picture not clear. will let you do edit before germany or after. to edit before you hit done button on purchase hit game button then edit button. you can then click what you want to remove and the remove option will light up. to add just click territority or sz then add whatever you want. you can also edit after ncm. same thing hit game button then edit selection. you can not edit in combat turn. sometimes you can edit in ncm but not always.
Free-For-All
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Purchase Units - Germans Germans buy 1 armour, 5 artilleries and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 armour, 1 artillery and 1 infantry moved from Spain to Gibraltar 1 bomber and 1 infantry moved from Germany to Norway Germans take Norway from British 1 bomber moved from Norway to Germany 1 bomber and 1 infantry moved from Germany to Gibraltar 2 fighters moved from Germany to Gibraltar 1 infantry moved from Germany to Balkans 2 infantry moved from Western Europe to Germany 1 artillery moved from Western Europe to Germany 1 infantry moved from Germany to Eastern Europe 1 bomber moved from Germany to Eastern Europe 1 fighter moved from Germany to Eastern Europe 2 fighters moved from Germany to Eastern Europe 1 artillery moved from Germany to Eastern Europe 1 armour moved from Persia to Novosibirsk Germans take Kazakh S.S.R. from Russians Germans take Novosibirsk from Russians Combat - Germans Battle in Gibraltar Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry Neutral defend with 5 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 2 : 4/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Neutral lost in Gibraltar Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 3 : 4/7 hits, 3.00 expected hits Neutral roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Gibraltar Germans loses 0 PUs for violating Gibraltars neutrality. Germans win, taking Gibraltar from Neutral with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Eastern Europe Germans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Eastern Europe, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 1 artillery and 1 infantry in Eastern Europe, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Europe Germans win, taking Eastern Europe from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter and 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Eastern Europe to Germany 2 fighters moved from Eastern Europe to Germany 1 bomber moved from Gibraltar to Germany 2 fighters moved from Gibraltar to Spain 1 artillery moved from Western Europe to Spain 1 armour moved from Germany to Spain 1 artillery moved from Germany to Western Europe 1 artillery moved from Germany to Western Europe Place Units - Germans 1 armour, 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 1.17 Neutral : -2.00 British : 1.33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British roll 2,1 and gets 0 hits Purchase Units - British British buy 1 armour, 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 6 submarines moved from 7 Sea Zone to 12 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Norway 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Western Europe 2 infantry moved from 6 Sea Zone to Norway 4 fighters moved from 6 Sea Zone to Western Europe 2 bombers moved from United Kingdom to Western Europe Combat - British Battle in Norway British attack with 1 armour, 2 artilleries and 5 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Europe British attack with 2 bombers, 4 fighters and 2 infantry Germans defend with 2 artilleries and 1 infantry British roll dice for 1 battleship and 1 cruiser in Western Europe, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 bombers, 4 fighters and 2 infantry in Western Europe, round 2 : 5/8 hits, 3.67 expected hits Germans roll dice for 2 artilleries and 1 infantry in Western Europe, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Western Europe British win, taking Western Europe from Germans with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Non Combat Move - British 4 fighters moved from Western Europe to 6 Sea Zone 2 bombers moved from Western Europe to United Kingdom Place Units - British 1 transport placed in 6 Sea Zone 1 armour, 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -1.33 British : 1.00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 artilleries, 1 cruiser and 4 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 1 battleship, 1 carrier and 1 cruiser moved from 60 Sea Zone to 52 Sea Zone 2 fighters moved from 60 Sea Zone to Hawaiian Islands 3 artilleries and 3 infantry moved from Japan to 60 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 60 Sea Zone to 52 Sea Zone 3 artilleries and 3 infantry moved from 52 Sea Zone to Hawaiian Islands 3 armour and 1 infantry moved from Japan to 60 Sea Zone 3 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 4 fighters moved from 60 Sea Zone to Buryatia S.S.R. 2 fighters moved from Japan to Buryatia S.S.R. 2 artilleries and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 fighters moved from Buryatia S.S.R. to 60 Sea Zone 3 bombers moved from Japan to Buryatia S.S.R. Combat - Japanese Battle in Hawaiian Islands Japanese attack with 3 artilleries, 2 fighters and 3 infantry Americans defend with 4 infantry Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 artilleries, 2 fighters and 3 infantry in Hawaiian Islands, round 2 : 1/8 hits, 3.00 expected hits Americans roll dice for 4 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in Hawaiian Islands, round 3 : 0/7 hits, 2.