@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Free-For-All
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Increased Factory Production Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports moved from 20 Sea Zone to 10 Sea Zone 2 bombers moved from Eastern United States to 12 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Central United States to Eastern Canada 2 infantry moved from Western Canada to Alaska 2 artilleries moved from Western Canada to Eastern Canada 1 armour moved from Western Canada to Eastern Canada 2 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada Combat - Americans Battle in 12 Sea Zone Americans attack with 2 bombers British defend with 1 transport 1 transport owned by the British lost in 12 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Eastern Canada Americans attack with 2 armour, 4 artilleries and 5 infantry Neutral defend with 5 infantry Americans roll dice for 2 armour, 4 artilleries and 5 infantry in Eastern Canada, round 2 : 0/11 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Americans lost in Eastern Canada Americans roll dice for 2 armour, 4 artilleries and 3 infantry in Eastern Canada, round 3 : 2/9 hits, 3.33 expected hits Neutral roll dice for 5 infantry in Eastern Canada, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Eastern Canada Americans roll dice for 2 armour, 4 artilleries and 1 infantry in Eastern Canada, round 4 : 3/7 hits, 2.67 expected hits Neutral roll dice for 3 infantry in Eastern Canada, round 4 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Eastern Canada Americans loses 0 PUs for violating Eastern Canadas neutrality. Americans win, taking Eastern Canada from Neutral with 2 armour and 3 artilleries remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 5 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 2 bombers moved from 12 Sea Zone to Eastern United States Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone Activate Technology - Americans Americans activating Increased Factory Production Turn Complete - Americans Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : 1.67 Americans : -4.83
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Germans Germans buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to Western Europe 1 artillery and 1 infantry moved from Germany to Eastern Europe 2 armour moved from Germany to Ukraine S.S.R. 1 bomber and 1 infantry moved from Germany to Ukraine S.S.R. 2 fighters moved from Germany to Eastern Europe 2 fighters moved from Germany to Western Europe 1 fighter moved from Germany to Ukraine S.S.R. 1 armour moved from Switzerland to Western Europe 1 armour moved from Switzerland to Western Europe 1 armour moved from Switzerland to Germany 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Norway Combat - Germans Battle in Eastern Europe Germans attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 artillery Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Europe, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 artillery in Eastern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Europe Germans roll dice for 1 artillery and 2 fighters in Eastern Europe, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 artillery in Eastern Europe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Eastern Europe Germans win, taking Eastern Europe from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Norway Germans attack with 2 artilleries and 2 infantry British defend with 1 infantry Germans roll dice for 2 battleships and 2 cruisers in Norway, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine S.S.R. Germans attack with 2 armour, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 3 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 armour in Ukraine S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Battle in Western Europe Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Western Europe, round 2 : 1/6 hits, 2.67 expected hits British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Western Europe to Germany 2 fighters moved from Eastern Europe to Germany 1 bomber and 1 fighter moved from Ukraine S.S.R. to Germany Place Units - Germans 1 armour, 4 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : -0.33 Russians : 0.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British roll 4,2 and gets 0 hits Purchase Units - British British buy 7 armour and 4 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat Move - British 2 bombers moved from United Kingdom to 5 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 6 submarines moved from 6 Sea Zone to 5 Sea Zone 3 armour and 1 artillery moved from United Kingdom to 6 Sea Zone 3 armour, 1 artillery and 4 transports moved from 6 Sea Zone to 5 Sea Zone 3 armour and 1 artillery moved from 5 Sea Zone to Norway 1 artillery moved from Karelia S.S.R. to West Russia British take West Russia from Russians Combat - British Battle in 5 Sea Zone British attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 4 transports Germans defend with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports British roll dice for 6 submarines in 5 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 2 battleships owned by the Germans British roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports in 5 Sea Zone, round 2 : 6/14 hits, 6.67 expected hits Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 battleships, 2 cruisers, 2 destroyers and 2 transports in 5 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 2 battleships owned by the British 1 battleship owned by the Germans, 2 destroyers owned by the Germans, 2 submarines owned by the Germans and 2 cruisers owned by the Germans lost in 5 Sea Zone British roll dice for 6 submarines in 5 Sea Zone, round 3 : 1/6 hits, 2.00 expected hits 1 battleship owned by the Germans lost in 5 Sea Zone British roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports in 5 Sea Zone, round 3 : 6/14 hits, 6.67 expected hits 2 transports owned by the Germans lost in 5 Sea Zone British win with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 4 transports remaining. Battle score for attacker is 106 Casualties for Germans: 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports Battle in Norway British attack with 3 armour and 1 artillery Germans defend with 2 artilleries and 2 infantry British roll dice for 3 armour and 1 artillery in Norway, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Norway British roll dice for 3 armour and 1 artillery in Norway, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 artilleries in Norway, round 3 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Norway British win, taking Norway from Germans with 2 armour remaining. Battle score for attacker is 5 Casualties for Germans: 2 artilleries and 2 infantry Casualties for British: 1 armour and 1 artillery Non Combat Move - British 2 bombers moved from 5 Sea Zone to United Kingdom Place Units - British 4 armour and 4 infantry placed in United Kingdom 3 armour placed in Belgian Congo Turn Complete - British British collect 39 PUs; end with 41 PUs 2 units repaired.
