japanese Rockets in China roll: 1 2 infantry moved from Sinkiang to Novosibirsk 2 infantry moved from Sinkiang to Kazakh S.S.R. 1 artillery moved from Sinkiang to Novosibirsk 2 armour moved from Trans-Jordan to Saudi Arabia 1 infantry moved from Trans-Jordan to Saudi Arabia 1 bomber and 1 infantry moved from India to Saudi Arabia 2 infantry moved from Persia to Turkey 2 artilleries moved from Persia to Turkey 2 fighters moved from India to Turkey 1 fighter moved from Persia to Turkey 3 fighters moved from Persia to Saudi Arabia 2 armour moved from Persia to Saudi Arabia 1 fighter moved from Persia to Saudi Arabia 1 bomber and 1 infantry moved from French Indochina to Borneo Chinese take Borneo from Japanese 1 bomber and 1 infantry moved from French Indochina to Philipine Islands Chinese take Philipine Islands from Japanese 1 infantry moved from Buryatia S.S.R. to Soviet Far East Chinese take Soviet Far East from Japanese 3 infantry moved from Manchuria to Buryatia S.S.R. 3 fighters moved from China to Kazakh S.S.R. 1 fighter moved from China to Novosibirsk Combat - Chinese Battle in Saudi Arabia Chinese attack with 4 armour, 1 bomber, 4 fighters and 2 infantry Neutral defend with 5 infantry Chinese roll dice for 4 armour, 1 bomber, 4 fighters and 2 infantry in Saudi Arabia, round 2 : 4/11 hits, 5.00 expected hits Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Saudi Arabia Chinese roll dice for 4 armour, 1 bomber, 4 fighters and 1 infantry in Saudi Arabia, round 3 : 4/10 hits, 4.83 expected hits Neutral roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Saudi Arabia Chinese loses 0 PUs for violating Saudi Arabias neutrality. Chinese win, taking Saudi Arabia from Neutral with 4 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 1 infantry Casualties for Neutral: 5 infantry Battle in Turkey Chinese attack with 2 artilleries, 3 fighters and 2 infantry Neutral defend with 5 infantry Chinese roll dice for 2 artilleries, 3 fighters and 2 infantry in Turkey, round 2 : 2/7 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Turkey, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Neutral, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Turkey Chinese roll dice for 1 artillery and 3 fighters in Turkey, round 3 : 1/4 hits, 1.83 expected hits Neutral roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Neutral, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Turkey retreated to Turkey Neutral win with 2 infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 2 artilleries, 1 fighter and 2 infantry Casualties for Neutral: 3 infantry Battle in Novosibirsk Chinese attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk Chinese win, taking Novosibirsk from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kazakh S.S.R. Chinese attack with 3 fighters and 2 infantry British defend with 1 artillery Chinese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Chinese lost in Kazakh S.S.R. Chinese win, taking Kazakh S.S.R. from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Chinese 1 bomber moved from Philipine Islands to French Indochina 1 bomber moved from Borneo to French Indochina 1 fighter moved from Turkey to Sinkiang 1 fighter moved from Saudi Arabia to Persia 1 fighter moved from Saudi Arabia to Persia 1 fighter moved from Saudi Arabia to Persia 1 fighter moved from Saudi Arabia to Persia 1 infantry moved from China to French Indochina 1 armour moved from China to French Indochina 1 infantry moved from India to Persia 1 armour moved from Sinkiang to Persia 1 aaGun moved from India to Persia 1 fighter moved from Turkey to Persia 1 bomber moved from Saudi Arabia to Persia 3 fighters moved from Kazakh S.S.R. to Persia 1 fighter moved from Novosibirsk to Persia 1 armour moved from China to French Indochina Place Units - Chinese 1 artillery placed in Belgian Congo 3 armour placed in India 4 armour, 1 bomber, 1 fighter and 6 infantry placed in China Turn Complete - Chinese Chinese collect 87 PUs; end with 88 PUs Chinese collect 1 PU from War Bonds; end with 89 PUsCombat Hit Differential Summary :