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in Hawaiian Islands, round 4 : 2/7 hits, 2.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 artilleries and 1 infantry Casualties for Americans: 4 infantry Non Combat Move - Japanese 2 fighters moved from Hawaiian Islands to 52 Sea Zone Place Units - Japanese 4 artilleries and 4 infantry placed in Japan 1 cruiser placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 50 PUsCombat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : 0.33 Japanese : -5.50 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Chinese 1 infantry moved from India to Persia Chinese take Persia from Germans 1 infantry moved from Afghanistan to Kazakh S.S.R. Chinese take Kazakh S.S.R. from Germans 1 infantry moved from French Indochina to Kwantung 1 artillery moved from French Indochina to Kwantung 1 infantry moved from China to Kwantung 1 bomber moved from China to Kwantung 6 fighters moved from China to Kwantung 1 infantry moved from Himalaya to Sinkiang 1 infantry moved from Belgian Congo to Anglo Egypt 2 armour moved from Anglo Egypt to Belgian Congo 1 bomber moved from Anglo Egypt to Belgian Congo 1 armour moved from Italian East Africa to Belgian Congo Combat - Chinese Battle in Kwantung Chinese attack with 1 artillery, 1 bomber, 6 fighters and 2 infantry Russians defend with 3 infantry Chinese roll dice for 1 artillery, 1 bomber, 6 fighters and 2 infantry in Kwantung, round 2 : 4/10 hits, 4.50 expected hits Russians roll dice for 3 infantry in Kwantung, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Kwantung Chinese win, taking Kwantung from Russians with 1 artillery, 1 bomber and 6 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Chinese 6 fighters moved from Kwantung to China 1 bomber moved from Kwantung to China Place Units - Chinese 3 infantry placed in Belgian Congo 1 artillery and 2 infantry placed in India 3 artilleries and 3 infantry placed in China Turn Complete - Chinese Chinese collect 48 PUs; end with 48 PUs Chinese collect 5 PUs from War Bonds; end with 53 PUsCombat Hit Differential Summary :
Chinese rolls : : 0.00 Chinese : -0.50 Russians : 1.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Shipyards Purchase Units - Americans Americans buy 1 artillery, 1 factory, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 19 Sea Zone 4 artilleries moved from West Indies to 19 Sea Zone 4 infantry moved from West Indies to 19 Sea Zone 4 artilleries, 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 4 infantry, 3 submarines and 4 transports moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Venezuela 3 artilleries moved from Brazil to Argentina 2 bombers moved from Venezuela to Argentina 2 infantry moved from 20 Sea Zone to Venezuela 4 artilleries moved from 20 Sea Zone to Venezuela 2 artilleries and 2 infantry moved from Western Canada to Western United States 1 artillery moved from Eastern Canada to Western Canada 2 artilleries moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 4 fighters moved from 20 Sea Zone to Western United States Combat - Americans Battle in Argentina Americans attack with 3 artilleries and 2 bombers Neutral defend with 5 infantry Americans roll dice for 3 artilleries and 2 bombers in Argentina, round 2 : 2/5 hits, 2.33 expected hits Neutral roll dice for 5 infantry in Argentina, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Neutral lost in Argentina Americans roll dice for 3 artilleries and 2 bombers in Argentina, round 3 : 3/5 hits, 2.33 expected hits Neutral roll dice for 3 infantry in Argentina, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral lost in Argentina Americans loses 0 PUs for violating Argentinas neutrality. Americans win, taking Argentina from Neutral with 3 artilleries and 2 bombers remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Non Combat Move - Americans 2 bombers moved from Argentina to Venezuela Place Units - Americans 1 factory placed in Western United States 1 artillery, 2 fighters and 1 infantry placed in Eastern United States Activate Technology - Americans Americans activating Shipyards Turn Complete - Americans Americans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Neutral : -2.67 Americans rolls : : 1.00 Americans : 0.33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6 Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Gibraltar to Spain 1 armour moved from Gibraltar to Western Europe 1 artillery moved from Gibraltar to Spain 1 armour, 1 artillery and 2 fighters moved from Spain to Western Europe 1 infantry moved from Germany to Western Europe 6 artilleries and 4 infantry moved from Germany to Eastern Europe 1 bomber moved from Germany to Eastern Europe 1 bomber moved from Germany to Eastern Europe 2 fighters moved from Germany to Eastern Europe 3 armour, 3 artilleries and 2 infantry moved from Germany to Balkans Combat - Germans Battle in Eastern Europe Germans attack with 6 artilleries, 2 bombers, 2 fighters and 4 