@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
9 armour moved from Alaska to Western United States
4 fighters moved from Western United States to 55 Sea Zone
4 artilleries moved from Venezuela to 20 Sea Zone
4 infantry moved from Venezuela to 20 Sea Zone
2 bombers moved from Venezuela to Western United States
4 artilleries, 2 battleships, 2 carriers, 1 destroyer, 4 infantry, 3 submarines and 4 transports moved from 20 Sea Zone to 55 Sea Zone
4 infantry moved from 55 Sea Zone to Western United States
4 artilleries moved from 55 Sea Zone to Western United States
3 artilleries moved from Argentina to Brazil
1 infantry moved from Alaska to Western Canada
1 artillery moved from Western Canada to Western United States
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
2 fighters moved from Eastern United States to 55 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 battleship, 1 carrier and 2 destroyers placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Purchase Units - Germans
Germans buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Western Europe
2 armour moved from Western Europe to Eastern Europe
1 armour moved from Germany to Eastern Europe
1 armour moved from Balkans to Belorussia
Germans take Ukraine S.S.R. from Russians
Germans take Belorussia from Russians
1 artillery moved from Balkans to Eastern Europe
1 artillery moved from Balkans to Eastern Europe
1 artillery moved from Balkans to Eastern Europe
1 bomber and 1 infantry moved from Germany to West Russia
Germans take West Russia from Russians
1 bomber moved from West Russia to Eastern Europe
1 bomber and 1 infantry moved from Germany to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Caucasus to Eastern Europe
1 armour moved from Balkans to Ukraine S.S.R.
1 armour moved from Balkans to Ukraine S.S.R.
2 infantry moved from Germany to Western Europe
2 artilleries moved from Germany to Western Europe
1 artillery moved from Western Europe to Spain
1 artillery moved from Germany to Western Europe
1 artillery moved from Germany to Eastern Europe
5 fighters moved from Germany to Eastern Europe
Combat - Germans
Battle in Eastern Europe
Germans attack with 3 armour, 4 artilleries, 2 bombers and 5 fighters
Russians defend with 4 artilleries and 1 infantry
Germans roll dice for 3 armour, 4 artilleries, 2 bombers and 5 fighters in Eastern Europe, round 2 : 7/14 hits, 6.67 expected hits
Russians roll dice for 4 artilleries and 1 infantry in Eastern Europe, round 2 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Russians, 4 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 3 armour, 1 artillery, 2 bombers and 5 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 3 artilleries
Casualties for Russians: 4 artilleries and 1 infantry
Non Combat Move - Germans
2 bombers moved from Eastern Europe to Germany
5 fighters moved from Eastern Europe to Germany
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Purchase Units - British
British buy 4 artilleries and 6 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
6 submarines moved from 6 Sea Zone to 8 Sea Zone
2 bombers moved from United Kingdom to Archangel
5 transports moved from 4 Sea Zone to 3 Sea Zone
9 infantry moved from United Kingdom to 3 Sea Zone
9 infantry and 5 transports moved from 3 Sea Zone to 4 Sea Zone
9 infantry moved from 4 Sea Zone to Archangel
6 armour, 4 artilleries and 10 infantry moved from Karelia S.S.R. to Archangel
2 fighters moved from 4 Sea Zone to Archangel
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 6 Sea Zone to 4 Sea Zone
2 fighters moved from 4 Sea Zone to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
Combat - British
Battle in Archangel
British attack with 6 armour, 4 artilleries, 2 bombers, 4 fighters and 20 infantry
Russians defend with 4 artilleries and 7 infantry
British roll dice for 2 battleships and 2 cruisers in Archangel, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 6 armour, 4 artilleries, 2 bombers, 4 fighters and 20 infantry in Archangel, round 2 : 14/36 hits, 11.67 expected hits
Russians roll dice for 4 artilleries and 7 infantry in Archangel, round 2 : 1/11 hits, 3.67 expected hits
7 infantry owned by the Russians, 4 artilleries owned by the Russians and 1 infantry owned by the British lost in Archangel
British win, taking Archangel from Russians with 6 armour, 4 artilleries, 2 bombers, 4 fighters and 19 infantry remaining. Battle score for attacker is 34
Casualties for British: 1 infantry
