@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Free-For-All
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Purchase Units - Germans Germans buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour, 1 artillery and 1 infantry moved from Western Europe to Spain 1 fighter moved from Western Europe to Spain 1 bomber moved from Germany to Spain 1 armour moved from Southern Europe to Spain 1 armour moved from Southern Europe to Switzerland 1 armour, 1 artillery and 1 infantry moved from Germany to Switzerland 2 fighters moved from Germany to Switzerland 1 infantry moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 1 infantry moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 3 armour moved from Balkans to Belorussia 2 artilleries moved from Ukraine S.S.R. to Belorussia 2 armour, 1 artillery and 2 infantry moved from Eastern Europe to Karelia S.S.R. 1 fighter moved from Balkans to Karelia S.S.R. 1 armour moved from Ukraine S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 4 armour and 2 artilleries Neutral defend with 5 infantry Germans roll dice for 4 armour and 2 artilleries in Belorussia, round 2 : 2/6 hits, 2.67 expected hits Neutral roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 2 artilleries owned by the Germans lost in Belorussia Germans roll dice for 4 armour in Belorussia, round 3 : 1/4 hits, 2.00 expected hits Neutral roll dice for 3 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral and 1 armour owned by the Germans lost in Belorussia Germans roll dice for 3 armour in Belorussia, round 4 : 0/3 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Belorussia Germans roll dice for 2 armour in Belorussia, round 5 : 0/2 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Belorussia, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 armour in Belorussia, round 6 : 0/2 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Belorussia, round 6 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Belorussia 1 armour owned by the Germans retreated to Eastern Europe Neutral win with 2 infantry remaining. Battle score for attacker is -14 Casualties for Germans: 3 armour and 2 artilleries Casualties for Neutral: 3 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry Neutral defend with 5 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 4/6 hits, 2.33 expected hits Neutral roll dice for 5 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 2/4 hits, 1.83 expected hits Neutral roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 artillery owned by the Germans lost in Karelia S.S.R. Germans loses 0 PUs for violating Karelia S.S.R.s neutrality. Germans win, taking Karelia S.S.R. from Neutral with 2 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery and 2 infantry Casualties for Neutral: 5 infantry Battle in Switzerland Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry Neutral defend with 5 infantry Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Switzerland, round 2 : 1/6 hits, 2.67 expected hits Neutral roll dice for 5 infantry in Switzerland, round 2 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Neutral, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Switzerland 1 armour owned by the Germans retreated to Germany Neutral win with 4 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for Neutral: 1 infantry Battle in Spain Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry Neutral defend with 5 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Spain, round 2 : 2/6 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Spain, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Spain Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 fighter in Spain, round 3 : 3/5 hits, 2.50 expected hits Neutral roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 1 artillery owned by the Germans lost in Spain Germans loses 0 PUs for violating Spains neutrality. Germans win, taking Spain from Neutral with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 2 fighters moved from Switzerland to Germany 1 fighter moved from Karelia S.S.R. to Germany 1 fighter moved from Spain to Western Europe 1 fighter moved from Western Europe to Germany 1 bomber moved from Spain to Germany Place Units - Germans 1 armour, 2 artilleries and 4 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to 5 Sea Zone: 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 1 transport EDIT: Turning off Edit Mode Activate Technology - Germans Germans activating Paratroopers Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -5.33 Neutral : 2.00 Germans rolls : : 1.00 -
TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 cruisers; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 2 artilleries and 2 infantry moved from Norway to Karelia S.S.R. 2 bombers moved from United Kingdom to Karelia S.S.R. 2 fighters moved from 2 Sea Zone to Iceland 2 artilleries and 2 infantry moved from United Kingdom to 2 Sea Zone 2 artilleries and 2 infantry moved from 2 Sea Zone to Iceland 2 infantry moved from United Kingdom to Eire 3 armour moved from United Kingdom to Eire 1 infantry moved from United Kingdom to Eire Combat - British Battle in Eire British attack with 3 armour and 3 infantry Neutral defend with 5 infantry British roll dice for 3 armour and 3 infantry in Eire, round 2 : 1/6 hits, 2.00 expected hits Neutral roll dice for 5 infantry in Eire, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire British roll dice for 3 armour and 2 infantry in Eire, round 3 : 2/5 hits, 1.83 expected hits Neutral roll dice for 4 infantry in Eire, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Neutral lost in Eire British roll dice for 3 armour and 2 infantry in Eire, round 4 : 3/5 hits, 1.83 expected hits Neutral roll dice for 2 infantry in Eire, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire British loses 0 PUs for violating Eires neutrality. British win, taking Eire from Neutral with 3 armour and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Neutral: 5 infantry Battle in Iceland British attack with 2 artilleries, 2 fighters and 2 infantry Neutral defend with 5 infantry British roll dice for 2 battleships in Iceland, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 2 artilleries, 2 fighters and 2 infantry in Iceland, round 2 : 3/6 hits, 2.33 expected hits Neutral roll dice for 5 infantry in Iceland, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 1 infantry owned by the British lost in Iceland British roll dice for 2 artilleries, 2 fighters and 1 infantry in Iceland, round 3 : 2/5 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Iceland British loses 0 PUs for violating Icelands neutrality. British win, taking Iceland from Neutral with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Battle in Karelia S.S.R. British attack with 2 artilleries, 2 bombers and 2 infantry Germans defend with 2 armour British roll dice for 2 artilleries, 2 bombers and 2 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 2 armour Non Combat Move - British 2 bombers moved from Karelia S.S.R. to United Kingdom 2 fighters moved from Iceland to United Kingdom Place Units - British 2 cruisers placed in 2 Sea Zone Turn Complete - British British collect 39 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 0.00 Neutral : -2.67 British : 1.00 British rolls : : 0.00 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 armour and 3 infantry moved from Japan to 60 Sea Zone 2 armour, 3 infantry and 3 transports moved from 60 Sea Zone to 51 Sea Zone 1 carrier and 2 fighters moved from 60 Sea Zone to 51 Sea Zone 2 artilleries and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone 2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 60 Sea Zone to 51 Sea Zone 2 armour, 2 artilleries and 5 infantry moved from 51 Sea Zone to Wake Island 4 fighters moved from 51 Sea Zone to Wake Island 2 armour, 1 artillery and 2 infantry moved from Soviet Far East to Buryatia S.S.R. 2 fighters moved from Japan to Buryatia S.S.R. 1 bomber moved from Japan to Wake Island Combat - Japanese Battle in Wake Island Japanese attack with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in Wake Island, round 2 : 3/14 hits, 5.50 expected hits Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Wake Island Japanese loses 0 PUs for violating Wake Islands neutrality. Japanese win, taking Wake Island from Neutral with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 4 fighters moved from Wake Island to 51 Sea Zone 1 bomber moved from Wake Island to Okinawa Place Units - Japanese 2 armour, 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Neutral : -0.67 Japanese rolls : : 0.00 Japanese : -1.33 -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese buy 8 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Chinese 2 infantry moved from Persia to Trans-Jordan 1 armour moved from India to Caucasus 2 infantry moved from China to Kwantung 2 artilleries moved from China to Kwantung 2 infantry moved from China to Manchuria 2 artilleries moved from China to Manchuria 1 bomber moved from China to Manchuria 1 bomber moved from China to Kwantung 1 fighter moved from China to Kwantung 1 infantry moved from Sinkiang to Kazakh S.S.R. Chinese take Kazakh S.S.R. from Russians 1 fighter moved from Himalaya to Manchuria 1 fighter moved from Himalaya to Kwantung 1 fighter moved from Himalaya to Trans-Jordan 1 fighter moved from Himalaya to Caucasus 1 infantry moved from Persia to Trans-Jordan 2 infantry moved from Persia to Caucasus 3 armour moved from India to Trans-Jordan 3 infantry moved from Sinkiang to China 1 fighter moved from Himalaya to Manchuria 1 armour moved from India to Afghanistan 5 infantry moved from French Indochina to China Combat - Chinese Battle in Manchuria Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Neutral defend with 5 