infantry Russians defend with 4 armour, 3 artilleries and 4 infantry Germans roll dice for 6 artilleries, 2 bombers, 2 fighters and 4 infantry in Eastern Europe, round 2 : 1/14 hits, 5.67 expected hits Russians roll dice for 4 armour, 3 artilleries and 4 infantry in Eastern Europe, round 2 : 2/11 hits, 4.33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Europe Germans roll dice for 6 artilleries, 2 bombers, 2 fighters and 2 infantry in Eastern Europe, round 3 : 3/12 hits, 5.00 expected hits Russians roll dice for 4 armour, 3 artilleries and 3 infantry in Eastern Europe, round 3 : 3/10 hits, 4.00 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Eastern Europe Germans roll dice for 5 artilleries, 2 bombers and 2 fighters in Eastern Europe, round 4 : 4/9 hits, 4.00 expected hits Russians roll dice for 4 armour and 3 artilleries in Eastern Europe, round 4 : 2/7 hits, 3.00 expected hits 1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Europe Germans roll dice for 3 artilleries, 2 bombers and 2 fighters in Eastern Europe, round 5 : 1/7 hits, 3.33 expected hits Russians roll dice for 3 armour in Eastern Europe, round 5 : 0/3 hits, 1.50 expected hits 1 armour owned by the Russians lost in Eastern Europe Germans roll dice for 3 artilleries, 2 bombers and 2 fighters in Eastern Europe, round 6 : 5/7 hits, 3.33 expected hits Russians roll dice for 2 armour in Eastern Europe, round 6 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 artillery owned by the Germans lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 2 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 4 artilleries and 4 infantry Casualties for Russians: 4 armour, 3 artilleries and 4 infantry Battle in Western Europe Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Western Europe, round 2 : 4/6 hits, 2.67 expected hits British roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Balkans Germans attack with 3 armour, 3 artilleries and 2 infantry Russians defend with 3 infantry Germans roll dice for 3 armour, 3 artilleries and 2 infantry in Balkans, round 2 : 4/8 hits, 3.17 expected hits Russians roll dice for 3 infantry in Balkans, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Balkans Germans win, taking Balkans from Russians with 3 armour and 3 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 fighters moved from Western Europe to Germany 2 bombers moved from Eastern Europe to Germany 2 fighters moved from Eastern Europe to Germany Place Units - Germans 1 armour, 5 artilleries, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -5.17 British : -0.67 Russians : -4.83 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British roll 5,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover War Bonds Purchase Units - British British buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour, 2 artilleries and 5 infantry moved from Norway to Karelia S.S.R. British take Karelia S.S.R. from Russians 4 armour moved from Sweden to Karelia S.S.R. 1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 4 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Archangel British take Archangel from Russians 3 infantry moved from United Kingdom to 6 Sea Zone 3 infantry and 2 transports moved from 6 Sea Zone to 4 Sea Zone 3 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 carrier moved from 6 Sea Zone to 4 Sea Zone 2 fighters moved from 6 Sea Zone to 4 Sea Zone 1 cruiser moved from 6 Sea Zone to 4 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 6 submarines moved from 12 Sea Zone to 6 Sea Zone Combat - British Non Combat Move - British Place Units - British 9 infantry placed in United Kingdom Activate Technology - British British activating War Bonds Turn Complete - British British collect 30 PUs; end with 30 PUs British collect 6 PUs from War Bonds; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 2 armour moved from Buryatia S.S.R. to 60 Sea Zone 1 transport moved from 52 Sea Zone to 45 Sea Zone 1 armour moved from Solomon Islands to 45 Sea Zone 1 armour and 1 transport moved from 45 Sea Zone to 52 Sea Zone 1 armour moved from 52 Sea Zone to Hawaiian Islands 1 transport moved from 52 Sea Zone to 60 Sea Zone 2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 60 Sea Zone to 56 Sea Zone 2 fighters moved from Buryatia S.S.R. to 56 Sea Zone 3 bombers moved from Buryatia S.S.R. to 56 Sea Zone 1 artillery moved from Japan to 60 Sea Zone 1 artillery moved from 60 Sea Zone to Buryatia S.S.R. 2 artilleries and 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Soviet Far East to Buryatia S.S.R. 2 fighters moved from 52 Sea Zone to Hawaiian Islands 2 fighters moved from 60 Sea Zone to 52 Sea Zone 2 fighters moved from Buryatia S.S.R. to 60 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 56 Sea Zone to Midway 1 carrier and 2 fighters moved from 60 Sea Zone to 56 Sea Zone Combat - Japanese Non Combat Move - Japanese 3 bombers moved from 56 Sea Zone to Midway Place Units - Japanese 2 armour, 2 artilleries and 4 infantry placed in Japan 1 battleship placed in 60 Sea Zone Activate Technology - Japanese Japanese activating Jet Power Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Japanese rolls : : 1.00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese roll 4,5 and gets 0 hits Purchase