Combat Hit Differential Summary :
Germans : -1.33 British : -1.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Solomon Islands to 45 Sea Zone 1 artillery moved from Solomon Islands to 45 Sea Zone 1 transport moved from 45 Sea Zone to 51 Sea Zone 1 armour and 1 infantry moved from Wake Island to 51 Sea Zone 1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 50 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 50 Sea Zone 1 battleship moved from 45 Sea Zone to 56 Sea Zone 1 battleship moved from 45 Sea Zone to 50 Sea Zone 1 carrier moved from 45 Sea Zone to 50 Sea Zone 1 cruiser moved from 45 Sea Zone to 50 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from 50 Sea Zone to Caroline Islands 2 fighters moved from 45 Sea Zone to Caroline Islands 1 infantry moved from Manchuria to Kwantung Japanese take Kwantung from Chinese 2 submarines moved from 49 Sea Zone to 35 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 carrier moved from 60 Sea Zone to 63 Sea Zone 2 fighters moved from 60 Sea Zone to Alaska 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to Alaska 1 destroyer moved from 60 Sea Zone to 56 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 56 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Midway 2 fighters moved from East Indies to Philipine Islands 1 bomber moved from Japan to Wake Island Combat - Japanese Battle in Midway Japanese attack with 1 armour, 2 artilleries and 3 infantry Americans defend with 4 infantry Japanese roll dice for 1 battleship in Midway, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Midway, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 4 infantry in Midway, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Midway Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Midway, round 3 : 2/6 hits, 2.00 expected hits Americans roll dice for 2 infantry in Midway, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Japanese: 2 infantry Battle in Caroline Islands Japanese attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry Neutral defend with 5 infantry Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Caroline Islands, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Neutral lost in Caroline Islands Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 3 : 5/7 hits, 2.83 expected hits Neutral roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in Caroline Islands Japanese loses 0 PUs for violating Caroline Islandss neutrality. Japanese win, taking Caroline Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral: 5 infantry Casualties for Japanese: 1 infantry Battle in Alaska Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Alaska Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 3 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Alaska to 63 Sea Zone 2 fighters moved from Caroline Islands to 50 Sea Zone Place Units - Japanese 1 carrier placed in 60 Sea Zone 2 fighters placed in 60 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Japanese rolls : : 0.00 Americans : -1.00 Japanese : 2.17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese roll 5,1 and gets 0 hits Purchase Units - Chinese Chinese buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese 2 armour moved from Anglo Egypt to Belgian Congo 2 infantry moved from Anglo Egypt to Belgian Congo 1 armour moved from Anglo Egypt to Belgian Congo 2 armour moved from Trans-Jordan to Belgian Congo 4 armour, 10 artilleries, 6 fighters and 24 infantry moved from China to Sinkiang 1 infantry moved from China to Sinkiang 1 artillery moved from China to Sinkiang 1 bomber moved from India to Belgian Congo 1 bomber moved from India to Sinkiang Combat - Chinese Battle in Belgian Congo Chinese attack with 5 armour, 1 bomber and 2 infantry British defend with 3 armour, 2 artilleries, 1 factory and 2 infantry Chinese roll dice for 5 armour, 1 bomber and 2 infantry in Belgian Congo, round 2 : 4/8 hits, 3.50 expected hits British roll dice for 3 armour, 2 artilleries and 2 infantry in Belgian Congo, round 2 : 2/7 hits, 2.83 expected hits 2 artilleries owned by the British, 2 infantry owned by the Chinese and 2 infantry owned by the British lost in Belgian Congo Chinese roll dice for 5 armour and 1 bomber in Belgian Congo, round 3 : 2/6 hits, 3.17 expected hits British roll dice for 3 armour in Belgian Congo, round 3 : 2/3 hits, 1.50 expected hits 2 armour owned by the Chinese and 2 armour owned by the British lost in Belgian Congo Chinese roll dice for 3 armour and 1 bomber in Belgian Congo, round 4 : 4/4 hits, 2.17 expected hits British roll dice for 1 armour in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Belgian Congo Chinese win, taking Belgian Congo from British with 3 armour and 1 bomber remaining. Battle score for attacker is 13 Casualties for Chinese: 2 armour and 2 infantry Casualties for British: 3 armour, 2 artilleries and 2 infantry Battle in Sinkiang Chinese attack with 4 armour, 11 artilleries, 1 bomber, 6 fighters and 25 infantry Russians defend with 16 armour and 23 artilleries Chinese roll dice for 4 armour, 11 artilleries, 1 bomber, 6 fighters and 25 infantry in Sinkiang, round 2 : 14/47 hits, 15.33 expected hits Russians roll dice for 16 armour and 23 artilleries in Sinkiang, round 2 : 14/39 hits, 15.67 expected hits 14 artilleries owned by the Russians and 14 infantry owned by the Chinese lost in Sinkiang Chinese roll dice