The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
Firstpost
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7
Game History
Round: 1
Bid Purchase - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - Japanese
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - Chinese
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - Chinese
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - Americans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - British
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Paratroopers
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Western Europe to Spain
1 fighter moved from Western Europe to Spain
1 bomber moved from Germany to Spain
1 armour moved from Southern Europe to Spain
1 armour moved from Southern Europe to Switzerland
1 armour, 1 artillery and 1 infantry moved from Germany to Switzerland
2 fighters moved from Germany to Switzerland
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
3 armour moved from Balkans to Belorussia
2 artilleries moved from Ukraine S.S.R. to Belorussia
2 armour, 1 artillery and 2 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Balkans to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 4 armour and 2 artilleries
Neutral defend with 5 infantry
Germans roll dice for 4 armour and 2 artilleries in Belorussia, round 2 : 2/6 hits, 2.67 expected hits
Neutral roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Neutral and 2 artilleries owned by the Germans lost in Belorussia
Germans roll dice for 4 armour in Belorussia, round 3 : 1/4 hits, 2.00 expected hits
Neutral roll dice for 3 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral and 1 armour owned by the Germans lost in Belorussia
Germans roll dice for 3 armour in Belorussia, round 4 : 0/3 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans lost in Belorussia
Germans roll dice for 2 armour in Belorussia, round 5 : 0/2 hits, 1.00 expected hits
Neutral roll dice for 2 infantry in Belorussia, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 armour in Belorussia, round 6 : 0/2 hits, 1.00 expected hits
Neutral roll dice for 2 infantry in Belorussia, round 6 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans lost in Belorussia
1 armour owned by the Germans retreated to Eastern Europe
Neutral win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 3 armour and 2 artilleries
Casualties for Neutral: 3 infantry
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 4/6 hits, 2.33 expected hits
Neutral roll dice for 5 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.67 expected hits
4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 2/4 hits, 1.83 expected hits
Neutral roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 artillery owned by the Germans lost in Karelia S.S.R.
Germans loses 0 PUs for violating Karelia S.S.R.s neutrality.
Germans win, taking Karelia S.S.R. from Neutral with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Neutral: 5 infantry
Battle in Switzerland
Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Switzerland, round 2 : 1/6 hits, 2.67 expected hits
Neutral roll dice for 5 infantry in Switzerland, round 2 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Neutral, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Switzerland
1 armour owned by the Germans retreated to Germany
Neutral win with 4 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Neutral: 1 infantry
Battle in Spain
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Spain, round 2 : 2/6 hits, 2.83 expected hits
Neutral roll dice for 5 infantry in Spain, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Spain
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 fighter in Spain, round 3 : 3/5 hits, 2.50 expected hits
Neutral roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral and 1 artillery owned by the Germans lost in Spain
Germans loses 0 PUs for violating Spains neutrality.
Germans win, taking Spain from Neutral with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Germans
2 fighters moved from Switzerland to Germany
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Spain to Western Europe
1 fighter moved from Western Europe to Germany
1 bomber moved from Spain to Germany
Place Units - Germans
1 armour, 2 artilleries and 4 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 5 Sea Zone: 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
EDIT: Turning off Edit Mode
Activate Technology - Germans
Germans activating Paratroopers
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -5.33
Neutral : 2.00
Germans rolls : : 1.00
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 cruisers; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - British
2 artilleries and 2 infantry moved from Norway to Karelia S.S.R.
2 bombers moved from United Kingdom to Karelia S.S.R.
2 fighters moved from 2 Sea Zone to Iceland
2 artilleries and 2 infantry moved from United Kingdom to 2 Sea Zone
2 artilleries and 2 infantry moved from 2 Sea Zone to Iceland
2 infantry moved from United Kingdom to Eire
3 armour moved from United Kingdom to Eire
1 infantry moved from United Kingdom to Eire
Combat - British
Battle in Eire
British attack with 3 armour and 3 infantry
Neutral defend with 5 infantry
British roll dice for 3 armour and 3 infantry in Eire, round 2 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 5 infantry in Eire, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire
British roll dice for 3 armour and 2 infantry in Eire, round 3 : 2/5 hits, 1.83 expected hits
Neutral roll dice for 4 infantry in Eire, round 3 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Neutral lost in Eire
British roll dice for 3 armour and 2 infantry in Eire, round 4 : 3/5 hits, 1.83 expected hits
Neutral roll dice for 2 infantry in Eire, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire
British loses 0 PUs for violating Eires neutrality.
British win, taking Eire from Neutral with 3 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Iceland
British attack with 2 artilleries, 2 fighters and 2 infantry
Neutral defend with 5 infantry
British roll dice for 2 battleships in Iceland, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 2 artilleries, 2 fighters and 2 infantry in Iceland, round 2 : 3/6 hits, 2.33 expected hits
Neutral roll dice for 5 infantry in Iceland, round 2 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Neutral and 1 infantry owned by the British lost in Iceland
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Iceland, round 3 : 2/5 hits, 2.00 expected hits
Neutral roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Iceland
British loses 0 PUs for violating Icelands neutrality.