infantry Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 3 : 3/6 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria Chinese loses 0 PUs for violating Manchurias neutrality. Chinese win, taking Manchuria from Neutral with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Neutral: 5 infantry Battle in Kwantung Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Neutral defend with 5 infantry Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Kwantung, round 2 : 4/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Kwantung, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Neutral, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwantung Chinese roll dice for 1 artillery, 1 bomber and 2 fighters in Kwantung, round 3 : 2/4 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Kwantung Chinese loses 0 PUs for violating Kwantungs neutrality. Chinese win, taking Kwantung from Neutral with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Neutral: 5 infantry Battle in Trans-Jordan Chinese attack with 3 armour, 1 fighter and 3 infantry British defend with 1 infantry Chinese roll dice for 3 armour, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/7 hits, 2.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Chinese win, taking Trans-Jordan from British with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Chinese attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 infantry Chinese roll dice for 1 armour, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Caucasus Chinese win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 fighter moved from Caucasus to Persia 1 fighter moved from Trans-Jordan to Persia 1 bomber moved from Manchuria to China 1 bomber moved from Kwantung to China 2 fighters moved from Kwantung to China 2 fighters moved from Manchuria to China Place Units - Chinese 8 infantry placed in China Turn Complete - Chinese Chinese collect 45 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 0.67 Chinese rolls : : 0.00 Neutral : 0.67 British : -0.33 Chinese : 1.50 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 2 battleships, 1 carrier, 1 destroyer, 2 submarines and 2 transports moved from 55 Sea Zone to 20 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Western United States to Western Canada 4 infantry moved from Alaska to Western Canada 2 bombers moved from Eastern United States to Western Canada 2 fighters moved from Eastern United States to 20 Sea Zone 2 infantry moved from Central United States to Western United States 2 infantry moved from Eastern United States to Central United States Combat - Americans Battle in Western Canada Americans attack with 1 armour, 2 artilleries, 2 bombers and 6 infantry Neutral defend with 5 infantry Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Western Canada, round 2 : 5/11 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Western Canada, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Western Canada Americans loses 0 PUs for violating Western Canadas neutrality. Americans win, taking Western Canada from Neutral with 1 armour, 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 2 bombers moved from Western Canada to Eastern United States Place Units - Americans 1 armour, 1 artillery and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Neutral : 0.33 Americans rolls : : 0.00 Americans : 1.17 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Eastern Europe to Ukraine S.S.R. 2 armour moved from Germany to Switzerland 4 fighters moved from Germany to Switzerland 1 bomber moved from Germany to Switzerland 2 armour moved from Spain to Switzerland Combat - Germans Battle in Switzerland Germans attack with 4 armour, 1 bomber and 4 fighters Neutral defend with 4 infantry Germans roll dice for 4 armour, 1 bomber and 4 fighters in Switzerland, round 2 : 6/9 hits, 4.67 expected hits Neutral roll dice for 4 infantry in Switzerland, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral and 1 armour owned by the Germans lost in Switzerland Germans loses 0 PUs for violating Switzerlands neutrality. Germans win, taking Switzerland from Neutral with 3 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour Casualties for Neutral: 4 infantry Non Combat Move - Germans 1 bomber moved from Switzerland to Germany 4 fighters moved from Switzerland to Germany Place Units - Germans 5 artilleries, 1 fighter and 5 infantry placed in Germany 1 transport placed in 5 Sea Zone Turn Complete - Germans Germans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 1.33 Neutral : -0.