@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Free-For-All
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 4 fighters and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 artillery moved from Mexico to Western United States 2 artilleries and 6 infantry moved from Central United States to Western United States 3 artilleries and 7 infantry moved from Eastern Canada to Eastern United States 2 bombers moved from Western United States to Eastern United States Non Combat Move - Americans Place Units - Americans 4 fighters and 1 infantry placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,3 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 2 bombers and 11 infantry; Remaining resources: 3 PUs; 2 techTokens; Combat Move - Germans 1 bomber moved from United Kingdom to Spain 1 bomber moved from United Kingdom to Spain 1 bomber moved from United Kingdom to Spain 9 fighters moved from United Kingdom to Spain 14 infantry moved from Western Europe to Spain 4 artilleries moved from Western Europe to Spain 5 infantry moved from Germany to Western Europe 1 infantry moved from Norway to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from British 1 infantry moved from Sweden to Norway 3 armour moved from Germany to Western Europe 1 artillery moved from Germany to Western Europe 4 bombers moved from Germany to Spain 2 fighters moved from Germany to Spain 8 infantry moved from United Kingdom to Eire 1 bomber moved from United Kingdom to Spain 1 infantry moved from United Kingdom to Eire Combat - Germans Non Combat Move - Germans Place Units - Germans 2 bombers and 10 infantry placed in Germany 2 armour and 1 infantry placed in Southern Europe Turn Complete - Germans Germans collect 78 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Combat Move - British 1 artillery and 1 infantry moved from Russia to Kazakh S.S.R. 2 bombers moved from Russia to Iceland 9 armour, 5 artilleries and 10 infantry moved from Russia to Novosibirsk 1 infantry moved from Iceland to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Eastern Canada British take Eastern Canada from Americans 1 infantry moved from Iceland to 2 Sea Zone 1 infantry moved from 2 Sea Zone to United Kingdom British take United Kingdom from Germans Combat - British Battle in Novosibirsk British attack with 9 armour, 5 artilleries and 10 infantry Chinese defend with 1 artillery and 1 infantry British roll dice for 9 armour, 5 artilleries and 10 infantry in Novosibirsk, round 2 : 9/24 hits, 8.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk British win, taking Novosibirsk from Chinese with 9 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Kazakh S.S.R. British attack with 1 artillery and 1 infantry Chinese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. British roll dice for 1 artillery in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - British Turn Complete - British British collect 36 PUs; end with 36 PUs British collect 5 PUs from War Bonds; end with 41 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : 0.33
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 1x factory; Remaining resources: 33 PUs; 1 techTokens; Japanese buy 2 artilleries and 8 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 battleship moved from 55 Sea Zone to 45 Sea Zone 1 carrier and 2 fighters moved from 55 Sea Zone to 51 Sea Zone 1 carrier and 2 fighters moved from 55 Sea Zone to 45 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 55 Sea Zone to 45 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 55 Sea Zone to 51 Sea Zone 2 artilleries, 2 fighters and 5 infantry moved from 51 Sea Zone to Wake Island 1 artillery, 2 fighters and 7 infantry moved from 45 Sea Zone to Solomon Islands 2 fighters moved from Hawaiian Islands to Japan 1 armour moved from Yakut S.S.R. to Russia Japanese take Russia from British 1 armour moved from Yakut S.S.R. to Evenki National Okrug 2 bombers moved from Hawaiian Islands to Japan Combat - Japanese Battle in Wake Island Japanese attack with 2 artilleries, 2 fighters and 5 infantry Americans defend with 1 artillery Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Solomon Islands Japanese attack with 1 artillery, 2 fighters and 7 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 7 infantry in Solomon Islands, round 2 : 2/10 hits, 3.17 expected hits Americans roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from Americans with 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Wake Island to 51 Sea Zone 2 fighters moved from Solomon Islands to 45 Sea Zone 1 aaGun moved from Yakut S.S.R. to Evenki National Okrug Place Units - Japanese 2 artilleries and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : 0.00 Japanese : -1.50