Neutral : 1.33 British : 1.00 Chinese : -2.83 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 4 fighters and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 artillery moved from Mexico to Western United States 2 artilleries and 6 infantry moved from Central United States to Western United States 3 artilleries and 7 infantry moved from Eastern Canada to Eastern United States 2 bombers moved from Western United States to Eastern United States Non Combat Move - Americans Place Units - Americans 4 fighters and 1 infantry placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,3 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 2 bombers and 11 infantry; Remaining resources: 3 PUs; 2 techTokens; Combat Move - Germans 1 bomber moved from United Kingdom to Spain 1 bomber moved from United Kingdom to Spain 1 bomber moved from United Kingdom to Spain 9 fighters moved from United Kingdom to Spain 14 infantry moved from Western Europe to Spain 4 artilleries moved from Western Europe to Spain 5 infantry moved from Germany to Western Europe 1 infantry moved from Norway to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from British 1 infantry moved from Sweden to Norway 3 armour moved from Germany to Western Europe 1 artillery moved from Germany to Western Europe 4 bombers moved from Germany to Spain 2 fighters moved from Germany to Spain 8 infantry moved from United Kingdom to Eire 1 bomber moved from United Kingdom to Spain 1 infantry moved from United Kingdom to Eire Combat - Germans Non Combat Move - Germans Place Units - Germans 2 bombers and 10 infantry placed in Germany 2 armour and 1 infantry placed in Southern Europe Turn Complete - Germans Germans collect 78 PUs; end with 81 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Combat Move - British 1 artillery and 1 infantry moved from Russia to Kazakh S.S.R. 2 bombers moved from Russia to Iceland 9 armour, 5 artilleries and 10 infantry moved from Russia to Novosibirsk 1 infantry moved from Iceland to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Eastern Canada British take Eastern Canada from Americans 1 infantry moved from Iceland to 2 Sea Zone 1 infantry moved from 2 Sea Zone to United Kingdom British take United Kingdom from Germans Combat - British Battle in Novosibirsk British attack with 9 armour, 5 artilleries and 10 infantry Chinese defend with 1 artillery and 1 infantry British roll dice for 9 armour, 5 artilleries and 10 infantry in Novosibirsk, round 2 : 9/24 hits, 8.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk British win, taking Novosibirsk from Chinese with 9 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Kazakh S.S.R. British attack with 1 artillery and 1 infantry Chinese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. British roll dice for 1 artillery in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - British Turn Complete - British British collect 36 PUs; end with 36 PUs British collect 5 PUs from War Bonds; end with 41 PUsCombat Hit Differential Summary :
British : -0.33 Chinese : 0.33 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 1x factory; Remaining resources: 33 PUs; 1 techTokens; Japanese buy 2 artilleries and 8 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 battleship moved from 55 Sea Zone to 45 Sea Zone 1 carrier and 2 fighters moved from 55 Sea Zone to 51 Sea Zone 1 carrier and 2 fighters moved from 55 Sea Zone to 45 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 55 Sea Zone to 45 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 55 Sea Zone to 51 Sea Zone 2 artilleries, 2 fighters and 5 infantry moved from 51 Sea Zone to Wake Island 1 artillery, 2 fighters and 7 infantry moved from 45 Sea Zone to Solomon Islands 2 fighters moved from Hawaiian Islands to Japan 1 armour moved from Yakut S.S.R. to Russia Japanese take Russia from British 1 armour moved from Yakut S.S.R. to Evenki National Okrug 2 bombers moved from Hawaiian Islands to Japan Combat - Japanese Battle in Wake Island Japanese attack with 2 artilleries, 2 fighters and 5 infantry Americans defend with 1 artillery Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Solomon Islands Japanese attack with 1 artillery, 2 fighters and 7 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 7 infantry in Solomon Islands, round 2 : 2/10 hits, 3.17 expected hits Americans roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from Americans with 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Wake Island to 51 Sea Zone 2 fighters moved from Solomon Islands to 45 Sea Zone 1 aaGun moved from Yakut S.S.R. to Evenki National Okrug Place Units - Japanese 2 artilleries and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : 0.00 Japanese : -1.50 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 