Casualties for Russians: 4 artilleries and 7 infantry
Non Combat Move - British
2 bombers moved from Archangel to United Kingdom
4 fighters moved from Archangel to 4 Sea Zone
Place Units - British
4 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs
British collect 4 PUs from War Bonds; end with 36 PUs
Combat Hit Differential Summary :
British : 1.00
Russians : -2.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 56 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 52 Sea Zone to 55 Sea Zone
2 fighters moved from Hawaiian Islands to 55 Sea Zone
3 bombers moved from Midway to 55 Sea Zone
3 armour, 6 artilleries and 7 infantry moved from Buryatia S.S.R. to Manchuria
2 armour, 2 artilleries and 4 infantry moved from Midway to 56 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 56 Sea Zone to 60 Sea Zone
1 armour and 2 infantry moved from Hawaiian Islands to 52 Sea Zone
1 armour, 2 infantry and 2 transports moved from 52 Sea Zone to 60 Sea Zone
2 armour and 1 infantry moved from Japan to 60 Sea Zone
5 armour, 2 artilleries and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 armour, 6 artilleries and 7 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour, 6 artilleries and 7 infantry in Manchuria, round 2 : 8/16 hits, 5.67 expected hits
Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 3 armour, 6 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters
Americans defend with 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports
Japanese roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters in 55 Sea Zone, round 2 : 9/19 hits, 10.50 expected hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 battleships, 3 carriers, 3 destroyers, 6 fighters and 4 transports in 55 Sea Zone, round 2 : 9/15 hits, 8.00 expected hits
Units damaged: 2 battleships owned by the Japanese
1 fighter owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers and 7 fighters in 55 Sea Zone, round 3 : 10/12 hits, 8.00 expected hits
Americans roll dice for 3 battleships, 3 carriers, 6 fighters and 4 transports in 55 Sea Zone, round 3 : 7/12 hits, 7.00 expected hits
7 fighters owned by the Japanese, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 2 battleships and 3 bombers in 55 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
Americans roll dice for 2 battleships and 4 transports in 55 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Japanese, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 55 Sea Zone
2 transports owned by the Americans lost in 55 Sea Zone
Japanese win with 2 battleships and 2 bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 1 bomber, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters
Casualties for Americans: 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports
Non Combat Move - Japanese
2 bombers moved from 55 Sea Zone to Japan
Place Units - Japanese
4 artilleries and 4 infantry placed in Japan
1 destroyer and 1 transport placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
2 units repaired.
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Americans : 0.17
Russians : 0.67
Japanese : 3.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese roll 3,5 and gets 0 hits
Purchase Units - Chinese
Chinese buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Chinese
3 infantry moved from Belgian Congo to Angola
3 armour moved from French Equatorial Africa to Angola
1 bomber moved from Belgian Congo to Angola
3 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Persia to Caucasus
1 artillery moved from Persia to Caucasus
1 infantry moved from Persia to Kazakh S.S.R.
Chinese take Kazakh S.S.R. from Russians
2 infantry moved from Persia to Afghanistan
1 bomber moved from China to Afghanistan
4 infantry moved from China to Kwantung
1 artillery moved from China to Kwantung
6 fighters moved from China to Kwantung
Combat - Chinese
Battle in Afghanistan
Chinese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Chinese roll dice for 1 bomber and 2 infantry in Afghanistan, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Afghanistan
Chinese win, taking Afghanistan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Angola
Chinese attack with 3 armour, 1 bomber and 3 infantry
Neutral defend with 5 infantry
Chinese roll dice for 3 armour, 1 bomber and 3 infantry in Angola, round 2 : 5/7 hits, 2.67 expected hits
Neutral roll dice for 5 infantry in Angola, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in Angola
Chinese loses 0 PUs for violating Angolas neutrality.