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British roll 4,5 and gets 0 hits Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British 2 artilleries and 2 infantry moved from Anglo Egypt to Belgian Congo 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 6 submarines moved from 2 Sea Zone to 6 Sea Zone 2 fighters moved from United Kingdom to 6 Sea Zone 1 bomber moved from United Kingdom to 10 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone 1 infantry moved from Eire to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Western Europe British take Western Europe from Germans 1 infantry moved from 12 Sea Zone to Spain British take Spain from Germans 3 armour moved from Eire to United Kingdom 2 artilleries moved from Iceland to 2 Sea Zone 1 artillery and 2 transports moved from 2 Sea Zone to 6 Sea Zone 1 artillery and 1 transport moved from 2 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to United Kingdom 1 infantry moved from Karelia S.S.R. to Archangel British take Archangel from Russians 1 artillery moved from Karelia S.S.R. to Eastern Europe British take Eastern Europe from Germans Combat - British Battle in 10 Sea Zone British attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 10 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - British 1 bomber moved from 10 Sea Zone to United Kingdom Place Units - British 1 carrier and 2 fighters placed in 6 Sea Zone Turn Complete - British British collect 48 PUs; end with 49 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 2 transports moved from 51 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria 2 armour and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone 2 armour and 2 infantry moved from 60 Sea Zone to Japan 1 carrier moved from 51 Sea Zone to 60 Sea Zone 1 destroyer moved from 51 Sea Zone to 60 Sea Zone 2 fighters moved from Buryatia S.S.R. to Manchuria 2 fighters moved from 51 Sea Zone to East Indies 2 submarines moved from 51 Sea Zone to 49 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Wake Island to 51 Sea Zone 1 armour, 2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 51 Sea Zone to 45 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 45 Sea Zone to Solomon Islands 2 fighters moved from 45 Sea Zone to Solomon Islands 1 bomber moved from Okinawa to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Chinese defend with 2 artilleries Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 2 artilleries in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 2 artilleries Battle in Solomon Islands Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Solomon Islands, round 2 : 5/8 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands Japanese loses 0 PUs for violating Solomon Islandss neutrality. Japanese win, taking Solomon Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 2 fighters moved from Solomon Islands to 45 Sea Zone 2 fighters moved from Manchuria to 60 Sea Zone 1 bomber moved from Manchuria to Japan Place Units - Japanese 2 transports placed in 60 Sea Zone 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 41 PUsCombat Hit Differential Summary :
Neutral : 0.33 Japanese rolls : : 0.00 Chinese : -0.67 Japanese : 3.83 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese buy 6 artilleries and 6 infantry; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Chinese 1 artillery moved from Kwantung to China 4 armour moved from Afghanistan to China 2 fighters moved from Persia to China 1 infantry moved from Trans-Jordan to Persia 3 armour and 2 infantry moved from Trans-Jordan to Anglo Egypt 2 bombers moved from China to India 2 armour moved from Afghanistan to Trans-Jordan 1 infantry moved from China to Himalaya Combat - Chinese Battle in Anglo Egypt Chinese attack with 3 armour and 2 infantry British defend with 1 infantry Chinese roll dice for 3 armour and 2 infantry in Anglo Egypt, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egypt Chinese win, taking Anglo Egypt from British with 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Chinese Place Units - Chinese 6 artilleries and 6 infantry placed in China Turn Complete - Chinese Chinese collect 36 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese rolls : : 0.00 British : -0.33 Chinese : 0.17 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Increased Factory Production Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports moved from 20 Sea Zone to 10 Sea Zone 2 bombers moved from Eastern United States to 12 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Central United States to Eastern Canada 2 infantry moved from Western Canada to Alaska 2 artilleries moved from Western Canada to Eastern Canada 1 armour moved from Western Canada to Eastern Canada 2 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada Combat - Americans Battle in 12 Sea Zone Americans attack with 2 bombers British defend with 1 transport 1 transport owned by the British lost in 12 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Eastern Canada Americans attack with 2 armour, 4 artilleries and 5 infantry Neutral defend with 5 infantry Americans roll dice for 2 armour, 4 artilleries and 5 infantry in Eastern Canada, round 2 : 0/11 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Americans lost in Eastern Canada Americans roll dice