@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - Americans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - British
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Paratroopers
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Western Europe to Spain
1 fighter moved from Western Europe to Spain
1 bomber moved from Germany to Spain
1 armour moved from Southern Europe to Spain
1 armour moved from Southern Europe to Switzerland
1 armour, 1 artillery and 1 infantry moved from Germany to Switzerland
2 fighters moved from Germany to Switzerland
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
3 armour moved from Balkans to Belorussia
2 artilleries moved from Ukraine S.S.R. to Belorussia
2 armour, 1 artillery and 2 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Balkans to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 4 armour and 2 artilleries
Neutral defend with 5 infantry
Germans roll dice for 4 armour and 2 artilleries in Belorussia, round 2 : 2/6 hits, 2.67 expected hits
Neutral roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Neutral and 2 artilleries owned by the Germans lost in Belorussia
Germans roll dice for 4 armour in Belorussia, round 3 : 1/4 hits, 2.00 expected hits
Neutral roll dice for 3 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral and 1 armour owned by the Germans lost in Belorussia
Germans roll dice for 3 armour in Belorussia, round 4 : 0/3 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans lost in Belorussia
Germans roll dice for 2 armour in Belorussia, round 5 : 0/2 hits, 1.00 expected hits
Neutral roll dice for 2 infantry in Belorussia, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 armour in Belorussia, round 6 : 0/2 hits, 1.00 expected hits
Neutral roll dice for 2 infantry in Belorussia, round 6 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans lost in Belorussia
1 armour owned by the Germans retreated to Eastern Europe
Neutral win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 3 armour and 2 artilleries
Casualties for Neutral: 3 infantry
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 4/6 hits, 2.33 expected hits
Neutral roll dice for 5 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.67 expected hits
4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 2/4 hits, 1.83 expected hits
Neutral roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 artillery owned by the Germans lost in Karelia S.S.R.
Germans loses 0 PUs for violating Karelia S.S.R.s neutrality.
Germans win, taking Karelia S.S.R. from Neutral with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Neutral: 5 infantry
Battle in Switzerland
Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Switzerland, round 2 : 1/6 hits, 2.67 expected hits
Neutral roll dice for 5 infantry in Switzerland, round 2 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Neutral, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Switzerland
1 armour owned by the Germans retreated to Germany
Neutral win with 4 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Neutral: 1 infantry
Battle in Spain
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Spain, round 2 : 2/6 hits, 2.83 expected hits
Neutral roll dice for 5 infantry in Spain, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Spain
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 fighter in Spain, round 3 : 3/5 hits, 2.50 expected hits
Neutral roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral and 1 artillery owned by the Germans lost in Spain
Germans loses 0 PUs for violating Spains neutrality.
Germans win, taking Spain from Neutral with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Germans
2 fighters moved from Switzerland to Germany
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Spain to Western Europe
1 fighter moved from Western Europe to Germany
1 bomber moved from Spain to Germany
Place Units - Germans
1 armour, 2 artilleries and 4 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 5 Sea Zone: 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
EDIT: Turning off Edit Mode
Activate Technology - Germans
Germans activating Paratroopers
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -5.33
Neutral : 2.00
Germans rolls : : 1.00
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 cruisers; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - British
2 artilleries and 2 infantry moved from Norway to Karelia S.S.R.
2 bombers moved from United Kingdom to Karelia S.S.R.
2 fighters moved from 2 Sea Zone to Iceland
2 artilleries and 2 infantry moved from United Kingdom to 2 Sea Zone
2 artilleries and 2 infantry moved from 2 Sea Zone to Iceland
2 infantry moved from United Kingdom to Eire
3 armour moved from United Kingdom to Eire
1 infantry moved from United Kingdom to Eire
Combat - British
Battle in Eire
British attack with 3 armour and 3 infantry
Neutral defend with 5 infantry
British roll dice for 3 armour and 3 infantry in Eire, round 2 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 5 infantry in Eire, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire
British roll dice for 3 armour and 2 infantry in Eire, round 3 : 2/5 hits, 1.83 expected hits
Neutral roll dice for 4 infantry in Eire, round 3 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Neutral lost in Eire
British roll dice for 3 armour and 2 infantry in Eire, round 4 : 3/5 hits, 1.83 expected hits
Neutral roll dice for 2 infantry in Eire, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire
British loses 0 PUs for violating Eires neutrality.
