@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
2 armour moved from Manchuria to Soviet Far East
3 artilleries and 7 infantry moved from Manchuria to 61 Sea Zone
4 infantry moved from Japan to 61 Sea Zone
1 fighter moved from 61 Sea Zone to 51 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 11 infantry, 4 submarines and 8 transports moved from 61 Sea Zone to 60 Sea Zone
3 artilleries and 11 infantry moved from 60 Sea Zone to Japan
1 bomber moved from Manchuria to Soviet Far East
1 bomber moved from Manchuria to 50 Sea Zone
1 fighter moved from Manchuria to 62 Sea Zone
Combat - Japanese
Battle in 51 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 51 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Soviet Far East
Japanese attack with 2 armour and 1 bomber
Americans defend with 1 infantry
Japanese roll dice for 2 armour and 1 bomber in Soviet Far East, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Soviet Far East to Japan
1 bomber moved from 50 Sea Zone to 58 Sea Zone
1 bomber moved from 58 Sea Zone to Okinawa
1 fighter moved from 51 Sea Zone to 60 Sea Zone
1 fighter moved from 62 Sea Zone to 60 Sea Zone
1 aaGun moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
1 carrier, 1 destroyer, 1 fighter and 3 submarines placed in 60 Sea Zone
Activate Technology - Japanese
Japanese activating Super subs
Turn Complete - Japanese
Japanese collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00
Americans : -0.33
Japanese : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Research Technology - Chinese
Chinese spend 10 on tech rolls
Chinese roll 6,2 and gets 1 hit
Chinese removing all Technology Tokens after successful research.
Chinese discover Paratroopers
Purchase Units - Chinese
Chinese buy 1 aaGun, 2 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Chinese
Rocket attack in Russia does 2 damage to factory owned by British
Rockets in China roll: 2
1 infantry moved from China to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from China to Sinkiang
2 armour, 1 artillery and 2 infantry moved from Mozambique to Kenya
2 armour moved from Kenya to Belgian Congo
1 bomber moved from China to Sinkiang
10 fighters moved from China to Sinkiang
Combat - Chinese
Battle in Sinkiang
Chinese attack with 1 bomber, 10 fighters and 2 infantry
British defend with 1 armour and 1 infantry
Chinese roll dice for 1 bomber, 10 fighters and 2 infantry in Sinkiang, round 2 : 5/13 hits, 6.00 expected hits
British roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Chinese, 1 infantry owned by the British and 1 armour owned by the British lost in Sinkiang
Chinese win, taking Sinkiang from British with 1 bomber, 10 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Chinese
5 fighters moved from Sinkiang to China
5 fighters moved from Sinkiang to India
1 bomber moved from Belgian Congo to India
1 bomber moved from Sinkiang to China
Place Units - Chinese
1 aaGun placed in India
1 artillery and 1 infantry placed in India
1 artillery and 11 infantry placed in China
1 fighter placed in Belgian Congo
Activate Technology - Chinese
Chinese activating Paratroopers
Turn Complete - Chinese
Chinese collect 63 PUs; end with 63 PUs
Chinese collect 5 PUs from War Bonds; end with 68 PUs
Combat Hit Differential Summary :
British : 0.17
Chinese : -1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 56 Sea Zone to 55 Sea Zone
4 armour moved from Western United States to Eastern United States
2 bombers moved from Western United States to Central United States
3 infantry moved from Eastern United States to Eastern Canada
3 artilleries moved from Western Canada to Eastern Canada
2 artilleries moved from Western Canada to Western United States
2 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Solomon Islands
Americans take Solomon Islands from Japanese
1 artillery moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
2 artilleries and 1 infantry moved from Western United States to Central United States
5 infantry moved from Western Canada to Eastern Canada
5 armour moved from Western United States to Eastern United States
Combat - Americans
Battle in Eastern Canada
Americans attack with 3 artilleries and 8 infantry
British defend with 1 infantry
Americans roll dice for 3 artilleries and 8 infantry in Eastern Canada, round 2 : 0/11 hits, 2.83 expected hits
British roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 artilleries and 8 infantry in Eastern Canada, round 3 : 3/11 hits, 2.83 expected hits
British roll dice for 1 infantry in Eastern Canada, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the British lost in Eastern Canada
Americans win, taking Eastern Canada from British with 3 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Americans
Place Units - Americans
2 artilleries and 6 infantry placed in Eastern United States
1 carrier and 2 fighters placed in 55 Sea Zone
Activate Technology - Americans
Americans activating Long Range Aircraft
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : -2.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 9 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from West Russia to Archangel
Germans take Archangel from British
1 infantry moved from Belorussia to West Russia
1 infantry moved from Eastern Europe to Germany
1 artillery moved from Eastern Europe to Karelia S.S.R.