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 6,6 and gets 2 hits Chinese removing all Technology Tokens after successful research. Chinese discover Mechanized Infantry Purchase Units - Chinese Chinese buy 5 armour, 3 bombers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese Rocket attack in Russia does 3 damage to factory owned by Japanese Rockets in Persia roll: 3 Rocket attack in Japan does 2 damage to factory owned by Japanese Rockets in China roll: 2 4 armour moved from China to Novosibirsk 3 artilleries and 8 infantry moved from Sinkiang to Novosibirsk 1 armour and 1 infantry moved from Persia to Kazakh S.S.R. 3 armour moved from China to Novosibirsk 2 bombers and 2 infantry moved from French Indochina to Novosibirsk 1 bomber and 1 infantry moved from China to Novosibirsk 2 armour moved from French Indochina to Sinkiang 4 armour moved from Saudi Arabia to Persia 1 infantry moved from Saudi Arabia to Trans-Jordan 1 fighter moved from Sinkiang to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 3 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 bomber moved from Persia to Novosibirsk 8 fighters moved from Persia to Novosibirsk 1 fighter moved from Persia to Novosibirsk 3 armour moved from India to Sinkiang 5 infantry moved from China to Sinkiang 1 fighter moved from China to Kazakh S.S.R. Combat - Chinese Battle in Yakut S.S.R. Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Yakut S.S.R., round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Yakut S.S.R., round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Chinese win, taking Yakut S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novosibirsk Chinese attack with 7 armour, 3 artilleries, 4 bombers, 10 fighters and 11 infantry British defend with 9 armour, 5 artilleries and 9 infantry Chinese roll dice for 7 armour, 3 artilleries, 4 bombers, 10 fighters and 11 infantry in Novosibirsk, round 2 : 13/35 hits, 15.00 expected hits British roll dice for 9 armour, 5 artilleries and 9 infantry in Novosibirsk, round 2 : 9/23 hits, 9.17 expected hits 4 artilleries owned by the British, 9 infantry owned by the Chinese and 9 infantry owned by the British lost in Novosibirsk Chinese roll dice for 7 armour, 3 artilleries, 4 bombers, 10 fighters and 2 infantry in Novosibirsk, round 3 : 17/26 hits, 12.83 expected hits British roll dice for 9 armour and 1 artillery in Novosibirsk, round 3 : 8/10 hits, 4.83 expected hits 3 armour owned by the Chinese, 1 artillery owned by the British, 2 infantry owned by the Chinese, 3 artilleries owned by the Chinese and 9 armour owned by the British lost in Novosibirsk Chinese win, taking Novosibirsk from British with 4 armour, 4 bombers and 10 fighters remaining. Battle score for attacker is 32 Casualties for Chinese: 3 armour, 3 artilleries and 11 infantry Casualties for British: 9 armour, 5 artilleries and 9 infantry Battle in Kazakh S.S.R. Chinese attack with 1 armour, 1 fighter and 1 infantry British defend with 1 artillery Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 0/3 hits, 1.17 expected hits British roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 2/3 hits, 1.17 expected hits British roll dice for 1 artillery in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kazakh S.S.R. Chinese win, taking Kazakh S.S.R. from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Chinese 10 fighters moved from Novosibirsk to China 4 bombers moved from Novosibirsk to China 1 fighter moved from Kazakh S.S.R. to China Place Units - Chinese 5 armour, 1 fighter and 6 infantry placed in China 3 bombers placed in India Chinese undo move 2. Chinese undo move 1. 5 armour, 3 bombers and 3 infantry placed in China 3 infantry placed in India Chinese undo move 2. Chinese undo move 1. 3 armour, 3 bombers and 6 infantry placed in China Chinese undo move 1. 3 armour, 3 bombers and 6 infantry placed in China 2 armour and 1 fighter placed in India Activate Technology - Chinese Chinese activating Mechanized Infantry Turn Complete - Chinese Chinese collect 90 PUs; end with 90 PUs Chinese collect 1 PU from War Bonds; end with 91 PUs
Combat Hit Differential Summary :
British : 2.00 Chinese : 0.33 Japanese : -0.67