British win, taking Eire from Neutral with 3 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Iceland
British attack with 2 artilleries, 2 fighters and 2 infantry
Neutral defend with 5 infantry
British roll dice for 2 battleships in Iceland, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 2 artilleries, 2 fighters and 2 infantry in Iceland, round 2 : 3/6 hits, 2.33 expected hits
Neutral roll dice for 5 infantry in Iceland, round 2 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Neutral and 1 infantry owned by the British lost in Iceland
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Iceland, round 3 : 2/5 hits, 2.00 expected hits
Neutral roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Iceland
British loses 0 PUs for violating Icelands neutrality.
British win, taking Iceland from Neutral with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Neutral: 5 infantry
Battle in Karelia S.S.R.
British attack with 2 artilleries, 2 bombers and 2 infantry
Germans defend with 2 armour
British roll dice for 2 artilleries, 2 bombers and 2 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 2 armour
Non Combat Move - British
2 bombers moved from Karelia S.S.R. to United Kingdom
2 fighters moved from Iceland to United Kingdom
Place Units - British
2 cruisers placed in 2 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.00
Neutral : -2.67
British : 1.00
British rolls : : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
2 armour and 3 infantry moved from Japan to 60 Sea Zone
2 armour, 3 infantry and 3 transports moved from 60 Sea Zone to 51 Sea Zone
1 carrier and 2 fighters moved from 60 Sea Zone to 51 Sea Zone
2 artilleries and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 60 Sea Zone to 51 Sea Zone
2 armour, 2 artilleries and 5 infantry moved from 51 Sea Zone to Wake Island
4 fighters moved from 51 Sea Zone to Wake Island
2 armour, 1 artillery and 2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 fighters moved from Japan to Buryatia S.S.R.
1 bomber moved from Japan to Wake Island
Combat - Japanese
Battle in Wake Island
Japanese attack with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in Wake Island, round 2 : 3/14 hits, 5.50 expected hits
Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Wake Island
Japanese loses 0 PUs for violating Wake Islands neutrality.
Japanese win, taking Wake Island from Neutral with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Japanese
4 fighters moved from Wake Island to 51 Sea Zone
1 bomber moved from Wake Island to Okinawa
Place Units - Japanese
2 armour, 1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Japanese rolls : : 0.00
Japanese : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - Chinese
Chinese spend 5 on tech rolls
Chinese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Chinese
Chinese buy 8 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Chinese
2 infantry moved from Persia to Trans-Jordan
1 armour moved from India to Caucasus
2 infantry moved from China to Kwantung
2 artilleries moved from China to Kwantung
2 infantry moved from China to Manchuria
2 artilleries moved from China to Manchuria
1 bomber moved from China to Manchuria
1 bomber moved from China to Kwantung
1 fighter moved from China to Kwantung
1 infantry moved from Sinkiang to Kazakh S.S.R.
Chinese take Kazakh S.S.R. from Russians
1 fighter moved from Himalaya to Manchuria
1 fighter moved from Himalaya to Kwantung
1 fighter moved from Himalaya to Trans-Jordan
1 fighter moved from Himalaya to Caucasus
1 infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Caucasus
3 armour moved from India to Trans-Jordan
3 infantry moved from Sinkiang to China
1 fighter moved from Himalaya to Manchuria
1 armour moved from India to Afghanistan
5 infantry moved from French Indochina to China
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Neutral defend with 5 infantry
Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 3 : 3/6 hits, 2.67 expected hits
Neutral roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria
Chinese loses 0 PUs for violating Manchurias neutrality.