for 4 armour, 11 artilleries, 1 bomber, 6 fighters and 11 infantry in Sinkiang, round 3 : 12/33 hits, 13.00 expected hits Russians roll dice for 16 armour and 9 artilleries in Sinkiang, round 3 : 16/25 hits, 11.00 expected hits 3 armour owned by the Russians, 9 artilleries owned by the Russians, 11 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Sinkiang Chinese roll dice for 4 armour, 6 artilleries, 1 bomber and 6 fighters in Sinkiang, round 4 : 9/17 hits, 7.67 expected hits Russians roll dice for 13 armour in Sinkiang, round 4 : 6/13 hits, 6.50 expected hits 9 armour owned by the Russians and 6 artilleries owned by the Chinese lost in Sinkiang Chinese roll dice for 4 armour, 1 bomber and 6 fighters in Sinkiang, round 5 : 6/11 hits, 5.67 expected hits Russians roll dice for 4 armour in Sinkiang, round 5 : 4/4 hits, 2.00 expected hits 4 armour owned by the Chinese and 4 armour owned by the Russians lost in Sinkiang Chinese win with 1 bomber and 6 fighters remaining. Battle score for attacker is 33 Casualties for Chinese: 4 armour, 11 artilleries and 25 infantry Casualties for Russians: 16 armour and 23 artilleries Non Combat Move - Chinese 3 fighters moved from Sinkiang to India 1 fighter moved from Sinkiang to India 2 fighters moved from Sinkiang to China 1 bomber moved from Belgian Congo to Anglo Egypt 1 bomber moved from Sinkiang to China Place Units - Chinese 3 infantry placed in India 2 artilleries and 6 infantry placed in China Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
British : -0.83 Chinese : 0.50 Russians : 4.83
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 armour moved from Eastern Canada to Alaska 2 infantry moved from Western Canada to Alaska 2 bombers moved from Eastern United States to Alaska 7 armour moved from Eastern United States to Western United States 2 artilleries moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 artilleries moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 3 artilleries moved from Eastern United States to Central United States 3 artilleries moved from Eastern Canada to Western Canada 4 artilleries, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 10 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Venezuela 4 artilleries moved from 19 Sea Zone to Venezuela 2 fighters moved from 19 Sea Zone to Venezuela Combat - Americans Battle in Venezuela Americans attack with 4 artilleries, 2 fighters and 4 infantry Neutral defend with 5 infantry Americans roll dice for 2 battleships in Venezuela, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Venezuela, round 2 : 5/10 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Venezuela, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 4 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Neutral: 5 infantry Battle in Alaska Americans attack with 2 armour, 2 bombers and 2 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 armour, 2 bombers and 2 infantry in Alaska, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 2 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from Alaska to Central United States 2 fighters moved from Venezuela to 19 Sea Zone Place Units - Americans 1 artillery, 2 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Americans : 0.33 Japanese : -0.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Purchase Units - Germans Germans buy 3 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour and 1 artillery moved from Western Europe to Spain 1 infantry moved from Western Europe to Spain 1 armour moved from Western Europe to Germany 1 infantry moved from Germany to Western Europe 1 bomber and 1 infantry moved from Germany to Caucasus Germans take Caucasus from Russians 1 bomber moved from Caucasus to Germany 1 armour moved from Ukraine S.S.R. to Persia Germans take Persia from Russians 1 artillery moved from Eastern Europe to Ukraine S.S.R. 1 infantry moved from Germany to Eastern Europe 2 artilleries and 2 infantry moved from Germany to Western Europe Combat - Germans Battle in Spain Germans attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Spain, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Spain Germans win, taking Spain from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans Place Units - Germans 3 artilleries, 1 bomber and 4 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : -0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 3,3 and gets 0 hits Purchase Units - British British buy 2 artilleries, 8 infantry and 1 transport; Remaining resources: 2 PUs; 2 techTokens; Combat Move - British 4 transports moved from 5 Sea Zone to 6 Sea Zone 3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Eastern Europe 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Sweden 2 armour moved from Norway to Sweden 2 bombers moved from United Kingdom to Sweden 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour and 1 infantry moved from 5 Sea Zone to Sweden 2 fighters moved from 5 Sea Zone to Eastern Europe 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 6 submarines moved from 5 Sea Zone to 7 Sea Zone Combat - British Battle in Sweden British attack with 4 armour, 2 bombers and 2 infantry Neutral defend with 5 infantry British roll dice for 1 battleship and 1 cruiser in Sweden, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 4 armour, 2 bombers and 2 infantry in Sweden, round 2 : 4/8 