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 3 bombers moved from Eastern United States to 51 Sea Zone 4 fighters moved from Western United States to 51 Sea Zone 3 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada Combat - Americans Battle in Eastern Canada Americans attack with 1 artillery and 3 infantry British defend with 1 infantry Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 1 infantry in Eastern Canada, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Canada Americans win, taking Eastern Canada from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 51 Sea Zone Americans attack with 3 bombers and 4 fighters Japanese defend with 1 battleship, 1 carrier, 2 fighters and 4 transports Americans roll dice for 3 bombers and 4 fighters in 51 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 4 transports in 51 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 51 Sea Zone Americans roll dice for 3 fighters in 51 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 4 transports in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone 2 transports owned by the Japanese lost in 51 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 26 Casualties for Americans: 3 bombers and 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 4 transports Non Combat Move - Americans 2 fighters moved from 51 Sea Zone to Western United States 4 artilleries moved from Western United States to Central United States 4 infantry moved from Western United States to Central United States Place Units - Americans 2 artilleries, 2 bombers, 1 fighter and 4 infantry placed in Eastern United States Activate Technology - Americans Americans activating Heavy Bomber Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -0.67 Americans rolls : : 1.00 Americans : 1.50 Japanese : 2.00
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,4 and gets 0 hits Purchase Units - Germans Germans buy 4 bombers and 11 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from West Russia to Belorussia 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Norway to Karelia S.S.R. 5 infantry moved from Western Europe to Spain 1 infantry moved from Southern Europe to Western Europe 10 infantry moved from Germany to Western Europe 8 bombers and 8 infantry moved from Spain to Brazil 1 fighter moved from Spain to Eire 2 fighters moved from Spain to Eire 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 bomber moved from Germany to Spain 1 bomber moved from Germany to Spain 1 artillery moved from Belorussia to Eastern Europe 1 artillery moved from Ukraine S.S.R. to Eastern Europe 1 infantry moved from Karelia S.S.R. to Eastern Europe 1 fighter moved from Spain to Eire 2 artilleries moved from Western Europe to Spain Combat - Germans Battle in Brazil Germans attack with 8 bombers and 8 infantry Americans defend with 3 artilleries Germans roll dice for 8 bombers and 8 infantry in Brazil, round 2 : 6/16 hits, 6.67 expected hits Americans roll dice for 3 artilleries in Brazil, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Brazil Germans win, taking Brazil from Americans with 8 bombers and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Americans: 3 artilleries Non Combat Move - Germans 8 bombers moved from Brazil to Spain Place Units - Germans 4 bombers and 8 infantry placed in Germany 3 infantry placed in Southern Europe Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 1.00
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - British British buy 12 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - British 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 2 infantry and 4 transports moved from 2 Sea Zone to 1 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 2 Sea Zone to 1 Sea Zone 4 infantry moved from 1 Sea Zone to Eastern Canada 2 fighters moved from 1 Sea Zone to Eastern Canada 2 bombers moved from Iceland to Eastern Canada Combat - British Battle in Eastern Canada British attack with 2 bombers, 2 fighters and 4 infantry Americans defend with 1 artillery and 3 infantry British roll dice for 2 battleships and 2 cruisers in Eastern Canada, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 2 bombers, 2 fighters and 4 infantry in Eastern Canada, round 2 : 5/10 hits, 4.33 expected hits Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Eastern Canada British win, taking Eastern Canada from Americans with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - British 2 bombers moved from Eastern Canada to United Kingdom 2 fighters moved from Eastern Canada to 1 Sea Zone Place Units - British 12 infantry placed in United Kingdom Turn Complete - British British collect 18 PUs; end with 23 PUs British collect 4 PUs from War Bonds; end with 27 PUs
Combat Hit Differential Summary :
British : -0.67 Americans : -0.33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 41 PUs; 1 techTokens; Japanese buy 6 submarines; Remaining resources: 5 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 6 infantry moved from Solomon Islands to 45 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 6 infantry and 4 transports moved from 45 Sea Zone to 46 Sea Zone 1 artillery and 6 infantry moved from 46 Sea Zone to Australia 2 fighters moved from 46 Sea Zone to Australia 4 bombers moved from Japan to 45 Sea Zone 4 bombers moved from 45 Sea Zone to Solomon Islands 1 armour moved from Evenki National Okrug to Archangel Japanese take Archangel from Germans 1 armour moved from Russia to West Russia Japanese take West Russia