Chinese win, taking Manchuria from Neutral with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Chinese: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Kwantung
Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Neutral defend with 5 infantry
Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Kwantung, round 2 : 4/7 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Kwantung, round 2 : 3/5 hits, 1.67 expected hits
4 infantry owned by the Neutral, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwantung
Chinese roll dice for 1 artillery, 1 bomber and 2 fighters in Kwantung, round 3 : 2/4 hits, 2.00 expected hits
Neutral roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Kwantung
Chinese loses 0 PUs for violating Kwantungs neutrality.
Chinese win, taking Kwantung from Neutral with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Neutral: 5 infantry
Battle in Trans-Jordan
Chinese attack with 3 armour, 1 fighter and 3 infantry
British defend with 1 infantry
Chinese roll dice for 3 armour, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/7 hits, 2.50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Chinese win, taking Trans-Jordan from British with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Chinese attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 armour, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Caucasus
Chinese win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Caucasus to Persia
1 fighter moved from Trans-Jordan to Persia
1 bomber moved from Manchuria to China
1 bomber moved from Kwantung to China
2 fighters moved from Kwantung to China
2 fighters moved from Manchuria to China
Place Units - Chinese
8 infantry placed in China
Turn Complete - Chinese
Chinese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.67
Chinese rolls : : 0.00
Neutral : 0.67
British : -0.33
Chinese : 1.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
2 battleships, 1 carrier, 1 destroyer, 2 submarines and 2 transports moved from 55 Sea Zone to 20 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Western United States to Western Canada
4 infantry moved from Alaska to Western Canada
2 bombers moved from Eastern United States to Western Canada
2 fighters moved from Eastern United States to 20 Sea Zone
2 infantry moved from Central United States to Western United States
2 infantry moved from Eastern United States to Central United States
Combat - Americans
Battle in Western Canada
Americans attack with 1 armour, 2 artilleries, 2 bombers and 6 infantry
Neutral defend with 5 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Western Canada, round 2 : 5/11 hits, 3.83 expected hits
Neutral roll dice for 5 infantry in Western Canada, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Western Canada
Americans loses 0 PUs for violating Western Canadas neutrality.
Americans win, taking Western Canada from Neutral with 1 armour, 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
2 bombers moved from Western Canada to Eastern United States
Place Units - Americans
1 armour, 1 artillery and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Americans rolls : : 0.00
Americans : 1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Eastern Europe to Ukraine S.S.R.
2 armour moved from Germany to Switzerland
4 fighters moved from Germany to Switzerland
1 bomber moved from Germany to Switzerland
2 armour moved from Spain to Switzerland
Combat - Germans
Battle in Switzerland
Germans attack with 4 armour, 1 bomber and 4 fighters
Neutral defend with 4 infantry
Germans roll dice for 4 armour, 1 bomber and 4 fighters in Switzerland, round 2 : 6/9 hits, 4.67 expected hits
Neutral roll dice for 4 infantry in Switzerland, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Neutral and 1 armour owned by the Germans lost in Switzerland
Germans loses 0 PUs for violating Switzerlands neutrality.
