@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Free-For-All
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 5 artilleries and 5 infantry; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Sweden to Norway Germans take Norway from British 1 bomber and 1 infantry moved from Germany to Caucasus Germans take Caucasus from Chinese 1 bomber and 1 infantry moved from Germany to Kazakh S.S.R. Germans take Kazakh S.S.R. from Russians 1 bomber moved from Kazakh S.S.R. to Ukraine S.S.R. 1 bomber moved from Caucasus to Germany 1 artillery moved from Ukraine S.S.R. to Belorussia 1 armour moved from Belorussia to Ukraine S.S.R. 1 artillery and 1 infantry moved from Western Europe to Spain 1 artillery and 1 infantry moved from Germany to Western Europe 1 fighter moved from Algeria to Libya 1 fighter moved from Algeria to Libya 1 bomber and 1 infantry moved from Germany to Anglo Egypt Germans take Anglo Egypt from Chinese 1 bomber moved from Anglo Egypt to Libya 3 artilleries moved from Germany to Eastern Europe 1 fighter moved from Algeria to Eastern Europe 1 fighter moved from Algeria to Eastern Europe 1 fighter moved from Algeria to Ukraine S.S.R. 1 infantry moved from Eastern Europe to Ukraine S.S.R. 1 artillery moved from Germany to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 fighter moved from Libya to Ukraine S.S.R. Combat - Germans Non Combat Move - Germans Place Units - Germans 2 armour, 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans rolls : : 0.00 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Research Technology - British British spend 15 on tech rolls British roll 1,6,2 and gets 1 hit British removing all Technology Tokens after successful research. British discover Mechanized Infantry Purchase Units - British British buy 6 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Russia to Evenki National Okrug British take Evenki National Okrug from Russians 1 infantry moved from Russia to Novosibirsk British take Novosibirsk from Russians 1 infantry moved from Archangel to Karelia S.S.R. 2 fighters moved from 4 Sea Zone to Russia 1 artillery and 1 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. 1 artillery and 1 infantry moved from Russia to Caucasus 1 fighter moved from Russia to Caucasus 1 artillery and 1 infantry moved from Archangel to West Russia 1 fighter moved from 4 Sea Zone to West Russia 3 infantry moved from Archangel to Russia 2 artilleries moved from Archangel to Russia 1 artillery moved from Archangel to Russia 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 4 Sea Zone to 6 Sea Zone 2 bombers moved from United Kingdom to Russia 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries and 3 infantry moved from 6 Sea Zone to Norway Combat - British Battle in Norway British attack with 2 artilleries and 3 infantry Germans defend with 1 infantry British roll dice for 2 battleships and 2 cruisers in Norway, round 2 : 2/4 hits, 2.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakh S.S.R. British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in West Russia British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in West Russia, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Russia British win, taking West Russia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from West Russia to Russia 1 fighter moved from Caucasus to Russia 1 fighter moved from Kazakh S.S.R. to Russia Place Units - British 4 artilleries and 8 infantry placed in Russia 2 artilleries and 4 infantry placed in United Kingdom Activate Technology - British British activating Mechanized Infantry Turn Complete - British British collect 54 PUs; end with 54 PUs British collect 1 PU from War Bonds; end with 55 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 0.17 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 battleship, 1 cruiser and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 13 artilleries, 2 bombers and 12 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. Combat - Japanese Non Combat Move - Japanese 2 fighters moved from 60 Sea Zone to Yakut S.S.R. 1 submarine moved from 35 Sea Zone to 59 Sea Zone 1 submarine moved from 35 Sea Zone to 59 Sea Zone Place Units - Japanese 2 armour placed in Japan 1 battleship, 1 cruiser and 1 fighter placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUsCombat Hit Differential Summary :