from Germans 1 armour moved from West Russia to Caucasus Japanese take Caucasus from Germans Combat - Japanese Battle in Australia Japanese attack with 1 artillery, 2 fighters and 6 infantry Neutral defend with 5 infantry Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 6 infantry in Australia, round 2 : 4/9 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Australia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Australia Japanese loses 0 PUs for violating Australias neutrality. Japanese win, taking Australia from Neutral with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 2 fighters moved from Australia to 46 Sea Zone 1 aaGun moved from Russia to Archangel 1 aaGun moved from Russia to West Russia Place Units - Japanese 6 submarines placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 56 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Japanese rolls : : 0.00 Japanese : 1.33
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Research Technology - Chinese Chinese spend 10 on tech rolls Chinese roll 3,4 and gets 0 hits Purchase Units - Chinese Chinese buy 1 armour, 1 artillery, 3 bombers and 12 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese Rocket attack in Japan does 4 damage to factory owned by Japanese Rockets in China roll: 4 4 infantry moved from Yakut S.S.R. to Evenki National Okrug Chinese take Evenki National Okrug from Japanese 4 armour moved from Novosibirsk to Russia Chinese take Russia from Japanese 1 armour and 1 infantry moved from Kazakh S.S.R. to Turkey 1 infantry moved from Trans-Jordan to Turkey 1 fighter moved from India to Turkey 1 armour and 1 infantry moved from Sinkiang to Caucasus 4 armour and 4 infantry moved from Sinkiang to Russia 3 bombers and 3 infantry moved from China to Turkey 4 armour moved from Persia to Turkey 2 bombers moved from China to Caucasus 2 bombers moved from China to Caucasus Combat - Chinese Battle in Turkey Chinese attack with 5 armour, 3 bombers, 1 fighter and 5 infantry Neutral defend with 2 infantry Chinese roll dice for 5 armour, 3 bombers, 1 fighter and 5 infantry in Turkey, round 2 : 7/14 hits, 5.83 expected hits Neutral roll dice for 2 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Turkey Chinese loses 0 PUs for violating Turkeys neutrality. Chinese win, taking Turkey from Neutral with 5 armour, 3 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Neutral: 2 infantry Battle in Caucasus Chinese attack with 1 armour, 4 bombers and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 armour, 4 bombers and 1 infantry in Caucasus, round 2 : 3/6 hits, 3.33 expected hits Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Caucasus Chinese win, taking Caucasus from Japanese with 1 armour, 4 bombers and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Chinese 4 bombers moved from Caucasus to China 3 bombers moved from Turkey to India 1 aaGun moved from Persia to Turkey 1 fighter moved from Turkey to India 2 infantry moved from French Indochina to China Place Units - Chinese 3 bombers and 2 infantry placed in China 1 armour, 1 artillery and 1 infantry placed in Belgian Congo 3 infantry placed in India 6 infantry placed in China Turn Complete - Chinese Chinese collect 111 PUs; end with 111 PUs Chinese collect 3 PUs from War Bonds; end with 114 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Chinese : 0.83 Japanese : -0.50
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hows it going guys. i was hoping that if you play another 1 of these games and you have enough room can i play?
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - Americans Americans buy 2 bombers, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 5 infantry moved from Eastern United States to Eastern Canada 4 artilleries and 4 infantry moved from Central United States to Eastern Canada 6 armour moved from Western United States to Eastern Canada 3 armour moved from Western United States to Eastern United States 2 fighters moved from Western United States to Eastern Canada 1 fighter moved from Eastern United States to Eastern Canada 2 bombers moved from Eastern United States to United Kingdom 3 infantry moved from Western United States to Central United States 2 artilleries moved from Western United States to Central United States Combat - Americans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 2,4 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Battle in Eastern Canada Americans attack with 6 armour, 4 artilleries, 3 fighters and 9 infantry British defend with 3 infantry Americans roll dice for 6 armour, 4 artilleries, 3 fighters and 9 infantry in Eastern Canada, round 2 : 9/22 hits, 8.00 expected hits British roll dice for 3 infantry in Eastern Canada, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the British lost in Eastern Canada Americans win, taking Eastern Canada from British with 6 armour, 4 artilleries, 3 fighters and 8 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for British: 3 infantry Non Combat Move - Americans 1 bomber moved from United Kingdom to Eastern United States 3 fighters moved from Eastern Canada to Eastern United States 2 infantry moved from Eastern United States to Eastern Canada Place Units - Americans 2 bombers, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : 0.00 Americans : 1.00 AA fire in United Kingdom : : 0.67