Chinese win, taking Angola from Neutral with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Battle in Kwantung
Chinese attack with 1 artillery, 6 fighters and 4 infantry
Russians defend with 6 infantry
Chinese roll dice for 1 artillery, 6 fighters and 4 infantry in Kwantung, round 2 : 7/11 hits, 4.17 expected hits
Russians roll dice for 6 infantry in Kwantung, round 2 : 3/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Kwantung
Chinese win, taking Kwantung from Russians with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Casualties for Russians: 6 infantry
Battle in Caucasus
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Caucasus
Chinese roll dice for 1 artillery in Caucasus, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Chinese win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
1 infantry moved from India to Himalaya
1 bomber moved from Afghanistan to China
6 fighters moved from Kwantung to China
1 bomber moved from Angola to Belgian Congo
1 infantry moved from Trans-Jordan to Persia
Place Units - Chinese
4 artilleries and 8 infantry placed in China
3 infantry placed in India
1 infantry placed in Belgian Congo
Turn Complete - Chinese
Chinese collect 57 PUs; end with 57 PUs
Chinese collect 2 PUs from War Bonds; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.33
Neutral : -1.67
Chinese : 3.83
Russians : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
7 artilleries moved from Western United States to Western Canada
3 artilleries moved from Eastern Canada to Western Canada
2 infantry moved from Eastern Canada to Western Canada
4 infantry moved from Western United States to Western Canada
2 infantry moved from Western United States to Western Canada
2 bombers moved from Western United States to Western Canada
9 armour moved from Western United States to Western Canada
Non Combat Move - Americans
Place Units - Americans
1 carrier and 1 cruiser placed in 55 Sea Zone
2 fighters placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber and 5 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
5 artilleries moved from Germany to Eastern Europe
1 armour moved from Ukraine S.S.R. to Eastern Europe
1 bomber and 1 infantry moved from Germany to Libya
2 artilleries moved from Algeria to Libya
1 infantry moved from Algeria to Libya
2 fighters moved from Germany to Libya
1 fighter moved from Germany to Libya
3 infantry moved from Germany to Eastern Europe
1 artillery moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Ukraine S.S.R. to Eastern Europe
1 bomber and 1 infantry moved from Germany to Sweden
Germans take Sweden from British
1 bomber moved from Sweden to Germany
1 fighter moved from Germany to Libya
1 fighter moved from Germany to Libya
Combat - Germans
Battle in Libya
Germans attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Libya, round 2 : 3/10 hits, 4.50 expected hits
Neutral roll dice for 5 infantry in Libya, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Libya
Germans roll dice for 2 artilleries, 1 bomber, 5 fighters and 1 infantry in Libya, round 3 : 3/9 hits, 4.17 expected hits
Neutral roll dice for 2 infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Libya
Germans loses 0 PUs for violating Libyas neutrality.
Germans win, taking Libya from Neutral with 2 artilleries, 1 bomber and 5 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Germans
1 bomber moved from Libya to Germany
2 fighters moved from Libya to Algeria
3 fighters moved from Libya to Algeria
Place Units - Germans
5 artilleries, 1 bomber and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -2.67
Neutral : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Purchase Units - British
British buy 4 artilleries and 6 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
6 armour, 4 artilleries and 19 infantry moved from Archangel to Russia
4 fighters moved from 4 Sea Zone to Russia
6 submarines moved from 8 Sea Zone to 10 Sea Zone
5 transports moved from 4 Sea Zone to 3 Sea Zone
4 artilleries and 6 infantry moved from United Kingdom to 3 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 3 Sea Zone to 4 Sea Zone
4 artilleries and 6 infantry moved from 4 Sea Zone to Archangel
Combat - British
Battle in Russia
British attack with 6 armour, 4 artilleries, 4 fighters and 19 infantry
Russians defend with 1 aaGun, 7 artilleries, 1 factory and 17 infantry
AA fire in Russia : 1/4 hits, 0.67 expected hits
1 fighter owned by the British lost in Russia
British roll dice for 6 armour, 4 artilleries, 3 fighters and 19 infantry in Russia, round 2 : 5/32 hits, 9.67 expected hits
Russians roll dice for 7 artilleries and 17 infantry in Russia, round 2 : 4/24 hits, 8.00 expected hits
5 infantry owned by the Russians and 4 infantry owned by the British lost in Russia
British roll dice for 6 armour, 4 artilleries, 3 fighters and 15 infantry in Russia, round 3 : 14/28 hits, 9.00 expected hits
Russians roll dice for 7 artilleries and 12 infantry in Russia, round 3 : 7/19 hits, 6.33 expected hits
12 infantry owned by the Russians, 2 artilleries owned by the Russians and 7 infantry owned by the British lost in Russia
British roll dice for 6 armour, 4 artilleries, 3 fighters and 8 infantry in Russia, round 4 : 7/21 hits, 7.83 expected hits
Russians roll dice for 5 artilleries in Russia, round 4 : 3/5 hits, 1.67 expected hits
5 artilleries owned by the Russians and 3 infantry owned by the British lost in Russia
British captures 33PUs while taking Russians capital
British win, taking Russia from Russians with 6 armour, 4 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 27
Casualties for British: 1 fighter and 14 infantry
Casualties for Russians: 7 artilleries and 17 infantry
Non Combat Move - British
3 fighters moved from Russia to 4 Sea Zone
Place Units - British
4 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 74 PUs
British collect 1 PU from War Bonds; end with 75 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33
British : -0.50
Russians : -2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 2 submarines; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Soviet Far East
2 bombers moved from Japan to Soviet Far East
2 battleships moved from 55 Sea Zone to 57 Sea Zone
1 battleship and 1 destroyer moved from 60 Sea Zone to 57 Sea Zone
7 artilleries and 7 infantry moved from Japan to 60 Sea Zone
7 artilleries and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R.