Japanese rolls : : 0.00 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese buy 8 armour and 5 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Chinese 1 infantry moved from Trans-Jordan to Anglo Egypt 1 infantry moved from Belgian Congo to Anglo Egypt 1 bomber moved from India to Anglo Egypt 3 infantry moved from Kenya to Union of South Africa 1 armour moved from Belgian Congo to Union of South Africa 1 bomber moved from Belgian Congo to Union of South Africa 1 infantry moved from Sinkiang to Novosibirsk 1 artillery moved from Sinkiang to Novosibirsk 1 infantry moved from Sinkiang to Kazakh S.S.R. 1 artillery moved from Sinkiang to Kazakh S.S.R. 2 artilleries and 3 infantry moved from Himalaya to Afghanistan 4 fighters moved from India to Kazakh S.S.R. 1 fighter moved from China to Novosibirsk 1 fighter moved from China to Novosibirsk Combat - Chinese Battle in Union of South Africa Chinese attack with 1 armour, 1 bomber and 3 infantry Neutral defend with 2 infantry Chinese roll dice for 1 armour, 1 bomber and 3 infantry in Union of South Africa, round 2 : 3/5 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Union of South Africa, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Union of South Africa Chinese loses 0 PUs for violating Union of South Africas neutrality. Chinese win, taking Union of South Africa from Neutral with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Neutral: 2 infantry Battle in Novosibirsk Chinese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Chinese roll dice for 1 artillery, 2 fighters and 1 infantry in Novosibirsk, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk Chinese win, taking Novosibirsk from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for British: 1 infantry Battle in Kazakh S.S.R. Chinese attack with 1 artillery, 4 fighters and 1 infantry British defend with 1 artillery Chinese roll dice for 1 artillery, 4 fighters and 1 infantry in Kazakh S.S.R., round 2 : 5/6 hits, 2.67 expected hits British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kazakh S.S.R. Chinese win, taking Kazakh S.S.R. from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Anglo Egypt Chinese attack with 1 bomber and 2 infantry Germans defend with 1 infantry Chinese roll dice for 1 bomber and 2 infantry in Anglo Egypt, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Anglo Egypt Chinese win, taking Anglo Egypt from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 bomber moved from Union of South Africa to Belgian Congo 1 bomber moved from Anglo Egypt to India 2 fighters moved from Novosibirsk to China 4 fighters moved from Kazakh S.S.R. to India 5 artilleries and 9 infantry moved from China to Sinkiang Place Units - Chinese 7 armour placed in China 3 infantry placed in India 1 armour and 2 infantry placed in Belgian Congo Chinese undo move 3. Chinese undo move 2. 3 infantry placed in Belgian Congo 1 armour and 2 infantry placed in India Chinese undo move 1. Chinese undo move 2. Chinese undo move 1. 3 armour placed in India Chinese undo move 1. 2 armour and 1 infantry placed in India 3 infantry placed in Belgian Congo 6 armour and 1 infantry placed in China Turn Complete - Chinese Chinese collect 63 PUs; end with 64 PUs Chinese collect 1 PU from War Bonds; end with 65 PUsCombat Hit Differential Summary :
Germans : -0.33 Chinese rolls : : 0.00 Neutral : 1.33 British : 0.33 Chinese : 5.00 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 1,2 and gets 0 hits Purchase Units - Americans Americans buy 1 battleship, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 5 armour moved from Western United States to Alaska Non Combat Move - Americans 4 armour moved from Western United States to Alaska 3 infantry moved from Western United States to Western Canada 3 artilleries moved from Western United States to Western Canada Place Units - Americans 1 battleship, 1 submarine and 2 transports placed in 55 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 bomber, 1 factory and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 bomber and 1 infantry moved from Germany to Karelia S.S.R. 1 infantry moved from Eastern Europe to Belorussia 1 artillery moved from Belorussia to Karelia S.S.R. 5 armour, 9 artilleries, 2 fighters and 2 infantry moved from Eastern Europe to Karelia S.S.R. 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 fighters moved from Ukraine S.S.R. to Karelia S.S.R. 1 bomber moved from Ukraine S.S.R. to Karelia S.S.R. 2 infantry moved from Germany to Western Europe 2 armour moved from Germany to Karelia S.S.R. 1 bomber moved from Libya to Germany 1 infantry moved from Germany to Western Europe 2 artilleries moved from Germany to Western Europe 1 artillery moved from Western Europe to Spain 1 artillery moved from Western Europe to Spain 2 artilleries moved from Germany to Western Europe 2 infantry moved from Western Europe to Spain 1 infantry moved from Germany to Eastern Europe 1 fighter moved from Libya to Western Europe Combat - Germans Battle in Karelia S.S.R. Germans attack with 8 armour, 10 artilleries, 2 bombers, 4 fighters and 3 infantry British defend with 1 infantry Germans roll dice for 8 armour, 10 artilleries, 2 bombers, 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 12/27 hits, 11.67 expected hits British roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from British with 8 armour, 10 artilleries, 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 bombers moved from Karelia S.S.R. to Germany 4 fighters moved