Germans take Karelia S.S.R. from British
1 infantry moved from Belorussia to Eastern Europe
1 artillery moved from Eastern Europe to Belorussia
5 fighters moved from Western Europe to United Kingdom
8 bombers and 6 infantry moved from Germany to United Kingdom
4 fighters moved from Germany to Western Europe
2 armour and 4 artilleries moved from Germany to Western Europe
Combat - Germans
Battle in United Kingdom
Germans attack with 8 bombers, 5 fighters and 6 infantry
British defend with 2 aaGuns, 1 artillery, 1 factory, 4 fighters and 8 infantry
AA fire in United Kingdom : 1/13 hits, 2.17 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Germans lost in United Kingdom
Germans roll dice for 7 bombers, 5 fighters and 5 infantry in United Kingdom, round 2 : 7/17 hits, 8.00 expected hits
British roll dice for 1 artillery, 4 fighters and 8 infantry in United Kingdom, round 2 : 6/13 hits, 5.67 expected hits
2 fighters owned by the Germans, 4 infantry owned by the Germans and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 bombers, 3 fighters and 1 infantry in United Kingdom, round 3 : 5/11 hits, 6.33 expected hits
British roll dice for 1 artillery, 4 fighters and 1 infantry in United Kingdom, round 3 : 2/6 hits, 3.33 expected hits
2 fighters owned by the Germans, 1 artillery owned by the British, 3 fighters owned by the British and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 bombers, 1 fighter and 1 infantry in United Kingdom, round 4 : 7/9 hits, 5.33 expected hits
British roll dice for 1 fighter in United Kingdom, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in United Kingdom
Germans captures 55PUs while taking British capital
Germans win, taking United Kingdom from British with 7 bombers and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber, 5 fighters and 5 infantry
Casualties for British: 1 artillery, 4 fighters and 8 infantry
Non Combat Move - Germans
7 bombers moved from United Kingdom to Germany
Place Units - Germans
1 bomber, 1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 126 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -0.67
Germans rolls : : 0.00
AA fire in United Kingdom : : -1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Combat Move - British
3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 7 infantry and 6 transports moved from 1 Sea Zone to 2 Sea Zone
6 submarines moved from 10 Sea Zone to 8 Sea Zone
4 armour, 2 bombers, 2 fighters and 6 infantry moved from Russia to Archangel
5 armour and 5 infantry moved from Novosibirsk to Archangel
8 artilleries and 2 infantry moved from Novosibirsk to Russia
Combat - British
Battle in Archangel
British attack with 9 armour, 2 bombers, 2 fighters and 11 infantry
Germans defend with 1 infantry
British roll dice for 9 armour, 2 bombers, 2 fighters and 11 infantry in Archangel, round 2 : 7/26 hits, 10.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 9 armour, 2 bombers, 2 fighters and 11 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Archangel to 2 Sea Zone
1 bomber moved from Archangel to Russia
1 bomber moved from Archangel to Russia
Turn Complete - British
Combat Hit Differential Summary :
Germans : -0.33
British : -3.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 battleship and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
2 artilleries and 12 infantry moved from Japan to 60 Sea Zone
1 bomber moved from Okinawa to 45 Sea Zone
1 fighter moved from 60 Sea Zone to 44 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 13 infantry, 7 submarines and 8 transports moved from 60 Sea Zone to 52 Sea Zone
3 artilleries, 5 fighters and 13 infantry moved from 52 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Hawaiian Islands
Japanese attack with 3 artilleries, 5 fighters and 13 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 5 fighters and 13 infantry in Hawaiian Islands, round 2 : 5/21 hits, 7.50 expected hits