Germans win, taking Switzerland from Neutral with 3 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour
Casualties for Neutral: 4 infantry
Non Combat Move - Germans
1 bomber moved from Switzerland to Germany
4 fighters moved from Switzerland to Germany
Place Units - Germans
5 artilleries, 1 fighter and 5 infantry placed in Germany
1 transport placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.33
Neutral : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 4,5 and gets 0 hits
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - British
2 artilleries and 2 infantry moved from Anglo Egypt to Belgian Congo
2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 6 submarines moved from 2 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to 6 Sea Zone
1 bomber moved from United Kingdom to 10 Sea Zone
1 infantry moved from Iceland to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
1 infantry moved from Eire to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from Germans
1 infantry moved from 12 Sea Zone to Spain
British take Spain from Germans
3 armour moved from Eire to United Kingdom
2 artilleries moved from Iceland to 2 Sea Zone
1 artillery and 2 transports moved from 2 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 2 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to United Kingdom
1 infantry moved from Karelia S.S.R. to Archangel
British take Archangel from Russians
1 artillery moved from Karelia S.S.R. to Eastern Europe
British take Eastern Europe from Germans
Combat - British
Battle in 10 Sea Zone
British attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 10 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - British
1 bomber moved from 10 Sea Zone to United Kingdom
Place Units - British
1 carrier and 2 fighters placed in 6 Sea Zone
Turn Complete - British
British collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Japanese
2 transports moved from 51 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
2 armour and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone
2 armour and 2 infantry moved from 60 Sea Zone to Japan
1 carrier moved from 51 Sea Zone to 60 Sea Zone
1 destroyer moved from 51 Sea Zone to 60 Sea Zone
2 fighters moved from Buryatia S.S.R. to Manchuria
2 fighters moved from 51 Sea Zone to East Indies
2 submarines moved from 51 Sea Zone to 49 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Wake Island to 51 Sea Zone
1 armour, 2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 51 Sea Zone to 45 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 45 Sea Zone to Solomon Islands
2 fighters moved from 45 Sea Zone to Solomon Islands
1 bomber moved from Okinawa to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Chinese defend with 2 artilleries
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 2 artilleries in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in Solomon Islands
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Solomon Islands, round 2 : 5/8 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands
Japanese loses 0 PUs for violating Solomon Islandss neutrality.
Japanese win, taking Solomon Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Japanese
2 fighters moved from Solomon Islands to 45 Sea Zone
2 fighters moved from Manchuria to 60 Sea Zone
1 bomber moved from Manchuria to Japan
Place Units - Japanese
2 transports placed in 60 Sea Zone
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Japanese rolls : : 0.00
Chinese : -0.67
Japanese : 3.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Chinese
Chinese buy 6 artilleries and 6 infantry; Remaining resources: 4 PUs; 1 techTokens;
Combat Move - Chinese
1 artillery moved from Kwantung to China
4 armour moved from Afghanistan to China
2 fighters moved from Persia to China
1 infantry moved from Trans-Jordan to Persia
3 armour and 2 infantry moved from Trans-Jordan to Anglo Egypt
2 bombers moved from China to India
2 armour moved from Afghanistan to Trans-Jordan
1 infantry moved from China to Himalaya
Combat - Chinese
Battle in Anglo Egypt
Chinese attack with 3 armour and 2 infantry
British defend with 1 infantry
Chinese roll dice for 3 armour and 2 infantry in Anglo Egypt, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egypt
Chinese win, taking Anglo Egypt from British with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
6 artilleries and 6 infantry placed in China
Turn Complete - Chinese
Chinese collect 36 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese rolls : : 0.00
British : -0.33
Chinese : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Increased Factory Production
Purchase Units - Americans
Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 battleships, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports moved from 20 Sea Zone to 10 Sea Zone
2 bombers moved from Eastern United States to 12 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Central United States to Eastern Canada
2 infantry moved from Western Canada to Alaska
2 artilleries moved from Western Canada to Eastern Canada
1 armour moved from Western Canada to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
Combat - Americans
Battle in 12 Sea Zone
Americans attack with 2 bombers
British defend with 1 transport
1 transport owned by the British lost in 12 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Canada
Americans attack with 2 armour, 4 artilleries and 5 infantry
Neutral defend with 5 infantry
Americans roll dice for 2 armour, 4 artilleries and 5 infantry in Eastern Canada, round 2 : 0/11 hits, 3.83 expected hits
Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Americans lost in Eastern Canada
Americans roll dice for 2 armour, 4 artilleries and 3 infantry in Eastern Canada, round 3 : 2/9 hits, 3.33 expected hits
Neutral roll dice for 5 infantry in Eastern Canada, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Eastern Canada
Americans roll dice for 2 armour, 4 artilleries and 1 infantry in Eastern Canada, round 4 : 3/7 hits, 2.67 expected hits
Neutral roll dice for 3 infantry in Eastern Canada, round 4 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Eastern Canada
Americans loses 0 PUs for violating Eastern Canadas neutrality.