from Karelia S.S.R. to Germany 1 fighter moved from Western Europe to Spain 1 fighter moved from Germany to Western Europe Place Units - Germans 2 armour, 4 artilleries, 1 bomber and 4 infantry placed in Germany 1 factory placed in Southern Europe Turn Complete - Germans Germans collect 51 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 0.33 British : -0.33 Germans rolls : : 0.00 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Research Technology - British British spend 10 on tech rolls British roll 2,3 and gets 0 hits Purchase Units - British British buy 15 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 infantry moved from Norway to Sweden British take Sweden from Germans 2 artilleries and 1 infantry moved from Norway to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 artillery moved from West Russia to Karelia S.S.R. 6 armour and 6 infantry moved from Russia to Karelia S.S.R. 2 bombers moved from Russia to Karelia S.S.R. 3 fighters moved from Russia to Karelia S.S.R. 4 artilleries and 4 infantry moved from United Kingdom to 6 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 4 artilleries and 4 infantry moved from 5 Sea Zone to Karelia S.S.R. 3 infantry moved from United Kingdom to 6 Sea Zone 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 3 infantry moved from 5 Sea Zone to Eastern Europe 2 battleships, 2 carriers, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 artillery moved from Russia to Novosibirsk Combat - British Battle in Eastern Europe British attack with 3 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Eastern Europe, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 infantry in Eastern Europe, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Eastern Europe, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Eastern Europe, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Europe British roll dice for 2 infantry in Eastern Europe, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Eastern Europe, round 6 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Europe British roll dice for 1 infantry in Eastern Europe, round 7 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Eastern Europe, round 8 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Eastern Europe, round 9 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 9 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Eastern Europe, round 10 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 10 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Europe Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for British: 3 infantry Battle in Ukraine S.S.R. British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. British win, taking Ukraine S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk British attack with 1 artillery and 1 infantry Chinese defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Novosibirsk British win, taking Novosibirsk from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Karelia S.S.R. British attack with 6 armour, 7 artilleries, 2 bombers, 3 fighters and 12 infantry Germans defend with 8 armour, 10 artilleries and 3 infantry British roll dice for 2 battleships and 1 cruiser in Karelia S.S.R., round 2 : 1/3 hits, 1.83 expected hits British roll dice for 6 armour, 7 artilleries, 2 bombers, 3 fighters and 12 infantry in Karelia S.S.R., round 2 : 10/30 hits, 11.33 expected hits Germans roll dice for 8 armour, 10 artilleries and 3 infantry in Karelia S.S.R., round 2 : 8/21 hits, 8.33 expected hits 8 artilleries owned by the Germans, 3 infantry owned by the Germans and 8 infantry owned by the British lost in Karelia S.S.R. British roll dice for 6 armour, 7 artilleries, 2 bombers, 3 fighters and 4 infantry in Karelia S.S.R., round 3 : 10/22 hits, 9.50 expected hits Germans roll dice for 8 armour and 2 artilleries in Karelia S.S.R., round 3 : 3/10 hits, 4.67 expected hits 2 artilleries owned by the Germans, 8 armour owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 6 armour, 7 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 56 Casualties for British: 11 infantry Casualties for Germans: 8 armour, 10 artilleries and 3 infantry Non Combat Move - British 2 fighters moved from Karelia S.S.R. to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 2 bombers moved from Karelia S.S.R. to Russia 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Norway to Karelia S.S.R. Place Units - British 8 infantry placed in United Kingdom 7 infantry placed in Russia British undo move 2. 4 infantry placed in United Kingdom 3 infantry placed in Russia Turn Complete - British British collect 57 PUs; end with 57 PUs British collect 4 PUs from War Bonds; end with 61 PUsCombat Hit Differential Summary :