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,5 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 2 bombers and 11 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Germans 10 bombers and 10 infantry moved from Spain to Venezuela Germans take Venezuela from Americans 1 infantry moved from Brazil to Argentina Germans take Argentina from Americans 3 infantry moved from Southern Europe to Balkans 1 infantry moved from Ukraine S.S.R. to Caucasus 1 bomber and 1 infantry moved from Germany to Caucasus 1 bomber and 1 infantry moved from Germany to Caucasus 1 infantry moved from Belorussia to West Russia Germans take West Russia from Japanese 2 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Eastern Europe to Archangel 1 armour moved from Eastern Europe to Archangel 1 bomber moved from Germany to Spain 1 bomber moved from Germany to Spain 4 fighters moved from Eire to Spain 1 armour moved from Western Europe to Eastern Europe 4 armour moved from Western Europe to Eastern Europe 8 artilleries moved from Western Europe to Germany 11 infantry moved from Western Europe to Spain 1 infantry moved from Germany to Western Europe Combat - Germans Battle in Archangel Germans attack with 2 armour and 2 infantry Japanese defend with 1 aaGun and 1 armour Germans roll dice for 2 armour and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Japanese: 1 armour Battle in Caucasus Germans attack with 2 bombers and 3 infantry Chinese defend with 1 armour and 1 infantry Germans roll dice for 2 bombers and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Caucasus Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 3 : 4/4 hits, 1.67 expected hits Chinese roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Chinese lost in Caucasus Germans win, taking Caucasus from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Chinese: 1 armour and 1 infantry Non Combat Move - Germans 2 bombers moved from Caucasus to Germany 5 bombers moved from Venezuela to Brazil 2 bombers moved from Venezuela to Brazil 2 bombers moved from Venezuela to Brazil 1 bomber moved from Venezuela to Brazil 1 fighter moved from Spain to Brazil 1 fighter moved from Spain to Brazil 1 fighter moved from Spain to Brazil 1 fighter moved from Spain to Brazil 1 fighter moved from Spain to Brazil Place Units - Germans 2 armour, 2 bombers and 8 infantry placed in Germany 3 infantry placed in Southern Europe Turn Complete - Germans Germans collect 75 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 3.17 Chinese : -0.33 Japanese : 0.50
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Purchase Units - British British repair damage of 6x factory; Remaining resources: 21 PUs; 0 techTokens; British buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 6 transports moved from 1 Sea Zone to 2 Sea Zone 3 artilleries and 1 infantry moved from Iceland to 2 Sea Zone 2 infantry moved from United Kingdom to 2 Sea Zone 6 infantry moved from United Kingdom to 2 Sea Zone 3 artilleries, 9 infantry and 6 transports moved from 2 Sea Zone to 1 Sea Zone 3 artilleries and 9 infantry moved from 1 Sea Zone to Eastern Canada 2 fighters moved from 1 Sea Zone to Eastern Canada 2 bombers moved from United Kingdom to Eastern Canada 6 submarines moved from 10 Sea Zone to 20 Sea Zone Combat - British Battle in Eastern Canada British attack with 3 artilleries, 2 bombers, 2 fighters and 9 infantry Americans defend with 6 armour, 4 artilleries and 10 infantry British roll dice for 2 battleships and 2 cruisers in Eastern Canada, round 2 : 4/4 hits, 2.33 expected hits British roll dice for 3 artilleries, 2 bombers, 2 fighters and 9 infantry in Eastern Canada, round 2 : 7/18 hits, 6.67 expected hits Americans roll dice for 6 armour, 4 artilleries and 10 infantry in Eastern Canada, round 2 : 10/20 hits, 7.67 expected hits 10 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 9 infantry owned by the British lost in Eastern Canada 2 bombers owned by the British and 2 fighters owned by the British retreated British roll dice for 2 artilleries in Eastern Canada, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 6 armour and 3 artilleries in Eastern Canada, round 3 : 3/9 hits, 4.00 expected hits 2 artilleries owned by the British lost in Eastern Canada Americans win with 6 armour and 3 artilleries remaining. Battle score for attacker is -5 Casualties for British: 3 artilleries and 9 infantry Casualties for Americans: 1 artillery and 10 infantry Non Combat Move - British 2 bombers moved from Eastern Canada to United Kingdom 2 fighters moved from Eastern Canada to 1 Sea Zone Place Units - British 7 infantry placed in United Kingdom Turn Complete - British British collect 15 PUs; end with 15 PUs British collect 4 PUs from War Bonds; end with 19 PUs