Units - Chinese Chinese buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese 3 armour, 1 bomber and 4 infantry moved from Belgian Congo to French Equatorial Africa 1 infantry moved from Anglo Egypt to Trans-Jordan Chinese take Trans-Jordan from Russians 1 artillery moved from China to Kwantung 3 fighters moved from China to Kwantung 1 infantry moved from Sinkiang to China 4 infantry moved from India to Persia 1 artillery moved from India to Persia 1 infantry moved from Afghanistan to Persia 1 bomber moved from China to Persia 3 fighters moved from China to Kwantung 2 infantry moved from China to Kwantung Combat - Chinese Battle in Persia Chinese attack with 1 artillery, 1 bomber and 5 infantry Russians defend with 4 infantry Chinese roll dice for 1 artillery, 1 bomber and 5 infantry in Persia, round 2 : 2/7 hits, 2.00 expected hits Russians roll dice for 4 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Persia Chinese roll dice for 1 artillery, 1 bomber and 5 infantry in Persia, round 3 : 2/7 hits, 2.00 expected hits Russians roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia Chinese win, taking Persia from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 4 infantry Casualties for Chinese: 1 infantry Battle in French Equatorial Africa Chinese attack with 3 armour, 1 bomber and 4 infantry Neutral defend with 5 infantry Chinese roll dice for 3 armour, 1 bomber and 4 infantry in French Equatorial Africa, round 2 : 2/8 hits, 2.83 expected hits Neutral roll dice for 5 infantry in French Equatorial Africa, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in French Equatorial Africa Chinese roll dice for 3 armour, 1 bomber and 3 infantry in French Equatorial Africa, round 3 : 3/7 hits, 2.67 expected hits Neutral roll dice for 3 infantry in French Equatorial Africa, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral lost in French Equatorial Africa Chinese loses 0 PUs for violating French Equatorial Africas neutrality. Chinese win, taking French Equatorial Africa from Neutral with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 1 infantry Casualties for Neutral: 5 infantry Battle in Kwantung Chinese attack with 1 artillery, 6 fighters and 2 infantry Russians defend with 3 infantry Chinese roll dice for 1 artillery, 6 fighters and 2 infantry in Kwantung, round 2 : 6/9 hits, 3.83 expected hits Russians roll dice for 3 infantry in Kwantung, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Kwantung Chinese win, taking Kwantung from Russians with 1 artillery, 6 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Chinese 6 fighters moved from Kwantung to China 1 bomber moved from Persia to China 1 bomber moved from French Equatorial Africa to Belgian Congo Place Units - Chinese 3 infantry placed in Belgian Congo 3 infantry placed in India 3 artilleries and 6 infantry placed in China Turn Complete - Chinese Chinese collect 51 PUs; end with 51 PUs Chinese collect 1 PU from War Bonds; end with 52 PUsCombat Hit Differential Summary :
Neutral : -1.67 Chinese : 1.67 Russians : -2.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 9 armour moved from Alaska to Western United States 4 fighters moved from Western United States to 55 Sea Zone 4 artilleries moved from Venezuela to 20 Sea Zone 4 infantry moved from Venezuela to 20 Sea Zone 2 bombers moved from Venezuela to Western United States 4 artilleries, 2 battleships, 2 carriers, 1 destroyer, 4 infantry, 3 submarines and 4 transports moved from 20 Sea Zone to 55 Sea Zone 4 infantry moved from 55 Sea Zone to Western United States 4 artilleries moved from 55 Sea Zone to Western United States 3 artilleries moved from Argentina to Brazil 1 infantry moved from Alaska to Western Canada 1 artillery moved from Western Canada to Western United States 1 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 2 fighters moved from Eastern United States to 55 Sea Zone Non Combat Move - Americans Place Units - Americans 1 battleship, 1 carrier and 2 destroyers placed in 55 Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7 Purchase Units - Germans Germans buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to Western Europe 2 armour moved from Western Europe to Eastern Europe 1 armour moved from Germany to Eastern Europe 1 armour moved from Balkans to Belorussia Germans take Ukraine S.S.R. from Russians Germans take Belorussia from Russians 1 artillery moved from Balkans to Eastern Europe 1 artillery moved from Balkans to Eastern Europe 1 artillery moved from Balkans to Eastern Europe 1 bomber and 1 infantry moved from Germany to West Russia Germans take West Russia from Russians 1 bomber moved from West Russia to Eastern Europe 1 bomber and 1 infantry moved from Germany to Caucasus Germans take Caucasus from Russians 1 bomber moved from Caucasus to Eastern Europe 1 armour moved from Balkans to Ukraine S.S.R. 1 armour moved from Balkans to Ukraine S.S.R. 2 infantry moved from Germany to Western Europe 2 artilleries moved from Germany to Western Europe 1 artillery moved from Western Europe to Spain 1 artillery moved from Germany to Western Europe 1 artillery moved from Germany to Eastern Europe 5 fighters moved from Germany to Eastern Europe Combat - Germans Battle in Eastern Europe Germans attack with 3 armour, 4 