Germans : -2.67 British : -5.00 Chinese : -0.33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Improved Artillery Support Purchase Units - Japanese Japanese buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Manchuria to Buryatia S.S.R. 2 armour moved from Japan to 60 Sea Zone 2 armour moved from 60 Sea Zone to Buryatia S.S.R. 1 fighter moved from 60 Sea Zone to Yakut S.S.R. 2 submarines moved from 59 Sea Zone to 60 Sea Zone 1 fighter moved from Yakut S.S.R. to Buryatia S.S.R. Combat - Japanese Battle in Evenki National Okrug Japanese attack with 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry British defend with 1 infantry Japanese roll dice for 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry in Evenki National Okrug, round 2 : 17/45 hits, 17.17 expected hits British roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from British with 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Evenki National Okrug to Buryatia S.S.R. 2 bombers moved from Evenki National Okrug to Buryatia S.S.R. Place Units - Japanese 3 artilleries, 2 fighters and 6 infantry placed in Japan Activate Technology - Japanese Japanese activating Improved Artillery Support Turn Complete - Japanese Japanese collect 54 PUs; end with 56 PUsCombat Hit Differential Summary :
British : -0.33 Japanese rolls : : 1.00 Japanese : -0.17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese roll 1,1 and gets 0 hits Purchase Units - Chinese Chinese buy 1 artillery, 5 fighters and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese 1 infantry moved from Kazakh S.S.R. to Caucasus Chinese take Caucasus from British 2 infantry moved from Sinkiang to Novosibirsk 1 artillery moved from Sinkiang to Novosibirsk 1 infantry moved from Union of South Africa to Kenya 1 armour moved from Union of South Africa to Kenya 1 armour moved from Kenya to Belgian Congo 2 infantry moved from Belgian Congo to Kenya 1 artillery moved from Belgian Congo to Kenya 1 infantry moved from Anglo Egypt to Belgian Congo 2 fighters moved from China to Novosibirsk 4 fighters moved from India to Novosibirsk 1 bomber moved from India to Novosibirsk Combat - Chinese Battle in Novosibirsk Chinese attack with 1 artillery, 1 bomber, 6 fighters and 2 infantry British defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 bomber, 6 fighters and 2 infantry in Novosibirsk, round 2 : 3/10 hits, 4.67 expected hits British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk Chinese win, taking Novosibirsk from British with 1 artillery, 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Chinese 8 artilleries and 20 infantry moved from Sinkiang to Kazakh S.S.R. 2 artilleries and 3 infantry moved from Afghanistan to Kazakh S.S.R. 6 armour moved from China to Kazakh S.S.R. 3 armour moved from India to Kazakh S.S.R. 1 infantry moved from Belgian Congo to Kenya 2 fighters moved from Novosibirsk to China 4 fighters moved from Novosibirsk to Kazakh S.S.R. 1 bomber moved from Novosibirsk to China Place Units - Chinese 2 fighters and 1 infantry placed in India 1 artillery, 3 fighters and 1 infantry placed in China Turn Complete - Chinese Chinese collect 66 PUs; end with 66 PUs Chinese collect 1 PU from War Bonds; end with 67 PUsCombat Hit Differential Summary :
British : 0.33 Chinese : -1.67 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,1 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone 1 infantry moved from 52 Sea Zone to Hawaiian Islands 1 artillery moved from 52 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Hawaiian Islands 2 fighters moved from 55 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Midway Americans take Midway from Japanese Combat - Americans Battle in Hawaiian Islands Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to 55 Sea Zone 2 bombers moved from Hawaiian Islands to Western United States Place Units - Americans 1 carrier, 2 fighters, 1 submarine and 1 transport placed in 55 Sea Zone Turn Complete - Americans Americans collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : -1.00 Japanese : -0.33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Belorussia to Ukraine S.S.R. 1 bomber and 1 infantry moved from Germany to Norway Germans take Norway from British 1 bomber moved from Norway to Ukraine S.S.R. 2 fighters moved from Germany to Ukraine S.S.R. 1 bomber and 1 infantry moved from Germany to Ukraine S.S.R. 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 fighter moved from Germany to Ukraine S.S.R. 2 artilleries moved from Libya to Algeria Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory Bombing raid in United Kingdom causes 11 damage total. Battle in Ukraine S.S.R. Germans attack with 2 bombers, 3 fighters and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/7 hits, 3.17 expected hits British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine S.S.R. to Germany 1 bomber moved from Ukraine S.S.R. to Balkans 1 fighter moved from Ukraine S.S.R. to Balkans 1 fighter moved from Ukraine S.S.R. to Germany 1 artillery moved from Germany to Balkans 2 bombers moved from United Kingdom to Germany 1 fighter moved from Ukraine S.S.R. to