@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Free-For-All
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Firstpost
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7
Game History
Round: 1 Bid Purchase - RussiansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - RussiansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - GermansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - JapaneseCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - ChineseCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - ChineseCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - AmericansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - BritishCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Purchase Units - Germans Germans buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour, 1 artillery and 1 infantry moved from Western Europe to Spain 1 fighter moved from Western Europe to Spain 1 bomber moved from Germany to Spain 1 armour moved from Southern Europe to Spain 1 armour moved from Southern Europe to Switzerland 1 armour, 1 artillery and 1 infantry moved from Germany to Switzerland 2 fighters moved from Germany to Switzerland 1 infantry moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 1 infantry moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 3 armour moved from Balkans to Belorussia 2 artilleries moved from Ukraine S.S.R. to Belorussia 2 armour, 1 artillery and 2 infantry moved from Eastern Europe to Karelia S.S.R. 1 fighter moved from Balkans to Karelia S.S.R. 1 armour moved from Ukraine S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 4 armour and 2 artilleries Neutral defend with 5 infantry Germans roll dice for 4 armour and 2 artilleries in Belorussia, round 2 : 2/6 hits, 2.67 expected hits Neutral roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 2 artilleries owned by the Germans lost in Belorussia Germans roll dice for 4 armour in Belorussia, round 3 : 1/4 hits, 2.00 expected hits Neutral roll dice for 3 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral and 1 armour owned by the Germans lost in Belorussia Germans roll dice for 3 armour in Belorussia, round 4 : 0/3 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Belorussia Germans roll dice for 2 armour in Belorussia, round 5 : 0/2 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Belorussia, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 armour in Belorussia, round 6 : 0/2 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Belorussia, round 6 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Belorussia 1 armour owned by the Germans retreated to Eastern Europe Neutral win with 2 infantry remaining. Battle score for attacker is -14 Casualties for Germans: 3 armour and 2 artilleries Casualties for Neutral: 3 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry Neutral defend with 5 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 4/6 hits, 2.33 expected hits Neutral roll dice for 5 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 2/4 hits, 1.83 expected hits Neutral roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 artillery owned by the Germans lost in Karelia S.S.R. Germans loses 0 PUs for violating Karelia S.S.R.s neutrality. Germans win, taking Karelia S.S.R. from Neutral with 2 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery and 2 infantry Casualties for Neutral: 5 infantry Battle in Switzerland Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry Neutral defend with 5 infantry Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Switzerland, round 2 : 1/6 hits, 2.67 expected hits Neutral roll dice for 5 infantry in Switzerland, round 2 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Neutral, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Switzerland 1 armour owned by the Germans retreated to Germany Neutral win with 4 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for Neutral: 1 infantry Battle in Spain Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry Neutral defend with 5 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Spain, round 2 : 2/6 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Spain, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Spain Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 fighter in Spain, round 3 : 3/5 hits, 2.50 expected hits Neutral roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 1 artillery owned by the Germans lost in Spain Germans loses 0 PUs for violating Spains neutrality. Germans win, taking Spain from Neutral with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 2 fighters moved from Switzerland to Germany 1 fighter moved from Karelia S.S.R. to Germany 1 fighter moved from Spain to Western Europe 1 fighter moved from Western Europe to Germany 1 bomber moved from Spain to Germany Place Units - Germans 1 armour, 2 artilleries and 4 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to 5 Sea Zone: 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 1 transport EDIT: Turning off Edit Mode Activate Technology - Germans Germans activating Paratroopers Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -5.33 Neutral : 2.00 Germans rolls : : 1.00 -
TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 cruisers; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 2 artilleries and 2 infantry moved from Norway to Karelia S.S.R. 2 bombers moved from United Kingdom to Karelia S.S.R. 2 fighters moved from 2 Sea Zone to Iceland 2 artilleries and 2 infantry moved from United Kingdom to 2 Sea Zone 2 artilleries and 2 infantry moved from 2 Sea Zone to Iceland 2 infantry moved from United Kingdom to Eire 3 armour moved from United Kingdom to Eire 1 infantry moved from United Kingdom to Eire Combat - British Battle in Eire British attack with 3 armour and 3 infantry Neutral defend with 5 infantry British roll dice for 3 armour and 3 infantry in Eire, round 2 : 1/6 hits, 2.00 expected hits Neutral roll dice for 5 infantry in Eire, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire British roll dice for 3 armour and 2 infantry in Eire, round 3 : 2/5 hits, 1.83 expected hits Neutral roll dice for 4 infantry in Eire, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Neutral lost in Eire British roll dice for 3 armour and 2 infantry in Eire, round 4 : 3/5 hits, 1.83 expected hits Neutral roll dice for 2 infantry in Eire, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire British loses 0 PUs for violating Eires neutrality. British win, taking Eire from Neutral with 3 armour and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Neutral: 5 infantry Battle in Iceland British attack with 2 artilleries, 2 fighters and 2 infantry Neutral defend with 5 infantry British roll dice for 2 battleships in Iceland, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 2 artilleries, 2 fighters and 2 infantry in Iceland, round 2 : 3/6 hits, 2.33 expected hits Neutral roll dice for 5 infantry in Iceland, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 1 infantry owned by the British lost in Iceland British roll dice for 2 artilleries, 2 fighters and 1 infantry in Iceland, round 3 : 2/5 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Iceland British loses 0 PUs for violating Icelands neutrality. British win, taking Iceland from Neutral with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Battle in Karelia S.S.R. British attack with 2 artilleries, 2 bombers and 2 infantry Germans defend with 2 armour British roll dice for 2 artilleries, 2 bombers and 2 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 2 armour Non Combat Move - British 2 bombers moved from Karelia S.S.R. to United Kingdom 2 fighters moved from Iceland to United Kingdom Place Units - British 2 cruisers placed in 2 Sea Zone Turn Complete - British British collect 39 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 0.00 Neutral : -2.67 British : 1.00 British rolls : : 0.00 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 armour and 3 infantry moved from Japan to 60 Sea Zone 2 armour, 3 infantry and 3 transports moved from 60 Sea Zone to 51 Sea Zone 1 carrier and 2 fighters moved from 60 Sea Zone to 51 Sea Zone 2 artilleries and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone 2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 60 Sea Zone to 51 Sea Zone 2 armour, 2 artilleries and 5 infantry moved from 51 Sea Zone to Wake Island 4 fighters moved from 51 Sea Zone to Wake Island 2 armour, 1 artillery and 2 infantry moved from Soviet Far East to Buryatia S.S.R. 2 fighters moved from Japan to Buryatia S.S.R. 1 bomber moved from Japan to Wake Island Combat - Japanese Battle in Wake Island Japanese attack with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in Wake Island, round 2 : 3/14 hits, 5.50 expected hits Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Wake Island Japanese loses 0 PUs for violating Wake Islands neutrality. Japanese win, taking Wake Island from Neutral with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 4 fighters moved from Wake Island to 51 Sea Zone 1 bomber moved from Wake Island to Okinawa Place Units - Japanese 2 armour, 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Neutral : -0.67 Japanese rolls : : 0.00 Japanese : -1.33 -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese buy 8 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Chinese 2 infantry moved from Persia to Trans-Jordan 1 armour moved from India to Caucasus 2 infantry moved from China to Kwantung 2 artilleries moved from China to Kwantung 2 infantry moved from China to Manchuria 2 artilleries moved from China to Manchuria 1 bomber moved from China to Manchuria 1 bomber moved from China to Kwantung 1 fighter moved from China to Kwantung 1 infantry moved from Sinkiang to Kazakh S.S.R. Chinese take Kazakh S.S.R. from Russians 1 fighter moved from Himalaya to Manchuria 1 fighter moved from Himalaya to Kwantung 1 fighter moved from Himalaya to Trans-Jordan 1 fighter moved from Himalaya to Caucasus 1 infantry moved from Persia to Trans-Jordan 2 infantry moved from Persia to Caucasus 3 armour moved from India to Trans-Jordan 3 infantry moved from Sinkiang to China 1 fighter moved from Himalaya to Manchuria 1 armour moved from India to Afghanistan 5 infantry moved from French Indochina to China Combat - Chinese Battle in Manchuria Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Neutral defend with 5 infantry Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 3 : 3/6 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria Chinese loses 0 PUs for violating Manchurias neutrality. Chinese win, taking Manchuria from Neutral with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Neutral: 5 infantry Battle in Kwantung Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Neutral defend with 5 infantry Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Kwantung, round 2 : 4/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Kwantung, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Neutral, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwantung Chinese roll dice for 1 artillery, 1 bomber and 2 fighters in Kwantung, round 3 : 2/4 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Kwantung Chinese loses 0 PUs for violating Kwantungs neutrality. Chinese win, taking Kwantung from Neutral with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Neutral: 5 infantry Battle in Trans-Jordan Chinese attack with 3 armour, 1 fighter and 3 infantry British defend with 1 infantry Chinese roll dice for 3 armour, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/7 hits, 2.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Chinese win, taking Trans-Jordan from British with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Chinese attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 infantry Chinese roll dice for 1 armour, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Caucasus Chinese win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 fighter moved from Caucasus to Persia 1 fighter moved from Trans-Jordan to Persia 1 bomber moved from Manchuria to China 1 bomber moved from Kwantung to China 2 fighters moved from Kwantung to China 2 fighters moved from Manchuria to China Place Units - Chinese 8 infantry placed in China Turn Complete - Chinese Chinese collect 45 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 0.67 Chinese rolls : : 0.00 Neutral : 0.67 British : -0.33 Chinese : 1.50 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 2 battleships, 1 carrier, 1 destroyer, 2 submarines and 2 transports moved from 55 Sea Zone to 20 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Western United States to Western Canada 4 infantry moved from Alaska to Western Canada 2 bombers moved from Eastern United States to Western Canada 2 fighters