for 2 armour, 4 artilleries and 3 infantry in Eastern Canada, round 3 : 2/9 hits, 3.33 expected hits Neutral roll dice for 5 infantry in Eastern Canada, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Eastern Canada Americans roll dice for 2 armour, 4 artilleries and 1 infantry in Eastern Canada, round 4 : 3/7 hits, 2.67 expected hits Neutral roll dice for 3 infantry in Eastern Canada, round 4 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Eastern Canada Americans loses 0 PUs for violating Eastern Canadas neutrality. Americans win, taking Eastern Canada from Neutral with 2 armour and 3 artilleries remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 5 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 2 bombers moved from 12 Sea Zone to Eastern United States Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone Activate Technology - Americans Americans activating Increased Factory Production Turn Complete - Americans Americans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Neutral : 1.67 Americans : -4.83 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Germans Germans buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to Western Europe 1 artillery and 1 infantry moved from Germany to Eastern Europe 2 armour moved from Germany to Ukraine S.S.R. 1 bomber and 1 infantry moved from Germany to Ukraine S.S.R. 2 fighters moved from Germany to Eastern Europe 2 fighters moved from Germany to Western Europe 1 fighter moved from Germany to Ukraine S.S.R. 1 armour moved from Switzerland to Western Europe 1 armour moved from Switzerland to Western Europe 1 armour moved from Switzerland to Germany 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Norway Combat - Germans Battle in Eastern Europe Germans attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 artillery Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Europe, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 artillery in Eastern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Europe Germans roll dice for 1 artillery and 2 fighters in Eastern Europe, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 artillery in Eastern Europe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Eastern Europe Germans win, taking Eastern Europe from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Norway Germans attack with 2 artilleries and 2 infantry British defend with 1 infantry Germans roll dice for 2 battleships and 2 cruisers in Norway, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine S.S.R. Germans attack with 2 armour, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 3 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 armour in Ukraine S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Battle in Western Europe Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Western Europe, round 2 : 1/6 hits, 2.67 expected hits British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Western Europe to Germany 2 fighters moved from Eastern Europe to Germany 1 bomber and 1 fighter moved from Ukraine S.S.R. to Germany Place Units - Germans 1 armour, 4 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -1.50 British : -0.33 Russians : 0.00 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British roll 4,2 and gets 0 hits Purchase Units - British British buy 7 armour and 4 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat Move - British 2 bombers moved from United Kingdom to 5 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 6 submarines moved from 6 Sea Zone to 5 Sea Zone 3 armour and 1 artillery moved from United Kingdom to 6 Sea Zone 3 armour, 1 artillery and 4 transports moved from 6 Sea Zone to 5 Sea Zone 3 armour and 1 artillery moved from 5 Sea Zone to Norway 1 artillery moved from Karelia S.S.R. to West Russia British take West Russia from Russians Combat - British Battle in 5 Sea Zone British attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 4 transports Germans defend with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports British roll dice for 6 submarines in 5 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 2 battleships owned by the Germans British roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports in 5 Sea Zone, round 2 : 6/14 hits, 6.67 expected hits Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 battleships, 2 cruisers, 2 destroyers and 2 transports in 5 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 2 battleships owned by the British 1 battleship owned by the Germans, 2 destroyers owned by the Germans, 2 submarines owned by the Germans and 2 cruisers owned by the Germans lost in 5 Sea Zone British roll dice for 6 submarines in 5 Sea Zone, round 3 : 1/6 hits, 2.00 expected hits 1 battleship owned by the Germans lost in 5 Sea Zone British roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports in 5 Sea Zone, round 3 : 6/14 hits, 6.67 expected hits 2 transports