Balkans 1 artillery moved from Germany to Balkans 1 fighter moved from Spain to Germany 4 infantry moved from Spain to Western Europe 4 artilleries moved from Spain to Western Europe 1 infantry moved from Spain to Western Europe 1 artillery and 1 infantry moved from Western Europe to Germany Place Units - Germans 1 bomber and 4 fighters placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -1.17 British : -0.67 Germans rolls : : 0.00 AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Research Technology - British British spend 5 on tech rolls British roll 6,1,1 and gets 1 hit British removing all Technology Tokens after successful research. British discover Heavy Bomber Purchase Units - British British repair damage of 2x factory; Remaining resources: 54 PUs; 0 techTokens; British buy 1 aaGun, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 artillery moved from Karelia S.S.R. to Belorussia British take Belorussia from Germans 2 armour and 2 infantry moved from Karelia S.S.R. to Russia 1 infantry moved from Sweden to Norway 1 artillery moved from Karelia S.S.R. to Norway 2 artilleries moved from Karelia S.S.R. to Eastern Europe 1 bomber moved from Russia to Eastern Europe 4 armour moved from Karelia S.S.R. to Russia 3 artilleries moved from Karelia S.S.R. to 5 Sea Zone 3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 5 Sea Zone to 3 Sea Zone 3 artilleries moved from 3 Sea Zone to United Kingdom 1 fighter moved from 5 Sea Zone to Eastern Europe 1 fighter moved from 5 Sea Zone to Norway 1 infantry moved from West Russia to Caucasus 1 bomber moved from Russia to Caucasus 1 fighter moved from 5 Sea Zone to Caucasus Combat - British Battle in Norway British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Europe British attack with 2 artilleries, 1 bomber and 1 fighter Germans defend with 1 infantry British roll dice for 2 artilleries, 1 bomber and 1 fighter in Eastern Europe, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Europe British win, taking Eastern Europe from Germans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus British attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Caucasus British win, taking Caucasus from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to United Kingdom 1 bomber moved from Eastern Europe to United Kingdom 1 fighter moved from Norway to 3 Sea Zone 1 fighter moved from Caucasus to Russia 1 fighter moved from Eastern Europe to United Kingdom 1 fighter moved from 3 Sea Zone to United Kingdom Place Units - British 1 aaGun, 3 fighters and 6 infantry placed in Russia British undo move 1. 1 aaGun placed in United Kingdom 2 fighters placed in United Kingdom 1 fighter and 6 infantry placed in Russia British undo move 1. 1 aaGun placed in Russia Activate Technology - British British activating Heavy Bomber Turn Complete - British British collect 54 PUs; end with 54 PUs British collect 3 PUs from War Bonds; end with 57 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -1.33 Chinese : -0.33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 1 factory and 7 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 8 armour, 15 artilleries and 17 infantry moved from Evenki National Okrug to Novosibirsk Combat - Japanese Battle in Novosibirsk Japanese attack with 8 armour, 15 artilleries and 17 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 8 armour, 15 artilleries and 17 infantry in Novosibirsk, round 2 : 18/40 hits, 14.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Novosibirsk Japanese win, taking Novosibirsk from Chinese with 8 armour, 15 artilleries and 17 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 2 armour, 2 bombers, 3 fighters and 1 infantry moved from Buryatia S.S.R. to Manchuria 1 battleship, 1 carrier, 1 cruiser, 4 submarines and 8 transports moved from 60 Sea Zone to 61 Sea Zone 2 fighters moved from Japan to 61 Sea Zone 2 fighters moved from Manchuria to 61 Sea Zone 1 aaGun, 3 artilleries and 6 infantry moved from Japan to 61 Sea Zone 1 aaGun, 3 artilleries and 6 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 carrier placed in 61 Sea Zone 7 infantry placed in Japan 1 factory placed in Manchuria Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUsCombat Hit Differential Summary :