moved from Eastern United States to 20 Sea Zone 2 infantry moved from Central United States to Western United States 2 infantry moved from Eastern United States to Central United States Combat - Americans Battle in Western Canada Americans attack with 1 armour, 2 artilleries, 2 bombers and 6 infantry Neutral defend with 5 infantry Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Western Canada, round 2 : 5/11 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Western Canada, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Western Canada Americans loses 0 PUs for violating Western Canadas neutrality. Americans win, taking Western Canada from Neutral with 1 armour, 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 2 bombers moved from Western Canada to Eastern United States Place Units - Americans 1 armour, 1 artillery and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Neutral : 0.33 Americans rolls : : 0.00 Americans : 1.17 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Eastern Europe to Ukraine S.S.R. 2 armour moved from Germany to Switzerland 4 fighters moved from Germany to Switzerland 1 bomber moved from Germany to Switzerland 2 armour moved from Spain to Switzerland Combat - Germans Battle in Switzerland Germans attack with 4 armour, 1 bomber and 4 fighters Neutral defend with 4 infantry Germans roll dice for 4 armour, 1 bomber and 4 fighters in Switzerland, round 2 : 6/9 hits, 4.67 expected hits Neutral roll dice for 4 infantry in Switzerland, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral and 1 armour owned by the Germans lost in Switzerland Germans loses 0 PUs for violating Switzerlands neutrality. Germans win, taking Switzerland from Neutral with 3 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour Casualties for Neutral: 4 infantry Non Combat Move - Germans 1 bomber moved from Switzerland to Germany 4 fighters moved from Switzerland to Germany Place Units - Germans 5 artilleries, 1 fighter and 5 infantry placed in Germany 1 transport placed in 5 Sea Zone Turn Complete - Germans Germans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 1.33 Neutral : -0.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British roll 4,5 and gets 0 hits Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British 2 artilleries and 2 infantry moved from Anglo Egypt to Belgian Congo 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 6 submarines moved from 2 Sea Zone to 6 Sea Zone 2 fighters moved from United Kingdom to 6 Sea Zone 1 bomber moved from United Kingdom to 10 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone 1 infantry moved from Eire to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Western Europe British take Western Europe from Germans 1 infantry moved from 12 Sea Zone to Spain British take Spain from Germans 3 armour moved from Eire to United Kingdom 2 artilleries moved from Iceland to 2 Sea Zone 1 artillery and 2 transports moved from 2 Sea Zone to 6 Sea Zone 1 artillery and 1 transport moved from 2 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to United Kingdom 1 infantry moved from Karelia S.S.R. to Archangel British take Archangel from Russians 1 artillery moved from Karelia S.S.R. to Eastern Europe British take Eastern Europe from Germans Combat - British Battle in 10 Sea Zone British attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 10 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - British 1 bomber moved from 10 Sea Zone to United Kingdom Place Units - British 1 carrier and 2 fighters placed in 6 Sea Zone Turn Complete - British British collect 48 PUs; end with 49 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 2 transports moved from 51 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria 2 armour and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone 2 armour and 2 infantry moved from 60 Sea Zone to Japan 1 carrier moved from 51 Sea Zone to 60 Sea Zone 1 destroyer moved from 51 Sea Zone to 60 Sea Zone 2 fighters moved from Buryatia S.S.R. to Manchuria 2 fighters moved from 51 Sea Zone to East Indies 2 submarines moved from 51 Sea Zone to 49 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Wake Island to 51 Sea Zone 1 armour, 2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 51 Sea Zone to 45 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 45 Sea Zone to Solomon Islands 2 fighters moved from 45 Sea Zone to Solomon Islands 1 bomber moved from Okinawa to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Chinese defend with 2 artilleries Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 2 artilleries in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 2 artilleries Battle in Solomon Islands Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Solomon Islands, round 2 : 5/8 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands Japanese loses 0 PUs for violating Solomon Islandss neutrality. Japanese win, taking Solomon Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 2 fighters moved from Solomon Islands to 45 Sea Zone 2 fighters moved from Manchuria to 60 Sea Zone 1 bomber moved from Manchuria to Japan Place Units - Japanese 2 transports placed in 60 Sea Zone 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 41 PUsCombat Hit Differential Summary :
Neutral : 0.33 Japanese rolls : : 0.00 Chinese : -0.67 Japanese : 3.83 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese buy 6 artilleries and 6 infantry; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Chinese 1 artillery moved from Kwantung to China 4 armour moved from Afghanistan to China 2 fighters moved from Persia to China 1 infantry moved from Trans-Jordan to Persia 3 armour and 2 infantry moved from Trans-Jordan to Anglo Egypt 2 bombers moved from China to India 2 armour moved from Afghanistan to Trans-Jordan 1 infantry moved from China to Himalaya Combat - Chinese Battle in Anglo Egypt Chinese attack with 3 armour and 2 infantry British defend with 1 infantry Chinese roll dice for 3 armour and 2 infantry in Anglo Egypt, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egypt Chinese win, taking Anglo Egypt from British with 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Chinese Place Units - Chinese 6 artilleries and 6 infantry placed in China Turn Complete - Chinese Chinese collect 36 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese rolls : : 0.00 British : -0.33 Chinese : 0.17