owned by the Germans lost in 5 Sea Zone British win with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 4 transports remaining. Battle score for attacker is 106 Casualties for Germans: 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports Battle in Norway British attack with 3 armour and 1 artillery Germans defend with 2 artilleries and 2 infantry British roll dice for 3 armour and 1 artillery in Norway, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Norway British roll dice for 3 armour and 1 artillery in Norway, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 artilleries in Norway, round 3 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Norway British win, taking Norway from Germans with 2 armour remaining. Battle score for attacker is 5 Casualties for Germans: 2 artilleries and 2 infantry Casualties for British: 1 armour and 1 artillery Non Combat Move - British 2 bombers moved from 5 Sea Zone to United Kingdom Place Units - British 4 armour and 4 infantry placed in United Kingdom 3 armour placed in Belgian Congo Turn Complete - British British collect 39 PUs; end with 41 PUs 2 units repaired.Combat Hit Differential Summary :
Germans : -1.33 British : -1.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Solomon Islands to 45 Sea Zone 1 artillery moved from Solomon Islands to 45 Sea Zone 1 transport moved from 45 Sea Zone to 51 Sea Zone 1 armour and 1 infantry moved from Wake Island to 51 Sea Zone 1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 50 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 50 Sea Zone 1 battleship moved from 45 Sea Zone to 56 Sea Zone 1 battleship moved from 45 Sea Zone to 50 Sea Zone 1 carrier moved from 45 Sea Zone to 50 Sea Zone 1 cruiser moved from 45 Sea Zone to 50 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from 50 Sea Zone to Caroline Islands 2 fighters moved from 45 Sea Zone to Caroline Islands 1 infantry moved from Manchuria to Kwantung Japanese take Kwantung from Chinese 2 submarines moved from 49 Sea Zone to 35 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 carrier moved from 60 Sea Zone to 63 Sea Zone 2 fighters moved from 60 Sea Zone to Alaska 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to Alaska 1 destroyer moved from 60 Sea Zone to 56 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 56 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Midway 2 fighters moved from East Indies to Philipine Islands 1 bomber moved from Japan to Wake Island Combat - Japanese Battle in Midway Japanese attack with 1 armour, 2 artilleries and 3 infantry Americans defend with 4 infantry Japanese roll dice for 1 battleship in Midway, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Midway, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 4 infantry in Midway, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Midway Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Midway, round 3 : 2/6 hits, 2.00 expected hits Americans roll dice for 2 infantry in Midway, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Japanese: 2 infantry Battle in Caroline Islands Japanese attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry Neutral defend with 5 infantry Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Caroline Islands, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Neutral lost in Caroline Islands Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 3 : 5/7 hits, 2.83 expected hits Neutral roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in Caroline Islands Japanese loses 0 PUs for violating Caroline Islandss neutrality. Japanese win, taking Caroline Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral: 5 infantry Casualties for Japanese: 1 infantry Battle in Alaska Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Alaska Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 3 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Alaska to 63 Sea Zone 2 fighters moved from Caroline Islands to 50 Sea Zone Place Units - Japanese 1 carrier placed in 60 Sea Zone 2 fighters placed in 60 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Neutral : -1.00 Japanese rolls : : 0.00 Americans : -1.00 Japanese : 2.17 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese roll 5,1 and gets 0 hits Purchase Units - Chinese Chinese buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese 2 armour moved from Anglo Egypt to Belgian Congo 2 infantry moved from Anglo Egypt to Belgian Congo 1 armour moved from Anglo Egypt to Belgian Congo 2 armour moved from Trans-Jordan to Belgian Congo 4 armour, 10 artilleries, 6 fighters and 24 infantry moved from China to Sinkiang 1 infantry moved from China to Sinkiang 1 artillery moved from China to Sinkiang 1 bomber moved from India to Belgian Congo 1 bomber moved from India to Sinkiang Combat - Chinese Battle in Belgian Congo Chinese attack with 5 armour, 1 bomber and 2 infantry British defend with 