@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Free-For-All
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Firstpost
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7
Game History
Round: 1 Bid Purchase - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - Japanese
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - Chinese
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - Chinese
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - Americans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - British
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Purchase Units - Germans Germans buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour, 1 artillery and 1 infantry moved from Western Europe to Spain 1 fighter moved from Western Europe to Spain 1 bomber moved from Germany to Spain 1 armour moved from Southern Europe to Spain 1 armour moved from Southern Europe to Switzerland 1 armour, 1 artillery and 1 infantry moved from Germany to Switzerland 2 fighters moved from Germany to Switzerland 1 infantry moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 1 infantry moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 3 armour moved from Balkans to Belorussia 2 artilleries moved from Ukraine S.S.R. to Belorussia 2 armour, 1 artillery and 2 infantry moved from Eastern Europe to Karelia S.S.R. 1 fighter moved from Balkans to Karelia S.S.R. 1 armour moved from Ukraine S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 4 armour and 2 artilleries Neutral defend with 5 infantry Germans roll dice for 4 armour and 2 artilleries in Belorussia, round 2 : 2/6 hits, 2.67 expected hits Neutral roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 2 artilleries owned by the Germans lost in Belorussia Germans roll dice for 4 armour in Belorussia, round 3 : 1/4 hits, 2.00 expected hits Neutral roll dice for 3 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral and 1 armour owned by the Germans lost in Belorussia Germans roll dice for 3 armour in Belorussia, round 4 : 0/3 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Belorussia Germans roll dice for 2 armour in Belorussia, round 5 : 0/2 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Belorussia, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 armour in Belorussia, round 6 : 0/2 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Belorussia, round 6 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Belorussia 1 armour owned by the Germans retreated to Eastern Europe Neutral win with 2 infantry remaining. Battle score for attacker is -14 Casualties for Germans: 3 armour and 2 artilleries Casualties for Neutral: 3 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry Neutral defend with 5 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 4/6 hits, 2.33 expected hits Neutral roll dice for 5 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 2/4 hits, 1.83 expected hits Neutral roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 artillery owned by the Germans lost in Karelia S.S.R. Germans loses 0 PUs for violating Karelia S.S.R.s neutrality. Germans win, taking Karelia S.S.R. from Neutral with 2 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery and 2 infantry Casualties for Neutral: 5 infantry Battle in Switzerland Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry Neutral defend with 5 infantry Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Switzerland, round 2 : 1/6 hits, 2.67 expected hits Neutral roll dice for 5 infantry in Switzerland, round 2 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Neutral, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Switzerland 1 armour owned by the Germans retreated to Germany Neutral win with 4 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for Neutral: 1 infantry Battle in Spain Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry Neutral defend with 5 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Spain, round 2 : 2/6 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Spain, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Spain Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 fighter in Spain, round 3 : 3/5 hits, 2.50 expected hits Neutral roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 1 artillery owned by the Germans lost in Spain Germans loses 0 PUs for violating Spains neutrality. Germans win, taking Spain from Neutral with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 2 fighters moved from Switzerland to Germany 1 fighter moved from Karelia S.S.R. to Germany 1 fighter moved from Spain to Western Europe 1 fighter moved from Western Europe to Germany 1 bomber moved from Spain to Germany Place Units - Germans 1 armour, 2 artilleries and 4 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to 5 Sea Zone: 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 1 transport EDIT: Turning off Edit Mode Activate Technology - Germans Germans activating Paratroopers Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -5.33 Neutral : 2.00 Germans rolls : : 1.00
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - British
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 cruisers; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 2 artilleries and 2 infantry moved from Norway to Karelia S.S.R. 2 bombers moved from United Kingdom to Karelia S.S.R. 2 fighters moved from 2 Sea Zone to Iceland 2 artilleries and 2 infantry moved from United Kingdom to 2 Sea Zone 2 artilleries and 2 infantry moved from 2 Sea Zone to Iceland 2 infantry moved from United Kingdom to Eire 3 armour moved from United Kingdom to Eire 1 infantry moved from United Kingdom to Eire Combat - British Battle in Eire British attack with 3 armour and 3 infantry Neutral defend with 5 infantry British roll dice for 3 armour and 3 infantry in Eire, round 2 : 1/6 hits, 2.00 expected hits Neutral roll dice for 5 infantry in Eire, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire British roll dice for 3 armour and 2 infantry in Eire, round 3 : 2/5 hits, 1.83 expected hits Neutral roll dice for 4 infantry in Eire, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Neutral lost in Eire British roll dice for 3 armour and 2 infantry in Eire, round 4 : 3/5 hits, 1.83 expected hits Neutral roll dice for 2 infantry in Eire, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire British loses 0 PUs for violating Eires neutrality. British win, taking Eire from Neutral with 3 armour and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Neutral: 5 infantry Battle in Iceland British attack with 2 artilleries, 2 fighters and 2 infantry Neutral defend with 5 infantry British roll dice for 2 battleships in Iceland, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 2 artilleries, 2 fighters and 2 infantry in Iceland, round 2 : 3/6 hits, 2.33 expected hits Neutral roll dice for 5 infantry in Iceland, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 1 infantry owned by the British lost in Iceland British roll dice for 2 artilleries, 2 fighters and 1 infantry in Iceland, round 3 : 2/5 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Iceland British loses 0 PUs for violating Icelands neutrality. British win, taking Iceland from Neutral with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Battle in Karelia S.S.R. British attack with 2 artilleries, 2 bombers and 2 infantry Germans defend with 2 armour British roll dice for 2 artilleries, 2 bombers and 2 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 2 armour Non Combat Move - British 2 bombers moved from Karelia S.S.R. to United Kingdom 2 fighters moved from Iceland to United Kingdom Place Units - British 2 cruisers placed in 2 Sea Zone Turn Complete - British British collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.00 Neutral : -2.67 British : 1.00 British rolls : : 0.00
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 armour and 3 infantry moved from Japan to 60 Sea Zone 2 armour, 3 infantry and 3 transports moved from 60 Sea Zone to 51 Sea Zone 1 carrier and 2 fighters moved from 60 Sea Zone to 51 Sea Zone 2 artilleries and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone 2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 60 Sea Zone to 51 Sea Zone 2 armour, 2 artilleries and 5 infantry moved from 51 Sea Zone to Wake Island 4 fighters moved from 51 Sea Zone to Wake Island 2 armour, 1 artillery and 2 infantry moved from Soviet Far East to Buryatia S.S.R. 2 fighters moved from Japan to Buryatia S.S.R. 1 bomber moved from Japan to Wake Island Combat - Japanese Battle in Wake Island Japanese attack with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in Wake Island, round 2 : 3/14 hits, 5.50 expected hits Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Wake Island Japanese loses 0 PUs for violating Wake Islands neutrality. Japanese win, taking Wake Island from Neutral with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 4 fighters moved from Wake Island to 51 Sea Zone 1 bomber moved from Wake Island to Okinawa Place Units - Japanese 2 armour, 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Japanese rolls : : 0.00 Japanese : -1.33
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese buy 8 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Chinese 2 infantry moved from Persia to Trans-Jordan 1 armour moved from India to Caucasus 2 infantry moved from China to Kwantung 2 artilleries moved from China to Kwantung 2 infantry moved from China to Manchuria 2 artilleries moved from China to Manchuria 1 bomber moved from China to Manchuria 1 bomber moved from China to Kwantung 1 fighter moved from China to Kwantung 1 infantry moved from Sinkiang to Kazakh S.S.R. Chinese take Kazakh S.S.R. from Russians 1 fighter moved from Himalaya to Manchuria 1 fighter moved from Himalaya to Kwantung 1 fighter moved from Himalaya to Trans-Jordan 1 fighter moved from Himalaya to Caucasus 1 infantry moved from Persia to Trans-Jordan 2 infantry moved from Persia to Caucasus 3 armour moved from India to Trans-Jordan 3 infantry moved from Sinkiang to China 1 fighter moved from Himalaya to Manchuria 1 armour moved from India to Afghanistan 5 infantry moved from French Indochina to China Combat - Chinese Battle in Manchuria Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Neutral defend with 5 infantry Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 3 : 3/6 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria Chinese loses 0 PUs for violating Manchurias neutrality. Chinese win, taking Manchuria from Neutral with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Neutral: 5 infantry Battle in Kwantung Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Neutral defend with 5 infantry Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Kwantung, round 2 : 4/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Kwantung, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Neutral, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwantung Chinese roll dice for 1 artillery, 1 bomber and 2 fighters in Kwantung, round 3 : 2/4 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Kwantung Chinese loses 0 PUs for violating Kwantungs neutrality. Chinese win, taking Kwantung from Neutral with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Neutral: 5 infantry Battle in Trans-Jordan Chinese attack with 3 armour, 1 fighter and 3 infantry British defend with 1 infantry Chinese roll dice for 3 armour, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/7 hits, 2.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Chinese win, taking Trans-Jordan from British with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Chinese attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 infantry Chinese roll dice for 1 armour, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Caucasus Chinese win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 fighter moved from Caucasus to Persia 1 fighter moved from Trans-Jordan to Persia 1 bomber moved from Manchuria to China 1 bomber moved from Kwantung to China 2 fighters moved from Kwantung to China 2 fighters moved from Manchuria to China Place Units - Chinese 8 infantry placed in China Turn Complete - Chinese Chinese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.67 Chinese rolls : : 0.00 Neutral : 0.67 British : -0.33 Chinese : 1.50