Americans roll dice for 1 artillery in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 5 fighters and 12 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 52 Sea Zone
1 bomber moved from 45 Sea Zone to Japan
5 fighters moved from Hawaiian Islands to 52 Sea Zone
1 aaGun moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Place Units - Japanese
1 battleship placed in 60 Sea Zone
4 artilleries and 1 infantry placed in Japan
Activate Technology - Japanese
Japanese activating Heavy Bomber
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00
Americans : 0.67
Japanese : -3.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Research Technology - Chinese
Chinese spend 10 on tech rolls
Chinese roll 2,3 and gets 0 hits
Purchase Units - Chinese
Chinese buy 5 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Chinese
Rocket attack in Japan does 3 damage to factory owned by Japanese
Rockets in China roll: 3
1 infantry moved from Sinkiang to Novosibirsk
Chinese take Novosibirsk from British
1 bomber and 1 infantry moved from China to Kazakh S.S.R.
Chinese take Kazakh S.S.R. from British
1 bomber and 1 infantry moved from India to East Indies
Chinese take East Indies from Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
Chinese take Buryatia S.S.R. from Japanese
1 infantry moved from Anglo Egypt to Trans-Jordan
2 armour, 2 artilleries and 2 infantry moved from India to Persia
2 armour moved from Belgian Congo to Trans-Jordan
1 fighter moved from Belgian Congo to Persia
3 fighters moved from India to Persia
1 artillery and 2 infantry moved from Kenya to Belgian Congo
5 infantry moved from China to French Indochina
1 bomber moved from Kazakh S.S.R. to French Indochina
1 fighter moved from China to Persia
1 armour, 4 artilleries and 12 infantry moved from China to Sinkiang
Combat - Chinese
Non Combat Move - Chinese
1 bomber moved from East Indies to French Indochina
Place Units - Chinese
3 infantry placed in Manchuria
1 bomber and 1 infantry placed in India
3 infantry placed in Belgian Congo
Chinese undo move 3.
1 infantry placed in Belgian Congo
5 armour and 2 infantry placed in China
Chinese undo move 4.
1 infantry placed in India
5 armour and 1 infantry placed in China
Turn Complete - Chinese
Chinese collect 75 PUs; end with 75 PUs
Chinese collect 5 PUs from War Bonds; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber and 4 destroyers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 artilleries moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 artillery moved from Western United States to Mexico
2 infantry moved from Eastern United States to Central United States
4 infantry moved from Eastern United States to Central United States
2 artilleries moved from Eastern United States to Central United States
9 armour moved from Eastern United States to Central United States
2 bombers moved from Central United States to Western United States
9 armour moved from Central United States to Western United States
Non Combat Move - Americans
Place Units - Americans
1 battleship and 4 destroyers placed in 55 Sea Zone
1 bomber placed in Eastern United States
Americans undo move 2.
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 118 PUs; 1 techTokens;
Germans buy 3 armour, 1 artillery, 6 fighters and 13 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 bomber and 1 infantry moved from Germany to Norway
Germans take Norway from British
1 bomber and 1 infantry moved from Germany to Sweden
Germans take Sweden from British
1 bomber and 1 infantry moved from Germany to Eire
Germans take Eire from British
1 bomber moved from Eire to United Kingdom
1 bomber moved from Norway to Germany
1 bomber moved from Sweden to Germany
4 fighters moved from Western Europe to United Kingdom
7 infantry moved from Germany to Western Europe
1 fighter moved from Germany to United Kingdom
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Belorussia to Ukraine S.S.R.