5 armour, 2 artilleries and 5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
3 armour moved from Manchuria to Yakut S.S.R.
6 artilleries and 5 infantry moved from Manchuria to Buryatia S.S.R.
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 8 armour, 2 artilleries and 5 infantry
Russians defend with 2 infantry
Japanese roll dice for 8 armour, 2 artilleries and 5 infantry in Yakut S.S.R., round 2 : 7/15 hits, 5.83 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 8 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Soviet Far East to Buryatia S.S.R.
Place Units - Japanese
1 carrier and 2 submarines placed in 60 Sea Zone
2 fighters placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Russians : 0.00
Japanese : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese roll 6,4 and gets 1 hit
Chinese removing all Technology Tokens after successful research.
Chinese discover Improved Artillery Support
Purchase Units - Chinese
Chinese buy 3 armour, 5 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Chinese
3 armour and 3 infantry moved from Angola to Union of South Africa
2 infantry moved from Belgian Congo to Kenya
1 bomber moved from Belgian Congo to Union of South Africa
1 artillery moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Persia to Trans-Jordan
2 infantry moved from Afghanistan to Kazakh S.S.R.
5 infantry moved from India to Himalaya
2 artilleries moved from China to Himalaya
1 bomber moved from China to Kazakh S.S.R.
2 fighters moved from China to Kazakh S.S.R.
6 artilleries and 16 infantry moved from China to Sinkiang
1 fighter moved from China to Kazakh S.S.R.
2 fighters moved from China to Himalaya
1 fighter moved from China to Kazakh S.S.R.
1 artillery and 1 infantry moved from Kwantung to China
Combat - Chinese
Battle in Union of South Africa
Chinese attack with 3 armour, 1 bomber and 3 infantry
Neutral defend with 5 infantry
Chinese roll dice for 3 armour, 1 bomber and 3 infantry in Union of South Africa, round 2 : 1/7 hits, 2.67 expected hits
Neutral roll dice for 5 infantry in Union of South Africa, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Union of South Africa
Chinese roll dice for 3 armour, 1 bomber and 1 infantry in Union of South Africa, round 3 : 1/5 hits, 2.33 expected hits
Neutral roll dice for 4 infantry in Union of South Africa, round 3 : 2/4 hits, 1.33 expected hits
1 armour owned by the Chinese, 1 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Union of South Africa
Chinese roll dice for 2 armour and 1 bomber in Union of South Africa, round 4 : 1/3 hits, 1.67 expected hits
Neutral roll dice for 3 infantry in Union of South Africa, round 4 : 2/3 hits, 1.00 expected hits
2 armour owned by the Chinese and 1 infantry owned by the Neutral lost in Union of South Africa
retreated to Union of South Africa
Neutral win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Chinese: 3 armour and 3 infantry
Casualties for Neutral: 3 infantry
Battle in Kazakh S.S.R.
Chinese attack with 1 artillery, 1 bomber, 4 fighters and 2 infantry
Russians defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/8 hits, 3.50 expected hits
Russians roll dice for 3 artilleries and 1 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Chinese lost in Kazakh S.S.R.