3 armour, 2 artilleries, 1 factory and 2 infantry Chinese roll dice for 5 armour, 1 bomber and 2 infantry in Belgian Congo, round 2 : 4/8 hits, 3.50 expected hits British roll dice for 3 armour, 2 artilleries and 2 infantry in Belgian Congo, round 2 : 2/7 hits, 2.83 expected hits 2 artilleries owned by the British, 2 infantry owned by the Chinese and 2 infantry owned by the British lost in Belgian Congo Chinese roll dice for 5 armour and 1 bomber in Belgian Congo, round 3 : 2/6 hits, 3.17 expected hits British roll dice for 3 armour in Belgian Congo, round 3 : 2/3 hits, 1.50 expected hits 2 armour owned by the Chinese and 2 armour owned by the British lost in Belgian Congo Chinese roll dice for 3 armour and 1 bomber in Belgian Congo, round 4 : 4/4 hits, 2.17 expected hits British roll dice for 1 armour in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Belgian Congo Chinese win, taking Belgian Congo from British with 3 armour and 1 bomber remaining. Battle score for attacker is 13 Casualties for Chinese: 2 armour and 2 infantry Casualties for British: 3 armour, 2 artilleries and 2 infantry Battle in Sinkiang Chinese attack with 4 armour, 11 artilleries, 1 bomber, 6 fighters and 25 infantry Russians defend with 16 armour and 23 artilleries Chinese roll dice for 4 armour, 11 artilleries, 1 bomber, 6 fighters and 25 infantry in Sinkiang, round 2 : 14/47 hits, 15.33 expected hits Russians roll dice for 16 armour and 23 artilleries in Sinkiang, round 2 : 14/39 hits, 15.67 expected hits 14 artilleries owned by the Russians and 14 infantry owned by the Chinese lost in Sinkiang Chinese roll dice for 4 armour, 11 artilleries, 1 bomber, 6 fighters and 11 infantry in Sinkiang, round 3 : 12/33 hits, 13.00 expected hits Russians roll dice for 16 armour and 9 artilleries in Sinkiang, round 3 : 16/25 hits, 11.00 expected hits 3 armour owned by the Russians, 9 artilleries owned by the Russians, 11 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Sinkiang Chinese roll dice for 4 armour, 6 artilleries, 1 bomber and 6 fighters in Sinkiang, round 4 : 9/17 hits, 7.67 expected hits Russians roll dice for 13 armour in Sinkiang, round 4 : 6/13 hits, 6.50 expected hits 9 armour owned by the Russians and 6 artilleries owned by the Chinese lost in Sinkiang Chinese roll dice for 4 armour, 1 bomber and 6 fighters in Sinkiang, round 5 : 6/11 hits, 5.67 expected hits Russians roll dice for 4 armour in Sinkiang, round 5 : 4/4 hits, 2.00 expected hits 4 armour owned by the Chinese and 4 armour owned by the Russians lost in Sinkiang Chinese win with 1 bomber and 6 fighters remaining. Battle score for attacker is 33 Casualties for Chinese: 4 armour, 11 artilleries and 25 infantry Casualties for Russians: 16 armour and 23 artilleries Non Combat Move - Chinese 3 fighters moved from Sinkiang to India 1 fighter moved from Sinkiang to India 2 fighters moved from Sinkiang to China 1 bomber moved from Belgian Congo to Anglo Egypt 1 bomber moved from Sinkiang to China Place Units - Chinese 3 infantry placed in India 2 artilleries and 6 infantry placed in China Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
British : -0.83 Chinese : 0.50 Russians : 4.83 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 armour moved from Eastern Canada to Alaska 2 infantry moved from Western Canada to Alaska 2 bombers moved from Eastern United States to Alaska 7 armour moved from Eastern United States to Western United States 2 artilleries moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 artilleries moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 3 artilleries moved from Eastern United States to Central United States 3 artilleries moved from Eastern Canada to Western Canada 4 artilleries, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 10 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Venezuela 4 artilleries moved from 19 Sea Zone to Venezuela 2 fighters moved from 19 Sea Zone to Venezuela Combat - Americans Battle in Venezuela Americans attack with 4 artilleries, 2 fighters and 4 infantry Neutral defend with 5 infantry Americans roll dice for 2 battleships in Venezuela, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Venezuela, round 2 : 5/10 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Venezuela, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 4 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Neutral: 5 infantry Battle in Alaska Americans attack with 2 armour, 2 bombers and 2 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 armour, 2 bombers and 2 infantry in Alaska, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 2 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from Alaska to Central United States 2 fighters moved from Venezuela to 19 Sea Zone Place Units - Americans 1 artillery, 2 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Neutral : -0.67 Americans : 0.33 Japanese : -0.67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Purchase