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 2 battleships, 1 carrier, 1 destroyer, 2 submarines and 2 transports moved from 55 Sea Zone to 20 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Western United States to Western Canada 4 infantry moved from Alaska to Western Canada 2 bombers moved from Eastern United States to Western Canada 2 fighters moved from Eastern United States to 20 Sea Zone 2 infantry moved from Central United States to Western United States 2 infantry moved from Eastern United States to Central United States Combat - Americans Battle in Western Canada Americans attack with 1 armour, 2 artilleries, 2 bombers and 6 infantry Neutral defend with 5 infantry Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Western Canada, round 2 : 5/11 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Western Canada, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Western Canada Americans loses 0 PUs for violating Western Canadas neutrality. Americans win, taking Western Canada from Neutral with 1 armour, 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 2 bombers moved from Western Canada to Eastern United States Place Units - Americans 1 armour, 1 artillery and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Americans rolls : : 0.00 Americans : 1.17
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Eastern Europe to Ukraine S.S.R. 2 armour moved from Germany to Switzerland 4 fighters moved from Germany to Switzerland 1 bomber moved from Germany to Switzerland 2 armour moved from Spain to Switzerland Combat - Germans Battle in Switzerland Germans attack with 4 armour, 1 bomber and 4 fighters Neutral defend with 4 infantry Germans roll dice for 4 armour, 1 bomber and 4 fighters in Switzerland, round 2 : 6/9 hits, 4.67 expected hits Neutral roll dice for 4 infantry in Switzerland, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral and 1 armour owned by the Germans lost in Switzerland Germans loses 0 PUs for violating Switzerlands neutrality. Germans win, taking Switzerland from Neutral with 3 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour Casualties for Neutral: 4 infantry Non Combat Move - Germans 1 bomber moved from Switzerland to Germany 4 fighters moved from Switzerland to Germany Place Units - Germans 5 artilleries, 1 fighter and 5 infantry placed in Germany 1 transport placed in 5 Sea Zone Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.33 Neutral : -0.33
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British roll 4,5 and gets 0 hits Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British 2 artilleries and 2 infantry moved from Anglo Egypt to Belgian Congo 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 6 submarines moved from 2 Sea Zone to 6 Sea Zone 2 fighters moved from United Kingdom to 6 Sea Zone 1 bomber moved from United Kingdom to 10 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone 1 infantry moved from Eire to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Western Europe British take Western Europe from Germans 1 infantry moved from 12 Sea Zone to Spain British take Spain from Germans 3 armour moved from Eire to United Kingdom 2 artilleries moved from Iceland to 2 Sea Zone 1 artillery and 2 transports moved from 2 Sea Zone to 6 Sea Zone 1 artillery and 1 transport moved from 2 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to United Kingdom 1 infantry moved from Karelia S.S.R. to Archangel British take Archangel from Russians 1 artillery moved from Karelia S.S.R. to Eastern Europe British take Eastern Europe from Germans Combat - British Battle in 10 Sea Zone British attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 10 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - British 1 bomber moved from 10 Sea Zone to United Kingdom Place Units - British 1 carrier and 2 fighters placed in 6 Sea Zone Turn Complete - British British collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 2 transports moved from 51 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria 2 armour and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone 2 armour and 2 infantry moved from 60 Sea Zone to Japan 1 carrier moved from 51 Sea Zone to 60 Sea Zone 1 destroyer moved from 51 Sea Zone to 60 Sea Zone 2 fighters moved from Buryatia S.S.R. to Manchuria 2 fighters moved from 51 Sea Zone to East Indies 2 submarines moved from 51 Sea Zone to 49 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Wake Island to 51 Sea Zone 1 armour, 2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 51 Sea Zone to 45 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 45 Sea Zone to Solomon Islands 2 fighters moved from 45 Sea Zone to Solomon Islands 1 bomber moved from Okinawa to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Chinese defend with 2 artilleries Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 2 artilleries in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 2 artilleries Battle in Solomon Islands Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Solomon Islands, round 2 : 5/8 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands Japanese loses 0 PUs for violating Solomon Islandss neutrality. Japanese win, taking Solomon Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 2 fighters moved from Solomon Islands to 45 Sea Zone 2 fighters moved from Manchuria to 60 Sea Zone 1 bomber moved from Manchuria to Japan Place Units - Japanese 2 transports placed in 60 Sea Zone 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Japanese rolls : : 0.00 Chinese : -0.67 Japanese : 3.83
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese buy 6 artilleries and 6 infantry; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Chinese 1 artillery moved from Kwantung to China 4 armour moved from Afghanistan to China 2 fighters moved from Persia to China 1 infantry moved from Trans-Jordan to Persia 3 armour and 2 infantry moved from Trans-Jordan to Anglo Egypt 2 bombers moved from China to India 2 armour moved from Afghanistan to Trans-Jordan 1 infantry moved from China to Himalaya Combat - Chinese Battle in Anglo Egypt Chinese attack with 3 armour and 2 infantry British defend with 1 infantry Chinese roll dice for 3 armour and 2 infantry in Anglo Egypt, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egypt Chinese win, taking Anglo Egypt from British with 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Chinese Place Units - Chinese 6 artilleries and 6 infantry placed in China Turn Complete - Chinese Chinese collect 36 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese rolls : : 0.00 British : -0.33 Chinese : 0.17