6,6 and gets 2 hits Chinese removing all Technology Tokens after successful research. Chinese discover Mechanized Infantry Purchase Units - Chinese Chinese buy 5 armour, 3 bombers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese Rocket attack in Russia does 3 damage to factory owned by Japanese Rockets in Persia roll: 3 Rocket attack in Japan does 2 damage to factory owned by Japanese Rockets in China roll: 2 4 armour moved from China to Novosibirsk 3 artilleries and 8 infantry moved from Sinkiang to Novosibirsk 1 armour and 1 infantry moved from Persia to Kazakh S.S.R. 3 armour moved from China to Novosibirsk 2 bombers and 2 infantry moved from French Indochina to Novosibirsk 1 bomber and 1 infantry moved from China to Novosibirsk 2 armour moved from French Indochina to Sinkiang 4 armour moved from Saudi Arabia to Persia 1 infantry moved from Saudi Arabia to Trans-Jordan 1 fighter moved from Sinkiang to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 3 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 bomber moved from Persia to Novosibirsk 8 fighters moved from Persia to Novosibirsk 1 fighter moved from Persia to Novosibirsk 3 armour moved from India to Sinkiang 5 infantry moved from China to Sinkiang 1 fighter moved from China to Kazakh S.S.R. Combat - Chinese Battle in Yakut S.S.R. Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Yakut S.S.R., round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Yakut S.S.R., round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Chinese win, taking Yakut S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novosibirsk Chinese attack with 7 armour, 3 artilleries, 4 bombers, 10 fighters and 11 infantry British defend with 9 armour, 5 artilleries and 9 infantry Chinese roll dice for 7 armour, 3 artilleries, 4 bombers, 10 fighters and 11 infantry in Novosibirsk, round 2 : 13/35 hits, 15.00 expected hits British roll dice for 9 armour, 5 artilleries and 9 infantry in Novosibirsk, round 2 : 9/23 hits, 9.17 expected hits 4 artilleries owned by the British, 9 infantry owned by the Chinese and 9 infantry owned by the British lost in Novosibirsk Chinese roll dice for 7 armour, 3 artilleries, 4 bombers, 10 fighters and 2 infantry in Novosibirsk, round 3 : 17/26 hits, 12.83 expected hits British roll dice for 9 armour and 1 artillery in Novosibirsk, round 3 : 8/10 hits, 4.83 expected hits 3 armour owned by the Chinese, 1 artillery owned by the British, 2 infantry owned by the Chinese, 3 artilleries owned by the Chinese and 9 armour owned by the British lost in Novosibirsk Chinese win, taking Novosibirsk from British with 4 armour, 4 bombers and 10 fighters remaining. Battle score for attacker is 32 Casualties for Chinese: 3 armour, 3 artilleries and 11 infantry Casualties for British: 9 armour, 5 artilleries and 9 infantry Battle in Kazakh S.S.R. Chinese attack with 1 armour, 1 fighter and 1 infantry British defend with 1 artillery Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 0/3 hits, 1.17 expected hits British roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 2/3 hits, 1.17 expected hits British roll dice for 1 artillery in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kazakh S.S.R. Chinese win, taking Kazakh S.S.R. from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Chinese 10 fighters moved from Novosibirsk to China 4 bombers moved from Novosibirsk to China 1 fighter moved from Kazakh S.S.R. to China Place Units - Chinese 5 armour, 1 fighter and 6 infantry placed in China 3 bombers placed in India Chinese undo move 2. Chinese undo move 1. 5 armour, 3 bombers and 3 infantry placed in China 3 infantry placed in India Chinese undo move 2. Chinese undo move 1. 3 armour, 3 bombers and 6 infantry placed in China Chinese undo move 1. 3 armour, 3 bombers and 6 infantry placed in China 2 armour and 1 fighter placed in India Activate Technology - Chinese Chinese activating Mechanized Infantry Turn Complete - Chinese Chinese collect 90 PUs; end with 90 PUs Chinese collect 1 PU from War Bonds; end with 91 PUsCombat Hit Differential Summary :