artilleries, 2 bombers and 5 fighters Russians defend with 4 artilleries and 1 infantry Germans roll dice for 3 armour, 4 artilleries, 2 bombers and 5 fighters in Eastern Europe, round 2 : 7/14 hits, 6.67 expected hits Russians roll dice for 4 artilleries and 1 infantry in Eastern Europe, round 2 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Russians, 4 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 3 armour, 1 artillery, 2 bombers and 5 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 3 artilleries Casualties for Russians: 4 artilleries and 1 infantry Non Combat Move - Germans 2 bombers moved from Eastern Europe to Germany 5 fighters moved from Eastern Europe to Germany Place Units - Germans 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 1.33 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7 Purchase Units - British British buy 4 artilleries and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 6 submarines moved from 6 Sea Zone to 8 Sea Zone 2 bombers moved from United Kingdom to Archangel 5 transports moved from 4 Sea Zone to 3 Sea Zone 9 infantry moved from United Kingdom to 3 Sea Zone 9 infantry and 5 transports moved from 3 Sea Zone to 4 Sea Zone 9 infantry moved from 4 Sea Zone to Archangel 6 armour, 4 artilleries and 10 infantry moved from Karelia S.S.R. to Archangel 2 fighters moved from 4 Sea Zone to Archangel 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 6 Sea Zone to 4 Sea Zone 2 fighters moved from 4 Sea Zone to Archangel 1 infantry moved from Karelia S.S.R. to Archangel Combat - British Battle in Archangel British attack with 6 armour, 4 artilleries, 2 bombers, 4 fighters and 20 infantry Russians defend with 4 artilleries and 7 infantry British roll dice for 2 battleships and 2 cruisers in Archangel, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 6 armour, 4 artilleries, 2 bombers, 4 fighters and 20 infantry in Archangel, round 2 : 14/36 hits, 11.67 expected hits Russians roll dice for 4 artilleries and 7 infantry in Archangel, round 2 : 1/11 hits, 3.67 expected hits 7 infantry owned by the Russians, 4 artilleries owned by the Russians and 1 infantry owned by the British lost in Archangel British win, taking Archangel from Russians with 6 armour, 4 artilleries, 2 bombers, 4 fighters and 19 infantry remaining. Battle score for attacker is 34 Casualties for British: 1 infantry Casualties for Russians: 4 artilleries and 7 infantry Non Combat Move - British 2 bombers moved from Archangel to United Kingdom 4 fighters moved from Archangel to 4 Sea Zone Place Units - British 4 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 32 PUs British collect 4 PUs from War Bonds; end with 36 PUsCombat Hit Differential Summary :
British : 1.00 Russians : -2.67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 56 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 52 Sea Zone to 55 Sea Zone 2 fighters moved from Hawaiian Islands to 55 Sea Zone 3 bombers moved from Midway to 55 Sea Zone 3 armour, 6 artilleries and 7 infantry moved from Buryatia S.S.R. to Manchuria 2 armour, 2 artilleries and 4 infantry moved from Midway to 56 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 56 Sea Zone to 60 Sea Zone 1 armour and 2 infantry moved from Hawaiian Islands to 52 Sea Zone 1 armour, 2 infantry and 2 transports moved from 52 Sea Zone to 60 Sea Zone 2 armour and 1 infantry moved from Japan to 60 Sea Zone 5 armour, 2 artilleries and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in Manchuria Japanese attack with 3 armour, 6 artilleries and 7 infantry Russians defend with 1 infantry Japanese roll dice for 3 armour, 6 artilleries and 7 infantry in Manchuria, round 2 : 8/16 hits, 5.67 expected hits Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Russians with 3 armour, 6 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters Americans defend with 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports Japanese roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters in 55 Sea Zone, round 2 : 9/19 hits, 10.50 expected hits Units damaged: 3 battleships owned by the Americans Americans roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 3 battleships, 3 carriers, 3 destroyers, 6 fighters and 4 transports in 55 Sea Zone, round 2 : 9/15 hits, 8.00 expected hits Units damaged: 2 battleships owned by the Japanese 1 fighter owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 2 battleships, 3 bombers and 7 fighters in 55 Sea Zone, round 3 : 10/12 hits, 8.00 expected hits Americans roll dice for 3 battleships, 3 carriers, 6 fighters and 4 transports in 55 Sea Zone, round 3 : 7/12 hits, 7.00 expected hits 7 fighters owned by the Japanese, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone Japanese roll dice for 2 battleships and 3 bombers in 55 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits Americans roll dice for 2 battleships and 4 transports in 55 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Japanese, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 55 Sea Zone 2 transports owned by the Americans lost in 55 Sea Zone Japanese win with 2 battleships and 2 bombers remaining. Battle score for attacker is 38 Casualties for Japanese: 1 bomber, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters Casualties for Americans: 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports Non Combat Move - Japanese 2 bombers moved from 55 Sea Zone to Japan Place Units - Japanese 4 artilleries and 4 infantry placed in Japan 1 destroyer and 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs 2 units repaired.Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : 0.17 Russians : 0.67 Japanese : 3.50 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 3,5 and gets 0 hits Purchase Units - Chinese Chinese buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese 3 infantry moved from Belgian Congo to Angola 3 armour moved from French Equatorial Africa to Angola 1 bomber moved from Belgian Congo to Angola 3 infantry moved from French Equatorial Africa to Belgian Congo 1 infantry moved from Persia to Caucasus 1 artillery moved from Persia to Caucasus 1 infantry moved from Persia to Kazakh S.S.R. Chinese take Kazakh S.S.R. from Russians 2 infantry moved from Persia to Afghanistan 1 bomber moved from China to Afghanistan 4 infantry moved from China to Kwantung 1 artillery moved from China to Kwantung 6 fighters moved from China to Kwantung Combat - Chinese Battle in Afghanistan Chinese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Chinese roll dice for 1 bomber and 2 infantry in Afghanistan, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Afghanistan Chinese win, taking Afghanistan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Angola Chinese attack with 3 armour, 1 bomber and 3 infantry Neutral defend with 5 infantry Chinese roll dice for 3 armour, 1 bomber and 3 infantry in Angola, round 2 : 5/7 hits, 2.67 expected hits Neutral roll dice for 5 infantry in Angola, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Angola Chinese loses 0 PUs for violating Angolas neutrality. Chinese win, taking Angola from Neutral with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Kwantung Chinese attack with 1 artillery, 6 fighters and 4 infantry Russians defend with 6 infantry Chinese roll dice for 1 artillery, 6 fighters and 4 infantry in Kwantung, round 2 : 7/11 hits, 4.17 expected hits Russians roll dice for 6 infantry in Kwantung, round 2 : 3/6 hits, 2.00 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Kwantung Chinese win, taking Kwantung from Russians with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Casualties for Russians: 6 infantry Battle in Caucasus Chinese attack with 1 artillery and 1 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Caucasus Chinese roll dice for 1 artillery in Caucasus, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Chinese win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 infantry moved from India to Himalaya 1 bomber moved from Afghanistan to China 6 fighters moved from Kwantung to China 1 bomber moved from Angola to Belgian Congo 1 infantry moved from Trans-Jordan to Persia Place Units - Chinese 4 artilleries and 8 infantry placed in China 3 infantry placed in India 1 infantry placed in Belgian Congo Turn Complete - Chinese Chinese collect 57 PUs; end with 57 PUs Chinese collect 2 PUs from War Bonds; end with 59 PUsCombat Hit Differential Summary :
Germans : -0.33 Neutral : -1.67 Chinese : 3.83 Russians : 0.67 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 7 artilleries moved from Western United States to Western Canada 3 artilleries moved from Eastern Canada to Western Canada 2 infantry moved from Eastern Canada to Western Canada 4 infantry moved from Western United States to Western Canada 2 infantry moved from Western United States to Western Canada 2 bombers moved from Western United States to Western Canada 9 armour moved from Western United States to Western Canada Non Combat Move - Americans Place Units - Americans 1 carrier and 1 cruiser placed in 55 Sea Zone 2 fighters placed in 55 Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8 Purchase Units - Germans Germans buy 5 artilleries, 1 bomber and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 5 artilleries moved from Germany to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 bomber and 1 infantry moved from Germany to Libya 2 artilleries moved from Algeria to Libya 1 infantry moved from Algeria to Libya 2 fighters moved from Germany to Libya 1 fighter moved from Germany to Libya 3 infantry moved from Germany to Eastern Europe 1 artillery moved from Eastern Europe to Ukraine S.S.R. 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 bomber and 1 infantry moved from Germany to Sweden Germans take Sweden from British 1 bomber moved from Sweden to Germany 1 fighter moved from Germany to Libya 1 fighter moved from Germany to Libya Combat - Germans Battle in Libya Germans attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry Neutral defend with 5 infantry Germans roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Libya, round 2 : 3/10 hits, 4.50 expected hits Neutral roll dice for 5 infantry in Libya, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Libya Germans roll dice for 2 artilleries, 1 bomber, 5 fighters and 1 infantry in Libya, round 3 : 3/9 hits, 4.17 expected hits Neutral roll dice for 2 infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Libya Germans loses 0 PUs for violating Libyas neutrality. Germans win, taking Libya