1 artillery moved from Karelia S.S.R. to Belorussia
1 bomber moved from Germany to United Kingdom
2 bombers moved from Germany to United Kingdom
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
4 fighters and 8 infantry placed in United Kingdom
3 armour, 1 artillery, 2 fighters and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans rolls : : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Combat Move - British
6 submarines moved from 8 Sea Zone to 10 Sea Zone
9 armour and 11 infantry moved from Archangel to Russia
1 artillery and 1 infantry moved from Russia to Novosibirsk
3 artilleries moved from 2 Sea Zone to Iceland
7 infantry moved from 2 Sea Zone to Iceland
1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
1 bomber moved from Russia to Novosibirsk
1 bomber moved from Russia to Kazakh S.S.R.
Combat - British
Battle in Novosibirsk
British attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Novosibirsk
British win, taking Novosibirsk from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakh S.S.R.
British attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - British
1 bomber moved from Kazakh S.S.R. to Russia
1 bomber moved from Novosibirsk to Russia
Turn Complete - British
Combat Hit Differential Summary :
British : 0.00
Chinese : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 3x factory; Remaining resources: 31 PUs; 1 techTokens;
Japanese buy 2 bombers and 2 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
3 artilleries and 12 infantry moved from Hawaiian Islands to 52 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 12 infantry, 7 submarines and 8 transports moved from 52 Sea Zone to 55 Sea Zone
2 bombers moved from Japan to 55 Sea Zone
1 armour moved from Soviet Far East to Yakut S.S.R.
1 battleship moved from 60 Sea Zone to 51 Sea Zone
1 armour moved from Soviet Far East to Yakut S.S.R.
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 3 artilleries, 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 12 infantry, 7 submarines and 8 transports
Americans defend with 3 battleships, 3 carriers, 6 destroyers, 6 fighters and 2 submarines
Japanese roll dice for 7 submarines in 55 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Units damaged: 3 battleships owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 8 transports in 55 Sea Zone, round 2 : 11/16 hits, 8.67 expected hits
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 3 battleships, 3 carriers, 6 destroyers and 6 fighters in 55 Sea Zone, round 2 : 7/18 hits, 9.00 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 6 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans, 5 submarines owned by the Japanese and 3 fighters owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 6 fighters and 8 transports in 55 Sea Zone, round 3 : 7/15 hits, 8.33 expected hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
Americans roll dice for 3 battleships in 55 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
1 carrier owned by the Japanese, 1 submarine owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 3 battleships owned by the Americans lost in 55 Sea Zone
Japanese win with 1 battleship, 2 bombers, 2 carriers, 6 fighters, 1 submarine and 8 transports remaining. Battle score for attacker is 126
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 6 submarines
Casualties for Americans: 3 battleships, 3 carriers, 6 destroyers, 6 fighters and 2 submarines
Non Combat Move - Japanese
2 bombers moved from 55 Sea Zone to 52 Sea Zone
2 fighters moved from 55 Sea Zone to 52 Sea Zone
1 aaGun moved from Soviet Far East to Yakut S.S.R.
2 fighters moved from 52 Sea Zone to Hawaiian Islands
2 bombers moved from 52 Sea Zone to Hawaiian Islands
Place Units - Japanese
2 bombers and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
1 unit repaired.