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Sweden, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the British lost in Sweden British loses 0 PUs for violating Swedens neutrality. British win, taking Sweden from Neutral with 4 armour and 2 bombers remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Neutral: 5 infantry Battle in Eastern Europe British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Europe, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Europe British win, taking Eastern Europe from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. British attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Karelia S.S.R., round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - British 2 fighters moved from Karelia S.S.R. to 5 Sea Zone 2 bombers moved from Sweden to United Kingdom 2 fighters moved from Eastern Europe to 5 Sea Zone Place Units - British 1 transport placed in 2 Sea Zone 2 artilleries and 8 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33 Neutral : 0.33 British : 0.33 Russians : -0.33
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 artilleries, 2 bombers and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour, 2 artilleries and 1 infantry moved from Midway to 56 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 destroyer, 1 infantry and 3 transports moved from 56 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 carrier and 2 fighters moved from 63 Sea Zone to 60 Sea Zone 1 artillery and 3 infantry moved from Japan to 60 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Caroline Islands to 50 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports moved from 50 Sea Zone to 60 Sea Zone 2 infantry moved from Japan to 60 Sea Zone 2 armour, 5 artilleries, 4 fighters and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R. 2 fighters moved from 60 Sea Zone to Buryatia S.S.R. 2 fighters moved from Philipine Islands to Buryatia S.S.R. Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 2 armour, 5 artilleries, 8 fighters and 7 infantry Russians defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Buryatia S.S.R., round 2 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 armour, 5 artilleries, 8 fighters and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 fighters moved from Buryatia S.S.R. to 60 Sea Zone 3 fighters moved from Buryatia S.S.R. to 60 Sea Zone 2 fighters moved from Buryatia S.S.R. to 60 Sea Zone 2 fighters moved from 60 Sea Zone to Japan Place Units - Japanese Turning on Edit Mode 3 artilleries, 2 bombers and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs EDIT: Adding units owned by Japanese to Japan: 1 bomber EDIT: Removing units owned by Japanese from Wake Island: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Russians : -0.33 Japanese : 0.17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 6,3 and gets 1 hit Chinese removing all Technology Tokens after successful research. Chinese discover War Bonds Purchase Units - Chinese Chinese buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 1 armour moved from Belgian Congo to Kenya Chinese take Kenya from British 1 armour moved from Kenya to Italian East Africa Chinese take Italian East Africa from British 1 infantry moved from China to Sinkiang Chinese take Sinkiang from Russians 1 artillery moved from China to French Indochina 1 infantry moved from China to French Indochina 3 infantry moved from India to Afghanistan 2 infantry moved from China to Himalaya 2 fighters moved from China to Himalaya 1 bomber moved from China to Himalaya 2 fighters moved from India to Afghanistan 1 fighter moved from India to Afghanistan 1 fighter moved from India to Himalaya 2 armour moved from Belgian Congo to Anglo Egypt 1 artillery moved from China to Kwantung 1 infantry moved from China to Kwantung Combat - Chinese Battle in French Indochina Chinese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in French Indochina Chinese win, taking French Indochina from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Afghanistan Chinese attack with 3 fighters and 3 infantry Russians defend with 1 armour and 1 infantry Chinese roll dice for 3 fighters and 3 infantry in Afghanistan, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 armour and 1 infantry in Afghanistan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Chinese lost in Afghanistan Chinese win, taking Afghanistan from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Kwantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwantung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwantung Chinese roll dice for 1 artillery in Kwantung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kwantung, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwantung, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwantung Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Himalaya Chinese attack with 1 bomber, 3 fighters and 2 infantry Russians defend with 4 infantry Chinese roll dice for 1 bomber, 3 fighters and 2 infantry in Himalaya, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 4 infantry in Himalaya, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya Chinese roll dice for 1 bomber, 3 fighters and 1 infantry in Himalaya, round 3 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Himalaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Himalaya Chinese win, taking Himalaya from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Russians: 4 infantry Non Combat Move - Chinese 3 fighters moved from Himalaya to China 1 bomber moved from Himalaya to China 3 fighters moved from Afghanistan to China Place Units - Chinese 4 infantry placed in China 3 infantry placed in India 2 infantry placed in Belgian Congo Activate Technology - Chinese Chinese activating War Bonds Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUs Chinese collect 6 PUs from War Bonds; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -1.83 Russians : -0.83 Japanese : 1.