from Neutral with 2 artilleries, 1 bomber and 5 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 1 bomber moved from Libya to Germany 2 fighters moved from Libya to Algeria 3 fighters moved from Libya to Algeria Place Units - Germans 5 artilleries, 1 bomber and 5 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -2.67 Neutral : -0.33 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8 Purchase Units - British British buy 4 artilleries and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 6 armour, 4 artilleries and 19 infantry moved from Archangel to Russia 4 fighters moved from 4 Sea Zone to Russia 6 submarines moved from 8 Sea Zone to 10 Sea Zone 5 transports moved from 4 Sea Zone to 3 Sea Zone 4 artilleries and 6 infantry moved from United Kingdom to 3 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 3 Sea Zone to 4 Sea Zone 4 artilleries and 6 infantry moved from 4 Sea Zone to Archangel Combat - British Battle in Russia British attack with 6 armour, 4 artilleries, 4 fighters and 19 infantry Russians defend with 1 aaGun, 7 artilleries, 1 factory and 17 infantry AA fire in Russia : 1/4 hits, 0.67 expected hits 1 fighter owned by the British lost in Russia British roll dice for 6 armour, 4 artilleries, 3 fighters and 19 infantry in Russia, round 2 : 5/32 hits, 9.67 expected hits Russians roll dice for 7 artilleries and 17 infantry in Russia, round 2 : 4/24 hits, 8.00 expected hits 5 infantry owned by the Russians and 4 infantry owned by the British lost in Russia British roll dice for 6 armour, 4 artilleries, 3 fighters and 15 infantry in Russia, round 3 : 14/28 hits, 9.00 expected hits Russians roll dice for 7 artilleries and 12 infantry in Russia, round 3 : 7/19 hits, 6.33 expected hits 12 infantry owned by the Russians, 2 artilleries owned by the Russians and 7 infantry owned by the British lost in Russia British roll dice for 6 armour, 4 artilleries, 3 fighters and 8 infantry in Russia, round 4 : 7/21 hits, 7.83 expected hits Russians roll dice for 5 artilleries in Russia, round 4 : 3/5 hits, 1.67 expected hits 5 artilleries owned by the Russians and 3 infantry owned by the British lost in Russia British captures 33PUs while taking Russians capital British win, taking Russia from Russians with 6 armour, 4 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 27 Casualties for British: 1 fighter and 14 infantry Casualties for Russians: 7 artilleries and 17 infantry Non Combat Move - British 3 fighters moved from Russia to 4 Sea Zone Place Units - British 4 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 74 PUs British collect 1 PU from War Bonds; end with 75 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.33 British : -0.50 Russians : -2.00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 2 submarines; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Buryatia S.S.R. to Soviet Far East 2 bombers moved from Japan to Soviet Far East 2 battleships moved from 55 Sea Zone to 57 Sea Zone 1 battleship and 1 destroyer moved from 60 Sea Zone to 57 Sea Zone 7 artilleries and 7 infantry moved from Japan to 60 Sea Zone 7 artilleries and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R. 5 armour, 2 artilleries and 5 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 3 armour moved from Manchuria to Yakut S.S.R. 6 artilleries and 5 infantry moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in Soviet Far East Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 8 armour, 2 artilleries and 5 infantry Russians defend with 2 infantry Japanese roll dice for 8 armour, 2 artilleries and 5 infantry in Yakut S.S.R., round 2 : 7/15 hits, 5.83 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 8 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 2 bombers moved from Soviet Far East to Buryatia S.S.R. Place Units - Japanese 1 carrier and 2 submarines placed in 60 Sea Zone 2 fighters placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 53 PUsCombat Hit Differential Summary :
Japanese rolls : : 0.00 Russians : 0.00 Japanese : 0.50 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 6,4 and gets 1 hit Chinese removing all Technology Tokens after successful research. Chinese discover Improved Artillery Support Purchase Units - Chinese Chinese buy 3 armour, 5 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 3 armour and 3 infantry moved from Angola to Union of South Africa 2 infantry moved from Belgian Congo to Kenya 1 bomber moved from Belgian Congo to Union of South Africa 1 artillery moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Persia to Trans-Jordan 2 infantry moved from Afghanistan to Kazakh S.S.R. 5 infantry moved from India to Himalaya 2 artilleries moved from China to Himalaya 1 bomber moved from China to Kazakh S.S.R. 2 fighters moved from China to Kazakh S.S.R. 6 artilleries and 16 infantry moved from China to Sinkiang 1 fighter moved from China to Kazakh S.S.R. 2 fighters moved from China to Himalaya 1 fighter moved from China to Kazakh S.S.R. 1 artillery and 1 infantry moved from Kwantung to China Combat - Chinese Battle in Union of South Africa Chinese attack with 3 armour, 1 bomber and 3 infantry Neutral defend with 5 infantry Chinese roll dice for 3 armour, 1 bomber and 3 infantry in Union of South Africa, round 2 : 