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Americans : -3.33
Japanese : 2.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese roll 4,2 and gets 0 hits
Purchase Units - Chinese
Chinese buy 7 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Chinese
Rocket attack in Japan does 1 damage to factory owned by Japanese
Rockets in China roll: 1
2 infantry moved from Sinkiang to Novosibirsk
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 artillery moved from Sinkiang to Novosibirsk
2 armour moved from Trans-Jordan to Saudi Arabia
1 infantry moved from Trans-Jordan to Saudi Arabia
1 bomber and 1 infantry moved from India to Saudi Arabia
2 infantry moved from Persia to Turkey
2 artilleries moved from Persia to Turkey
2 fighters moved from India to Turkey
1 fighter moved from Persia to Turkey
3 fighters moved from Persia to Saudi Arabia
2 armour moved from Persia to Saudi Arabia
1 fighter moved from Persia to Saudi Arabia
1 bomber and 1 infantry moved from French Indochina to Borneo
Chinese take Borneo from Japanese
1 bomber and 1 infantry moved from French Indochina to Philipine Islands
Chinese take Philipine Islands from Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Chinese take Soviet Far East from Japanese
3 infantry moved from Manchuria to Buryatia S.S.R.
3 fighters moved from China to Kazakh S.S.R.
1 fighter moved from China to Novosibirsk
Combat - Chinese
Battle in Saudi Arabia
Chinese attack with 4 armour, 1 bomber, 4 fighters and 2 infantry
Neutral defend with 5 infantry
Chinese roll dice for 4 armour, 1 bomber, 4 fighters and 2 infantry in Saudi Arabia, round 2 : 4/11 hits, 5.00 expected hits
Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Saudi Arabia
Chinese roll dice for 4 armour, 1 bomber, 4 fighters and 1 infantry in Saudi Arabia, round 3 : 4/10 hits, 4.83 expected hits
Neutral roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Saudi Arabia
Chinese loses 0 PUs for violating Saudi Arabias neutrality.
Chinese win, taking Saudi Arabia from Neutral with 4 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 1 infantry
Casualties for Neutral: 5 infantry
Battle in Turkey
Chinese attack with 2 artilleries, 3 fighters and 2 infantry
Neutral defend with 5 infantry
Chinese roll dice for 2 artilleries, 3 fighters and 2 infantry in Turkey, round 2 : 2/7 hits, 2.83 expected hits
Neutral roll dice for 5 infantry in Turkey, round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Neutral, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Turkey
Chinese roll dice for 1 artillery and 3 fighters in Turkey, round 3 : 1/4 hits, 1.83 expected hits
Neutral roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Neutral, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Turkey
retreated to Turkey
Neutral win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Chinese: 2 artilleries, 1 fighter and 2 infantry
Casualties for Neutral: 3 infantry
Battle in Novosibirsk
Chinese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk
Chinese win, taking Novosibirsk from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakh S.S.R.
Chinese attack with 3 fighters and 2 infantry
British defend with 1 artillery
Chinese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Chinese lost in Kazakh S.S.R.
Chinese win, taking Kazakh S.S.R. from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Chinese
1 bomber moved from Philipine Islands to French Indochina
1 bomber moved from Borneo to French Indochina
1 fighter moved from Turkey to Sinkiang
1 fighter moved from Saudi Arabia to Persia
1 fighter moved from Saudi Arabia to Persia
1 fighter moved from Saudi Arabia to Persia
1 fighter moved from Saudi Arabia to Persia
1 infantry moved from China to French Indochina
1 armour moved from China to French Indochina
1 infantry moved from India to Persia
1 armour moved from Sinkiang to Persia
1 aaGun moved from India to Persia
1 fighter moved from Turkey to Persia
1 bomber moved from Saudi Arabia to Persia
3 fighters moved from Kazakh S.S.R. to Persia
1 fighter moved from Novosibirsk to Persia
1 armour moved from China to French Indochina
Place Units - Chinese
1 artillery placed in Belgian Congo
3 armour placed in India
4 armour, 1 bomber, 1 fighter and 6 infantry placed in China
Turn Complete - Chinese
Chinese collect 87 PUs; end with 88 PUs
Chinese collect 1 PU from War Bonds; end with 89 PUs
Combat Hit Differential Summary :
Neutral : 1.33
British : 1.00
Chinese : -2.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 4 fighters and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 artillery moved from Mexico to Western United States