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 4 transports moved from 19 Sea Zone to 10 Sea Zone 3 artilleries moved from Central United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 4 infantry moved from Eastern United States to 10 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 19 Sea Zone 4 artilleries moved from 19 Sea Zone to West Indies 4 infantry moved from 19 Sea Zone to West Indies 3 infantry moved from Venezuela to Brazil 4 artilleries moved from Venezuela to Brazil 2 fighters moved from 19 Sea Zone to Brazil 1 artillery moved from Western Canada to Eastern Canada 2 infantry moved from Western United States to Western Canada 2 fighters moved from Eastern United States to 10 Sea Zone 2 bombers moved from Central United States to Brazil 2 armour moved from Western United States to Western Canada 1 armour moved from Western United States to Alaska 1 armour moved from Western United States to Alaska 1 armour moved from Western United States to Alaska 1 armour moved from Western United States to Alaska 1 armour moved from Western United States to Alaska 2 armour moved from Western Canada to Alaska Combat - Americans Battle in West Indies Americans attack with 4 artilleries and 4 infantry Neutral defend with 5 infantry Americans roll dice for 2 battleships in West Indies, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 4 artilleries and 4 infantry in West Indies, round 2 : 6/8 hits, 2.67 expected hits Neutral roll dice for 5 infantry in West Indies, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in West Indies Americans loses 0 PUs for violating West Indiess neutrality. Americans win, taking West Indies from Neutral with 4 artilleries and 4 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Brazil Americans attack with 4 artilleries, 2 bombers, 2 fighters and 3 infantry Neutral defend with 5 infantry Americans roll dice for 4 artilleries, 2 bombers, 2 fighters and 3 infantry in Brazil, round 2 : 3/11 hits, 4.67 expected hits Neutral roll dice for 5 infantry in Brazil, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Brazil Americans roll dice for 4 artilleries, 2 bombers and 2 fighters in Brazil, round 3 : 3/8 hits, 3.67 expected hits Neutral roll dice for 2 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 artillery owned by the Americans lost in Brazil Americans loses 0 PUs for violating Brazils neutrality. Americans win, taking Brazil from Neutral with 3 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 3 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 2 bombers moved from Brazil to Venezuela 2 fighters moved from Brazil to 19 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Neutral : -0.00 Americans rolls : : 0.00 Americans : -0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Purchase Units - Germans Germans buy 1 armour, 5 artilleries and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 armour, 1 artillery and 1 infantry moved from Spain to Gibraltar 1 bomber and 1 infantry moved from Germany to Norway Germans take Norway from British 1 bomber moved from Norway to Germany 1 bomber and 1 infantry moved from Germany to Gibraltar 2 fighters moved from Germany to Gibraltar 1 infantry moved from Germany to Balkans 2 infantry moved from Western Europe to Germany 1 artillery moved from Western Europe to Germany 1 infantry moved from Germany to Eastern Europe 1 bomber moved from Germany to Eastern Europe 1 fighter moved from Germany to Eastern Europe 2 fighters moved from Germany to Eastern Europe 1 artillery moved from Germany to Eastern Europe 1 armour moved from Persia to Novosibirsk Germans take Kazakh S.S.R. from Russians Germans take Novosibirsk from Russians Combat - Germans Battle in Gibraltar Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry Neutral defend with 5 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 2 : 4/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Neutral lost in Gibraltar Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 3 : 4/7 hits, 3.00 expected hits Neutral roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Gibraltar Germans loses 0 PUs for violating Gibraltars neutrality. Germans win, taking Gibraltar from Neutral with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Eastern Europe Germans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Eastern Europe, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 1 artillery and 1 infantry in Eastern Europe, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Europe Germans win, taking Eastern Europe from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter and 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Eastern Europe to Germany 2 fighters moved from Eastern Europe to Germany 1 bomber moved from Gibraltar to Germany 2 fighters moved from Gibraltar to Spain 1 artillery moved from Western Europe to Spain 1 armour moved from Germany to Spain 1 artillery moved from Germany to Western Europe 1 artillery moved from Germany to Western Europe Place Units - Germans 1 armour, 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.17 Neutral : -2.00 British : 1.