Chinese roll dice for 1 artillery, 1 bomber and 4 fighters in Kazakh S.S.R., round 3 : 3/6 hits, 3.00 expected hits
Russians roll dice for 2 artilleries in Kazakh S.S.R., round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 artillery owned by the Chinese lost in Kazakh S.S.R.
Chinese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 5
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Russians: 3 artilleries and 1 infantry
Battle in Sinkiang
Chinese attack with 6 artilleries and 16 infantry
Russians defend with 3 infantry
Chinese roll dice for 6 artilleries and 16 infantry in Sinkiang, round 2 : 5/22 hits, 5.67 expected hits
Russians roll dice for 3 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang
Chinese win, taking Sinkiang from Russians with 6 artilleries and 15 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Himalaya
Chinese attack with 2 artilleries, 2 fighters and 5 infantry
Russians defend with 2 armour, 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries, 2 fighters and 5 infantry in Himalaya, round 2 : 1/9 hits, 2.83 expected hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Himalaya, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya
Chinese roll dice for 2 artilleries, 2 fighters and 4 infantry in Himalaya, round 3 : 3/8 hits, 2.67 expected hits
Russians roll dice for 2 armour and 1 artillery in Himalaya, round 3 : 1/3 hits, 1.33 expected hits
2 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya
Chinese win, taking Himalaya from Russians with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Chinese: 2 infantry
Casualties for Russians: 2 armour, 1 artillery and 1 infantry
Non Combat Move - Chinese
2 fighters moved from Kazakh S.S.R. to India
2 fighters moved from Kazakh S.S.R. to India
1 bomber moved from Kazakh S.S.R. to India
2 fighters moved from Himalaya to China
1 bomber moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Kenya
Place Units - Chinese
3 armour placed in Belgian Congo
Chinese undo move 1.
2 armour and 1 artillery placed in Belgian Congo
1 armour placed in India
4 artilleries and 8 infantry placed in China
Activate Technology - Chinese
Chinese activating Improved Artillery Support
Turn Complete - Chinese
Chinese collect 57 PUs; end with 57 PUs
Chinese collect 4 PUs from War Bonds; end with 61 PUs
Combat Hit Differential Summary :
Neutral : 2.00
Chinese : -7.33
Russians : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 carrier, 1 cruiser and 2 fighters moved from 55 Sea Zone to 57 Sea Zone
2 bombers moved from Western Canada to 57 Sea Zone
5 artilleries moved from Western Canada to Alaska
4 infantry moved from Western Canada to Alaska
9 armour, 5 artilleries and 5 infantry moved from Western Canada to Western United States
Combat - Americans
Battle in 57 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser and 2 fighters
Japanese defend with 3 battleships and 1 destroyer
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser and 2 fighters in 57 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Units damaged: 3 battleships owned by the Japanese
Japanese roll dice for 3 battleships and 1 destroyer in 57 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 57 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 57 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 3 battleships in 57 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
3 battleships owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 27
Casualties for Americans: 1 carrier, 1 cruiser and 2 fighters
Casualties for Japanese: 3 battleships and 1 destroyer
Non Combat Move - Americans
2 bombers moved from 57 Sea Zone to Western United States
Place Units - Americans
1 carrier and 1 destroyer placed in 55 Sea Zone
2 fighters placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : 1.67
Japanese : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries and 5 infantry; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Sweden to Norway
Germans take Norway from British
1 bomber and 1 infantry moved from Germany to Caucasus
Germans take Caucasus from Chinese
1 bomber and 1 infantry moved from Germany to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 bomber moved from Kazakh S.S.R. to Ukraine S.S.R.
1 bomber moved from Caucasus to Germany
1 artillery moved from Ukraine S.S.R. to Belorussia
1 armour moved from Belorussia to Ukraine S.S.R.
1 artillery and 1 infantry moved from Western Europe to Spain
1 artillery and 1 infantry moved from Germany to Western Europe
1 fighter moved from Algeria to Libya
1 fighter moved from Algeria to Libya
1 bomber and 1 infantry moved from Germany to Anglo Egypt
Germans take Anglo Egypt from Chinese
1 bomber moved from Anglo Egypt to Libya
3 artilleries moved from Germany to Eastern Europe
1 fighter moved from Algeria to Eastern Europe
1 fighter moved from Algeria to Eastern Europe
1 fighter moved from Algeria to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Libya to Ukraine S.S.R.