British : 2.00 Chinese : 0.33 Japanese : -0.67 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 3 bombers moved from Eastern United States to 51 Sea Zone 4 fighters moved from Western United States to 51 Sea Zone 3 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada Combat - Americans Battle in Eastern Canada Americans attack with 1 artillery and 3 infantry British defend with 1 infantry Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 1 infantry in Eastern Canada, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Canada Americans win, taking Eastern Canada from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 51 Sea Zone Americans attack with 3 bombers and 4 fighters Japanese defend with 1 battleship, 1 carrier, 2 fighters and 4 transports Americans roll dice for 3 bombers and 4 fighters in 51 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 4 transports in 51 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 51 Sea Zone Americans roll dice for 3 fighters in 51 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 4 transports in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone 2 transports owned by the Japanese lost in 51 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 26 Casualties for Americans: 3 bombers and 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 4 transports Non Combat Move - Americans 2 fighters moved from 51 Sea Zone to Western United States 4 artilleries moved from Western United States to Central United States 4 infantry moved from Western United States to Central United States Place Units - Americans 2 artilleries, 2 bombers, 1 fighter and 4 infantry placed in Eastern United States Activate Technology - Americans Americans activating Heavy Bomber Turn Complete - Americans Americans collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
British : -0.67 Americans rolls : : 1.00 Americans : 1.50 Japanese : 2.00 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,4 and gets 0 hits Purchase Units - Germans Germans buy 4 bombers and 11 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from West Russia to Belorussia 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Norway to Karelia S.S.R. 5 infantry moved from Western Europe to Spain 1 infantry moved from Southern Europe to Western Europe 10 infantry moved from Germany to Western Europe 8 bombers and 8 infantry moved from Spain to Brazil 1 fighter moved from Spain to Eire 2 fighters moved from Spain to Eire 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 bomber moved from Germany to Spain 1 bomber moved from Germany to Spain 1 artillery moved from Belorussia to Eastern Europe 1 artillery moved from Ukraine S.S.R. to Eastern Europe 1 infantry moved from Karelia S.S.R. to Eastern Europe 1 fighter moved from Spain to Eire 2 artilleries moved from Western Europe to Spain Combat - Germans Battle in Brazil Germans attack with 8 bombers and 8 infantry Americans defend with 3 artilleries Germans roll dice for 8 bombers and 8 infantry in Brazil, round 2 : 6/16 hits, 6.67 expected hits Americans roll dice for 3 artilleries in Brazil, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Brazil Germans win, taking Brazil from Americans with 8 bombers and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Americans: 3 artilleries Non Combat Move - Germans 8 bombers moved from Brazil to Spain Place Units - Germans 4 bombers and 8 infantry placed in Germany 3 infantry placed in Southern Europe Turn Complete - Germans Germans collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : 1.00 -
TripleA Turn Summary: British round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - British British buy 12 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - British 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 2 infantry and 4 transports moved from 2 Sea Zone to 1 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 2 Sea Zone to 1 Sea Zone 4 infantry moved from 1 Sea Zone to Eastern Canada 2 fighters moved from 1 Sea Zone to Eastern Canada 2 bombers moved from Iceland to Eastern Canada Combat - British Battle in Eastern Canada British attack with 2 bombers, 2 fighters and 4 infantry Americans defend with 1 artillery and 3 infantry British roll dice for 2 battleships and 2 cruisers in Eastern Canada, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 2 bombers, 2 fighters and 4 infantry in Eastern Canada, round 2 : 5/10 hits, 4.33 expected hits Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Eastern Canada British win, taking Eastern Canada from Americans with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - British 2 bombers moved from Eastern Canada to United Kingdom 2 fighters moved from Eastern Canada to 1 Sea Zone Place Units - British 12 infantry placed in United Kingdom Turn Complete - British British collect 18 PUs; end with 23 PUs British collect 4 PUs from War Bonds; end with 27 PUsCombat Hit Differential Summary :