1/7 hits, 2.67 expected hits Neutral roll dice for 5 infantry in Union of South Africa, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Union of South Africa Chinese roll dice for 3 armour, 1 bomber and 1 infantry in Union of South Africa, round 3 : 1/5 hits, 2.33 expected hits Neutral roll dice for 4 infantry in Union of South Africa, round 3 : 2/4 hits, 1.33 expected hits 1 armour owned by the Chinese, 1 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Union of South Africa Chinese roll dice for 2 armour and 1 bomber in Union of South Africa, round 4 : 1/3 hits, 1.67 expected hits Neutral roll dice for 3 infantry in Union of South Africa, round 4 : 2/3 hits, 1.00 expected hits 2 armour owned by the Chinese and 1 infantry owned by the Neutral lost in Union of South Africa retreated to Union of South Africa Neutral win with 2 infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 3 armour and 3 infantry Casualties for Neutral: 3 infantry Battle in Kazakh S.S.R. Chinese attack with 1 artillery, 1 bomber, 4 fighters and 2 infantry Russians defend with 3 artilleries and 1 infantry Chinese roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/8 hits, 3.50 expected hits Russians roll dice for 3 artilleries and 1 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Chinese lost in Kazakh S.S.R. Chinese roll dice for 1 artillery, 1 bomber and 4 fighters in Kazakh S.S.R., round 3 : 3/6 hits, 3.00 expected hits Russians roll dice for 2 artilleries in Kazakh S.S.R., round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 artillery owned by the Chinese lost in Kazakh S.S.R. Chinese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 5 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 3 artilleries and 1 infantry Battle in Sinkiang Chinese attack with 6 artilleries and 16 infantry Russians defend with 3 infantry Chinese roll dice for 6 artilleries and 16 infantry in Sinkiang, round 2 : 5/22 hits, 5.67 expected hits Russians roll dice for 3 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang Chinese win, taking Sinkiang from Russians with 6 artilleries and 15 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Russians: 3 infantry Battle in Himalaya Chinese attack with 2 artilleries, 2 fighters and 5 infantry Russians defend with 2 armour, 1 artillery and 1 infantry Chinese roll dice for 2 artilleries, 2 fighters and 5 infantry in Himalaya, round 2 : 1/9 hits, 2.83 expected hits Russians roll dice for 2 armour, 1 artillery and 1 infantry in Himalaya, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya Chinese roll dice for 2 artilleries, 2 fighters and 4 infantry in Himalaya, round 3 : 3/8 hits, 2.67 expected hits Russians roll dice for 2 armour and 1 artillery in Himalaya, round 3 : 1/3 hits, 1.33 expected hits 2 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya Chinese win, taking Himalaya from Russians with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Chinese: 2 infantry Casualties for Russians: 2 armour, 1 artillery and 1 infantry Non Combat Move - Chinese 2 fighters moved from Kazakh S.S.R. to India 2 fighters moved from Kazakh S.S.R. to India 1 bomber moved from Kazakh S.S.R. to India 2 fighters moved from Himalaya to China 1 bomber moved from Union of South Africa to Belgian Congo 1 infantry moved from Belgian Congo to Kenya Place Units - Chinese 3 armour placed in Belgian Congo Chinese undo move 1. 2 armour and 1 artillery placed in Belgian Congo 1 armour placed in India 4 artilleries and 8 infantry placed in China Activate Technology - Chinese Chinese activating Improved Artillery Support Turn Complete - Chinese Chinese collect 57 PUs; end with 57 PUs Chinese collect 4 PUs from War Bonds; end with 61 PUsCombat Hit Differential Summary :
Neutral : 2.00 Chinese : -7.33 Russians : 0.00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 carrier, 1 cruiser and 2 fighters moved from 55 Sea Zone to 57 Sea Zone 2 bombers moved from Western Canada to 57 Sea Zone 5 artilleries moved from Western Canada to Alaska 4 infantry moved from Western Canada to Alaska 9 armour, 5 artilleries and 5 infantry moved from Western Canada to Western United States Combat - Americans Battle in 57 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 cruiser and 2 fighters Japanese defend with 3 battleships and 1 destroyer Americans roll dice for 2 bombers, 1 carrier, 1 cruiser and 2 fighters in 57 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Units damaged: 3 battleships owned by the Japanese Japanese roll dice for 3 battleships and 1 destroyer in 57 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 57 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 57 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Japanese roll dice for 3 battleships in 57 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 3 battleships owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 27 Casualties for Americans: 1 carrier, 1 cruiser and 2 fighters Casualties for Japanese: 3 battleships and 1 destroyer Non Combat Move - Americans 2 bombers moved from 57 Sea Zone to Western United States Place Units - Americans 1 carrier and 1 destroyer placed in 55 Sea Zone 2 fighters placed in 55 Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 Americans : 1.67 Japanese : -0.33