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British roll 2,1 and gets 0 hits Purchase Units - British British buy 1 armour, 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 6 submarines moved from 7 Sea Zone to 12 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Norway 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Western Europe 2 infantry moved from 6 Sea Zone to Norway 4 fighters moved from 6 Sea Zone to Western Europe 2 bombers moved from United Kingdom to Western Europe Combat - British Battle in Norway British attack with 1 armour, 2 artilleries and 5 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Europe British attack with 2 bombers, 4 fighters and 2 infantry Germans defend with 2 artilleries and 1 infantry British roll dice for 1 battleship and 1 cruiser in Western Europe, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 bombers, 4 fighters and 2 infantry in Western Europe, round 2 : 5/8 hits, 3.67 expected hits Germans roll dice for 2 artilleries and 1 infantry in Western Europe, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Western Europe British win, taking Western Europe from Germans with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Non Combat Move - British 4 fighters moved from Western Europe to 6 Sea Zone 2 bombers moved from Western Europe to United Kingdom Place Units - British 1 transport placed in 6 Sea Zone 1 armour, 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : 1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 artilleries, 1 cruiser and 4 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 1 battleship, 1 carrier and 1 cruiser moved from 60 Sea Zone to 52 Sea Zone 2 fighters moved from 60 Sea Zone to Hawaiian Islands 3 artilleries and 3 infantry moved from Japan to 60 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 60 Sea Zone to 52 Sea Zone 3 artilleries and 3 infantry moved from 52 Sea Zone to Hawaiian Islands 3 armour and 1 infantry moved from Japan to 60 Sea Zone 3 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 4 fighters moved from 60 Sea Zone to Buryatia S.S.R. 2 fighters moved from Japan to Buryatia S.S.R. 2 artilleries and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 fighters moved from Buryatia S.S.R. to 60 Sea Zone 3 bombers moved from Japan to Buryatia S.S.R. Combat - Japanese Battle in Hawaiian Islands Japanese attack with 3 artilleries, 2 fighters and 3 infantry Americans defend with 4 infantry Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 artilleries, 2 fighters and 3 infantry in Hawaiian Islands, round 2 : 1/8 hits, 3.00 expected hits Americans roll dice for 4 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in Hawaiian Islands, round 3 : 0/7 hits, 2.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in Hawaiian Islands, round 4 : 2/7 hits, 2.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 artilleries and 1 infantry Casualties for Americans: 4 infantry Non Combat Move - Japanese 2 fighters moved from Hawaiian Islands to 52 Sea Zone Place Units - Japanese 4 artilleries and 4 infantry placed in Japan 1 cruiser placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : 0.33 Japanese : -5.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Chinese 1 infantry moved from India to Persia Chinese take Persia from Germans 1 infantry moved from Afghanistan to Kazakh S.S.R. Chinese take Kazakh S.S.R. from Germans 1 infantry moved from French Indochina to Kwantung 1 artillery moved from French Indochina to Kwantung 1 infantry moved from China to Kwantung 1 bomber moved from China to Kwantung 6 fighters moved from China to Kwantung 1 infantry moved from Himalaya to Sinkiang 1 infantry moved from Belgian Congo to Anglo Egypt 2 armour moved from Anglo Egypt to Belgian Congo 1 bomber moved from Anglo Egypt to Belgian Congo 1 armour moved from Italian East Africa to Belgian Congo Combat - Chinese Battle in Kwantung Chinese attack with 1 artillery, 1 bomber, 6 fighters and 2 infantry Russians defend with 3 infantry Chinese roll dice for 1 artillery, 1 bomber, 6 fighters and 2 infantry in Kwantung, round 2 : 4/10 hits, 4.50 expected hits Russians roll dice for 3 infantry in Kwantung, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Kwantung Chinese win, taking Kwantung from Russians with 1 artillery, 1 bomber and 6 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Chinese 6 fighters moved from Kwantung to China 1 bomber moved from Kwantung to China Place Units - Chinese 3 infantry placed in Belgian Congo 1 artillery and 2 infantry placed in India 3 artilleries and 3 infantry placed in China Turn Complete - Chinese Chinese collect 48 PUs; end with 48 PUs Chinese collect 5 PUs from War Bonds; end with 53 PUs
Combat Hit Differential Summary :