Japanese rolls : : 0.00 Chinese : -0.67 Japanese : 3.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 3,6 and gets 1 hit Chinese removing all Technology Tokens after successful research. Chinese discover Rockets Advance Purchase Units - Chinese Chinese buy 3 armour, 3 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 1 artillery and 4 infantry moved from Kenya to Mozambique 2 armour moved from Belgian Congo to Mozambique 1 bomber moved from Belgian Congo to Mozambique 9 armour, 11 artilleries, 4 fighters and 23 infantry moved from Kazakh S.S.R. to Novosibirsk 2 fighters moved from India to Novosibirsk 1 bomber moved from China to Novosibirsk 5 fighters moved from China to Novosibirsk Combat - Chinese Battle in Mozambique Chinese attack with 2 armour, 1 artillery, 1 bomber and 4 infantry Neutral defend with 5 infantry Chinese roll dice for 2 armour, 1 artillery, 1 bomber and 4 infantry in Mozambique, round 2 : 4/8 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Mozambique, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Mozambique Chinese roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Mozambique, round 3 : 3/7 hits, 2.83 expected hits Neutral roll dice for 1 infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Mozambique Chinese loses 0 PUs for violating Mozambiques neutrality. Chinese win, taking Mozambique from Neutral with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Neutral: 5 infantry Battle in Novosibirsk Chinese attack with 9 armour, 11 artilleries, 1 bomber, 11 fighters and 23 infantry Japanese defend with 8 armour, 15 artilleries and 17 infantry Chinese roll dice for 9 armour, 11 artilleries, 1 bomber, 11 fighters and 23 infantry in Novosibirsk, round 2 : 18/55 hits, 21.83 expected hits Japanese roll dice for 8 armour, 15 artilleries and 17 infantry in Novosibirsk, round 2 : 15/40 hits, 14.67 expected hits 17 infantry owned by the Japanese, 1 artillery owned by the Japanese and 15 infantry owned by the Chinese lost in Novosibirsk Chinese roll dice for 9 armour, 11 artilleries, 1 bomber, 11 fighters and 8 infantry in Novosibirsk, round 3 : 19/40 hits, 17.00 expected hits Japanese roll dice for 8 armour and 14 artilleries in Novosibirsk, round 3 : 9/22 hits, 8.67 expected hits 14 artilleries owned by the Japanese, 5 armour owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Novosibirsk Chinese roll dice for 9 armour, 10 artilleries, 1 bomber and 11 fighters in Novosibirsk, round 4 : 11/31 hits, 14.00 expected hits Japanese roll dice for 3 armour in Novosibirsk, round 4 : 1/3 hits, 1.50 expected hits 3 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Novosibirsk Chinese win, taking Novosibirsk from Japanese with 9 armour, 9 artilleries, 1 bomber and 11 fighters remaining. Battle score for attacker is 74 Casualties for Chinese: 2 artilleries and 23 infantry Casualties for Japanese: 8 armour, 15 artilleries and 17 infantry Non Combat Move - Chinese 9 fighters moved from Novosibirsk to China 1 bomber moved from Novosibirsk to China 2 fighters moved from Novosibirsk to Sinkiang 1 bomber moved from Mozambique to Belgian Congo Place Units - Chinese 3 artilleries, 1 fighter and 8 infantry placed in China 3 armour placed in India 2 infantry placed in Belgian Congo Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 2 armour and 1 artillery placed in India 1 armour, 2 artilleries, 1 fighter and 8 infantry placed in China 2 infantry placed in Belgian Congo Activate Technology - Chinese Chinese activating Rockets Advance Turn Complete - Chinese Chinese collect 66 PUs; end with 66 PUs Chinese collect 4 PUs from War Bonds; end with 70 PUsCombat Hit Differential Summary :
Neutral : 0.00 Chinese : -3.67 Japanese : 0.17 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,2 and gets 0 hits Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 52 Sea Zone 1 infantry moved from Midway to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Soviet Far East Americans take Soviet Far East from Japanese 1 artillery moved from Western United States to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 51 Sea Zone 1 artillery moved from 51 Sea Zone to Wake Island Americans take Wake Island from Japanese 3 artilleries and 3 infantry moved from Western Canada to Western United States 9 armour, 5 artilleries and 5 infantry moved from Alaska to Western Canada 9 armour moved from Western Canada to Western United States 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 55 Sea Zone to 56 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese Combat - Americans Non Combat Move - Americans Place Units - Americans 1 battleship, 1 destroyer and 2 transports placed in 55 Sea Zone 1 infantry placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 bombers and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 bomber and 1 infantry moved from Germany to West Russia Germans take West Russia from British 1 bomber and 1 infantry moved from Germany to Caucasus 2 infantry moved from Ukraine S.S.R. to Belorussia 1 bomber moved from Balkans to Caucasus 2 artilleries moved from Balkans to Eastern Europe 2 fighters moved from Germany to Eastern Europe 1 bomber moved from Germany to United Kingdom 1 fighter moved from Balkans to Eastern Europe 1 bomber moved from Germany to Belorussia 2 fighters moved from Germany to Eastern Europe 2 fighters moved from Germany to Eastern Europe 1 fighter moved from Balkans to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 bomber moved from West Russia to Belorussia Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory Bombing raid in United Kingdom causes 3 damage