2 artilleries and 6 infantry moved from Central United States to Western United States
3 artilleries and 7 infantry moved from Eastern Canada to Eastern United States
2 bombers moved from Western United States to Eastern United States
Non Combat Move - Americans
Place Units - Americans
4 fighters and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,3 and gets 0 hits
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 11 infantry; Remaining resources: 3 PUs; 2 techTokens;
Combat Move - Germans
1 bomber moved from United Kingdom to Spain
1 bomber moved from United Kingdom to Spain
1 bomber moved from United Kingdom to Spain
9 fighters moved from United Kingdom to Spain
14 infantry moved from Western Europe to Spain
4 artilleries moved from Western Europe to Spain
5 infantry moved from Germany to Western Europe
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from British
1 infantry moved from Sweden to Norway
3 armour moved from Germany to Western Europe
1 artillery moved from Germany to Western Europe
4 bombers moved from Germany to Spain
2 fighters moved from Germany to Spain
8 infantry moved from United Kingdom to Eire
1 bomber moved from United Kingdom to Spain
1 infantry moved from United Kingdom to Eire
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
2 bombers and 10 infantry placed in Germany
2 armour and 1 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 78 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Combat Move - British
1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
2 bombers moved from Russia to Iceland
9 armour, 5 artilleries and 10 infantry moved from Russia to Novosibirsk
1 infantry moved from Iceland to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Eastern Canada
British take Eastern Canada from Americans
1 infantry moved from Iceland to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
British take United Kingdom from Germans
Combat - British
Battle in Novosibirsk
British attack with 9 armour, 5 artilleries and 10 infantry
Chinese defend with 1 artillery and 1 infantry
British roll dice for 9 armour, 5 artilleries and 10 infantry in Novosibirsk, round 2 : 9/24 hits, 8.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk
British win, taking Novosibirsk from Chinese with 9 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kazakh S.S.R.
British attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakh S.S.R.
British roll dice for 1 artillery in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - British
Turn Complete - British
British collect 36 PUs; end with 36 PUs
British collect 5 PUs from War Bonds; end with 41 PUs
Combat Hit Differential Summary :
British : -0.33
Chinese : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 1x factory; Remaining resources: 33 PUs; 1 techTokens;
Japanese buy 2 artilleries and 8 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 battleship moved from 55 Sea Zone to 45 Sea Zone
1 carrier and 2 fighters moved from 55 Sea Zone to 51 Sea Zone
1 carrier and 2 fighters moved from 55 Sea Zone to 45 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 55 Sea Zone to 45 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 55 Sea Zone to 51 Sea Zone
2 artilleries, 2 fighters and 5 infantry moved from 51 Sea Zone to Wake Island
1 artillery, 2 fighters and 7 infantry moved from 45 Sea Zone to Solomon Islands
2 fighters moved from Hawaiian Islands to Japan
1 armour moved from Yakut S.S.R. to Russia
Japanese take Russia from British
1 armour moved from Yakut S.S.R. to Evenki National Okrug
2 bombers moved from Hawaiian Islands to Japan
Combat - Japanese
Battle in Wake Island
Japanese attack with 2 artilleries, 2 fighters and 5 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Solomon Islands
Japanese attack with 1 artillery, 2 fighters and 7 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 7 infantry in Solomon Islands, round 2 : 2/10 hits, 3.17 expected hits
Americans roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Solomon Islands
Japanese win, taking Solomon Islands from Americans with 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Wake Island to 51 Sea Zone
2 fighters moved from Solomon Islands to 45 Sea Zone
1 aaGun moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Japanese
2 artilleries and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Americans : 0.00
Japanese : -1.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese roll 6,6 and gets 2 hits
Chinese removing all Technology Tokens after successful research.