Americans win, taking Eastern Canada from Neutral with 2 armour and 3 artilleries remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 5 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
2 bombers moved from 12 Sea Zone to Eastern United States
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
Activate Technology - Americans
Americans activating Increased Factory Production
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : 1.67
Americans : -4.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Western Europe
1 artillery and 1 infantry moved from Germany to Eastern Europe
2 armour moved from Germany to Ukraine S.S.R.
1 bomber and 1 infantry moved from Germany to Ukraine S.S.R.
2 fighters moved from Germany to Eastern Europe
2 fighters moved from Germany to Western Europe
1 fighter moved from Germany to Ukraine S.S.R.
1 armour moved from Switzerland to Western Europe
1 armour moved from Switzerland to Western Europe
1 armour moved from Switzerland to Germany
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Norway
Combat - Germans
Battle in Eastern Europe
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Europe, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 1 artillery in Eastern Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Europe
Germans roll dice for 1 artillery and 2 fighters in Eastern Europe, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Eastern Europe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Eastern Europe
Germans win, taking Eastern Europe from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Norway
Germans attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 battleships and 2 cruisers in Norway, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 armour, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 3 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Battle in Western Europe
Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Western Europe, round 2 : 1/6 hits, 2.67 expected hits
British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Western Europe to Germany
2 fighters moved from Eastern Europe to Germany
1 bomber and 1 fighter moved from Ukraine S.S.R. to Germany
Place Units - Germans
1 armour, 4 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : -0.33
Russians : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British roll 4,2 and gets 0 hits
Purchase Units - British
British buy 7 armour and 4 infantry; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - British
2 bombers moved from United Kingdom to 5 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 6 submarines moved from 6 Sea Zone to 5 Sea Zone
3 armour and 1 artillery moved from United Kingdom to 6 Sea Zone
3 armour, 1 artillery and 4 transports moved from 6 Sea Zone to 5 Sea Zone
3 armour and 1 artillery moved from 5 Sea Zone to Norway
1 artillery moved from Karelia S.S.R. to West Russia
British take West Russia from Russians
Combat - British
Battle in 5 Sea Zone
British attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 4 transports
Germans defend with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
British roll dice for 6 submarines in 5 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 2 battleships owned by the Germans
British roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports in 5 Sea Zone, round 2 : 6/14 hits, 6.67 expected hits
Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 battleships, 2 cruisers, 2 destroyers and 2 transports in 5 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 2 battleships owned by the British
1 battleship owned by the Germans, 2 destroyers owned by the Germans, 2 submarines owned by the Germans and 2 cruisers owned by the Germans lost in 5 Sea Zone
British roll dice for 6 submarines in 5 Sea Zone, round 3 : 1/6 hits, 2.00 expected hits
1 battleship owned by the Germans lost in 5 Sea Zone
British roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports in 5 Sea Zone, round 3 : 6/14 hits, 6.67 expected hits
2 transports owned by the Germans lost in 5 Sea Zone
British win with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 4 transports remaining. Battle score for attacker is 106
Casualties for Germans: 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
Battle in Norway
British attack with 3 armour and 1 artillery
Germans defend with 2 artilleries and 2 infantry
British roll dice for 3 armour and 1 artillery in Norway, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Norway
British roll dice for 3 armour and 1 artillery in Norway, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 artilleries in Norway, round 3 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Norway
British win, taking Norway from Germans with 2 armour remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 armour and 1 artillery
Non Combat Move - British
2 bombers moved from 5 Sea Zone to United Kingdom
Place Units - British
4 armour and 4 infantry placed in United Kingdom
3 armour placed in Belgian Congo
Turn Complete - British
British collect 39 PUs; end with 41 PUs
2 units repaired.