British win, taking Iceland from Neutral with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Neutral: 5 infantry
Battle in Karelia S.S.R.
British attack with 2 artilleries, 2 bombers and 2 infantry
Germans defend with 2 armour
British roll dice for 2 artilleries, 2 bombers and 2 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 2 armour
Non Combat Move - British
2 bombers moved from Karelia S.S.R. to United Kingdom
2 fighters moved from Iceland to United Kingdom
Place Units - British
2 cruisers placed in 2 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.00
Neutral : -2.67
British : 1.00
British rolls : : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
2 armour and 3 infantry moved from Japan to 60 Sea Zone
2 armour, 3 infantry and 3 transports moved from 60 Sea Zone to 51 Sea Zone
1 carrier and 2 fighters moved from 60 Sea Zone to 51 Sea Zone
2 artilleries and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 60 Sea Zone to 51 Sea Zone
2 armour, 2 artilleries and 5 infantry moved from 51 Sea Zone to Wake Island
4 fighters moved from 51 Sea Zone to Wake Island
2 armour, 1 artillery and 2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 fighters moved from Japan to Buryatia S.S.R.
1 bomber moved from Japan to Wake Island
Combat - Japanese
Battle in Wake Island
Japanese attack with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in Wake Island, round 2 : 3/14 hits, 5.50 expected hits
Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Wake Island
Japanese loses 0 PUs for violating Wake Islands neutrality.
Japanese win, taking Wake Island from Neutral with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Japanese
4 fighters moved from Wake Island to 51 Sea Zone
1 bomber moved from Wake Island to Okinawa
Place Units - Japanese
2 armour, 1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Japanese rolls : : 0.00
Japanese : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - Chinese
Chinese spend 5 on tech rolls
Chinese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Chinese
Chinese buy 8 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Chinese
2 infantry moved from Persia to Trans-Jordan
1 armour moved from India to Caucasus
2 infantry moved from China to Kwantung
2 artilleries moved from China to Kwantung
2 infantry moved from China to Manchuria
2 artilleries moved from China to Manchuria
1 bomber moved from China to Manchuria
1 bomber moved from China to Kwantung
1 fighter moved from China to Kwantung
1 infantry moved from Sinkiang to Kazakh S.S.R.
Chinese take Kazakh S.S.R. from Russians
1 fighter moved from Himalaya to Manchuria
1 fighter moved from Himalaya to Kwantung
1 fighter moved from Himalaya to Trans-Jordan
1 fighter moved from Himalaya to Caucasus
1 infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Caucasus
3 armour moved from India to Trans-Jordan
3 infantry moved from Sinkiang to China
1 fighter moved from Himalaya to Manchuria
1 armour moved from India to Afghanistan
5 infantry moved from French Indochina to China
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Neutral defend with 5 infantry
Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 3 : 3/6 hits, 2.67 expected hits
Neutral roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria
Chinese loses 0 PUs for violating Manchurias neutrality.
Chinese win, taking Manchuria from Neutral with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Chinese: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Kwantung
Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Neutral defend with 5 infantry
Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Kwantung, round 2 : 4/7 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Kwantung, round 2 : 3/5 hits, 1.67 expected hits
4 infantry owned by the Neutral, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwantung
Chinese roll dice for 1 artillery, 1 bomber and 2 fighters in Kwantung, round 3 : 2/4 hits, 2.00 expected hits
Neutral roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Kwantung
Chinese loses 0 PUs for violating Kwantungs neutrality.
Chinese win, taking Kwantung from Neutral with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Neutral: 5 infantry
Battle in Trans-Jordan
Chinese attack with 3 armour, 1 fighter and 3 infantry
British defend with 1 infantry
Chinese roll dice for 3 armour, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/7 hits, 2.50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Chinese win, taking Trans-Jordan from British with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Chinese attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 armour, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Caucasus
Chinese win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Caucasus to Persia
1 fighter moved from Trans-Jordan to Persia
1 bomber moved from Manchuria to China
1 bomber moved from Kwantung to China
2 fighters moved from Kwantung to China
2 fighters moved from Manchuria to China
Place Units - Chinese
8 infantry placed in China
Turn Complete - Chinese
Chinese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.67
Chinese rolls : : 0.00
Neutral : 0.67
British : -0.33
Chinese : 1.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
2 battleships, 1 carrier, 1 destroyer, 2 submarines and 2 transports moved from 55 Sea Zone to 20 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Western United States to Western Canada
4 infantry moved from Alaska to Western Canada
2 bombers moved from Eastern United States to Western Canada
2 fighters moved from Eastern United States to 20 Sea Zone
2 infantry moved from Central United States to Western United States
2 infantry moved from Eastern United States to Central United States
Combat - Americans
Battle in Western Canada
Americans attack with 1 armour, 2 artilleries, 2 bombers and 6 infantry
Neutral defend with 5 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Western Canada, round 2 : 5/11 hits, 3.83 expected hits
Neutral roll dice for 5 infantry in Western Canada, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Western Canada
Americans loses 0 PUs for violating Western Canadas neutrality.