Chinese discover Mechanized Infantry
Purchase Units - Chinese
Chinese buy 5 armour, 3 bombers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Chinese
Rocket attack in Russia does 3 damage to factory owned by Japanese
Rockets in Persia roll: 3
Rocket attack in Japan does 2 damage to factory owned by Japanese
Rockets in China roll: 2
4 armour moved from China to Novosibirsk
3 artilleries and 8 infantry moved from Sinkiang to Novosibirsk
1 armour and 1 infantry moved from Persia to Kazakh S.S.R.
3 armour moved from China to Novosibirsk
2 bombers and 2 infantry moved from French Indochina to Novosibirsk
1 bomber and 1 infantry moved from China to Novosibirsk
2 armour moved from French Indochina to Sinkiang
4 armour moved from Saudi Arabia to Persia
1 infantry moved from Saudi Arabia to Trans-Jordan
1 fighter moved from Sinkiang to Novosibirsk
1 infantry moved from Soviet Far East to Yakut S.S.R.
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 bomber moved from Persia to Novosibirsk
8 fighters moved from Persia to Novosibirsk
1 fighter moved from Persia to Novosibirsk
3 armour moved from India to Sinkiang
5 infantry moved from China to Sinkiang
1 fighter moved from China to Kazakh S.S.R.
Combat - Chinese
Battle in Yakut S.S.R.
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Yakut S.S.R., round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Yakut S.S.R., round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Chinese win, taking Yakut S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Chinese attack with 7 armour, 3 artilleries, 4 bombers, 10 fighters and 11 infantry
British defend with 9 armour, 5 artilleries and 9 infantry
Chinese roll dice for 7 armour, 3 artilleries, 4 bombers, 10 fighters and 11 infantry in Novosibirsk, round 2 : 13/35 hits, 15.00 expected hits
British roll dice for 9 armour, 5 artilleries and 9 infantry in Novosibirsk, round 2 : 9/23 hits, 9.17 expected hits
4 artilleries owned by the British, 9 infantry owned by the Chinese and 9 infantry owned by the British lost in Novosibirsk
Chinese roll dice for 7 armour, 3 artilleries, 4 bombers, 10 fighters and 2 infantry in Novosibirsk, round 3 : 17/26 hits, 12.83 expected hits
British roll dice for 9 armour and 1 artillery in Novosibirsk, round 3 : 8/10 hits, 4.83 expected hits
3 armour owned by the Chinese, 1 artillery owned by the British, 2 infantry owned by the Chinese, 3 artilleries owned by the Chinese and 9 armour owned by the British lost in Novosibirsk
Chinese win, taking Novosibirsk from British with 4 armour, 4 bombers and 10 fighters remaining. Battle score for attacker is 32
Casualties for Chinese: 3 armour, 3 artilleries and 11 infantry
Casualties for British: 9 armour, 5 artilleries and 9 infantry
Battle in Kazakh S.S.R.
Chinese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 artillery
Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 2/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kazakh S.S.R.
Chinese win, taking Kazakh S.S.R. from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Chinese
10 fighters moved from Novosibirsk to China
4 bombers moved from Novosibirsk to China
1 fighter moved from Kazakh S.S.R. to China
Place Units - Chinese
5 armour, 1 fighter and 6 infantry placed in China
3 bombers placed in India
Chinese undo move 2.
Chinese undo move 1.
5 armour, 3 bombers and 3 infantry placed in China
3 infantry placed in India
Chinese undo move 2.
Chinese undo move 1.
3 armour, 3 bombers and 6 infantry placed in China
Chinese undo move 1.