Combat Hit Differential Summary :
Germans : -1.33
British : -1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Solomon Islands to 45 Sea Zone
1 artillery moved from Solomon Islands to 45 Sea Zone
1 transport moved from 45 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from Wake Island to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 50 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 50 Sea Zone
1 battleship moved from 45 Sea Zone to 56 Sea Zone
1 battleship moved from 45 Sea Zone to 50 Sea Zone
1 carrier moved from 45 Sea Zone to 50 Sea Zone
1 cruiser moved from 45 Sea Zone to 50 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 50 Sea Zone to Caroline Islands
2 fighters moved from 45 Sea Zone to Caroline Islands
1 infantry moved from Manchuria to Kwantung
Japanese take Kwantung from Chinese
2 submarines moved from 49 Sea Zone to 35 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 carrier moved from 60 Sea Zone to 63 Sea Zone
2 fighters moved from 60 Sea Zone to Alaska
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to Alaska
1 destroyer moved from 60 Sea Zone to 56 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 56 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Midway
2 fighters moved from East Indies to Philipine Islands
1 bomber moved from Japan to Wake Island
Combat - Japanese
Battle in Midway
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 4 infantry
Japanese roll dice for 1 battleship in Midway, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Midway, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 4 infantry in Midway, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Americans lost in Midway
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Midway, round 3 : 2/6 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Midway, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Caroline Islands
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Neutral defend with 5 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits
Neutral roll dice for 5 infantry in Caroline Islands, round 2 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Neutral lost in Caroline Islands
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 3 : 5/7 hits, 2.83 expected hits
Neutral roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in Caroline Islands
Japanese loses 0 PUs for violating Caroline Islandss neutrality.
Japanese win, taking Caroline Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Neutral: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Alaska
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Alaska
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 3 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Alaska to 63 Sea Zone
2 fighters moved from Caroline Islands to 50 Sea Zone
Place Units - Japanese
1 carrier placed in 60 Sea Zone
2 fighters placed in 60 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Japanese rolls : : 0.00
Americans : -1.00
Japanese : 2.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Research Technology - Chinese
Chinese spend 5 on tech rolls
Chinese roll 5,1 and gets 0 hits
Purchase Units - Chinese
Chinese buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Chinese
2 armour moved from Anglo Egypt to Belgian Congo
2 infantry moved from Anglo Egypt to Belgian Congo
1 armour moved from Anglo Egypt to Belgian Congo
2 armour moved from Trans-Jordan to Belgian Congo
4 armour, 10 artilleries, 6 fighters and 24 infantry moved from China to Sinkiang
1 infantry moved from China to Sinkiang
1 artillery moved from China to Sinkiang
1 bomber moved from India to Belgian Congo
1 bomber moved from India to Sinkiang
Combat - Chinese
Battle in Belgian Congo
Chinese attack with 5 armour, 1 bomber and 2 infantry
British defend with 3 armour, 2 artilleries, 1 factory and 2 infantry
Chinese roll dice for 5 armour, 1 bomber and 2 infantry in Belgian Congo, round 2 : 4/8 hits, 3.50 expected hits
British roll dice for 3 armour, 2 artilleries and 2 infantry in Belgian Congo, round 2 : 2/7 hits, 2.83 expected hits
2 artilleries owned by the British, 2 infantry owned by the Chinese and 2 infantry owned by the British lost in Belgian Congo
Chinese roll dice for 5 armour and 1 bomber in Belgian Congo, round 3 : 2/6 hits, 3.17 expected hits
British roll dice for 3 armour in Belgian Congo, round 3 : 2/3 hits, 1.50 expected hits
2 armour owned by the Chinese and 2 armour owned by the British lost in Belgian Congo
Chinese roll dice for 3 armour and 1 bomber in Belgian Congo, round 4 : 4/4 hits, 2.17 expected hits
British roll dice for 1 armour in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Belgian Congo
Chinese win, taking Belgian Congo from British with 3 armour and 1 bomber remaining. Battle score for attacker is 13