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
2 armour, 5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans rolls : : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Research Technology - British
British spend 15 on tech rolls
British roll 1,6,2 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Mechanized Infantry
Purchase Units - British
British buy 6 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Russia to Evenki National Okrug
British take Evenki National Okrug from Russians
1 infantry moved from Russia to Novosibirsk
British take Novosibirsk from Russians
1 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from 4 Sea Zone to Russia
1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 artillery and 1 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 artillery and 1 infantry moved from Archangel to West Russia
1 fighter moved from 4 Sea Zone to West Russia
3 infantry moved from Archangel to Russia
2 artilleries moved from Archangel to Russia
1 artillery moved from Archangel to Russia
2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 4 Sea Zone to 6 Sea Zone
2 bombers moved from United Kingdom to Russia
2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Norway
Combat - British
Battle in Norway
British attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
British roll dice for 2 battleships and 2 cruisers in Norway, round 2 : 2/4 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakh S.S.R.
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in West Russia
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in West Russia, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from West Russia to Russia
1 fighter moved from Caucasus to Russia
1 fighter moved from Kazakh S.S.R. to Russia
Place Units - British
4 artilleries and 8 infantry placed in Russia
2 artilleries and 4 infantry placed in United Kingdom
Activate Technology - British
British activating Mechanized Infantry
Turn Complete - British
British collect 54 PUs; end with 54 PUs
British collect 1 PU from War Bonds; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 cruiser and 1 fighter; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
13 artilleries, 2 bombers and 12 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
Combat - Japanese
Non Combat Move - Japanese
2 fighters moved from 60 Sea Zone to Yakut S.S.R.
1 submarine moved from 35 Sea Zone to 59 Sea Zone
1 submarine moved from 35 Sea Zone to 59 Sea Zone
Place Units - Japanese
2 armour placed in Japan
1 battleship, 1 cruiser and 1 fighter placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Research Technology - Chinese
Chinese spend 5 on tech rolls
Chinese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Chinese
Chinese buy 8 armour and 5 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Chinese
1 infantry moved from Trans-Jordan to Anglo Egypt
1 infantry moved from Belgian Congo to Anglo Egypt
1 bomber moved from India to Anglo Egypt
3 infantry moved from Kenya to Union of South Africa
1 armour moved from Belgian Congo to Union of South Africa
1 bomber moved from Belgian Congo to Union of South Africa
1 infantry moved from Sinkiang to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 artillery moved from Sinkiang to Kazakh S.S.R.
2 artilleries and 3 infantry moved from Himalaya to Afghanistan
4 fighters moved from India to Kazakh S.S.R.
1 fighter moved from China to Novosibirsk
1 fighter moved from China to Novosibirsk
Combat - Chinese
Battle in Union of South Africa
Chinese attack with 1 armour, 1 bomber and 3 infantry
Neutral defend with 2 infantry
Chinese roll dice for 1 armour, 1 bomber and 3 infantry in Union of South Africa, round 2 : 3/5 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Union of South Africa, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Union of South Africa
Chinese loses 0 PUs for violating Union of South Africas neutrality.
Chinese win, taking Union of South Africa from Neutral with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Neutral: 2 infantry
Battle in Novosibirsk
Chinese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Chinese roll dice for 1 artillery, 2 fighters and 1 infantry in Novosibirsk, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk
Chinese win, taking Novosibirsk from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakh S.S.R.
Chinese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 artillery
Chinese roll dice for 1 artillery, 4 fighters and 1 infantry in Kazakh S.S.R., round 2 : 5/6 hits, 2.67 expected hits
British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kazakh S.S.R.
Chinese win, taking Kazakh S.S.R. from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Anglo Egypt
Chinese attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 bomber and 2 infantry in Anglo Egypt, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Anglo Egypt
Chinese win, taking Anglo Egypt from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
1 bomber moved from Union of South Africa to Belgian Congo
1 bomber moved from Anglo Egypt to India
2 fighters moved from Novosibirsk to China
4 fighters moved from Kazakh S.S.R. to India
5 artilleries and 9 infantry moved from China to Sinkiang
Place Units - Chinese
7 armour placed in China
3 infantry placed in India
1 armour and 2 infantry placed in Belgian Congo
Chinese undo move 3.