Chinese rolls : : 0.00 Chinese : -0.50 Russians : 1.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Shipyards Purchase Units - Americans Americans buy 1 artillery, 1 factory, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 19 Sea Zone 4 artilleries moved from West Indies to 19 Sea Zone 4 infantry moved from West Indies to 19 Sea Zone 4 artilleries, 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 4 infantry, 3 submarines and 4 transports moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Venezuela 3 artilleries moved from Brazil to Argentina 2 bombers moved from Venezuela to Argentina 2 infantry moved from 20 Sea Zone to Venezuela 4 artilleries moved from 20 Sea Zone to Venezuela 2 artilleries and 2 infantry moved from Western Canada to Western United States 1 artillery moved from Eastern Canada to Western Canada 2 artilleries moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 4 fighters moved from 20 Sea Zone to Western United States Combat - Americans Battle in Argentina Americans attack with 3 artilleries and 2 bombers Neutral defend with 5 infantry Americans roll dice for 3 artilleries and 2 bombers in Argentina, round 2 : 2/5 hits, 2.33 expected hits Neutral roll dice for 5 infantry in Argentina, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Neutral lost in Argentina Americans roll dice for 3 artilleries and 2 bombers in Argentina, round 3 : 3/5 hits, 2.33 expected hits Neutral roll dice for 3 infantry in Argentina, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral lost in Argentina Americans loses 0 PUs for violating Argentinas neutrality. Americans win, taking Argentina from Neutral with 3 artilleries and 2 bombers remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Non Combat Move - Americans 2 bombers moved from Argentina to Venezuela Place Units - Americans 1 factory placed in Western United States 1 artillery, 2 fighters and 1 infantry placed in Eastern United States Activate Technology - Americans Americans activating Shipyards Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Neutral : -2.67 Americans rolls : : 1.00 Americans : 0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6 Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Gibraltar to Spain 1 armour moved from Gibraltar to Western Europe 1 artillery moved from Gibraltar to Spain 1 armour, 1 artillery and 2 fighters moved from Spain to Western Europe 1 infantry moved from Germany to Western Europe 6 artilleries and 4 infantry moved from Germany to Eastern Europe 1 bomber moved from Germany to Eastern Europe 1 bomber moved from Germany to Eastern Europe 2 fighters moved from Germany to Eastern Europe 3 armour, 3 artilleries and 2 infantry moved from Germany to Balkans Combat - Germans Battle in Eastern Europe Germans attack with 6 artilleries, 2 bombers, 2 fighters and 4 infantry Russians defend with 4 armour, 3 artilleries and 4 infantry Germans roll dice for 6 artilleries, 2 bombers, 2 fighters and 4 infantry in Eastern Europe, round 2 : 1/14 hits, 5.67 expected hits Russians roll dice for 4 armour, 3 artilleries and 4 infantry in Eastern Europe, round 2 : 2/11 hits, 4.33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Europe Germans roll dice for 6 artilleries, 2 bombers, 2 fighters and 2 infantry in Eastern Europe, round 3 : 3/12 hits, 5.00 expected hits Russians roll dice for 4 armour, 3 artilleries and 3 infantry in Eastern Europe, round 3 : 3/10 hits, 4.00 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Eastern Europe Germans roll dice for 5 artilleries, 2 bombers and 2 fighters in Eastern Europe, round 4 : 4/9 hits, 4.00 expected hits Russians roll dice for 4 armour and 3 artilleries in Eastern Europe, round 4 : 2/7 hits, 3.00 expected hits 1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Europe Germans roll dice for 3 artilleries, 2 bombers and 2 fighters in Eastern Europe, round 5 : 1/7 hits, 3.33 expected hits Russians roll dice for 3 armour in Eastern Europe, round 5 : 0/3 hits, 1.50 expected hits 1 armour owned by the Russians lost in Eastern Europe Germans roll dice for 3 artilleries, 2 bombers and 2 fighters in Eastern Europe, round 6 : 5/7 hits, 3.33 expected hits Russians roll dice for 2 armour in Eastern Europe, round 6 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 artillery owned by the Germans lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 2 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 4 artilleries and 4 infantry Casualties for Russians: 4 armour, 3 artilleries and 4 infantry Battle in Western Europe Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Western Europe, round 2 : 4/6 hits, 2.67 expected hits British roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Balkans Germans attack with 3 armour, 3 artilleries and 2 infantry Russians defend with 3 infantry Germans roll dice for 3 armour, 3 artilleries and 2 infantry in Balkans, round 2 : 4/8 hits, 3.17 expected hits Russians roll dice for 3 infantry in Balkans, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Balkans Germans win, taking Balkans from Russians with 3 armour and 3 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 fighters moved from Western Europe to Germany 2 bombers moved from Eastern Europe to Germany 2 fighters moved from Eastern Europe to Germany Place Units - Germans 1 armour, 5 artilleries, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -5.17 British : -0.67 Russians : -4.83