total. Battle in Caucasus Germans attack with 2 bombers and 1 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Europe Germans attack with 2 artilleries, 8 fighters and 1 infantry British defend with 2 artilleries Germans roll dice for 2 artilleries, 8 fighters and 1 infantry in Eastern Europe, round 2 : 5/11 hits, 5.00 expected hits British roll dice for 2 artilleries in Eastern Europe, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the British lost in Eastern Europe Germans win, taking Eastern Europe from British with 2 artilleries, 8 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries Battle in Belorussia Germans attack with 2 bombers and 2 infantry British defend with 1 artillery Germans roll dice for 2 bombers and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Belorussia Germans win, taking Belorussia from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 2 bombers moved from Caucasus to Germany 2 bombers moved from Belorussia to Germany 3 fighters moved from Eastern Europe to Western Europe 5 fighters moved from Eastern Europe to Western Europe 1 bomber moved from United Kingdom to Western Europe 1 bomber moved from Western Europe to Germany 4 fighters moved from Western Europe to Germany 1 infantry moved from Western Europe to Germany 1 infantry moved from Western Europe to Germany Place Units - Germans 3 bombers and 4 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -1.17 British : -1.33 Germans rolls : : 0.00 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Purchase Units - British British repair damage of 4x factory; Remaining resources: 53 PUs; 0 techTokens; British buy 1 aaGun, 4 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Eastern Canada British take Eastern Canada from Americans 1 artillery and 1 infantry moved from Norway to 3 Sea Zone 2 infantry moved from United Kingdom to 3 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone 2 infantry moved from United Kingdom to 3 Sea Zone 2 bombers moved from United Kingdom to Novosibirsk 2 fighters moved from United Kingdom to 1 Sea Zone 1 artillery moved from United Kingdom to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 7 infantry and 5 transports moved from 3 Sea Zone to 1 Sea Zone 2 fighters moved from Russia to Sinkiang 1 armour and 1 infantry moved from Russia to Sinkiang British take Kazakh S.S.R. from Chinese 5 armour, 8 artilleries and 15 infantry moved from Russia to Novosibirsk Combat - British Battle in Novosibirsk British attack with 5 armour, 8 artilleries, 2 bombers and 15 infantry Chinese defend with 9 armour and 9 artilleries British roll dice for 5 armour, 8 artilleries, 2 bombers and 15 infantry in Novosibirsk, round 2 : 12/32 hits, 11.67 expected hits Chinese roll dice for 9 armour and 9 artilleries in Novosibirsk, round 2 : 5/18 hits, 7.50 expected hits 3 armour owned by the Chinese, 9 artilleries owned by the Chinese and 5 infantry owned by the British lost in Novosibirsk British roll dice for 5 armour, 8 artilleries, 2 bombers and 10 infantry in Novosibirsk, round 3 : 9/27 hits, 10.83 expected hits Chinese roll dice for 6 armour in Novosibirsk, round 3 : 3/6 hits, 3.00 expected hits 6 armour owned by the Chinese and 3 infantry owned by the British lost in Novosibirsk British win, taking Novosibirsk from Chinese with 5 armour, 8 artilleries, 2 bombers and 7 infantry remaining. Battle score for attacker is 57 Casualties for British: 8 infantry Casualties for Chinese: 9 armour and 9 artilleries Battle in Sinkiang British attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 2 fighters British roll dice for 1 armour, 2 fighters and 1 infantry in Sinkiang, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 fighters in Sinkiang, round 2 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Chinese lost in Sinkiang British win, taking Sinkiang from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 20 Casualties for Chinese: 2 fighters Non Combat Move - British 2 fighters moved from Sinkiang to Russia 2 bombers moved from Novosibirsk to Russia 2 fighters moved from 1 Sea Zone to United Kingdom Place Units - British 1 aaGun and 3 infantry placed in United Kingdom 4 armour and 6 infantry placed in Russia British undo move 1. 1 aaGun and 3 infantry placed in United Kingdom Turn Complete - British British collect 54 PUs; end with 54 PUs British collect 1 PU from War Bonds; end with 55 PUsCombat Hit Differential Summary :