Chinese undo move 2.
3 infantry placed in Belgian Congo
1 armour and 2 infantry placed in India
Chinese undo move 1.
Chinese undo move 2.
Chinese undo move 1.
3 armour placed in India
Chinese undo move 1.
2 armour and 1 infantry placed in India
3 infantry placed in Belgian Congo
6 armour and 1 infantry placed in China
Turn Complete - Chinese
Chinese collect 63 PUs; end with 64 PUs
Chinese collect 1 PU from War Bonds; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0.33
Chinese rolls : : 0.00
Neutral : 1.33
British : 0.33
Chinese : 5.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1,2 and gets 0 hits
Purchase Units - Americans
Americans buy 1 battleship, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
5 armour moved from Western United States to Alaska
Non Combat Move - Americans
4 armour moved from Western United States to Alaska
3 infantry moved from Western United States to Western Canada
3 artilleries moved from Western United States to Western Canada
Place Units - Americans
1 battleship, 1 submarine and 2 transports placed in 55 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 bomber, 1 factory and 4 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
1 bomber and 1 infantry moved from Germany to Karelia S.S.R.
1 infantry moved from Eastern Europe to Belorussia
1 artillery moved from Belorussia to Karelia S.S.R.
5 armour, 9 artilleries, 2 fighters and 2 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
1 bomber moved from Ukraine S.S.R. to Karelia S.S.R.
2 infantry moved from Germany to Western Europe
2 armour moved from Germany to Karelia S.S.R.
1 bomber moved from Libya to Germany
1 infantry moved from Germany to Western Europe
2 artilleries moved from Germany to Western Europe
1 artillery moved from Western Europe to Spain
1 artillery moved from Western Europe to Spain
2 artilleries moved from Germany to Western Europe
2 infantry moved from Western Europe to Spain
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Libya to Western Europe
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 8 armour, 10 artilleries, 2 bombers, 4 fighters and 3 infantry
British defend with 1 infantry
Germans roll dice for 8 armour, 10 artilleries, 2 bombers, 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 12/27 hits, 11.67 expected hits
British roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from British with 8 armour, 10 artilleries, 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Karelia S.S.R. to Germany
4 fighters moved from Karelia S.S.R. to Germany
1 fighter moved from Western Europe to Spain
1 fighter moved from Germany to Western Europe
Place Units - Germans
2 armour, 4 artilleries, 1 bomber and 4 infantry placed in Germany
1 factory placed in Southern Europe
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
Germans rolls : : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Research Technology - British
British spend 10 on tech rolls
British roll 2,3 and gets 0 hits
Purchase Units - British
British buy 15 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 infantry moved from Norway to Sweden
British take Sweden from Germans
2 artilleries and 1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
6 armour and 6 infantry moved from Russia to Karelia S.S.R.
2 bombers moved from Russia to Karelia S.S.R.
3 fighters moved from Russia to Karelia S.S.R.
4 artilleries and 4 infantry moved from United Kingdom to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
4 artilleries and 4 infantry moved from 5 Sea Zone to Karelia S.S.R.
3 infantry moved from United Kingdom to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Eastern Europe
2 battleships, 2 carriers, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
1 artillery moved from Russia to Novosibirsk
Combat - British
Battle in Eastern Europe
British attack with 3 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Eastern Europe, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 3 infantry in Eastern Europe, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Eastern Europe, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Eastern Europe, round 4 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Europe
British roll dice for 2 infantry in Eastern Europe, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Eastern Europe, round 6 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Europe
British roll dice for 1 infantry in Eastern Europe, round 7 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Eastern Europe, round 8 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Eastern Europe, round 9 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 9 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Eastern Europe, round 10 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 10 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Europe
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Battle in Ukraine S.S.R.
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
British win, taking Ukraine S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
British attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Novosibirsk
British win, taking Novosibirsk from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Karelia S.S.R.
British attack with 6 armour, 7 artilleries, 2 bombers, 3 fighters and 12 infantry
Germans defend with 8 armour, 10 artilleries and 3 infantry
British roll dice for 2 battleships and 1 cruiser in Karelia S.S.R., round 2 : 1/3 hits, 1.83 expected hits
British roll dice for 6 armour, 7 artilleries, 2 bombers, 3 fighters and 12 infantry in Karelia S.S.R., round 2 : 10/30 hits, 11.33 expected hits
Germans roll dice for 8 armour, 10 artilleries and 3 infantry in Karelia S.S.R., round 2 : 8/21 hits, 8.33 expected hits
8 artilleries owned by the Germans, 3 infantry owned by the Germans and 8 infantry owned by the British lost in Karelia S.S.R.