Units - Germans Germans buy 3 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour and 1 artillery moved from Western Europe to Spain 1 infantry moved from Western Europe to Spain 1 armour moved from Western Europe to Germany 1 infantry moved from Germany to Western Europe 1 bomber and 1 infantry moved from Germany to Caucasus Germans take Caucasus from Russians 1 bomber moved from Caucasus to Germany 1 armour moved from Ukraine S.S.R. to Persia Germans take Persia from Russians 1 artillery moved from Eastern Europe to Ukraine S.S.R. 1 infantry moved from Germany to Eastern Europe 2 artilleries and 2 infantry moved from Germany to Western Europe Combat - Germans Battle in Spain Germans attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Spain, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Spain Germans win, taking Spain from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans Place Units - Germans 3 artilleries, 1 bomber and 4 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0.83 British : -0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 3,3 and gets 0 hits Purchase Units - British British buy 2 artilleries, 8 infantry and 1 transport; Remaining resources: 2 PUs; 2 techTokens; Combat Move - British 4 transports moved from 5 Sea Zone to 6 Sea Zone 3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Eastern Europe 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Sweden 2 armour moved from Norway to Sweden 2 bombers moved from United Kingdom to Sweden 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour and 1 infantry moved from 5 Sea Zone to Sweden 2 fighters moved from 5 Sea Zone to Eastern Europe 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 6 submarines moved from 5 Sea Zone to 7 Sea Zone Combat - British Battle in Sweden British attack with 4 armour, 2 bombers and 2 infantry Neutral defend with 5 infantry British roll dice for 1 battleship and 1 cruiser in Sweden, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 4 armour, 2 bombers and 2 infantry in Sweden, round 2 : 4/8 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Sweden, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the British lost in Sweden British loses 0 PUs for violating Swedens neutrality. British win, taking Sweden from Neutral with 4 armour and 2 bombers remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Neutral: 5 infantry Battle in Eastern Europe British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Europe, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Europe British win, taking Eastern Europe from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. British attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Karelia S.S.R., round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - British 2 fighters moved from Karelia S.S.R. to 5 Sea Zone 2 bombers moved from Sweden to United Kingdom 2 fighters moved from Eastern Europe to 5 Sea Zone Place Units - British 1 transport placed in 2 Sea Zone 2 artilleries and 8 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.33 Neutral : 0.33 British : 0.33 Russians : -0.33 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 artilleries, 2 bombers and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour, 2 artilleries and 1 infantry moved from Midway to 56 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 destroyer, 1 infantry and 3 transports moved from 56 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 carrier and 2 fighters moved from 63 Sea Zone to 60 Sea Zone 1 artillery and 3 infantry moved from Japan to 60 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Caroline Islands to 50 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports moved from 50 Sea Zone to 60 Sea Zone 2 infantry moved from Japan to 60 Sea Zone 2 armour, 5 artilleries, 4 fighters and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R. 2 fighters moved from 60 Sea Zone to Buryatia S.S.R. 2 fighters moved from Philipine Islands to Buryatia S.S.R. Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 2 armour, 5 artilleries, 8 fighters and 7 infantry Russians defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Buryatia S.S.R., round 2 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 armour, 5 artilleries, 8 fighters and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 fighters moved from Buryatia S.S.R. to 60 Sea Zone 3 fighters moved from Buryatia S.S.R. to 60 Sea Zone 2 fighters moved from Buryatia S.S.R. to 60 Sea Zone 2 fighters moved from 60 Sea Zone to Japan Place Units - Japanese Turning on Edit Mode 3 artilleries, 2 bombers and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs EDIT: Adding units owned by Japanese to Japan: 1 bomber EDIT: Removing units owned by Japanese from Wake Island: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese rolls : : 0.00 Russians : -0.33 Japanese : 0.17