Americans win, taking Western Canada from Neutral with 1 armour, 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
2 bombers moved from Western Canada to Eastern United States
Place Units - Americans
1 armour, 1 artillery and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Americans rolls : : 0.00
Americans : 1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Eastern Europe to Ukraine S.S.R.
2 armour moved from Germany to Switzerland
4 fighters moved from Germany to Switzerland
1 bomber moved from Germany to Switzerland
2 armour moved from Spain to Switzerland
Combat - Germans
Battle in Switzerland
Germans attack with 4 armour, 1 bomber and 4 fighters
Neutral defend with 4 infantry
Germans roll dice for 4 armour, 1 bomber and 4 fighters in Switzerland, round 2 : 6/9 hits, 4.67 expected hits
Neutral roll dice for 4 infantry in Switzerland, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Neutral and 1 armour owned by the Germans lost in Switzerland
Germans loses 0 PUs for violating Switzerlands neutrality.
Germans win, taking Switzerland from Neutral with 3 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour
Casualties for Neutral: 4 infantry
Non Combat Move - Germans
1 bomber moved from Switzerland to Germany
4 fighters moved from Switzerland to Germany
Place Units - Germans
5 artilleries, 1 fighter and 5 infantry placed in Germany
1 transport placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.33
Neutral : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 4,5 and gets 0 hits
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - British
2 artilleries and 2 infantry moved from Anglo Egypt to Belgian Congo
2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 6 submarines moved from 2 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to 6 Sea Zone
1 bomber moved from United Kingdom to 10 Sea Zone
1 infantry moved from Iceland to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
1 infantry moved from Eire to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from Germans
1 infantry moved from 12 Sea Zone to Spain
British take Spain from Germans
3 armour moved from Eire to United Kingdom
2 artilleries moved from Iceland to 2 Sea Zone
1 artillery and 2 transports moved from 2 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 2 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to United Kingdom
1 infantry moved from Karelia S.S.R. to Archangel
British take Archangel from Russians
1 artillery moved from Karelia S.S.R. to Eastern Europe
British take Eastern Europe from Germans
Combat - British
Battle in 10 Sea Zone
British attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 10 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - British
1 bomber moved from 10 Sea Zone to United Kingdom
Place Units - British
1 carrier and 2 fighters placed in 6 Sea Zone
Turn Complete - British
British collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Japanese
2 transports moved from 51 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
2 armour and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone
2 armour and 2 infantry moved from 60 Sea Zone to Japan
1 carrier moved from 51 Sea Zone to 60 Sea Zone
1 destroyer moved from 51 Sea Zone to 60 Sea Zone
2 fighters moved from Buryatia S.S.R. to Manchuria
2 fighters moved from 51 Sea Zone to East Indies
2 submarines moved from 51 Sea Zone to 49 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Wake Island to 51 Sea Zone
1 armour, 2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 51 Sea Zone to 45 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 45 Sea Zone to Solomon Islands
2 fighters moved from 45 Sea Zone to Solomon Islands
1 bomber moved from Okinawa to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Chinese defend with 2 artilleries
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 2 artilleries in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in Solomon Islands
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Solomon Islands, round 2 : 5/8 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands
Japanese loses 0 PUs for violating Solomon Islandss neutrality.
Japanese win, taking Solomon Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Japanese
2 fighters moved from Solomon Islands to 45 Sea Zone
2 fighters moved from Manchuria to 60 Sea Zone
1 bomber moved from Manchuria to Japan
Place Units - Japanese
2 transports placed in 60 Sea Zone
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Japanese rolls : : 0.00
Chinese : -0.67
Japanese : 3.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Chinese
Chinese buy 6 artilleries and 6 infantry; Remaining resources: 4 PUs; 1 techTokens;
Combat Move - Chinese
1 artillery moved from Kwantung to China
4 armour moved from Afghanistan to China
2 fighters moved from Persia to China
1 infantry moved from Trans-Jordan to Persia
3 armour and 2 infantry moved from Trans-Jordan to Anglo Egypt
2 bombers moved from China to India
2 armour moved from Afghanistan to Trans-Jordan
1 infantry moved from China to Himalaya
Combat - Chinese
Battle in Anglo Egypt
Chinese attack with 3 armour and 2 infantry
British defend with 1 infantry
Chinese roll dice for 3 armour and 2 infantry in Anglo Egypt, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egypt
Chinese win, taking Anglo Egypt from British with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
6 artilleries and 6 infantry placed in China
Turn Complete - Chinese
Chinese collect 36 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese rolls : : 0.00
British : -0.33
Chinese : 0.17