3 armour, 3 bombers and 6 infantry placed in China
2 armour and 1 fighter placed in India
Activate Technology - Chinese
Chinese activating Mechanized Infantry
Turn Complete - Chinese
Chinese collect 90 PUs; end with 90 PUs
Chinese collect 1 PU from War Bonds; end with 91 PUs
Combat Hit Differential Summary :
British : 2.00
Chinese : 0.33
Japanese : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
3 bombers moved from Eastern United States to 51 Sea Zone
4 fighters moved from Western United States to 51 Sea Zone
3 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
Combat - Americans
Battle in Eastern Canada
Americans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 3 : 2/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Eastern Canada, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Canada
Americans win, taking Eastern Canada from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 51 Sea Zone
Americans attack with 3 bombers and 4 fighters
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 4 transports
Americans roll dice for 3 bombers and 4 fighters in 51 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 4 transports in 51 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 51 Sea Zone
Americans roll dice for 3 fighters in 51 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 4 transports in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone
2 transports owned by the Japanese lost in 51 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 26
Casualties for Americans: 3 bombers and 2 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 4 transports
Non Combat Move - Americans
2 fighters moved from 51 Sea Zone to Western United States
4 artilleries moved from Western United States to Central United States
4 infantry moved from Western United States to Central United States
Place Units - Americans
2 artilleries, 2 bombers, 1 fighter and 4 infantry placed in Eastern United States
Activate Technology - Americans
Americans activating Heavy Bomber
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -0.67
Americans rolls : : 1.00
Americans : 1.50
Japanese : 2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1,4 and gets 0 hits
Purchase Units - Germans
Germans buy 4 bombers and 11 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
5 infantry moved from Western Europe to Spain
1 infantry moved from Southern Europe to Western Europe
10 infantry moved from Germany to Western Europe
8 bombers and 8 infantry moved from Spain to Brazil
1 fighter moved from Spain to Eire
2 fighters moved from Spain to Eire
1 armour moved from Southern Europe to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
1 bomber moved from Germany to Spain
1 bomber moved from Germany to Spain
1 artillery moved from Belorussia to Eastern Europe
1 artillery moved from Ukraine S.S.R. to Eastern Europe
1 infantry moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Spain to Eire
2 artilleries moved from Western Europe to Spain
Combat - Germans
Battle in Brazil
Germans attack with 8 bombers and 8 infantry
Americans defend with 3 artilleries
Germans roll dice for 8 bombers and 8 infantry in Brazil, round 2 : 6/16 hits, 6.67 expected hits
Americans roll dice for 3 artilleries in Brazil, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Brazil
Germans win, taking Brazil from Americans with 8 bombers and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 3 artilleries
Non Combat Move - Germans
8 bombers moved from Brazil to Spain
Place Units - Germans
4 bombers and 8 infantry placed in Germany
3 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Purchase Units - British
British buy 12 infantry; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - British
1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from Iceland to 2 Sea Zone
1 infantry moved from Iceland to 2 Sea Zone
1 infantry moved from Iceland to 2 Sea Zone
1 infantry moved from Iceland to 2 Sea Zone
2 infantry and 4 transports moved from 2 Sea Zone to 1 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 2 Sea Zone to 1 Sea Zone
4 infantry moved from 1 Sea Zone to Eastern Canada
2 fighters moved from 1 Sea Zone to Eastern Canada
2 bombers moved from Iceland to Eastern Canada
Combat - British
Battle in Eastern Canada
British attack with 2 bombers, 2 fighters and 4 infantry
Americans defend with 1 artillery and 3 infantry
British roll dice for 2 battleships and 2 cruisers in Eastern Canada, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 2 bombers, 2 fighters and 4 infantry in Eastern Canada, round 2 : 5/10 hits, 4.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Eastern Canada
British win, taking Eastern Canada from Americans with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - British
2 bombers moved from Eastern Canada to United Kingdom
2 fighters moved from Eastern Canada to 1 Sea Zone
Place Units - British
12 infantry placed in United Kingdom
Turn Complete - British
British collect 18 PUs; end with 23 PUs
British collect 4 PUs from War Bonds; end with 27 PUs
Combat Hit Differential Summary :
British : -0.67
Americans : -0.33