British : -0.67 Americans : -0.33 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 41 PUs; 1 techTokens; Japanese buy 6 submarines; Remaining resources: 5 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 6 infantry moved from Solomon Islands to 45 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 6 infantry and 4 transports moved from 45 Sea Zone to 46 Sea Zone 1 artillery and 6 infantry moved from 46 Sea Zone to Australia 2 fighters moved from 46 Sea Zone to Australia 4 bombers moved from Japan to 45 Sea Zone 4 bombers moved from 45 Sea Zone to Solomon Islands 1 armour moved from Evenki National Okrug to Archangel Japanese take Archangel from Germans 1 armour moved from Russia to West Russia Japanese take West Russia from Germans 1 armour moved from West Russia to Caucasus Japanese take Caucasus from Germans Combat - Japanese Battle in Australia Japanese attack with 1 artillery, 2 fighters and 6 infantry Neutral defend with 5 infantry Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 6 infantry in Australia, round 2 : 4/9 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Australia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Australia Japanese loses 0 PUs for violating Australias neutrality. Japanese win, taking Australia from Neutral with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 2 fighters moved from Australia to 46 Sea Zone 1 aaGun moved from Russia to Archangel 1 aaGun moved from Russia to West Russia Place Units - Japanese 6 submarines placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 56 PUsCombat Hit Differential Summary :
Neutral : -0.67 Japanese rolls : : 0.00 Japanese : 1.33 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Research Technology - Chinese Chinese spend 10 on tech rolls Chinese roll 3,4 and gets 0 hits Purchase Units - Chinese Chinese buy 1 armour, 1 artillery, 3 bombers and 12 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese Rocket attack in Japan does 4 damage to factory owned by Japanese Rockets in China roll: 4 4 infantry moved from Yakut S.S.R. to Evenki National Okrug Chinese take Evenki National Okrug from Japanese 4 armour moved from Novosibirsk to Russia Chinese take Russia from Japanese 1 armour and 1 infantry moved from Kazakh S.S.R. to Turkey 1 infantry moved from Trans-Jordan to Turkey 1 fighter moved from India to Turkey 1 armour and 1 infantry moved from Sinkiang to Caucasus 4 armour and 4 infantry moved from Sinkiang to Russia 3 bombers and 3 infantry moved from China to Turkey 4 armour moved from Persia to Turkey 2 bombers moved from China to Caucasus 2 bombers moved from China to Caucasus Combat - Chinese Battle in Turkey Chinese attack with 5 armour, 3 bombers, 1 fighter and 5 infantry Neutral defend with 2 infantry Chinese roll dice for 5 armour, 3 bombers, 1 fighter and 5 infantry in Turkey, round 2 : 7/14 hits, 5.83 expected hits Neutral roll dice for 2 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Turkey Chinese loses 0 PUs for violating Turkeys neutrality. Chinese win, taking Turkey from Neutral with 5 armour, 3 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Neutral: 2 infantry Battle in Caucasus Chinese attack with 1 armour, 4 bombers and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 armour, 4 bombers and 1 infantry in Caucasus, round 2 : 3/6 hits, 3.33 expected hits Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Caucasus Chinese win, taking Caucasus from Japanese with 1 armour, 4 bombers and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Chinese 4 bombers moved from Caucasus to China 3 bombers moved from Turkey to India 1 aaGun moved from Persia to Turkey 1 fighter moved from Turkey to India 2 infantry moved from French Indochina to China Place Units - Chinese 3 bombers and 2 infantry placed in China 1 armour, 1 artillery and 1 infantry placed in Belgian Congo 3 infantry placed in India 6 infantry placed in China Turn Complete - Chinese Chinese collect 111 PUs; end with 111 PUs Chinese collect 3 PUs from War Bonds; end with 114 PUsCombat Hit Differential Summary :
Neutral : 0.33 Chinese : 0.83 Japanese : -0.50 -
hows it going guys. i was hoping that if you play another 1 of these games and you have enough room can i play?