Combat Hit Differential Summary :
British : 1.33 Americans : 1.33
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 52 PUs; 1 techTokens; Japanese buy 3 aaGuns, 2 fighters and 4 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 5 infantry moved from Australia to 46 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 5 infantry and 4 transports moved from 46 Sea Zone to 51 Sea Zone 5 infantry moved from 51 Sea Zone to Wake Island 1 artillery moved from 51 Sea Zone to Wake Island 6 submarines moved from 60 Sea Zone to 61 Sea Zone 4 bombers moved from Solomon Islands to Wake Island Non Combat Move - Japanese Place Units - Japanese 3 aaGuns, 2 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 5,3 and gets 0 hits Purchase Units - Chinese Chinese repair damage of 5x factory; Remaining resources: 109 PUs; 2 techTokens; Chinese buy 2 armour, 3 artilleries, 1 bomber, 1 factory, 3 fighters and 10 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese Rocket attack in Germany does 4 damage to factory owned by Germans Rockets in Turkey roll: 4 Rocket attack in Japan does 6 damage to factory owned by Japanese Rockets in China roll: 6 Non Combat Move - Chinese 7 bombers moved from China to Manchuria 11 fighters moved from China to Manchuria 7 infantry moved from China to Manchuria 2 armour and 2 infantry moved from India to Turkey 3 bombers moved from India to Manchuria 3 infantry moved from China to Manchuria 1 armour, 3 artilleries and 7 infantry moved from Belgian Congo to Italian East Africa 1 fighter moved from India to Manchuria 3 infantry moved from China to Manchuria 3 armour moved from China to Manchuria 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Turkey to Persia 1 aaGun moved from Evenki National Okrug to Russia 4 infantry moved from Evenki National Okrug to Russia Place Units - Chinese 1 bomber and 1 infantry placed in China 3 fighters placed in Manchuria 1 factory placed in Turkey 2 armour placed in India 3 artilleries and 9 infantry placed in Russia Turn Complete - Chinese Chinese collect 108 PUs; end with 108 PUs Chinese collect 1 PU from War Bonds; end with 109 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 artilleries moved from Central United States to Western United States 3 infantry moved from Central United States to Western United States 3 bombers moved from Eastern United States to United Kingdom 4 artilleries moved from Eastern United States to Central United States 4 infantry moved from Eastern United States to Central United States 3 artilleries moved from Eastern Canada to Eastern United States 6 armour moved from Eastern Canada to Eastern United States 5 fighters moved from Eastern United States to Western United States Combat - Americans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 2,4,1,5,5,2 and causes: 19 damage to unit: factory Bombing raid in United Kingdom causes 19 damage total. Non Combat Move - Americans 3 bombers moved from United Kingdom to Eastern United States Place Units - Americans 1 bomber and 9 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Americans undo move 1. 3 infantry placed in Western United States 1 bomber and 6 infantry placed in Eastern United States Americans undo move 3. 1 bomber and 3 infantry placed in Eastern United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,5 and gets 0 hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 73 PUs; 2 techTokens; Germans buy 13 armour and 2 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Germans 1 bomber and 1 infantry moved from Brazil to West Indies Germans take West Indies from Americans 1 bomber moved from West Indies to Brazil 9 infantry moved from Venezuela to Brazil 1 armour moved from Archangel to Eastern Europe 1 armour moved from Archangel to Eastern Europe 1 infantry moved from Caucasus to Ukraine S.S.R. 1 fighter moved from Brazil to Algeria 8 artilleries moved from Germany to Balkans 2 armour moved from Germany to Eastern Europe 6 infantry moved from Germany to Balkans 3 infantry moved from Germany to Balkans 1 bomber and 1 infantry moved from Spain to Anglo Egypt Germans take Anglo Egypt from Chinese 1 bomber moved from Anglo Egypt to Algeria 1 bomber and 1 infantry moved from Spain to Trans-Jordan Germans take Trans-Jordan from Chinese 1 bomber moved from Trans-Jordan to Libya 2 artilleries moved