British : -0.17 Chinese : -3.83 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 armour moved from Manchuria to Soviet Far East 3 artilleries and 7 infantry moved from Manchuria to 61 Sea Zone 4 infantry moved from Japan to 61 Sea Zone 1 fighter moved from 61 Sea Zone to 51 Sea Zone 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 11 infantry, 4 submarines and 8 transports moved from 61 Sea Zone to 60 Sea Zone 3 artilleries and 11 infantry moved from 60 Sea Zone to Japan 1 bomber moved from Manchuria to Soviet Far East 1 bomber moved from Manchuria to 50 Sea Zone 1 fighter moved from Manchuria to 62 Sea Zone Combat - Japanese Battle in 51 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 51 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 50 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 62 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 62 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Soviet Far East Japanese attack with 2 armour and 1 bomber Americans defend with 1 infantry Japanese roll dice for 2 armour and 1 bomber in Soviet Far East, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from Soviet Far East to Japan 1 bomber moved from 50 Sea Zone to 58 Sea Zone 1 bomber moved from 58 Sea Zone to Okinawa 1 fighter moved from 51 Sea Zone to 60 Sea Zone 1 fighter moved from 62 Sea Zone to 60 Sea Zone 1 aaGun moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 1 carrier, 1 destroyer, 1 fighter and 3 submarines placed in 60 Sea Zone Activate Technology - Japanese Japanese activating Super subs Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUsCombat Hit Differential Summary :
Japanese rolls : : 1.00 Americans : -0.33 Japanese : 1.33 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Research Technology - Chinese Chinese spend 10 on tech rolls Chinese roll 6,2 and gets 1 hit Chinese removing all Technology Tokens after successful research. Chinese discover Paratroopers Purchase Units - Chinese Chinese buy 1 aaGun, 2 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese Rocket attack in Russia does 2 damage to factory owned by British Rockets in China roll: 2 1 infantry moved from China to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from China to Sinkiang 2 armour, 1 artillery and 2 infantry moved from Mozambique to Kenya 2 armour moved from Kenya to Belgian Congo 1 bomber moved from China to Sinkiang 10 fighters moved from China to Sinkiang Combat - Chinese Battle in Sinkiang Chinese attack with 1 bomber, 10 fighters and 2 infantry British defend with 1 armour and 1 infantry Chinese roll dice for 1 bomber, 10 fighters and 2 infantry in Sinkiang, round 2 : 5/13 hits, 6.00 expected hits British roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese, 1 infantry owned by the British and 1 armour owned by the British lost in Sinkiang Chinese win, taking Sinkiang from British with 1 bomber, 10 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Chinese 5 fighters moved from Sinkiang to China 5 fighters moved from Sinkiang to India 1 bomber moved from Belgian Congo to India 1 bomber moved from Sinkiang to China Place Units - Chinese 1 aaGun placed in India 1 artillery and 1 infantry placed in India 1 artillery and 11 infantry placed in China 1 fighter placed in Belgian Congo Activate Technology - Chinese Chinese activating Paratroopers Turn Complete - Chinese Chinese collect 63 PUs; end with 63 PUs Chinese collect 5 PUs from War Bonds; end with 68 PUsCombat Hit Differential Summary :
British : 0.17 Chinese : -1.00 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 56 Sea Zone to 55 Sea Zone 4 armour moved from Western United States to Eastern United States 2 bombers moved from Western United States to Central United States 3 infantry moved from Eastern United States to Eastern Canada 3 artilleries moved from Western Canada to Eastern Canada 2 artilleries moved from Western Canada to Western United States 2 infantry moved from Western United States to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Solomon Islands Americans take Solomon Islands from Japanese 1 artillery moved from Western United States to 55 Sea Zone 1 infantry moved from Western United States to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 2 artilleries and 1 infantry moved from Western United States to Central United States 5 infantry moved from Western Canada to Eastern Canada 5 armour moved from Western United States to Eastern United States Combat - Americans Battle in Eastern Canada Americans attack with 3 artilleries and 8 infantry British defend with 1 infantry Americans roll dice for 3 artilleries and 8 infantry in Eastern Canada, round 2 : 0/11 hits, 2.83 expected hits British roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 artilleries and 8 infantry in Eastern Canada, round 3 : 3/11 hits, 2.83 expected hits British roll dice for 1 infantry in Eastern Canada, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the British lost in Eastern Canada Americans win, taking Eastern Canada from British with 3 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Americans Place Units - Americans 2 artilleries and 6 infantry placed in Eastern United States 1 carrier and 2 fighters placed in 55 Sea Zone Activate Technology - Americans Americans activating Long Range Aircraft Turn Complete - Americans Americans collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
British : 0.33 Americans : -2.67