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British roll 5,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover War Bonds Purchase Units - British British buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour, 2 artilleries and 5 infantry moved from Norway to Karelia S.S.R. British take Karelia S.S.R. from Russians 4 armour moved from Sweden to Karelia S.S.R. 1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 4 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Archangel British take Archangel from Russians 3 infantry moved from United Kingdom to 6 Sea Zone 3 infantry and 2 transports moved from 6 Sea Zone to 4 Sea Zone 3 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 carrier moved from 6 Sea Zone to 4 Sea Zone 2 fighters moved from 6 Sea Zone to 4 Sea Zone 1 cruiser moved from 6 Sea Zone to 4 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 6 submarines moved from 12 Sea Zone to 6 Sea Zone Combat - British Non Combat Move - British Place Units - British 9 infantry placed in United Kingdom Activate Technology - British British activating War Bonds Turn Complete - British British collect 30 PUs; end with 30 PUs British collect 6 PUs from War Bonds; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 2 armour moved from Buryatia S.S.R. to 60 Sea Zone 1 transport moved from 52 Sea Zone to 45 Sea Zone 1 armour moved from Solomon Islands to 45 Sea Zone 1 armour and 1 transport moved from 45 Sea Zone to 52 Sea Zone 1 armour moved from 52 Sea Zone to Hawaiian Islands 1 transport moved from 52 Sea Zone to 60 Sea Zone 2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 60 Sea Zone to 56 Sea Zone 2 fighters moved from Buryatia S.S.R. to 56 Sea Zone 3 bombers moved from Buryatia S.S.R. to 56 Sea Zone 1 artillery moved from Japan to 60 Sea Zone 1 artillery moved from 60 Sea Zone to Buryatia S.S.R. 2 artilleries and 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Soviet Far East to Buryatia S.S.R. 2 fighters moved from 52 Sea Zone to Hawaiian Islands 2 fighters moved from 60 Sea Zone to 52 Sea Zone 2 fighters moved from Buryatia S.S.R. to 60 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 56 Sea Zone to Midway 1 carrier and 2 fighters moved from 60 Sea Zone to 56 Sea Zone Combat - Japanese Non Combat Move - Japanese 3 bombers moved from 56 Sea Zone to Midway Place Units - Japanese 2 armour, 2 artilleries and 4 infantry placed in Japan 1 battleship placed in 60 Sea Zone Activate Technology - Japanese Japanese activating Jet Power Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese roll 4,5 and gets 0 hits Purchase Units - Chinese Chinese buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese 3 armour, 1 bomber and 4 infantry moved from Belgian Congo to French Equatorial Africa 1 infantry moved from Anglo Egypt to Trans-Jordan Chinese take Trans-Jordan from Russians 1 artillery moved from China to Kwantung 3 fighters moved from China to Kwantung 1 infantry moved from Sinkiang to China 4 infantry moved from India to Persia 1 artillery moved from India to Persia 1 infantry moved from Afghanistan to Persia 1 bomber moved from China to Persia 3 fighters moved from China to Kwantung 2 infantry moved from China to Kwantung Combat - Chinese Battle in Persia Chinese attack with 1 artillery, 1 bomber and 5 infantry Russians defend with 4 infantry Chinese roll dice for 1 artillery, 1 bomber and 5 infantry in Persia, round 2 : 2/7 hits, 2.00 expected hits Russians roll dice for 4 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Persia Chinese roll dice for 1 artillery, 1 bomber and 5 infantry in Persia, round 3 : 2/7 hits, 2.00 expected hits Russians roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia Chinese win, taking Persia from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 4 infantry Casualties for Chinese: 1 infantry Battle in French Equatorial Africa Chinese attack with 3 armour, 1 bomber and 4 infantry Neutral defend with 5 infantry Chinese roll dice for 3 armour, 1 bomber and 4 infantry in French Equatorial Africa, round 2 : 2/8 hits, 2.83 expected hits Neutral roll dice for 5 infantry in French Equatorial Africa, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in French Equatorial Africa Chinese roll dice for 3 armour, 1 bomber and 3 infantry in French Equatorial Africa, round 3 : 3/7 hits, 2.67 expected hits Neutral roll dice for 3 infantry in French Equatorial Africa, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral lost in French Equatorial Africa Chinese loses 0 PUs for violating French Equatorial Africas neutrality. Chinese win, taking French Equatorial Africa from Neutral with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 1 infantry Casualties for Neutral: 5 infantry Battle in Kwantung Chinese attack with 1 artillery, 6 fighters and 2 infantry Russians defend with 3 infantry Chinese roll dice for 1 artillery, 6 fighters and 2 infantry in Kwantung, round 2 : 6/9 hits, 3.83 expected hits Russians roll dice for 3 infantry in Kwantung, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Kwantung Chinese win, taking Kwantung from Russians with 1 artillery, 6 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Chinese 6 fighters moved from Kwantung to China 1 bomber moved from Persia to China 1 bomber moved from French Equatorial Africa to Belgian Congo Place Units - Chinese 3 infantry placed in Belgian Congo 3 infantry placed in India 3 artilleries and 6 infantry placed in China Turn Complete - Chinese Chinese collect 51 PUs; end with 51 PUs Chinese collect 1 PU from War Bonds; end with 52 PUs
Combat Hit Differential Summary :
Neutral : -1.67 Chinese : 1.67 Russians : -2.00