from Algeria to Libya 1 fighter moved from Algeria to Libya 1 fighter moved from Spain to Algeria 1 bomber and 1 infantry moved from Germany to Persia 1 bomber and 1 infantry moved from Germany to Persia 1 bomber and 1 infantry moved from Brazil to French Equatorial Africa Germans take French Equatorial Africa from Chinese 1 bomber moved from French Equatorial Africa to Brazil 1 bomber moved from Brazil to Rio De Oro 2 bombers moved from Brazil to Rio De Oro 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 2 bombers and 2 infantry moved from Germany to Balkans 1 bomber moved from Brazil to Rio De Oro 1 bomber moved from Brazil to Rio De Oro 1 fighter moved from Spain to Libya 1 fighter moved from Spain to Libya 1 fighter moved from Spain to Algeria 1 fighter moved from Spain to Balkans 1 fighter moved from Spain to Balkans 1 bomber and 1 infantry moved from Brazil to Belgian Congo 2 bombers and 2 infantry moved from Brazil to Rio De Oro 7 artilleries moved from Spain to Western Europe Combat - Germans Germans lands units in Belgian Congo Germans creates battle in territory Belgian Congo Battle in Persia Germans attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Persia Germans win, taking Belgian Congo from Chinese, taking Persia from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Chinese: 1 infantry Battle in Rio De Oro Germans attack with 7 bombers and 2 infantry Neutral defend with 5 infantry Germans roll dice for 7 bombers and 2 infantry in Rio De Oro, round 2 : 5/9 hits, 5.00 expected hits Neutral roll dice for 5 infantry in Rio De Oro, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Rio De Oro Germans win with 7 bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 6 bombers moved from Rio De Oro to Brazil 1 bomber moved from Rio De Oro to Brazil 2 bombers moved from Persia to Ukraine S.S.R. 1 fighter moved from Balkans to Ukraine S.S.R. 1 infantry moved from Balkans to Ukraine S.S.R. 2 infantry moved from Balkans to Ukraine S.S.R. 1 bomber moved from Belgian Congo to Libya Place Units - Germans 1 armour and 2 infantry placed in Southern Europe 12 armour placed in Germany Turn Complete - Germans Germans collect 93 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.33 Neutral : 0.33 Chinese : 0.67
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TripleA Turn Summary: British round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18 Purchase Units - British British repair damage of 19x factory; Remaining resources: 0 PUs; 0 techTokens; British buy nothing; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 bombers moved from United Kingdom to Iceland 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 6 transports moved from 1 Sea Zone to 8 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Eastern Canada British take Eastern Canada from Americans 10 infantry moved from United Kingdom to 8 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 10 infantry and 5 transports moved from 8 Sea Zone to 12 Sea Zone Combat - British Non Combat Move - British Turn Complete - British British collect 18 PUs; end with 18 PUs British collect 2 PUs from War Bonds; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 23 PUs; 1 techTokens; Japanese buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 3 artilleries and 5 infantry moved from Wake Island to 51 Sea Zone 2 fighters moved from Japan to 60 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone 1 bomber moved from Wake Island to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from 60 Sea Zone to Japan 2 infantry moved from 50 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 49 Sea Zone to Philipine Islands 1 artillery and 1 infantry moved from 48 Sea Zone to Borneo 3 bombers moved from Wake Island to Japan 2 fighters moved from 51 Sea Zone to 60 Sea Zone 1 carrier moved from 51 Sea Zone to 60 Sea Zone 1 battleship moved from 51 Sea Zone to 60 Sea Zone 6 submarines moved from 61 Sea Zone to 60 Sea Zone 1 submarine moved from 55 Sea Zone to 57 Sea Zone Combat - Japanese Battle in Borneo Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Borneo Japanese win, taking Borneo from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Caroline Islands Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Philipine Islands Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Philipine Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Philipine Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Philipine Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Philipine Islands Japanese win, taking Philipine Islands from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Caroline Islands to Wake Island Place Units - Japanese 1 carrier and 1 destroyer placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : -0.33 Chinese : -0.33 Japanese : -0.33