Casualties for Chinese: 2 armour and 2 infantry
Casualties for British: 3 armour, 2 artilleries and 2 infantry
Battle in Sinkiang
Chinese attack with 4 armour, 11 artilleries, 1 bomber, 6 fighters and 25 infantry
Russians defend with 16 armour and 23 artilleries
Chinese roll dice for 4 armour, 11 artilleries, 1 bomber, 6 fighters and 25 infantry in Sinkiang, round 2 : 14/47 hits, 15.33 expected hits
Russians roll dice for 16 armour and 23 artilleries in Sinkiang, round 2 : 14/39 hits, 15.67 expected hits
14 artilleries owned by the Russians and 14 infantry owned by the Chinese lost in Sinkiang
Chinese roll dice for 4 armour, 11 artilleries, 1 bomber, 6 fighters and 11 infantry in Sinkiang, round 3 : 12/33 hits, 13.00 expected hits
Russians roll dice for 16 armour and 9 artilleries in Sinkiang, round 3 : 16/25 hits, 11.00 expected hits
3 armour owned by the Russians, 9 artilleries owned by the Russians, 11 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Sinkiang
Chinese roll dice for 4 armour, 6 artilleries, 1 bomber and 6 fighters in Sinkiang, round 4 : 9/17 hits, 7.67 expected hits
Russians roll dice for 13 armour in Sinkiang, round 4 : 6/13 hits, 6.50 expected hits
9 armour owned by the Russians and 6 artilleries owned by the Chinese lost in Sinkiang
Chinese roll dice for 4 armour, 1 bomber and 6 fighters in Sinkiang, round 5 : 6/11 hits, 5.67 expected hits
Russians roll dice for 4 armour in Sinkiang, round 5 : 4/4 hits, 2.00 expected hits
4 armour owned by the Chinese and 4 armour owned by the Russians lost in Sinkiang
Chinese win with 1 bomber and 6 fighters remaining. Battle score for attacker is 33
Casualties for Chinese: 4 armour, 11 artilleries and 25 infantry
Casualties for Russians: 16 armour and 23 artilleries
Non Combat Move - Chinese
3 fighters moved from Sinkiang to India
1 fighter moved from Sinkiang to India
2 fighters moved from Sinkiang to China
1 bomber moved from Belgian Congo to Anglo Egypt
1 bomber moved from Sinkiang to China
Place Units - Chinese
3 infantry placed in India
2 artilleries and 6 infantry placed in China
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
British : -0.83
Chinese : 0.50
Russians : 4.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 armour moved from Eastern Canada to Alaska
2 infantry moved from Western Canada to Alaska
2 bombers moved from Eastern United States to Alaska
7 armour moved from Eastern United States to Western United States
2 artilleries moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
2 artilleries moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
3 artilleries moved from Eastern United States to Central United States
3 artilleries moved from Eastern Canada to Western Canada
4 artilleries, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 10 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Venezuela
4 artilleries moved from 19 Sea Zone to Venezuela
2 fighters moved from 19 Sea Zone to Venezuela
Combat - Americans
Battle in Venezuela
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Neutral defend with 5 infantry
Americans roll dice for 2 battleships in Venezuela, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Venezuela, round 2 : 5/10 hits, 3.67 expected hits
Neutral roll dice for 5 infantry in Venezuela, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 4 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Neutral: 5 infantry
Battle in Alaska
Americans attack with 2 armour, 2 bombers and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour, 2 bombers and 2 infantry in Alaska, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 2 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers moved from Alaska to Central United States
2 fighters moved from Venezuela to 19 Sea Zone
Place Units - Americans
1 artillery, 2 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Americans : 0.33
Japanese : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour and 1 artillery moved from Western Europe to Spain
1 infantry moved from Western Europe to Spain
1 armour moved from Western Europe to Germany
1 infantry moved from Germany to Western Europe
1 bomber and 1 infantry moved from Germany to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Caucasus to Germany
1 armour moved from Ukraine S.S.R. to Persia
Germans take Persia from Russians
1 artillery moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Germany to Eastern Europe
2 artilleries and 2 infantry moved from Germany to Western Europe
Combat - Germans
Battle in Spain
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Spain, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Spain
Germans win, taking Spain from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Place Units - Germans
3 artilleries, 1 bomber and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : -0.33