British roll dice for 6 armour, 7 artilleries, 2 bombers, 3 fighters and 4 infantry in Karelia S.S.R., round 3 : 10/22 hits, 9.50 expected hits
Germans roll dice for 8 armour and 2 artilleries in Karelia S.S.R., round 3 : 3/10 hits, 4.67 expected hits
2 artilleries owned by the Germans, 8 armour owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 6 armour, 7 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 56
Casualties for British: 11 infantry
Casualties for Germans: 8 armour, 10 artilleries and 3 infantry
Non Combat Move - British
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
2 bombers moved from Karelia S.S.R. to Russia
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Norway to Karelia S.S.R.
Place Units - British
8 infantry placed in United Kingdom
7 infantry placed in Russia
British undo move 2.
4 infantry placed in United Kingdom
3 infantry placed in Russia
Turn Complete - British
British collect 57 PUs; end with 57 PUs
British collect 4 PUs from War Bonds; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2.67
British : -5.00
Chinese : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Improved Artillery Support
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Manchuria to Buryatia S.S.R.
2 armour moved from Japan to 60 Sea Zone
2 armour moved from 60 Sea Zone to Buryatia S.S.R.
1 fighter moved from 60 Sea Zone to Yakut S.S.R.
2 submarines moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
Combat - Japanese
Battle in Evenki National Okrug
Japanese attack with 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry
British defend with 1 infantry
Japanese roll dice for 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry in Evenki National Okrug, round 2 : 17/45 hits, 17.17 expected hits
British roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from British with 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Evenki National Okrug to Buryatia S.S.R.
2 bombers moved from Evenki National Okrug to Buryatia S.S.R.
Place Units - Japanese
3 artilleries, 2 fighters and 6 infantry placed in Japan
Activate Technology - Japanese
Japanese activating Improved Artillery Support
Turn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : -0.33
Japanese rolls : : 1.00
Japanese : -0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Research Technology - Chinese
Chinese spend 5 on tech rolls
Chinese roll 1,1 and gets 0 hits
Purchase Units - Chinese
Chinese buy 1 artillery, 5 fighters and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Chinese
1 infantry moved from Kazakh S.S.R. to Caucasus
Chinese take Caucasus from British
2 infantry moved from Sinkiang to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
1 infantry moved from Union of South Africa to Kenya
1 armour moved from Union of South Africa to Kenya
1 armour moved from Kenya to Belgian Congo
2 infantry moved from Belgian Congo to Kenya
1 artillery moved from Belgian Congo to Kenya
1 infantry moved from Anglo Egypt to Belgian Congo
2 fighters moved from China to Novosibirsk
4 fighters moved from India to Novosibirsk
1 bomber moved from India to Novosibirsk
Combat - Chinese
Battle in Novosibirsk
Chinese attack with 1 artillery, 1 bomber, 6 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 bomber, 6 fighters and 2 infantry in Novosibirsk, round 2 : 3/10 hits, 4.67 expected hits
British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk
Chinese win, taking Novosibirsk from British with 1 artillery, 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Chinese
8 artilleries and 20 infantry moved from Sinkiang to Kazakh S.S.R.
2 artilleries and 3 infantry moved from Afghanistan to Kazakh S.S.R.
6 armour moved from China to Kazakh S.S.R.
3 armour moved from India to Kazakh S.S.R.
1 infantry moved from Belgian Congo to Kenya
2 fighters moved from Novosibirsk to China
4 fighters moved from Novosibirsk to Kazakh S.S.R.
1 bomber moved from Novosibirsk to China
Place Units - Chinese
2 fighters and 1 infantry placed in India
1 artillery, 3 fighters and 1 infantry placed in China
Turn Complete - Chinese
Chinese collect 66 PUs; end with 66 PUs
Chinese collect 1 PU from War Bonds; end with 67 PUs
Combat Hit Differential Summary :
British : 0.33
Chinese : -1.67